# Language settings

# Equivalent of a space in your language
# If your language doesn't use spaces, just add "" as a translation, otherwise " "
" " = " "

# If the first word in a sentence starts with a capital in your language, 
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'.
 # Requires translation!
StartWithCapitalLetter = 

# Diacritics Support:
# See https://yairm210.github.io/Unciv/Other/Translating/#diacritics-support for details!
# Most languages will not need these, feel free to ignore, or use "" to avoid the "requires translation" mark. Do NOT translate the "key" to the left of the equals sign!
 # Requires translation!
diacritics_support = 
 # Requires translation!
unicode_block_start_character = 
 # Requires translation!
unicode_block_end_character = 
 # Requires translation!
left_joining_diacritics = 
 # Requires translation!
right_joining_diacritics = 
 # Requires translation!
left_and_right_joiners = 

# Fastlane
# These will be automatically copied to the fastlane descriptions used by F-Droid. Their keys are not as usual the english original, please read those directly as linked.

# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Summary
# English to translate: https://github.com/yairm210/Unciv/blob/master/fastlane/metadata/android/en-US/short_description.txt
 # Requires translation!
Fastlane_short_description = 

# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Description
# English to translate: https://github.com/yairm210/Unciv/blob/master/fastlane/metadata/android/en-US/full_description.txt
 # Requires translation!
Fastlane_full_description = 


# Starting from here normal translations start, as described in
# https://yairm210.github.io/Unciv/Other/Translating/

# General
Delete = Hazf

# Base ruleset names
 # Requires translation!
Civ V - Vanilla = 
Civ V - Gods & Kings = Tamaddon V - Khodaayaan va Shaahaan

# Obsolete Tutorial tasks - the active lines are moved to 'Lines from Events', much later in the tranlsation file.
# TODO remove after grace period which allows translators to copy and paste existing translations to the new format.

Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup = Yek niroo raa harekat dahid!\nRooye yek niroo kilik konid > Rooye yek maghsad kilik konid > Rooye felesh e zaaher shode kilik konid
Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = Saakht e shahr!\nKoloni raa entekhaab konid (Nirooyi ke parcham daarad) > Rooye ‘Saakht e shahr’ kilik konid (gooshe paayin samt e chap)
Enter the city screen!\nClick the city button twice = Vaared safhe ye shahr shavid!\nRooye gozine ye shahr 2 bar kilik konid
Pick a technology to research!\nClick on the tech button (greenish, top left) > \n Select technology > Click 'Research' (bottom right) = Yek teknoloji baraaye tahghigh entekhaab konid!\nRooye gozine teknoloji kilik konid (sabz, baalaa chap) > \n teknoloji entekhaab konid > rooye ‘tahghigh’ kilik konid (paayin raast)
Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n Click 'add to queue' = yek saakht-o-saaz entekhaab konid!\nVared safhe ye shahr shavid > Rooye yek Niroo yaa saakhtemaan kilik konid (samt e paayin chap) > \n rooye ‘Ezaafe kardan be saf’ kilik konid
Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Yek nobat begozarid!\nBa ‘Niroo ye ba’adi’ tooye niroo haa charkh bezanid > Rooye ‘Nobat e ba’adi’ kilik konid
Reassign worked tiles!\nEnter city screen > Click the assigned (green) tile to unassign > \n Click an unassigned tile to assign population = zamin haaye kaar shode raa dobaare entesaab konid!\nVaared safhe ye shahr shavid > Rooye zamin e entesaab shode (sabz) kilik konid taa entesaab bardaashte shavad > \n rooye yek zamin e entesaab nashode kilik konid taa shahrvandi be aan entesaab shavad
Meet another civilization!\nExplore the map until you encounter another civilization! = Baa yek tamaddon e digar aashna shavid!\nNaghshe raa kaavosh konid taa baa yek tamaddon e digar rooberoo shavid!
Open the options table!\nClick the menu button (top left) > Click 'Options' = Menoye tanzimaat raa baaz konid!\nRooye dokme ye meno kilik konid (baalaa chap) > rooye ‘Tanzimat’ kilik konid
Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Construct improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = yek zamin raa behbood bebakhshid!\nYek niroo ye Kaargar besaazid > Be yek zamin e dasht yaa chamanzaar harekat konid > \n Rooye ‘Behbood bakhshidan’ kilik konid (baalaaye panjere ye niroo, paayin chap)\n > Mazra’e raa entekhaab konid > \n Kaargar raa aanjaa bogzaarid taa kaar tamaam shavad
Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Yek masir e tejaari besaazid!\nBein paaytakhtetoon va yek shahr digar jaadde bekeshid\nYaa, kaargar khod raa rooye khodkaar begozaarid va sabr konid taa oo dar nahaayat in kaar raa bokonad
Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Yek shahr raa fath konid!\nJoon e yek shahr e doshman raa kam konid > \nBaa yek niroo ye zamini ye nazdik-bord vaared shahr shavid
Move an air unit!\nSelect an air unit > Select another city within range > \nMove the unit to the other city = Yek niroo ye havaai raa harekat dahid!\nYek niroo ye havaai raa entekhab konid > yek shahr digar ke dar bord ast raa entekhaab konid > \nNiroo raa be aan shahr montaghel konid
See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Barresi aamaari khod raa bebinid!\nVaared e safhe ye Barresi shavid (gooshe ye baalaa raast) >\nRooye ‘Aamaar’ kilik konid

# Crash screen

An unrecoverable error has occurred in Unciv: = Yek khata ye Gheyr e Ghaabel e poshtibani dar Unciv rokhdad.
If this keeps happening, you can try disabling mods. = Agar in ettefaagh dobaare oftaad, mitavaanid mod haa raa gheyre fa’aal konid.
 # Requires translation!
You can also report this on the issue tracker. = 
Copy = Kopi
Error report copied. = Gozaresh e khataa kopi shod.
 # Requires translation!
Open Issue Tracker = 
Please copy the error report first. = Lotfan avval gozaaresh e khataa raa kopi konid.
Close Unciv = Bastan e Unciv

# Buildings

Unsellable = Gheyr e Ghaabel e forosh
 # Requires translation!
Not displayed as an available construction unless [building] is built = 
 # Requires translation!
Not displayed as an available construction without [resource] = 
 # Requires translation!
Cannot be hurried = 

Choose a free great person = Yek fard e bozorg raa raaygaan begirid
Get [unitName] = Gereftan e [unitName]

Hydro Plant = Niroogaah e Aabi
[buildingName] obsoleted =  [buildingName] mansookh shode ast

# City naming when list exhausted

New [cityName] = [cityName] e jadid
 # Requires translation!
Neo [cityName] = 
 # Requires translation!
Nova [cityName] = 
 # Requires translation!
Altera [cityName] = 
 # Requires translation!
New [civName]\n(formerly known as [cityName]) = 

# Diplomacy,Trade,Nations

Requires [buildingName] to be built in the city = Niaaz daarad ke [buildingName] dar shahr saakhte shode baashad
Requires [buildingName] to be built in all cities = Niaaz daarad ke [buildingName] dar hame ye shahr haa saakhte shode baashad
Provides a free [buildingName] in the city = Yek [buildingName] e raaygaan dar shahr eraae midahad
 # Requires translation!
Requires improved [resource] near city = 
 # Requires translation!
Requires at least one of the following resources improved near the city: = 
Wonder is being built elsewhere = In O’ejoobe dar jaaye digari dar haal saakhte shodan ast
National Wonder is being built elsewhere = In O’ejoobe ye tabi’i dar jaaye digari dar haal saakhte shodan ast
Requires a [buildingName] in all [cityFilter] cities = Be yek [buildingName] dar tamaam e shahr haaye [cityFilter] niaaz daarad
Requires a [buildingName] in at least [amount] of [cityFilter] cities = Be yek [buildingName] dar haddeaghal [amount] shahr e [cityFilter] niaaz daarad
[buildingName] required: = Be yek: [buildingName] niaz ast
Requires a [buildingName] in this city = Niaaz daarad ke yek [buildingName] dar in shahr baashad
Cannot be built with [buildingName] = Nemitavaan hamrah baa [buildingName] sakht
Consumes [amount] [resource] = [amount] taa [resource] masraf mikonad
Need [amount] more [resource] = [amount] taa [resource] e bishtar niaaz daarad
[amount] available = [amount] Dar dastres ast
Required tech: [requiredTech] = Teknoloji mored e niaaz: [requiredTech]
Requires [PolicyOrNationalWonder] = Be [PolicyOrNationalWonder] niaaz ast
Cannot be purchased = Nemitavaan kharidari kard
Can only be purchased = Faghat mitavaan kharidari kard
See also = Hamchenin Bebinid
 # Requires translation!
Use default promotions = 
 # Requires translation!
Default promotions for [unitName] = 
 # Requires translation!
Statuses = 

Requires at least one of the following: = Be had e a'ghal yek mored niaaz ast:
Requires all of the following: = Be hame ye mavared e zir niaaz ast:
Leads to [techName] = Monjar be [techName] mishavad
Leads to: = Monjar mishavad be:
Enables: = Fa’aal mikonad:
Disables: = Gheyre fa’aal mikonad:

Current construction = Saakht-o-saaz e dar haal e haazer
Construction queue =  Saakht-o-saaz e dar saf
Queue = Saf
Pick a construction = Yek saakht-o-saaz entekhaab konid
Queue empty = Saf khaali ast
Add to queue = Ezaafe kardan be saf
Remove from queue = Hazf kardan az saf
Show stats drilldown = Neshaan daadan e aamaar be joze’eiat
Show construction queue = Neshan daadan e saf e saakht-o-saaz
No space to place this unit = Fazaaye kaafi baraaye gharaar daadan e in niroo vojood nadaarad
Cancel = Laghv

Diplomacy = Siyaasat
War = Jang
Peace = Solh
Research Agreement = Tavaafogh e Tahghighaati
Declare war = E’elaam e jang
Declare war on [civName]? = E’elaam e jang be [civName]?
[civName] will also join them in the war = [civName] niz dar jang be aanhaa khaahad peyvast
This will cancel your defensive pact with [civName] = In gharaar-daad e tadaafo’i e shomaa raa baa [civName] laghv mikonad
Go to on map = Be naghshe boro
Let's begin! = Shoro kon!
[civName] has declared war on us! = [civName] be maa e’elaam e jang karde ast!
[leaderName] of [nation] = [leaderName] az [nation]
You'll pay for this! = Hazine ye in kaar raa pardaakht khaahi kard!
Negotiate Peace = Mozaakere dar baare ye Solh
Peace with [civName]? = Solh kardan baa [civName]?
Very well. = Kheyle khob.
Farewell. = Khoda Negahdaar.
Sounds good! = Be nazar khoob miaad!
Not this time. = In dafe’e na.
Excellent! = Aalie!
How about something else... = Yek chiz e dige chetore...
A pleasure to meet you. = Az molaaghaat baa shomaa khoshbakhtam.
Our relationship = Ravaabet e ma
We have encountered the City-State of [name]! = Maa be Shahrestaan e [name] barkhord kardim!
Declare Friendship ([numberOfTurns] turns) = E’elaam doosti ([numberOfTurns] nobat)
May our nations forever remain united! = Baashad ke dolat haaye maa baraaye hamishe mottahed bemaanand!
Indeed! = Albate!
Denounce [civName]? = Tamaddone [civName] raa dar jaame’e ye jahaani mahkoom mikonid?
Denounce ([numberOfTurns] turns) = Dar jaame’e ye jahaani mahkoom kardan ([numberOfTurns] turns)
We will remember this. = Maa inraa be yaad khaahim daasht.

[civName] has declared war on [targetCivName]! = [civName] be [targetCivName] e’elaam jang karde ast!
# Join War
[civName] has joined [allyCivName] in the war against us! = [civName] be [allyCivName] dar jang bar alayhe maa peyvaste ast!
We have joined [allyCivName] in the war against [enemyCivName]! = Maa be [allyCivName] dar jang bar alayhe [enemyCivName] peyvaste im!
[civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] be [allyCivName] dar jang bar alayhe [enemyCivName] peyvaste ast!
[civName] has joined us in the war against [enemyCivName]! = [civName] be maa dar jang bar alayhe [enemyCivName] peyvaste ast!
# Team War
You and [allyCivName] have declared war against [enemyCivName]! = Shoma va [allyCivName] bar alayhe [enemyCivName] e’elaam e jang kardid!
[civName] and [allyCivName] have declared war against us! = [civName] va [allyCivName] bar alayhe maa e’elaam e jang kardand!
[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] va [allyCivName] bar alayhe [enemyCivName] e’elaam e jang kardand!

[civName] cancelled their Defensive Pact with [otherCivName]! = [civName] gharaar-daad e tadaafo’i ash raa baa [otherCivName] laghv kard!
[civName] cancelled their Defensive Pact with us! = [civName] gharaar-daad e tadaafo’i ash raa baa maa laghv kard!
We have cancelled our Defensive Pact with [civName]! = maa gharaar-daad e tadaafo’i maan raa baa [civName] laghv kardim!

[civName] and [targetCivName] have signed a Peace Treaty! = [civName] va [targetCivName] baa ham Mo’aahede ye Solh bastand!
[civName] and [targetCivName] have signed the Declaration of Friendship! = [civName] va [targetCivName] baa ham peymaan doosti bastand!
[civName] has denounced [targetCivName]! = [civName], [targetCivName] raa mahkoom karde ast!
Do you want to break your promise to [leaderName]? = Aayaa mikhaahi peymaanat raa baa [leaderName] beshkani?
Break promise = Shekastan e peyman

[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName] naaraahat ast ke shomaa az [cityState], ke aanhaa sogand be hefaazateshaan raa khorde and, darkhaast e baaj kardid!
[civName] is upset that you attacked [cityState], whom they have pledged to protect! = [civName] naaraahat ast ke shomaa be [cityState], ke aanhaa sogand be hefaazateshaan raa khorde and, hamle kardid!
[civName] is upset that you attacked [cityState], whom they are allied with! = [civName] naaraahat ast ke shomaa be mottahedeshaan, [cityState], hamle kardid!
[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = [civName] khashmgin ast ke shomaa [cityState] raa, ke aanhaa sogand be hefaazateshaan raa khorde boodand, naabood kardid!
[civName] has destroyed [cityState], whom you had pledged to protect! = [cityState] ke shomaa sogand be hefaazateshaan raa khorde boodid, tavassot e [civName] naabood shode ast!

Unforgivable = Gheyr e Ghaabel e Bakhshesh
Afraid = Tars
Enemy = Doshman
Competitor = Raghib
Neutral = Aaddi
Favorable = Tarafdaar
Friend = Doost
Ally = Ham-Peymaan 

[questName] (+[influenceAmount] influence) =  [questName] (+[influenceAmount] Nofooz)
[remainingTurns] turns remaining = [remainingTurns] Nobat baghimande
Current leader(s): [leaders] = Rahbar (haaye) fe’li: [leaders]
Current leader(s): [leaders], you: [yourScore] = Rahbar (haaye) fe’li: [leaders], shomaa: [yourScore]
# In the two templates above, 'leaders' will be one or more of the following, and 'yourScore' one:
[civInfo] with [value] [valueType] = [civInfo] baa [value] [valueType]

Demands = Khaaste haa

I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Be ettelaa’e bande reside ast ke lashkariyaan e man az [civName] baaj gerefte and, shahrestaani ke taht e hefaazat e shomaast.\nBe shomaa etminaan midaham ke in ettefaagh gheyr e amd boode, va omidvaaram ke in baa’es e jodaayi e maa nashavad.
 # Requires translation!
We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = 
 # Requires translation!
It's come to my attention that I may have attacked [civName].\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = 
 # Requires translation!
I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = 
THIS MEANS WAR! = IN BE MA’NAAYE JANG AST!

Return [unitName] to [civName]? = Bazgardandan e [unitName] be [civName]?
The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. = Aan [unitName] ke maa aazaad kardim esaalatan be [civName] ta’allogh daasht. Oo khosh-haal mishavad agar be aanjaa bargardaanimash.

Enter the amount of gold = Tedaad e talaa haaraa vaared konid

# City-States

Provides [amountOfCulture] culture at 30 Influence = Dar 30 Nofooz, [amountOfCulture] farhang midahad
Provides 3 food in capital and 1 food in other cities at 30 Influence = Dar 30 Nofooz, 3 ghazaa dar paaytakht va 1 ghazaa dar shahr haaye digar midahad
Provides 3 happiness at 30 Influence = Dar 30 Nofooz, 3 rezaayat midahad
Provides land units every 20 turns at 30 Influence = Dar 30 Nofooz, har 20 nobat niroo haaye zamini midahad
Give a Gift = Hadieh daadan
Gift [giftAmount] gold (+[influenceAmount] influence) = hadie daadan e [giftAmount] talaa (+[influenceAmount] Nofooz)
Relationship changes in another [turnsToRelationshipChange] turns = Ravaabet dar [turnsToRelationshipChange] nobat e digar, avaz mishavand.
Protected by = Taht e hefazat e
Revoke Protection = Baatel kardan e hefaazat
Revoke protection for [cityStateName]? = Baatel kardan e hefaazat az [cityStateName]?
Pledge to protect = Sogand e mohaafezat
Declare Protection of [cityStateName]? = E’laam e hefaazat az [cityStateName]?
Build [improvementName] on [resourceName] (200 Gold) = Sakhtan e [improvementName] dar [resourceName]
Gift Improvement = Behineh sazi e hadieh
 # Requires translation!
[civName] is able to provide [unitName] once [techName] [isOrAre] researched. = 
 # Requires translation!
is = 
 # Requires translation!
are = 

Diplomatic Marriage ([amount] Gold) = Ezdevaaj e siyaasi ([amount] Talaa)
 # Requires translation!
We have married into the ruling family of [civName], bringing them under our control. = 
 # Requires translation!
[civName] has married into the ruling family of [civName2], bringing them under their control. = 
You have broken your Pledge to Protect [civName]! = Shomaa sogand e khod raa baraaye mohafezat az [civName] shekastid!
 # Requires translation!
City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. = 

[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState] taht e hamleye [civName] ast va az hameye tamaddon haaye bozorg mikhaahad taa baa hadiye daadan e niroo haaye nezaami be aanhaa, beheshaan komak konand.
[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] taht e hamleye Barbar hast! Barbar haaye nazdik be khaakeshaan raa naabood konid taa nofooz kasb konid.
[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] sepaasgozaar ast ke shomaa yek barbar ke aanhaa raa tahdid mikard, koshtid!
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] taht e hamleye [civName] ast! [amount] taa az niroo haaye nezaamiye mohaajem raa bokosh taa aanhaa besheddat sepaasgozaar shavand.
[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] besheddat ghadr-daan e komak e shomaa dar jang bar alayh e [civName] ast!
[cityState] no longer needs your assistance against [civName]. = [cityState] digar be komak e shomaa bar alayh e [civName] niyaaz nadaarad.
 # Requires translation!
[cityState] cancelled the quests they had given you because you demanded tribute from them. = 
War against [civName] = Jang bar alayhe [civName]
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Maa be komak e shomaa dar defaa’ bar alayh e [civName] niyaaz daarim. Koshtan e [amount] taa az niroo haaye nezaamiye aanhaa, sor’at e tahaajomeshaan raa kam mikonad.
Currently you have killed [amount] of their military units. = Dar haal e haazer [amount] az artesh aanhaa raa koshte'id.
You need to find them first! = Shomaa niaaz daarid aanhaa raa avval peydaa konid!

Cultured = Baa Farhang
Maritime = Daryaai
Mercantile = Baazargaani
Religious = Mazhabi
Militaristic = Nezaami
Type = No’
Friendly = Doostaane
Hostile = Motekhaasem
Irrational = Gheyre manteghi
Personality = Shakhsiat
Influence = Nofooz

Ally: [civilization] with [amount] Influence = Mottahed: [civilization] baa [amount] nofooz
Unknown civilization = Tamaddon e naashenaakhte
Reach 30 for friendship. = Baraye doosti be 30 beresid.
Reach highest influence above 60 for alliance. = Be bishtarin Nofooz, baalaaye 60, beresid to ham-peymaan shavid.
When Friends: = Hengaam e doosti:
When Allies: = Hengaam e ettehaad:
 # Requires translation!
The unique luxury is one of: = 
Demand Tribute = Darkhaaste baaj
Tribute Willingness = Tamaayol be baaj
 # Requires translation!
At least 0 to take gold, at least 30 and size 4 city for worker = 
Take [amount] gold (-15 Influence) = Bardaashtan e [amount] talaa (-15 nofooz)
Take worker (-50 Influence) = Bardaashtan e kaaregar (-50 nofooz)
[civName] is afraid of your military power! = [civName] az ghodrat e artesh e shomaa haraasaan ast!

Major Civ = Tamaddon e bozorg
No Cities = Bedoon e shahr
Base value = Meghdaar e paaye
Has Ally = Mottahed daarad
Has Protector = Mohaafez daarad
Demanding a Worker = Darkhaast kardan e kaaregar
Demanding a Worker from small City-State = Darkhaast kardan e kaaregar az shahrestaan e koochak
Very recently paid tribute = Chand lahze pish baaj pardaakht karde
Recently paid tribute = Akhiran baaj pardaakht karde
Influence below -30 = Nofooz e zir e -30
Military Rank = Radeye artesh
 # Requires translation!
Military near City-State = 
Sum: = Majmoo’

# Trades

Trade = Tejaarat
Offer trade = Pishnahaad tejaarat
They'll decide on their turn = Sare nobateshaan tasmim migirand
Retract offer = Pas gereftan e pishnahaad
What do you have in mind? = che chizi dar nazar daarid?
Our items = Aaytem haaye maa
Our trade offer = Pishnahaad e tejaari e maa
[otherCiv]'s trade offer = Pishnahaad e tejaari e [otherCiv]
[otherCiv]'s items = Aaytem haaye [otherCiv]
 # Requires translation!
+[amount] untradable copy = 
 # Requires translation!
+[amount] untradable copies = 
Pleasure doing business with you! = Kaar kardan baa shomaa baaes e eftekhaare!
I think not. = Movaafegh nistam.
That is acceptable. = In ghaabel e ghabool ast.
Accept = Ghabool
Keep going = Edaame bede
There's nothing on the table = Hich pishnahaadi rooye miz nist
Peace Treaty = Mo’aahede ye Solh
Agreements = Tavaafogh haa
Defensive Pact = Gharaar-daad e tadaafo’i
Open Borders = Baaz Kardan Marz Haa
Gold per turn = Tala dar har nobat
Cities = Shahr Haa
Technologies = Teknoloji Haa
Declarations of war = E’elaam jang haa
 # Requires translation!
Peace Proposals = 
 # Requires translation!
Accept Embassy = 
Introduction to [nation] = Mo’arefi kardan be [nation]
Declare war on [nation] = E’elaam jang be [nation]
 # Requires translation!
Make peace with [nation] = 
Luxury resources = Manaabe’e loox
Strategic resources = Manaabe’e esteraatejik
Stockpiled resources = Manaabe’e anbaar shode
Owned by you: [amountOwned] = Daryaai e shoma: [amountOwned]
Non-existent city = Shahr e naa mojood

# Unit differences

[resourceName] not required = Niaazi be [resourceName] nist
 # Requires translation!
Lost ability (vs [originalUnit]): [ability] = 
Upgrade all [count] [unit] ([cost] gold) = Erteghaay e hameye [count] [unit] ([cost] talaa)
National ability = Tavaanaai melli
[firstValue] vs [secondValue] = [firstValue] bar alayh e [secondValue]
[amount1]% [stat1] vs [amount2]% [stat2] = [amount1]% [stat1] dar baraabar e [amount2]% [stat2]
Gained = Be dast aamade
Lost = Az dast rafte


# New game screen

Uniques = Bi Maanand haa
Promotions = Beh-saazi haa
Load copied data = Baargozaari e Etela’at Kopi Shode
Reset to defaults = Bazgardani be pishfarz
Select nations = Entekhaab e mellat haa
 # Requires translation!
Set available nations for random pool = 
Available nations = Mellat haaye mojood
Banned nations = Mellat haaye mamnoo’e
Are you sure you want to reset all game options to defaults? = Aayaa motma’en hastid ke mikhaahid hame ye tanzimaat baazi raa pishfarz konid?
Start game! = Shoro’e baazi!
Map Options = Tanzimaat e Naghshe
Game Options = Tanzimaat e Baazi
Civilizations = Tamaddon haa
 # Requires translation!
Shuffle Civ Order at Start = 
Map Type = No’e Naghshe
Map file = Faayl e naghshe
Max Turns = Nahayat e nobat ha
Could not load map! = Nemitavaan naghshe raa baargozaari kard!
Generated = Jadid dorost kardan
 # Requires translation!
Random Generated = 
 # Requires translation!
Which options should be available to the random selection? = 
Existing = Mojood
Custom = Delkhaah
Map Generation Type = No’e Doros Kardan Naghshe
 # Requires translation!
Enabled Map Generation Types = 
 # Requires translation!
Example map = 
 # Requires translation!
Scenario file [name] is invalid. = 

# Map types
Default = Pishfarz
Pangaea = Paange-aa
Continent and Islands = Gharre va jazaayer
Two Continents = Do gharre i
Three Continents = Se gharre i
Four Corners = Chahar Gosheh
Archipelago = Majma’ol Jazaayer
 # Requires translation!
Inner Sea = 
 # Requires translation!
Perlin = 
Small Continents = Ghaarre haaye koochak
 # Requires translation!
Fractal = 

 # Requires translation!
Select players from starting locations = 
Random number of Civilizations = Te’daad e random e tamaddon haa
Min number of Civilizations = Haddeaghal te’daad e tamaddon haa
Max number of Civilizations = Haddeaksar te’daad e tamaddon haa
Random number of City-States = Te’daad e random e shahrestaan haa
Min number of City-States = Haddeaghal te’daad e shahrestaan haa
Max number of City-States = Haddeaksar te’daad e shahrestaan haa
One City Challenge = Chaalesh tak shahri
Enable Nuclear Weapons = Fa’aal boodan e selaah haaye hastei
 # Requires translation!
No City Razing = 
No Barbarians = Bedoon Barbar haa
 # Requires translation!
Disable starting bias = 
Raging Barbarians = Barbar haaye vahshi
No Ancient Ruins = Bedoon Kharaabe haaye Baastaani
No Natural Wonders = Bedun Ajaayeb e Tabi’i
Allow anyone to spectate = Be har kas ejaazeye nezaarat bede
Victory Conditions = Sharaayet e Piroozi
Scientific = Elmi
Domination = Solte bar Digaraan
Cultural = Farhangi
Diplomatic = Siyaasi
Time = Zamaan
Your previous options needed to be reset to defaults. = Tanzimaat e ghabli e shomaa baayad be haalat e pishfarz bargardand.

# Used for random nation indicator in empire selector and unknown nation icons in various overview screens.
# Should be a single character, or at least visually square.
? = ?

Map Shape = Shekl e Naghshe
Enabled Map Shapes = Shekl haaye Naghsheye Fa’aal Shode
Hexagonal = Shesh-zel’i tor
 # Requires translation!
Flat Earth Hexagonal = 
Rectangular = Morabba’ tor
Height = Tool
Width = Arz
Radius = Sho’aa
Enable Espionage = Fa’aal boodan e jaasoosi

Resource Setting = Tanzimat e manabe
 # Requires translation!
Enabled Resource Settings = 
Other Settings = Tanzimaat e digar
 # Requires translation!
Sparse = 
Abundant = Faraavaan
Strategic Balance = Tavaazon e raahbordi
Legendary Start = Shoroo e Afsaanei
 # Requires translation!
This is used for painting resources, not in map generator steps: = 

Advanced Settings = Tanzimat e pishrafte
RNG Seed = Seed e RNG
Map Elevation = Ertefa’e Naghshe
Temperature intensity = Sheddat e damaa
 # Requires translation!
Temperature shift = 
Resource richness = Mizaan e manaabe
Vegetation richness = Mizaan e sarsabzi
Rare features richness = Mizaan e vizhegi haaye kamyaab
Max Coast extension = Haddeaksar e pishravi e saahel
Biome areas extension = Haddeaksar e tose’e ye zist-boom haa
Water level = Sath e aab

Online Multiplayer = Chand-nafare e Aanlaayn
 # Requires translation!
You're currently using the default multiplayer server, which is based on a free Dropbox account. Because a lot of people use this, it is uncertain if you'll actually be able to access it consistently. Consider using a custom server instead. = 
Open Documentation = Baaz kardan e Mostanadaat
Don't show again = Doobare neshan nadeh

World Size = Aandaaze ye Jahaan
 # Requires translation!
Enabled World Sizes = 
Tiny = Riz
Small = Koochak
Medium = Motevasset
Large = Bozorg
Huge = Azim
 # Requires translation!
World wrap requires a minimum width of 32 tiles = 
 # Requires translation!
The provided map dimensions were too small = 
 # Requires translation!
The provided map dimensions were too big = 
 # Requires translation!
The provided map dimensions had an unacceptable aspect ratio = 

Difficulty = Daraje ye Sakhti

AI = Hoosh-Masnooi
Remove = Hazf
Random = Tasaadofi
Human = Ensaan
Hotseat = Masool
User ID = ID e Karbar
Click to copy = Baraaye kopi kilik konid


Game Speed = Sorat e Baazi
Quick = Sari
Standard = Motevasset
Epic = Araam
Marathon = Maaraaton

Starting Era = Asr e Haazer dar Ebtedaa
It looks like we can't make a map with the parameters you requested! = Be nazar miaad nemitavaanim naghshe i baa in paaraametr haa dorost konim!
Maybe you put too many players into too small a map? = Shayad tedaad ziaadi baazikon dar yek naghshe ye koochak gharaar daade id.
No human players selected! = Hich baazikon e ensaani entekhaab nashode ast!
Invalid Player ID! = Player ID e naa mo’tabar!
No victory conditions were selected! = Hich shart e bordi entekhaab nashode!
Mods: = Mod haa:
 # Requires translation!
Extension mods = 
Search mods = Jost o jooye mod haa
Base ruleset: = Majmoo’e ghavaanin e paaye:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
 # Requires translation!
The mod you selected is incorrectly defined! = 
 # Requires translation!
The mod you selected is «RED»incorrectly defined!«» = 
 # Requires translation!
The mod combination you selected is incorrectly defined! = 
 # Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» = 
 # Requires translation!
The mod combination you selected has problems. = 
You can play it, but don't expect everything to work! = Mitooni baazish koni, vali entezaar e kaar kardane hamechiz ro nadaashte bash!
 # Requires translation!
The mod combination you selected «GOLD»has problems«». = 
 # Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» = 
 # Requires translation!
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = 
 # Requires translation!
Are you really sure you want to play with the following known problems? = 
Base Ruleset = Majmoo’e ghavaanin e paaye
[amount] Techs = [amount] Teknoloji haa
[amount] Nations = [amount] Mellat haa
[amount] Units = [amount] Niroo haa
[amount] Buildings = [amount] Sakhtemaan haa
[amount] Resources = [amount] Manaabe’
[amount] Improvements = [amount] Beh-saazi haa
[amount] Religions = [amount] Adyaan
[amount] Beliefs = [amount] Baavar haa

 # Requires translation!
World Wrap = 
 # Requires translation!
World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = 
 # Requires translation!
Anything above 80 by 50 may work very slowly on Android! = 
Anything above 40 may work very slowly on Android! = Har chizi baalaaye 40 momken e rooye android kheyli kond kar kone!

# Map editor

## Tabs/Buttons
Map editor = Viraayeshgar e naghshe
 # Requires translation!
View = 
 # Requires translation!
Generate = 
 # Requires translation!
Partial = 
 # Requires translation!
Generator steps = 
Edit = Viraayesh
Rivers = Rood ha
Load = Baargozaari
Save = Zakhire
New map = Naghshe ye jadid
Empty = Khaali
Save map = Zakhire kardan e naghshe 
Load map = Baargozaari e naghshe
Delete map = Hazf e naghshe
Are you sure you want to delete this map? = Aayaa az hazf e in naghshe motma’en hastid?
It looks like your map can't be saved! = Gooyaa nemitavaan naghsheye shomaa raa zakhire kard!
Exit map editor = Khorooj az viraayeshgar e naghshe
 # Requires translation!
Change map ruleset = 
 # Requires translation!
Change the map to use the ruleset selected on this page = 
 # Requires translation!
Revert to map ruleset = 
 # Requires translation!
Reset the controls to reflect the current map ruleset = 
Features = Ghaabeliyat haa
 # Requires translation!
Starting locations = 
 # Requires translation!
Tile Matching Criteria = 
 # Requires translation!
Complete match = 
 # Requires translation!
Except improvements = 
 # Requires translation!
Base and terrain features = 
 # Requires translation!
Base terrain only = 
 # Requires translation!
Land or water only = 
 # Requires translation!
Import a Wesnoth map = 

## Labels/messages
 # Requires translation!
Brush ([size]): = 
# The single letter shown in the [size] parameter above for setting "Floodfill".
# Please do not make this longer than one character, the associated slider will not handle well.
 # Requires translation!
Floodfill_Abbreviation = 
Error loading map! = Khataa dar baargozaari e naghshe!
Map saved successfully! = Naghshe baa movaffaghiat zakhire shod!
 # Requires translation!
Current map RNG seed: [amount] = 
 # Requires translation!
Map copy and paste = 
Position: [param] = Mogheiyat: [param]
 # Requires translation!
Starting location(s): [param] = 
 # Requires translation!
Continent: [param] ([amount] tiles) = 
Resource abundance = Faraavaniye manaabe’
 # Requires translation!
Change map to fit selected ruleset? = 
 # Requires translation!
Area: [amount] tiles, [amount2]% water, [amount3]% impassable, [amount4] continents/islands = 
Do you want to leave without saving the recent changes? = Aayaa mikhaahid bedoon e zakhireye taghiraate akhir khaarej shavid?
Leave = Khorooj
 # Requires translation!
Do you want to load another map without saving the recent changes? = 
 # Requires translation!
River generation failed! = 
 # Requires translation!
Please don't use step 'Landmass' with map type 'Empty', create a new empty map instead. = 
This map has errors: = In naghshe khataa daarad:
 # Requires translation!
The incompatible elements have been removed. = 
 # Requires translation!
Current map: World Wrap = 
 # Requires translation!
Overlay image = 
Click to choose a file = Faayli raa entekhaab konid
Choose an image = Aksi raa entekhaab konid
 # Requires translation!
Overlay opacity: = 
 # Requires translation!
Invalid overlay image = 
 # Requires translation!
World wrap is incompatible with an overlay and was deactivated. = 
 # Requires translation!
An overlay image is incompatible with world wrap and was deactivated. = 
 # Requires translation!
Choose a Wesnoth map file = 
 # Requires translation!
That map is invalid! = 
 # Requires translation!
("[code]" does not conform to TerrainCodesWML) = 
 # Requires translation!
Use for new game "Select players" button: = 
 # Requires translation!
Enter a description for the users of this map = 

## Map/Tool names
My new map = Naghsheye jadid e man
 # Requires translation!
Generate landmass = 
 # Requires translation!
Raise mountains and hills = 
Humidity and temperature = Rotoobat va damaa
Lakes and coastline = Daryaache va khatte saaheli
 # Requires translation!
Sprout vegetation = 
 # Requires translation!
Spawn rare features = 
Distribute ice = Tozi’e yakh
 # Requires translation!
Assign continent IDs = 
Place Natural Wonders = Gharaar daadan e ajaayeb e tabi’i
Let the rivers flow = Bogzaar rood haa jaari shavand
Spread Resources = Enteshaar e manaabe’
Create ancient ruins = Kharaabe haaye baastaani besaaz
 # Requires translation!
Floodfill = 
[nation] starting location = Mahalle shoro’e [nation]
 # Requires translation!
Any Civ = 
Remove features = Hazf e ghaabeliyat haa
 # Requires translation!
Remove improvement = 
Remove resource = Hazf e manaabe’
 # Requires translation!
Remove starting locations = 
Remove rivers = Hazf e rood haa
 # Requires translation!
Spawn river from/to = 
 # Requires translation!
Bottom left river = 
 # Requires translation!
Bottom right river = 
 # Requires translation!
Bottom river = 
Player = Baazikon

# Multiplayer

Help = Komak
Username = Naam e Kaarbari
Multiplayer = Chand-nafare
Could not download game! = Baazi daanlod nashod!
Could not upload game! = Baazi aaplod nashod!
Couldn't connect to Multiplayer Server! = Be server e chand nafare vasl nashod!
Retry = Talash e mojaddad
Join game = Peyvastan be Baazi
Invalid game ID! = ID e baazi naa-motabar ast!
Copy user ID = Kopi Kardan e ID e Kaarbari
Copy game ID = Kopi Kardan e ID e Baazi
UserID copied to clipboard = ID e Kaarbari kopi shod
Game ID copied to clipboard! = ID e Baazi kopi shod
Friend name = Naam e dost
Player ID = ID e Baazi kon
Please input a name for your friend! = Lotfan yek esm baraaye doostat bezaar!
Please input a player ID for your friend! = Lotfan yek Player ID baraaye doostat vaared kon!
Are you sure you want to delete this friend? = Motma’ennid ke mikhaahid in doost raa paak konid?
 # Requires translation!
Paste player ID from clipboard = 
Player name already used! = Naam e baazikon ghablan estefaade shode!
Player ID already used! = ID baazikon ghablan estefaade shode!
Player ID is incorrect = ID baazikon naadorost ast
Select friend = Entekhaab e doost
Select [thingToSelect] = Entekhaab e [thingToSelect]
Friends list = Fehrest e doostan
Add friend = Ezaafe kardan e doost
Edit friend = Viraayesh e doost
 # Requires translation!
Friend name is already in your friends list! = 
 # Requires translation!
Player ID is already in your friends list! = 
You have to write a name for your friend! = Baayad esmi baraaye doost e khod benevisid!
You have to write an ID for your friend! = Baayad yek ID baraaye doostetaan benevisid!
 # Requires translation!
You cannot add your own player ID in your friend list! = 
 # Requires translation!
To add a friend, ask him to send you his player ID.\nClick the 'Add friend' button.\nInsert his player ID and a name for him.\nThen click the 'Add friend' button again.\n\nAfter that you will see him in your friends list.\n\nA new button will appear when creating a new\nmultiplayer game, which allows you to select your friend. = 
Please input Player ID! = Lotfan ID baazikon raa vaared konid!
 # Requires translation!
The number of players will be adjusted = 
 # Requires translation!
These [numberOfPlayers] players will be adjusted = 
 # Requires translation!
[numberOfExplicitPlayersText] to [playerRange] actual players by adding random AI's or by randomly omitting AI's. = 
Set current user = Gharaar daadan e hamin kaarbar
Player ID from clipboard = ID e Kaarbari e kopi shode
Player ID from friends list = ID baazikon az list e doostaan
To create a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. = Baraaye saakht e yek baazi chand-nafare, tik e ‘chand-nafare’ raa dar safhe ye Baazi e Jadid bezanid, va be ezaaye har fard ID oo raa vaared konid.
You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. = Shomaa mitavaanid ID khod raa aanjaa be raahati vaared konid, va baazikonaan digar ham mitavaanand ID haaye khod raa az injaa kopi konand va baraaye shomaa befrestand taa dar baazi gharaareshaan dahid.
Once you've created your game, the Game ID gets automatically copied to your clipboard so you can send it to the other players. = Vaghti baazi e khod raa saakhtid, ID e Baazi baraaye shomaa khodkaar kopi mishavad taa shomaa betavaanid aanraa be baazikonaan e digar befrestid.
Players can enter your game by copying the game ID to the clipboard, and clicking on the 'Add multiplayer game' button = Baazikonaan baa kopi kardan e ID e Baazi va kilik rooye ‘Ezaafe Kardan e Baazi e Chand-nafare’, vaared e baazi shomaa shavand.
The symbol of your nation will appear next to the game when it's your turn = Namaad e mellat e shomaa vaghti nobatetaan mishavad, kenaar e baazi namaayaan mishavad
Back = Aghab
Rename = Taghyir e Naam
Add multiplayer game = Ezaafe Kardan e Baazi e Chand-nafare
Refresh list = Referesh Kardan e List
Could not save game! = Baazi zakhire nashod!
Could not delete game! = Baazi hazf nashod!
Error while refreshing: = Khataa hengaam e taaze kardan
Current Turn: = Nobat e Fe’eli:
Add Currently Running Game = Ezaafe Kardan Baazi e Dar Haal e Anjaam
 # Requires translation!
Paste gameID from clipboard = 
GameID = ID baazi
Game name = Naam e baazi
Loading latest game state... = Baargozaari e aakharin vaze’iat e baazi
You are not allowed to spectate! = Shomaa mojaaz be tamaasha kardan nistid!
Couldn't download the latest game state! = Aakharin vaze’iat e baazi daanlod nashod!

## Chat
 # Requires translation!
Chat = 
 # Requires translation!
System = 
 # Requires translation!
Server = 
Unknown = Naa shenaakhte
 # Requires translation!
one time = 
 # Requires translation!
Welcome to Chat! = 
 # Requires translation!
Successfully connected to WebSocket server! = 
 # Requires translation!
Authentication issue detected! You have to set a password to use Chat. = 
 # Requires translation!
Type something... = 

 # Requires translation!
Error: [error] = 
 # Requires translation!
WebSocket connection closed. Cause: [cause] = 


## Resign button
Resign = Kenaare giri
Are you sure you ([civName]) want to resign? = Aayaa motma’enid ke shomaa ([civName]) mikhaahid kenaare giri konid?
You can only resign if it's your turn = Faghat vaghti mitavaanid kenare giri konid ke nobatetaan ast
[civName] resigned and is now controlled by AI = [civName] kenare giri kard va haalaa tavassot e hoosh-masnooi kontorol mishavad

## Force resign button
Force current player to resign = Ejbaar e baazikon e fe’li be kenaare giri
Are you sure you want to force the current player ([civName]) to resign? = Aayaa motma’enid ke mikhaahid baazikon e fe’li ([civName]) raa be kenaare giri ejbaar konid?

Skip turn of current player = Rad kardan e nobat e baazikon e fe’li
Are you sure you want to skip the turn of [civName]? = Aayaa motma’enid ke mikhaahid nobat e [civName] raa rad konid?

 # Requires translation!
Last refresh: [duration] ago = 
Current Turn: [civName] since [duration] ago = Nobat e fe’li: [civName] az [duration] e pish
Seconds = Saaniye
Minutes = Daghighe
Hours = Saa'at
Days = Rooz
[amount] Seconds = [amount] Saaniye haa
[amount] Minutes = [amount] Daghighe haa
[amount] Hours = [amount] Saa'at haa
[amount] Days = [amount] Rooz haa
 # Requires translation!
Server limit reached! Please wait for [time] seconds = 
 # Requires translation!
File could not be found on the multiplayer server = 
 # Requires translation!
Unhandled problem, [errorMessage] = 
Please enter your server password = Lotfan gozarvaazheye server e khod raa vaared konid
Set password = Ta’in e gozarvaaje
Password must be at least 6 characters long = Gozarvaaje baayad haddeaghal shaamel e 6 kaaraakter baashad
Failed to set password! = Ta’in kardan e gozarvaaje be moshkel khord!
 # Requires translation!
Password set successfully for server [serverURL] = 
Password = Gozarvaaje
 # Requires translation!
Validating your authentication status... = 
 # Requires translation!
Your current password was rejected from the server = 
 # Requires translation!
You userId is unregistered! Set password to secure your userId = 
 # Requires translation!
Your current password has been succesfully verified = 
 # Requires translation!
Your authentication status could not be determined = 
 # Requires translation!
Set a password to secure your userId = 
Authenticate = Ehraaz e hoviyat
This server does not support authentication = In server ehraaz e hoviyat raa poshtibaani nemikonad
Authentication failed = Ehraaz e hoviat naa movaffagh bood

# Save game menu

Current saves = Zakhire-saazi haaye fe’eli
Show autosaves = Neshaan daadan e Zakhire-saazi haaye khodkaar
Saved game name = Naam e baazi e zakhire shode
# This is the save game name the dialog will suggest
[player] - [turns] turns = [player] - [turns] nobat
Copy to clipboard = Kopi
Copy saved game to clipboard = Kopi kardan e baazi e zakhire shode
Could not load game! = Baazi baargozaari nashod!
Could not load game from clipboard! = Baazi e kopi shode baargozaari nashod!
 # Requires translation!
Could not load game from custom location! = 
 # Requires translation!
The file data seems to be corrupted. = 
 # Requires translation!
The save was created with an incompatible version of Unciv: [version]. Please update Unciv to this version or later and try again. = 
 # Requires translation!
You do not have sufficient permissions to access the file. = 
Load [saveFileName] = Baargozaari e [saveFileName]
 # Requires translation!
Are you sure you want to delete this save? = 
Delete save = Hazf e zakhire-saazi
[saveFileName] deleted successfully. = [saveFileName] baa movaffaghiat paak shod.
 # Requires translation!
Insufficient permissions to delete [saveFileName]. = 
Failed to delete [saveFileName]. = Khataa dar hazf e [saveFileName].
Saved at = Zakhire shode dar
Saving... = zakhire saazi …
 # Requires translation!
Overwrite existing file? = 
 # Requires translation!
Overwrite = 
 # Requires translation!
The file is marked read-only. = 
It looks like your saved game can't be loaded! = Be nazar miresad baazi e zakhire shode ye shomaa, baargozaari nemishavad!
If you could copy your game data ("Copy saved game to clipboard" -  = agar tavaanestid etelaa’aat e baazi khod raa kopi konid (“Kopi kardan e baazi e zakhire shode” -
  paste into an email to yairm210@hotmail.com) = anraa dar emaili be yairm210@hotmail.com peyst konid)
I could maybe help you figure out what went wrong, since this isn't supposed to happen! = Man ehtemaalan mitavaanam komaketaan konam moshkel raa peydaa konim, cheraa ke in nabaayad ettefaagh mioftaad!
Missing mods: [mods] = Mod haaye mafghood: [mods]
 # Requires translation!
Load from custom location = 
 # Requires translation!
Save to custom location = 
 # Requires translation!
Could not save game to custom location! = 
 # Requires translation!
'[saveFileName]' copied to clipboard! = 
 # Requires translation!
Current game copied to clipboard! = 
 # Requires translation!
Could not save game to clipboard! = 
Download missing mods = Baargiriye mod haaye naa mojood
 # Requires translation!
Missing mods are downloaded successfully. = 
 # Requires translation!
Could not load the missing mods! = 
 # Requires translation!
Could not download mod list. = 
 # Requires translation!
Could not find a mod named "[modName]". = 

# Options

Options = Tanzimaat

## About tab
About = Darbaare
Version = Noskhe 
 # Requires translation!
See online Readme = 
 # Requires translation!
Visit repository = 
 # Requires translation!
Visit the wiki = 

## Display tab
Display = Namaayesh

### Screen subgroup

Screen = Safhe
Screen Mode = Haalat e safhe
Windowed = Panjere i
Fullscreen = Tamaam safhe
 # Requires translation!
Borderless = 

 # Requires translation!
UI Scale = 

### Enable panning the map when you move the mouse to the edge of the window
 # Requires translation!
Map mouse auto-scroll = 
 # Requires translation!
Map panning speed = 

### Graphics subgroup

Tileset = No’e zamin 
 # Requires translation!
Unitset = 
 # Requires translation!
UI Skin = 

### UI subgroup

UI = Raabet e kaarbari

 # Requires translation!
Notifications on world screen = 
Disabled = Gheyr e fa’aal
Hidden = Penhaan
Visible = Namaayaan
Permanent = Hamishegi

 # Requires translation!
Show minimap = 

Show tutorials = Neshaan daadan e raahnamaai
 # Requires translation!
Reset tutorials = 
 # Requires translation!
Do you want to reset completed tutorials? = 
Reset = Baaz neshaani

 # Requires translation!
Show zoom buttons in world screen = 
Experimental = Aazmaayeshi
 # Requires translation!
Experimental Demographics scoreboard = 
 # Requires translation!
Unit movement button = 
 # Requires translation!
Unit actions menu = 
 # Requires translation!
Never close popups by clicking outside = 
 # Requires translation!
Use circles to indicate movable tiles = 
 # Requires translation!
Size of Unitset art in Civilopedia = 

### Visual Hints subgroup

 # Requires translation!
Visual Hints = 
Show worked tiles = Neshaan daadan e zamin haaye kaar shode
Show resources and improvements = Neshaan daadan e manaabe’ va behbood-shazi haa
 # Requires translation!
Show tile yields = 
 # Requires translation!
Show unit movement arrows = 
 # Requires translation!
Show suggested city locations for units that can found cities = 
Show pixel units = Neshaan daadan e tasviri e niroo haa
Show pixel improvements = Neshaan daadan e tasviri e behbood-saazi haa
 # Requires translation!
Unit icon opacity = 

### Performance subgroup

Performance = Amalkard
Continuous rendering = Render e peyvaste
When disabled, saves battery life but certain animations will be suspended = Vaghti gheyr e fa’aal ast baatri raa kamtar masraf mikonad vali ba’azi animeyshen haa gheyr fa’aal mishavand

## Gameplay tab
 # Requires translation!
Gameplay = 
Check for idle units = Gashtan baraaye niroo haaye bikaar
 # Requires translation!
'Next unit' button cycles idle units = 
 # Requires translation!
Auto Unit Cycle = 
 # Requires translation!
Show Small Skip/Cycle Unit Button = 
Move units with a single tap = Harekat daadan e niroo haa baa yek kilik
 # Requires translation!
Move units with a long tap = 
Auto-assign city production = Entekhaab e khodkaar e saakht-o-saaz baraaye shahr
Auto-build roads = saakht e khodkaar jaadde
Automated workers replace improvements = Kaargaraan be soorat e khodkar behbood-saazi haa raa jaaigozin konand
 # Requires translation!
Automated units move on turn start = 
 # Requires translation!
Automated units can upgrade = 
 # Requires translation!
Automated units choose promotions = 
 # Requires translation!
Cities auto-bombard at end of turn = 
Order trade offers by amount = Morattab kardan e pishnahaad haaye tejaari az meghdaareshoon
 # Requires translation!
Ask for confirmation when pressing next turn = 
 # Requires translation!
Notifications log max turns = 

## Language tab

Language = Zabaan 
 # Requires translation!
Please note that translations are a community-based work in progress and are INCOMPLETE! The percentage shown is how much of the language is translated in-game. If you want to help translating the game into your language, click here. = 


## Sound tab
Sound = Sedaa
Sound effects volume = Hajm e sedaa ye efekt haaye soti
Music volume = Hajm e sedaa ye mosighi
 # Requires translation!
City ambient sound volume = 
 # Requires translation!
Leader voices volume = 
 # Requires translation!
Pause between tracks = 
Pause = Tavaghof
Music = Moosighi
Skip = Rad kardan
 # Requires translation!
Currently playing: [title] = 
Download music = Daanlod e mosighi
Downloading... = Dar haal e daanlod...
Could not download music! = Mosighi daanlod nashod!
 # Requires translation!
—Paused— = 
—Default— = —Pishfarz—
—History— = —Taarikhche—

## Advanced tab
Advanced = Pishrafte
 # Requires translation!
Number of autosave files stored = 
 # Requires translation!
Autosave turns must be larger than 0! = 
 # Requires translation!
Autosave turns over 200 may take a lot of space on your device. = 
Turns between autosaves = Tedaad e nobat haa beyn e har zakhire-saazi khodkaar
 # Requires translation!
Enter = 

 # Requires translation!
Screen orientation = 
 # Requires translation!
Landscape (fixed) = 
 # Requires translation!
Portrait (fixed) = 
 # Requires translation!
Auto (sensor adjusted) = 
 # Requires translation!
Enable using display cutout areas = 
 # Requires translation!
Hide system status and navigation bars = 
 # Requires translation!
Font family = 
 # Requires translation!
Font size multiplier = 
Default Font = Font e pishfarz

 # Requires translation!
Max zoom out = 
 # Requires translation!
Enable Easter Eggs = 
 # Requires translation!
Enable Scenarios (experimental) = 
 # Requires translation!
Enlarge selected notifications = 

Generate translation files = Saakht e faayl e tajome
Translation files are generated successfully. = Faayl haaye tarjome baa movaffaghi’at saakhte shodand.
 # Requires translation!
Fastlane files are generated successfully. = 
 # Requires translation!
Update Mod categories = 

## Keys tab
Keys = Kelid haa
Please see the Tutorial. = Lotfan aamoozesh raa bebinid
Hit the desired key now = Kelid e mored e nazar raa feshaar dahid

## Locate mod errors tab
 # Requires translation!
Locate mod errors = 
 # Requires translation!
Check extension mods based on: = 
-none- = -hich kodaam-
 # Requires translation!
-declared requirements- = 
 # Requires translation!
Requirements could not be determined.\nChoose a base to check this Mod. = 
 # Requires translation!
Reload mods = 
# Currently unused
 # Requires translation!
Checking mods for errors... = 
No problems found. = Moshkeli yaaft nashod
 # Requires translation!
Autoupdate mod uniques = 
 # Requires translation!
Uniques updated! = 

## Debug tab
 # Requires translation!
Debug = 

## Unused - kept for future use
Show = Neshaan daadan
Hide = Bastan
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ShADIDAN AaZMAaYEShI – BE ShOMAA EKhTAaR DAaDE MIShAVAD!
 # Requires translation!
You need to restart the game for this change to take effect. = 

# AutomationTab
 # Requires translation!
Automation = 

# AutoPlay
 # Requires translation!
AutoPlay = 
 # Requires translation!
Show AutoPlay button = 
 # Requires translation!
Multi-turn AutoPlay amount = 
 # Requires translation!
AutoPlay until victory = 

 # Requires translation!
Start AutoPlay = 
 # Requires translation!
AutoPlay End Turn = 
 # Requires translation!
AutoPlay Military Once = 
 # Requires translation!
AutoPlay Civilians Once = 
 # Requires translation!
AutoPlay Economy Once = 

# Notifications

Research of [technologyName] has completed! = Tahghig darbaare ye [technologyName] be natije resid!
 # Requires translation!
We gained [amount] Science from Research Agreement = 
 # Requires translation!
[construction] has become obsolete and was removed from the queue in [cityName]! = 
 # Requires translation!
[construction] has become obsolete and was removed from the queue in [amount] cities! = 
[cityName] changed production from [oldUnit] to [newUnit] = [cityName] tolid raa az [oldUnit] be [newUnit] taghir daad
[amount] cities changed production from [oldUnit] to [newUnit] = [amount] taa shahr tolid raa az [oldUnit] be [newUnit] taghir daadand
 # Requires translation!
Excess production for [wonder] converted to [goldAmount] gold = 
You have entered a Golden Age! = Shomaa vaared e yek asr e talaai shodid!
[resourceName] revealed near [cityName] = [resourceName] kenaar e [cityName] peydaa shode ast
[n] sources of [resourceName] revealed, e.g. near [cityName] = [n] taa manaabe’e [resourceName] peydaa shod, baraaye mesaal kenaar e [cityName]
A [greatPerson] has been born in [cityName]! = Yek [greatPerson] dar [cityName] be donyaa aamade ast!
We have encountered [civName]! = Maa baa [civName] movaaje shodim!
[cityStateName] has given us [stats] as a token of goodwill for meeting us = [cityStateName] be onvaan e hosn e niyyat e molaaghaat baa maa, be maa [stats] daad.
[cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] be maa be onvaan e avvalin tamaddon e bozorgi ke aanhaa raa molaaghaat karde ast, [stats] daad
[cityStateName] has also given us [stats] = [cityStateName] hamchenin be maa [stats] daade ast
[cityStateName] gave us a [unitName] as a gift! = [cityStateName] be maa yek [unitName] be onvan e hadiye daad!
Cannot provide unit upkeep for [unitName] - unit has been disbanded! = Hazine ye negahdaari baraaye [unitName] tamin nashod – niroo monhal shod!
[cityName] has grown! = [cityName] roshd karde ast!  
[cityName] is starving! = [cityName] gorosnegi mikeshad!
[construction] has been built in [cityName] = [construction] dar [cityName] saakhte shod
[wonder] has been built in a faraway land = [wonder] dar sarzamini door saakhte shod
[civName] has completed [construction]! = [civName] takmil kard [construction] raa!
The city of [cityname] has started constructing [construction]! = Shahr e [cityname] shoroo be saakht e [construction] karde ast!
[civilization] has started constructing [construction]! = [civilization] shoroo be saakht e [construction] karde ast!
[cityName] has started working on [construction] = [cityName] shoroo’ be kaar bar rooye [construction] karde ast
[cityName] has expanded its borders! = [cityName] marz haayash raa gostaresh daad!
Your Golden Age has ended. = Asr e Talaai e shomaa be paayaan resid.
[cityName] has been razed to the ground! = [cityName] viraan shod!
We have conquered the city of [cityName]! = Maa baa shahrestaan e [cityName] movaaje shodim!
Your citizens are revolting due to very high unhappiness! = Shahrvandaan e shomaa bekhaater e naarezaayati e kheyli baalaa daarand shooresh mikonand!
Connect road cancelled! = Vasl kardan e jaadde laghv shod!

# Battle messages
An enemy [unit] has attacked [cityName] ([amount2] HP) = Yek [unit] e doshman be [cityName] hamle karde ([amount2] HP)
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = Yek [unit] e doshman ([amount] HP) be [cityName] hamle karde ([amount2] HP)
An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) = Yek [unit] e doshman ([amount] HP) be [ourUnit] e maa ([amount2] HP) [battleAction] karde
An enemy [unit] has attacked our [ourUnit] ([amount] HP) = Yek [unit] e doshman be [ourUnit] e maa ([amount] HP) hamle karde
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Yek [unit] e doshman ([amount] HP) be [ourUnit] e maa ([amount2] HP) hamle karde
Enemy city [cityName] has attacked our [ourUnit] = Shahr e [cityName] e doshman be [ourUnit] e maa hamle karde
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = Shahr e [cityName] e doshman be [ourUnit] e maa ([amount2] HP) hamle karde
An enemy [unit] has captured [cityName] = Yek [unit] e doshman, [cityName] raa taskhir kard
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = Yek [unit] e doshman ([amount] HP), [cityName] ([amount2] HP) raa taskhir kard
An enemy [unit] has raided [cityName] = Yek [unit] e doshman be [cityName] yooresh borde ast
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = Yek [unit] e doshman ([amount] HP) be [cityName] ([amount2] HP) yooresh borde ast
An enemy [unit] has captured our [ourUnit] = Yek [unit] e doshman, [ourUnit] e maa raa taskhir kard
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = Yek [unit] e doshman ([amount] HP), [ourUnit] e maa ([amount2] HP) raa taskhir kard
An enemy [unit] has destroyed our [ourUnit] = Yek [unit] e doshman, [ourUnit] maa raa naabood kard
An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = Yek [unit] e doshman ([amount] HP), [ourUnit] e maa ([amount2] HP) raa naabood kard
Your [ourUnit] has destroyed an enemy [unit] = Yek [ourUnit] e shomaa, yek [unit] e doshman raa naabood kard
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = Yek [ourUnit] e shomaa ([amount] HP), yek [unit] e doshman ([amount2] HP) raa naabood kard
An enemy [RangedUnit] has destroyed the defence of [cityName] = Yek [RangedUnit] e doshman, defaa e [cityName] raa naabood kard
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) = Yek [RangedUnit] e doshman ([amount] HP), defaa e [cityName] ([amount2] HP) raa naabood kard
Enemy city [cityName] has destroyed our [ourUnit] = Shahr e [cityName] e doshman, [ourUnit] e maa raa naabood kard
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = Shahr e [cityName] e doshman ([amount] HP), [ourUnit] e maa ([amount2] HP) raa naabood kard
An enemy [unit] was destroyed while attacking [cityName] = Yek [unit] e doshman, dar heyn e hamle be [cityName] naabood shod
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = Yek [unit] e doshman ([amount] HP), dar heyn e hamle be [cityName] ([amount2] HP) naabood shod
An enemy [unit] was destroyed while attacking our [ourUnit] = Yek [unit] e doshman dar heyn e hamle be [ourUnit] e maa naabood shod
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = Yek [unit] e doshman ([amount] HP) dar heyn e hamle be [ourUnit] e maa ([amount2] HP) naabood shod

# Interception messages
 # Requires translation!
Our [attackerName] ([amount] HP) was attacked by an intercepting [interceptorName] ([amount2] HP) = 
 # Requires translation!
Our [attackerName] ([amount] HP) was attacked by an unknown interceptor = 
 # Requires translation!
Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = 
 # Requires translation!
Our [attackerName] ([amount] HP) was destroyed by an unknown interceptor = 
 # Requires translation!
Our [interceptorName] ([amount] HP) intercepted and destroyed an enemy [attackerName] ([amount2] HP) = 
 # Requires translation!
Our [attackerName] ([amount] HP) destroyed an intercepting [interceptorName] ([amount2] HP) = 
 # Requires translation!
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an enemy [attackerName] ([amount2] HP) = 
 # Requires translation!
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an unknown enemy = 
 # Requires translation!
Our [interceptorName] ([amount] HP) intercepted and attacked an enemy [attackerName] ([amount2] HP) = 

 # Requires translation!
Nothing tried to intercept our [attackerName] = 

An enemy [unit] was spotted near our territory = Yek [unit] e doshman kenaar e ghalamro e maa dide shod
An enemy [unit] was spotted in our territory = Yek [unit] e doshman dar ghalamro e maa dide shod
 # Requires translation!
An enemy [unit] has destroyed our tile improvement [improvement] = 
Your city [cityName] can bombard the enemy! = Shahr e [cityName] e shomaa mitavaanad doshman raa bombaaraan konad!
[amount] of your cities can bombard the enemy! = [amount] taa az shahr haaye shomaa mitavaanand doshman raa bombaaraan konand!
[amount] enemy units were spotted near our territory = [amount] niroo ye doshman kenaar e ghalamro e maa dide shod
[amount] enemy units were spotted in our territory = [amount] niroo ye doshman dar ghalamro e maa dide shod
A(n) [nukeType] from [civName] has exploded in our territory! = Yek [nukeType] az [civName] dar ghalamro e maa monfajer shode ast!
 # Requires translation!
A(n) [nukeType] has been detonated by [civName]! = 
 # Requires translation!
After an attempted attack by our [nukeType], [civName] has declared war on us! = 
After being hit by our [nukeType], [civName] has declared war on us! = Pas az hadaf gharaar gereftan tavassot e [nukeType] e maa, [civName] be maa e’laam e jang karde ast!
The civilization of [civName] has been destroyed! = Tamaddon e [civName] naabood shod!
The City-State of [name] has been destroyed! = Shahrestaan e [name] naabood shod!
Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit] e shomaa yek [theirUnit] e doshman raa asir kard!
 # Requires translation!
Your captured [unitName] has been returned by [civName] = 
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit] e shomaa [amount] taa [Stat] az [theirUnit] be ghaarat bord
We have captured a barbarian encampment and recovered [goldAmount] gold! = Maa yek ordoogaah e Barbari raa taskhir kadim va [goldAmount] Talaa bedast aavardim!
An enemy [unitType] has joined us! = Yek [unitType] e doshman be maa molhagh shod!
[unitName] can be promoted! = [unitName] mitavaanad erteghaa daade shavad!
[unitName] has fully healed = [unitName] kaamelan darmaan shode ast

# This might be needed for a rewrite of Germany's unique - see #7376
A barbarian [unitType] has joined us! = Yek [unitType] Barbari be maa molhagh shod!

We have found survivors in the ruins - population added to [cityName] = Maa baazmaandegaani dar kharaabe haa peydaa kardim - jame’iati be [cityName] ezaafe shod
We have discovered the lost technology of [techName] in the ruins! = Maa teknoloji e gom shode ye [techName] raa dar kharaabe haa peydaa kardim!
A [unitName] has joined us! = Yek [unitName] be maa molhagh shod!
An ancient tribe trains our [unitName] in their ways of combat! = Yek ghabile ye baastaani, ravesh haaye jangidan khod raa be [unitName] e maa aamoozesh midahad!
We have found a stash of [amount] gold in the ruins! = Maa yek anbaar baa [amount] Talaa dar kharaabe haa peydaa kardim!  
We have found a crudely-drawn map in the ruins! = Maa yek naghshe baa khotoot e kaj-o-ma’avaj dar kharaabe haa peydaa kardim!
[unit] finished exploring. = [unit] Kaavoshash tamaam shod.
[unit] has no work to do. = [unit] kaari baraye anjaam nadaarad.
You're losing control of [name]. = Shomaa daarid kontorol e [name] raa az dast midahid.
You and [name] are no longer friends! = Shomaa va [name] digar doost nistid!
Your alliance with [name] is faltering. = Ham-peymaani e shomaa baa [name] dar haal e tazalzol peydaa kardan ast.
You and [name] are no longer allies! = Shomaa va [name] digar ham-peymaan nistid!
[civName] gave us a [unitName] as gift near [cityName]! = [civName] be onvaan e hadie be maa yek [unitName] dar nazdiki e [cityName] daad!
[civName] has denounced us! = [civName] maa raa dar jaame’e ye jahaani mahkoom karde ast!
[cityName] has been connected to your capital! = [cityName] be paaytakht e shomaa vasl shod!
[cityName] has been disconnected from your capital! = Etesaal e [cityName] az paaytakht e shomaa ghat shod!
Connect road completed = Vasl kardan e jaadde anjaam shod
[civName] has accepted your trade request = [civName] darkhaast e tejaari shomaa raa ghabool kard
[civName] has made a counteroffer to your trade request = [civName] yek pishnehaad e moteghaabel be darkhaast e tejaariye shomaa daade ast
[civName] has denied your trade request = [civName] darkhaast e tejaari shomaa raa rad kard
[tradeOffer] from [otherCivName] has ended = [tradeOffer] az [otherCivName] be paayaan resid
[tradeOffer] to [otherCivName] has ended = [tradeOffer] be [otherCivName] be paayaan resid
[tradeOffer] from [otherCivName] will end in [amount] turns = [tradeOffer] az [otherCivName] pas az [amount] nobat tamaam mishavad
[tradeOffer] from [otherCivName] will end next turn = [tradeOffer] az [otherCivName] dar nobat e ba’d tamaam mishavad
One of our trades with [nation] has ended = Yeki az tejaarat haaye maa baa [nation] be paayaan resid
One of our trades with [nation] has been cut short = Yeki az tejaarat haaye maa baa [nation] faskh shod
We have allied with [nation]. = Maa baa [nation] ham-peymaan shodim.
We have lost alliance with [nation]. = Maa digar baa [nation] ham-peymaan nistim.
We have discovered [naturalWonder]! = Maa [naturalWonder] raa kashf kardim!
We have received [goldAmount] Gold for discovering [naturalWonder] = Maa [goldAmount] Talaa baraaye kashf e [naturalWonder] daryaaft kardim
Your relationship with [cityStateName] is about to degrade = Ravaabet e shomaa baa [cityStateName] dar shorof e tazalzol peydaa kardan ast
Your relationship with [cityStateName] degraded = Ravaabet e shomaa baa [cityStateName] tazalzol peydaa kard
A new barbarian encampment has spawned! = Yek ordoogaah e Barbari jadid be vojood aamad!
Barbarians raided [cityName] and stole [amount] Gold from your treasury! = Barbar haa be [cityName] yooresh bordand va [amount] taa talaa az khazaaneye shomaa dozdidand!
Received [goldAmount] Gold for capturing [cityName] = [goldAmount] Talaa baraaye taskhir e [cityName] daryaaft shod
Our proposed trade is no longer relevant! = Darkhaast e tejaari pishnahaadi ye maa digar monaaseb nist!
[defender] could not withdraw from a [attacker] - blocked. = [defender] natavaanest az yek [attacker] aghab-neshini konad – masir masdood ast.
[defender] withdrew from a [attacker] = [defender] az yek [attacker] aghab-neshini kard
 # Requires translation!
By expending your [unit] you gained [Stats]! = 
Your territory has been stolen by [civName]! = [civName] zamin haaye maa raa dozdid!
 # Requires translation!
Clearing a [feature] has created [Stats] for [cityName] = 
[civName] assigned you a new quest: [questName]. = [civName] be shomaa yek ma’mooriyat e jadid daad: [questName].
 # Requires translation!
[civName] rewarded you with [influence] influence for completing the [questName] quest. = 
[civName] no longer needs your help with the [questName] quest. = [civName] digar be komak e shomaa dar ma’mooriyat e [questName] niyaaz nadaarad.
 # Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. = 
The resistance in [cityName] has ended! = Moghaavemat dar [cityName] be paayaan resid!
[cityName] demands [resource]! = [cityName] taghaazaaye [resource] mikonad!
Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = Chon aanhaa [resource] daarand, shahrvandaan e [cityName] dar haal e jashn gereftan e rooz e (Maa aashegh e shaah hastim) hastand!
We Love The King Day in [cityName] has ended. = Rooz e (Maa aashegh e shaah hastim) dar [cityName] tamaam shod.
 # Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed = 
 # Requires translation!
Our [name] took [tileDamage] tile damage = 
[civName] has adopted the [policyName] policy = [civName] siyaasat e [policyName] raa pish gerefte ast
 # Requires translation!
[civName] has researched [techName] = 
 # Requires translation!
You gained [Stats] as your religion was spread to [cityName] = 
 # Requires translation!
You gained [Stats] as your religion was spread to an unknown city = 
Your city [cityName] was converted to [religionName]! = Shahr e [cityName] e shomaa be [religionName] rooy aavard!
 # Requires translation!
Your [unitName] lost its faith after spending too long inside enemy territory! = 
 # Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! = 
 # Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! = 
You have unlocked [ability]! = Shomaa [ability] raa baaz kardid
 # Requires translation!
A new b'ak'tun has just begun! = 
 # Requires translation!
A Great Person joins you! = 
 # Requires translation!
[civ1] has liberated [civ2] = 

# Trigger notifications


# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
EffectBeforeCause = false

## Trigger effects

Gained [amount] [unitName] unit(s) = [amount] taa nirooye [unitName] be dast aamad
Gained [stats] = [stats] be dast aamad
You may choose a free Policy = Shomaa mitavaanid yek Siyaasat e raaygaan raa entekhaab konid
You may choose [amount] free Policies = Shoma mitavaanid [amount] Siyaasat e raaygaan entekhaab konid
You gain the [policy] Policy = Shomaa siyaasat e [policy] raa migirid
 # Requires translation!
You gain the [belief] Belief = 
You enter a Golden Age = Shomaa vaared e asri talaayi mishavid
You have gained [amount] [resourceName] = Shomaa [amount] taa [resourceName] be dast aavardid
You have lost [amount] [resourceName] = Shomaa [amount] taa [resourceName] az dast daadid

## Trigger causes

due to researching [tech] = Be dalil e tahghigh kardan e [tech]
due to adopting [policy] = Be dalil e ettekhaaz e [policy]
due to discovering [naturalWonder] = Be dalil e kashf kardan e [naturalWonder]
due to entering the [eraName] = Be dalil e vorood be [eraName]
due to constructing [buildingName] = Be dalil e saakht e [buildingName]
due to gaining a [unitName] = Be dalil e be dast aavardan e [unitName]
due to founding a city = Be dalil e ta’sis e yek shahr
due to discovering a Natural Wonder = Be dalil e kashf e yek Ojoobeye Tabi’i
due to our [unitName] defeating a [otherUnitName] = Be dalil e shekast khordan e [otherUnitName] tavassot e [unitName] e maa
due to our [unitName] being defeated by a [otherUnitName] = Be dalil e shekast khordan e [unitName] e maa tavassot e [otherUnitName]
due to our [unitName] losing [amount] HP = Be dalil e inle [unitName] e maa [amount] HP az dast daad
due to our [unitName] being promoted = Be dalil e erteghaa yaaftan e [unitName] e maa
 # Requires translation!
due to expending our [unitName] = 
from the ruins = Az kharaabe haa

# World Screen UI

Working... = dar haal e kaar...
Waiting for other players... = Montazer e baghie ye baazikon haa...
Waiting for [civName]... = Montazer e [civName]...
in = Daakhel
Next turn = Nobat e ba’adi
Confirm next turn = Ta’id e nobat e ba’d
 # Requires translation!
Move automated units = 
[currentPlayerCiv] ready? = [currentPlayerCiv] aamaade i?
1 turn = 1 Nobat
[numberOfTurns] turns = [numberOfTurns] Nobat
Turn = Nobat
turns = nobat
turn = nobat
Next unit = Niroo ye ba’adi
 # Requires translation!
[amount] units idle = 
 # Requires translation!
[idleCount] idle = 
 # Requires translation!
[skipCount] skipping = 
 # Requires translation!
Cycle = 
 # Requires translation!
Fog of War = 
Pick a policy = Yek siaasat entekhaab konid
 # Requires translation!
Move Spies = 
Movement = Harekat
Strength = Ghovvat
Ranged strength = Ghovvat e door-bord 
Bombard strength = Ghovvat e bomb-baaraan
Range = Bord
XP = XP
Move unit = Harekat daadan e niroo
Stop movement = Tavaghghof e harekat
 # Requires translation!
Show unit destination = 
 # Requires translation!
Swap units = 
Construct improvement = Behbood bakhshidan
Automate = Kaar e khodkaar
Stop automation = Tavaghghof e khodkaar kaari
Construct road = Saakht e jaadde
Fortify = Aaraayesh e defaai
Fortify until healed = Aaraayesh e defaai taa eltiaam yaaftan
Fortification = Moghaavemat e aaraayesh e defaai
 # Requires translation!
Guard = 
 # Requires translation!
Guarding = 
Sleep = Khaab
Sleep until healed = Khaabidan taa eltiaam yaaftan
Moving = dar haal e harekat
Set up = Barpaa kardan
 # Requires translation!
Escort formation = 
 # Requires translation!
Stop Escort formation = 
 # Requires translation!
Paradrop = 
 # Requires translation!
Air Sweep = 
 # Requires translation!
Add in capital = 
 # Requires translation!
Add to [comment] = 
Upgrade to [unitType] ([goldCost] gold) = Behine kardan be [unitType] ([goldCost] Talaa)
 # Requires translation!
Upgrade to [unitType]\n([goldCost] gold, [resources]) = 
Transform to [unitType] = Tabdil be [unitType]
 # Requires translation!
Transform to [unitType]\n([resources]) = 
Found city = Saakht e shahr
Promote = Erteghaa daadan
Health = Joon
Disband unit = Monhal kardan e niroo
Do you really want to disband this unit? = Aayaa az monhal kardan e in niroo motma’enid?
Disband this unit for [goldAmount] gold? = Monhal kardan e in niroo baraaye [goldAmount] Talaa?
Gift unit = Hadiye daadan e niroo
Explore = Kaavosh kardan
Stop exploration = Tavaghghof e kaavosh
Pillage = Ghaarat kardan
Pillage [improvement] = Ghaarat kardan [improvement]
 # Requires translation!
[improvement] (Pillaged!) = 
Repair [improvement] - [turns] = Ta’mir e [improvement] - [turns]
Skip turn = Rad kardan e nobat
 # Requires translation!
Are you sure you want to pillage this [improvement]? = 
 # Requires translation!
We have looted [amount] from a [improvement] = 
 # Requires translation!
We have looted [amount] from a [improvement] which has been sent to [cityName] = 
 # Requires translation!
An enemy [unitName] has pillaged our [improvement] = 
Create [improvement] = Saakht e [improvement]
 # Requires translation!
Trigger unique = 
Show more = Bishtar neshaan bede
Yes = Bale
No = Kheyr
Acquire = Gereftan
Under construction = Dar haal e saakht

Food = Ghazaa
Production = Tolid
Gold = Talaa
Happiness = Rezaayat
Culture = Farhang
Science = Elm
Faith = Imaan

Growth = Roshd
Territory = Ghalamro
Force = Ghovaa
GOLDEN AGE = ASR E TALAAI 
Golden Age = Asr e Talaai
Global Effect = Ta’sir e jahaani
[year] BC = [year] Ghable Milaad
[year] AD = [year] Ba’ade Milaad
Civilopedia = Daaeratolma’aaref
# Display name of unknown nations.
??? = ???

Start new game = Shoro kardan e baazi e jadid
Save game = Zakhire saazi e baazi
Load game = Baargozaari e baazi
Main menu = Meno ye asli
Resume = Edaame daadan
Cannot resume game! = Baazi edaame daade nashod!
Not enough memory on phone to load game! = Gooshi haafeze ye kaafi baraaye baargozaari e baazi nadaarad!
Quickstart = Shoroo e sari’
 # Requires translation!
Cannot start game with the default new game parameters! = 
Victory status = Vazi’at e piroozi
Social policies = Siaasat haaye ejtemaai
Close = Bastan
Do you want to exit the game? = Aayaa mikhaahid az baazi khaarej shavid?
Exit = Khorooj
Start bias: = Aavaantaaj hengaam e shoro
Avoid [terrain] = Ejtenaab kardan az [terrain]

# Maya calendar popup

 # Requires translation!
The Mayan Long Count = 
 # Requires translation!
Your scientists and theologians have devised a systematic approach to measuring long time spans - the Long Count. During the festivities whenever the current b'ak'tun ends, a Great Person will join you. = 
 # Requires translation!
While the rest of the world calls the current year [year], in the Maya Calendar that is: = 
 # Requires translation!
[amount] b'ak'tun, [amount2] k'atun, [amount3] tun = 

# City Screen

Exit city = Khorooj az shahr
Raze city = Viraan kardan e shahr
Stop razing city = Tavvaghof e baa khaak yeksaan saazi
Buy for [amount] gold = Kharid be ezaaye [amount] Talaa
Buy = Kharid
Move unit out of city first = Avval niroo raa az shahr khaarej konid
Currently you have [amount] [stat]. = Dar haal e haazer shomaa [amount] taa [stat] daarid.
 # Requires translation!
Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = 
 # Requires translation!
You are buying a religious unit in a city that doesn't follow the religion you founded ([yourReligion]). This means that the unit is tied to that foreign religion ([majorityReligion]) and will be less useful. = 
 # Requires translation!
Are you really sure you want to purchase this unit? = 
Purchase = Pardaakht
No space available to place [unit] near [city] = Hich fazaai baraaye gharaar daadan e [unit] kenaar e [city] nist
Maintenance cost = Hazine ye negahdaari
Pick construction = Entekhaab e saakht-o-saaz
Pick improvement = Entekhaab e behbood saazi
 # Requires translation!
Tile owned by [civName] - [cityName] = 
 # Requires translation!
Tile owned by [civName] (You) = 
 # Requires translation!
Unowned tile = 
Provides [resource] = [resource] eraae midahad
Provides [amount] [resource] = [amount] taa [resource] midahad
Replaces [improvement] = Jaygozin e [improvement] mishavad
 # Requires translation!
Not in city work range = 
Pick now! = Hamin alaan entekhaab konid!
Remove [feature] first = Avval [feature] raa hazf kon
Research [tech] first = Avval [tech] raa tahghigh kon
Have this tile close to your borders = In zamin raa nazdik e marz haayat daashte baash
Have this tile inside your empire = In zamin raa daroon e emperaatoori at daashte baash
 # Requires translation!
Acquire more [resource] = 
Build [building] = Saakht e [building]
Train [unit] = Aamoozesh daadan e [unit]
Produce [thingToProduce] = Tolid kardan e [thingToProduce]
Nothing = Hich-chiz
Puppet City = Mosta’emere kardan e Shahr
Annex city = Elhaagh kardan e shahr
Specialist Buildings = Saakhtemaan haaye motekhasesin
Specialist Allocation = Takhsis e motekhasesin
 # Requires translation!
Manual Specialists = 
 # Requires translation!
Auto Specialists = 
Specialists = Motekhasesin
[specialist] slots = Jaaygaah e [specialist]
Food eaten = Ghazaa ye khorde shode
Unassigned population = Jame’iat e entesaab nashode
[turnsToExpansion] turns to expansion = [turnsToExpansion] nobat taa tose’e
Stopped expansion = Tose’e motevaghef shode
[turnsToPopulation] turns to new population = [turnsToPopulation] nobat taa jame’iat jadid
Food converts to production = Ghazaa be Tolid tabdil mishavad
[turnsToStarvation] turns to lose population = [turnsToStarvation] nobat taa az dast daadan e jame’iat
Stopped population growth = Roshd e jame’iat motevaghef shode
 # Requires translation!
Excess food to production = 
In resistance for another [numberOfTurns] turns = Dar moghaavemat baraaye [numberOfTurns] nobat e digar
 # Requires translation!
We Love The King Day for another [numberOfTurns] turns = 
Demanding [resource] = Darkhaast kardan e [resource]
Sell for [sellAmount] gold = Foroosh baraaye [sellAmount] Talaa
Sell = Foroosh
Are you sure you want to sell this [building]? = Aayaa az foroosh e in [building] motma’enid?
Free = Raayegaan
[greatPerson] points = [greatPerson] Emtiaaz
Great person points = Emtiaaz e Afraad e Bozorg
Current points = Emtiaaz e fe’eli
Points per turn = Taghyir e emtiaaz dar har nobat
Convert production to gold at a rate of 4 to 1 = Tolid raa be Talaa baa nesbat e 4 be 1 tabdil konid
Convert production to science at a rate of [rate] to 1 = Tolid raa be Elm baa nesbat e [rate] be 1 tabdil konid
 # Requires translation!
Convert production to [stat] at a rate of [rate] to 1 = 
 # Requires translation!
Production to [stat] conversion in cities changed by [relativeAmount]% = 
The city will not produce anything. = In shahr chizi tolid nakhaahad kard.
Owned by [cityName] = Taht e maalekiyat e [cityName]
Worked by [cityName] = Dar dast e ejraa dar [cityName]
Lock = Ghofl kardan
Unlock = Baaz kardan
 # Requires translation!
Move to city = 
Reset Citizens = Baazneshaani e Shahrvandaan
Citizen Management = Modiriyat e Shahrvandaan
 # Requires translation!
Citizen Focus = 
 # Requires translation!
Avoid Growth = 
 # Requires translation!
Manual = 
Please enter a new name for your city = Lotfan yek esm e jadid baraaye shahr e khod vaared konid
 # Requires translation!
Please select a tile for this building's [improvement] = 
 # Requires translation!
Move to the top of the queue = 
 # Requires translation!
Move to the end of the queue = 
 # Requires translation!
Add to the top of the queue = 
 # Requires translation!
Add to the queue in all cities = 
 # Requires translation!
Add or move to the top in all cities = 
 # Requires translation!
Remove from the queue in all cities = 
Disable = Gheyre fa’aal kardan
Enable = Fa’aal kardan

# Specialized Popups - Ask for text or numbers, file picker

 # Requires translation!
Invalid input! Please enter a different string. = 
 # Requires translation!
Invalid input! Please enter a valid number. = 
Please enter some text = Lotfan matni raa vaared konid
Please enter a file name = Lotfan naam e faayli raa vaared konid
File name: = Naam e faayl:

# Technology UI

Pick a tech = Yek teknoloji entekhaab konid
Pick a free tech = Yek teknoloji ye raaygaan ente
Research [technology] = [technology] tahghigh shavad
Pick [technology] as free tech = [technology] raa be onvaan teknoloji e raaygaan entekhaab konid
Units enabled = Niroo haaye fa’aal shode
Buildings enabled = Saakhtemaan haaye fa’aal shode
Wonder = Ojoobe
National Wonder = Ojoobe ye melli
National Wonders = Ajaayeb e melli
Wonders enabled = Ajaayeb e fa’aal shode
Tile improvements enabled = Behbood saazi haaye fa’aal shode
Reveals [resource] on the map = [resource] raa rooye naghshe aashkaar mikonad
XP for new units = XP baraaye niroo haaye jadid
provide = Faraaham mikonand
provides = Faraaham mikonad
City strength = Ghovvat e shahr
City health = Joon e shahr
Occupied! = Mashghool!
Attack = Hamle
Bombard = Bomb-baaraan
NUKE = HAMLE HASTE I
Captured! = Taskhir shode!
Cannot gain more XP from Barbarians = Nemitavaan XP bishtari az Barbar haa gereft

# Battle modifier categories

defence vs ranged = Defaa bar alayh bord
[percentage] to unit defence = [percentage] be defaa’e niroo
Attacker Bonus = Jayeze ye hamle konande
 # Requires translation!
Defender Bonus = 
Landing = Dar haal forood
 # Requires translation!
Boarding = 
Flanking = Dar haal hamle az posht
vs [unitType] = bar alayh [unitType]
Terrain = No’e zamin
 # Requires translation!
Tile = 
Missing resource = Manabe’e naa mojood
Adjacent units = Niroo haaye jaanebi
Adjacent enemy units = Niroo haaye jaanebiye doshman
Combat Strength = Ghodrat e Mobaareze
 # Requires translation!
Across river = 
 # Requires translation!
Temporary Bonus = 
 # Requires translation!
Garrisoned unit = 
 # Requires translation!
Attacking Bonus = 
defence vs [unitType] = Defaa’ dar baraabar e [unitType]
 # Requires translation!
[tileFilter] defence = 
 # Requires translation!
Defensive Bonus = 
 # Requires translation!
Stacked with [unitType] = 

Unit ability = Ghaabeliyat e niroo

 # Requires translation!
The following improvements [stats]: = 
 # Requires translation!
The following improvements on [tileType] tiles [stats]: = 

# Unit actions

Hurry Research = Sorat bakhshidan be tahghigh
Conduct Trade Mission = Pardaakhtan be mamooriat e tejaari
Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = Mamoriat e tejaari shomaa be [civName] baaes e bedast aavardan e [goldAmount] Talaa va [influenceAmount] Nofooz shod!
Hurry Wonder = Sorat bakhshidan be Ojoobe
 # Requires translation!
Hurry Construction = 
 # Requires translation!
Hurry Construction (+[productionAmount]⚙) = 
 # Requires translation!
Spread Religion = 
 # Requires translation!
Spread [religionName] = 
 # Requires translation!
[civName]'s [unitName] has converted [cityName] to [religionName]! = 
 # Requires translation!
Remove Heresy = 
 # Requires translation!
Found a Religion = 
 # Requires translation!
Enhance a Religion = 
Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Shahrvandaan e shomaa be haddi az hokoomat e shomaa raazi and ke vaared e yek Asr e Talaai shodid!
You have entered the [newEra]! = Shomaa vaared e [newEra] shodid!
[civName] has entered the [eraName]! = [civName] vaared e [eraName] shod!
[policyBranch] policy branch unlocked! = Shaakhe ye siaasat e [policyBranch] baaz shod!

# Overview screens

Overview = Barresi
Total = Majmoo’
Stats = Aamaar
Policies = Siaasat haa
Base happiness = Rezaayat e paaye
 # Requires translation!
Traded Luxuries = 
 # Requires translation!
City-State Luxuries = 
Occupied City = Shahr e taskhir shode
Buildings = Saakhtemaan haa
Wonders = Ajaayeb
Notifications = E’laan haa
Base values = Meghdaar haaye paaye
Bonuses = Jayeze haa
Final = Nahaai
Other = Digar
Population = Jame’iat
City-States = Shahrestaan haa
Tile yields = Mahsool e zamin haa
Trade routes = Masir haaye tejaari
Maintenance = Negahdaari
Transportation upkeep = Hazine ye negah daari masir haa
Unit upkeep = Hazine ye negah daari niroo haa
Trades = Tejaarat haa
Current trades = Tejaarat haaye konooni
 # Requires translation!
Pending trades = 
Score = Emtiyaaz
Units = Niroo haa
 # Requires translation!
Unit Supply = 
 # Requires translation!
Base Supply = 
 # Requires translation!
Total Supply = 
In Use = Dar haal e estefaade
 # Requires translation!
Supply Deficit = 
 # Requires translation!
Production Penalty = 
 # Requires translation!
Increase your supply or reduce the amount of units to remove the production penalty = 
Name = Naam
Closest city = Nazdik tarin shahr
Action = Eghdaam
Upgrade = Erteghaa
Defeated = Shekast khordid
[numberOfCivs] Civilizations in the game = [numberOfCivs] taa tamaddon dar baazi
Our Civilization: = Tamaddon e maa:
 # Requires translation!
Known and alive ([numberOfCivs]) = 
 # Requires translation!
Known and defeated ([numberOfCivs]) = 
Tiles = Zamin haa
Natural Wonders = Ajaayeb e Tabi’i
Treasury deficit = Kasri ye khazaane
Not built = Saakhte nashode
Not found = Peydaa nashode
Known = Shenaakhte shode
 # Requires translation!
Owned = 
Near [city] = Nazdik e [city]
Somewhere around [city] = Jaayi nazdik be [city]
Far away = Door
Status = Vaz’iyat
Current turn = Nobat e konooni
You = Shomaa
Turn [turnNumber] = Nobat e [turnNumber]
Location = Makaan
Unimproved = Pishraft daade nashode
 # Requires translation!
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it = 
 # Requires translation!
We Love The King Day = 
 # Requires translation!
WLTK+ = 
 # Requires translation!
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource = 
 # Requires translation!
WLTK demand = 
 # Requires translation!
WLTK- = 
Trade offer = Pishnehaad e tejaarat
 # Requires translation!
Resources we're offering in trades = 
 # Requires translation!
Number of your cities\ndemanding this resource for\n'We Love The King Day' = 
Politics = Siyaasat
 # Requires translation!
Show global politics = 
 # Requires translation!
Show diagram = 
 # Requires translation!
Diagram line colors = 
At war with [enemy] = Dar jang baa [enemy]
 # Requires translation!
Defensive pact with [civName] = 
Friends with [civName] = Doost baa [civName]
an unknown civilization = Tamaddoni naa shenaakhte
[numberOfTurns] Turns Left = [numberOfTurns] Nobat Maande
 # Requires translation!
Denounced [otherCiv] = 
Allied with [civName] = Mottahed baa [civName]
Civilization Info = Ettelaa’aat e tamaddon
Relations = Ravaabet
Trade request = Darkhaast e tejaarat
 # Requires translation!
Garrisoned by unit = 
 # Requires translation!
City defense = 
 # Requires translation!
Status\n(puppet, resistance or being razed) = 

# Victory

 # Requires translation!
[victoryType] Victory = 
Built [building] = [building] saakhte shod
 # Requires translation!
Add all [comment] in capital = 
Destroy all players = Hameye baazikon haa raa naabood kon
Capture all capitals = Hameye paaytakht haa raa begir
 # Requires translation!
Complete [amount] Policy branches = 
 # Requires translation!
Have more [countable1] than each player's [countable2] = 
 # Requires translation!
You have won a [victoryType] Victory! = 
 # Requires translation!
[civilization] has won a [victoryType] Victory! = 
 # Requires translation!
Your civilization stands above all others! The exploits of your people shall be remembered until the end of civilization itself! = 
You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! = Shomaa shekast khordid. Tamaddon e shomaa tavassot e doshmanaan e besiaarash paaymaal shod. Vali mardom e shomaa ma’ayoos nistand, cheraa ke midaanand roozi shomaa bar migardid – va aanhaa raa mostaghim be pirooze hedaayat mikonid!
One more turn...! = Yek nobat e dige...!
Destroy [civName] = Nabood kardan e [civName]
Capture [cityName] = Gereftan e [cityName]
 # Requires translation!
Destroy ? * [civName] = 
 # Requires translation!
Capture ? * [cityName] = 
 # Requires translation!
Majority religion of ? * [civName] = 
Our status = Vazi’at e maa
Global status = Vazi’at e jahaani
Rankings = Rade bandi haa
 # Requires translation!
Charts = 
 # Requires translation!
Demographics = 
 # Requires translation!
Demographic = 
Rank = Rade
Value = Meghdaar
Best = Behtarin
Average = Miyaangin
Worst = Badtarin
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it between other words in your translation
 # Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] = 
 # Requires translation!
Choose a civ to vote for = 
 # Requires translation!
Choose who should become the world leader and win a Diplomatic Victory! = 
Vote for [civilizationName] = Ra’y baraaye [civilizationName]
Vote for World Leader = Ra’y baraaye Rahbar e Jahaan
Abstain = Emtenaa’
Continue = Edaame
Abstained = Emtenaa’ kard
Voted for = Ra’y daad be
[number] votes = [number] ra’y
[number] vote = [number] ra’y
 # Requires translation!
No valid votes were cast. = 
 # Requires translation!
Minimum votes for electing a world leader: [number] = 
 # Requires translation!
Tied in first position: [civNames] = 
No world leader was elected. = Rahbari baraaye jahaan entekhaab nashod.
You have been elected world leader! = Shomaa be onvaan e rahbar e jahaan entekhaab shodid!
[leaderName] of [civ] has been elected world leader! = [leaderName] az [civ] be onvaan e rahbar e jahaan entekhaab shod!
Replay = Baazpakhsh

# Capturing a city

 # Requires translation!
What would you like to do with the city of [cityName]? = 
Annex = Elhaagh
Annexed cities become part of your regular empire. = Shahr haaye elhaagh shode bakhshi az emperaatoori e aaddi e shomaa mishavand.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Shahrvandaan e aanhaa 2 baraabar Naarezaayati toolid mikonand, magar inke yek daadgaah besaazid
 # Requires translation!
Your civilization may not annex this city. = 
Puppet = Mosta’emere
 # Requires translation!
Puppeted cities do not increase your tech or policy cost. = 
You have no control over the the production of puppeted cities. = Shomaa hich kontoroli be saakht-o-saaz e shahr haaye mosta’emere nadaarid.
 # Requires translation!
Puppeted cities also generate 25% less Science and Culture. = 
A puppeted city can be annexed at any time. = Yek shahr e mosta’emere harvaghti mitavaanad elhaagh shavad.
 # Requires translation!
Liberate (city returns to [originalOwner]) = 
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Aazaad kardan e yek shahr aan raa be saaheb e asli ash bar migardaanad, yek komak bozorg dar ravaabet e shomaa baa aanhaa mikonad!
Raze = Viraan Kardan
Razing the city annexes it, and starts burning the city to the ground. = Viraan karadn e shahr aanraa elhaagh mikonad, sepas shoro be viraan kardan mikonad taa baa khaak yeksaan shavad.
 # Requires translation!
Razing the city puppets it, and starts burning the city to the ground. = 
The population will gradually dwindle until the city is destroyed. = Jame’iat
 # Requires translation!
Original capitals and holy cities cannot be razed. = 
Destroy = Nabood kardan
 # Requires translation!
Destroying the city instantly razes the city to the ground. = 
Keep it = Negahash daar
Remove your troops in our border immediately! = Jame’iat be tadrij kaahesh miyaabad taa vaghti ke shahr naabood shavad.
Sorry. = Bebakhshid.
Never! = Hargez!
 # Requires translation!
Those lands were not yours to take. This has not gone unnoticed. = 

Offer Declaration of Friendship ([30] turns) = Pishnahaad e Ezhaarnaame ye Doosti daadan ([30] turns)
My friend, shall we declare our friendship to the world? = Doost e man, Doosti e maan raa be jahaan e’elaam konim?
Sign Declaration of Friendship ([30] turns) = Emzaa kardan e Ezhaarnaame ye Doosti ([30] turns)
We are not interested. = Maa alaaghe i nadaarim.
We have signed a Declaration of Friendship with [otherCiv]! = Maa yek Ezhaarnaame ye Doosti baa [otherCiv] emzaa kardim!
 # Requires translation!
[civName] and [otherCivName] have signed a Defensive Pact! = 
[otherCiv] has denied our Declaration of Friendship! = [otherCiv] Ezhaarnaame ye Doosti e maa raa rad kard!

Basics = Mabaani
Resources = Manaabe
Terrains = zamin haaye yek no’e
Tile Improvements = Behbood saazi haaye zamin
Unique to [civName], replaces [unitName] = Monhaser be fard e [civName], Jaaygozin e [unitName] mishavad
Unique to [civName] = Monhaser be fard e [civName]
Tutorials = Aamoozesh
Cost = Hazine
 # Requires translation!
Turns to build = 
May contain [listOfResources] = Momken ast haavi e [listOfResources] baashad
 # Requires translation!
May contain: = 
 # Requires translation!
Can upgrade from [unit] = 
 # Requires translation!
Can upgrade from: = 
Upgrades to [upgradedUnit] = Be [upgradedUnit] behine mishavad
Obsolete with [obsoleteTech] = Baa [obsoleteTech] mansookh mishavad
 # Requires translation!
Can Transform to [upgradedUnit] = 
Occurs on [listOfTerrains] = Rooye [listOfTerrains] etefaagh mioftad
Occurs on: = Ettefaagh mioftad dar:
Placed on [terrainType] = Gharaar gerefte rooye [terrainType]
Can be found on = Peydaa mishavad rooye
Improved by [improvement] = Behbood-saakhte shode baa [improvement]
Bonus stats for improvement = Khavaas ezaafe shode bekhaater e behbood-saazi
Buildings that consume this resource = Saakhtemaan haayi ke in manba raa masraf mikonand
 # Requires translation!
Buildings that provide this resource = 
 # Requires translation!
Improvements that provide this resource = 
 # Requires translation!
Buildings that require this resource improved near the city = 
Units that consume this resource = Niroo haayi ke in manba raa masraf mikonand
Can be built on = Mitavaanad saakhte shavad rooye
 # Requires translation!
Cannot be built on = 
or [terrainType] = yaa [terrainType]
Can be constructed by = Mitavaanad saakhte shavad baa
 # Requires translation!
Can be created instantly by = 
Defence bonus = Emtiaaz e defaai
Movement cost = Hazine ye harekat
for = baraaye
Missing translations: = Tarjome haaye naamojood:
Create = Saakhtan
Improvements = Behbood-saazi haa
Loading... = dar haal e bargozaari...
Filter: = Filter: 
OK = OK
 # Requires translation!
Map is incompatible with the chosen ruleset! = 
 # Requires translation!
Base terrain [terrain] does not exist in ruleset! = 
 # Requires translation!
Terrain feature [feature] does not exist in ruleset! = 
 # Requires translation!
Resource [resource] does not exist in ruleset! = 
 # Requires translation!
Improvement [improvement] does not exist in ruleset! = 
 # Requires translation!
Nation [nation] does not exist in ruleset! = 
 # Requires translation!
Natural Wonder [naturalWonder] does not exist in ruleset! = 
non-[filter] = gheyre-[filter]

# Civilopedia difficulty levels
Player settings = Tanzimaat e baazikon
 # Requires translation!
Extra happiness per luxury = 
Research cost modifier = Zarib e hazine ye tahghigh
Unit cost modifier = Zarib e hazine ye niroo
Building cost modifier = Zarib e hazine ye saakhtemaan
Policy cost modifier = Zarib e hazine ye siaasat 
Unhappiness modifier = Zarib e Naarezaayati
Bonus vs. Barbarians = komak bar alayh e Barbar haa
 # Requires translation!
Barbarian spawning delay = 
 # Requires translation!
Bonus starting units = 

AI settings = Tanzimaat e hoosh-masnooi
 # Requires translation!
AI difficulty level = 
AI city growth modifier = Zarib e roshd e shahr haaye hoosh-masnooi
AI unit cost modifier = Zarib e hazine ye niroo haaye hoosh-masnooi
AI building cost modifier = Zarib e hazine ye saakhtemaan haaye hoosh-masnooi
AI wonder cost modifier = Zarib e hazine ye ajaayeb baraaye hoosh-masnooi
AI building maintenance modifier = Zarib e hazine ye negahdaari e saakhtemaan haa baraaye hoosh-masnooi
AI unit maintenance modifier = Zarib e hazine ye negahdaari e niroo haa baraaye hoosh-masnooi
AI unhappiness modifier = Zarib e Naarezaayati e hoosh-masnooi
 # Requires translation!
AI free techs = 
 # Requires translation!
Major AI civilization bonus starting units = 
 # Requires translation!
City state bonus starting units = 
Turns until barbarians enter player tiles = Tedaad nobat taa inke Barbar haa vaared zamin haaye baazikon shavand
Gold reward for clearing barbarian camps = Talaa ye jayeze baraaye paak kardan e ordoogaah haaye Barbar haa

# Other civilopedia things

Nations = Melal 
Available for [unitTypes] = Ghaabel estefaade baraaye [unitTypes]
Available for: = Ghaabel estefaade baraaye:
Free promotion: = Beh-saazi ye raaygaan
Free promotions: = Beh-saazi ye raaygaan
Free for [units] = Raaygaan baraaye [units]
Free for: = Raayegaan baraaye:
 # Requires translation!
Granted by [param] = 
 # Requires translation!
Granted by: = 
[bonus] with [tech] = [bonus] baa [tech]
Difficulty levels = Sotooh e sakhti
 # Requires translation!
The possible rewards are: = 
Eras = Asr haa
 # Requires translation!
Embarked strength: [amount]† = 
 # Requires translation!
Base unit buy cost: [amount]¤ = 
 # Requires translation!
Research agreement cost: [amount]¤ = 
 # Requires translation!
Speeds = 
 # Requires translation!
General speed modifier: [amount]%⏳ = 
 # Requires translation!
Production cost modifier: [amount]%⚙ = 
 # Requires translation!
Gold cost modifier: [amount]%¤ = 
 # Requires translation!
Science cost modifier: [amount]%⍾ = 
 # Requires translation!
Culture cost modifier: [amount]%♪ = 
 # Requires translation!
Faith cost modifier: [amount]%☮ = 
 # Requires translation!
Improvement build length modifier: [amount]%⏳ = 
 # Requires translation!
Diplomatic deal duration: [amount] turns⏳ = 
 # Requires translation!
Gold gift influence gain modifier: [amount]%¤ = 
 # Requires translation!
City-state tribute scaling interval: [amount] turns⏳ = 
 # Requires translation!
Barbarian spawn modifier: [amount]%† = 
 # Requires translation!
Golden age length modifier: [amount]%⌣ = 
 # Requires translation!
Adjacent city religious pressure: [amount]☮ = 
 # Requires translation!
Peace deal duration: [amount] turns⏳ = 
 # Requires translation!
Start year: [comment] = 
 # Requires translation!
Pillaging this improvement yields [stats] = 
 # Requires translation!
Pillaging this improvement yields approximately [stats] = 
 # Requires translation!
Needs removal of terrain features to be built = 
 # Requires translation!
Air Intercept Range: [amount] = 
Unit type = No’e niroo
Units: = Niroo haa:
Unit types = Anvaa’e niroo
 # Requires translation!
Domain: [param] = 
 # Requires translation!
Toggle UI (World Screen only) = 
 # Requires translation!
Overrides yields from underlying terrain = 
 # Requires translation!
No yields = 
 # Requires translation!
Mod: [modname] = 
 # Requires translation!
Search text: = 
 # Requires translation!
Invalid regular expression = 
 # Requires translation!
Mod filter: = 
 # Requires translation!
-Combined- = 
 # Requires translation!
Search! = 
Results = Nataayej
 # Requires translation!
Revealed by: = 
Nothing found! = Hich-chiz peydaa nashod!
 # Requires translation!
Global uniques are ruleset-wide modifiers that apply to all civilizations. = 

# Policies

 # Requires translation!
Adopt = 
Completed = Kaamel shode
 # Requires translation!
On adoption = 
 # Requires translation!
On completion = 
 # Requires translation!
Cannot be adopted together with = 
 # Requires translation!
Cannot be adopted before = 
Adopt policy = Ettekhaaz e siaasat
Adopt free policy = Ettekhaaz e siaasat e raaygaan
Unlocked at = Baaz-shode dar 
Gain 2 free technologies = 2 teknoloji e raaygaan begirid 
 # Requires translation!
All policies adopted = 
 # Requires translation!
[branchName] branch = 
 # Requires translation!
Policy branch: [branchName] = 
 # Requires translation!
Are you sure you want to adopt [branchName]? = 

# Religions

Religions = Din haa
Choose an Icon and name for your Religion = Yek esm va namaad baraaye Din e khod entekhaab konid
Choose a name for your religion = Esmi baraaye din e khod entekhaab konid
 # Requires translation!
Choose a [beliefType] belief! = 
Choose any belief! = Har baavari raa entekhaab kon!
Found [religionName] = [religionName] ta’sis shod
 # Requires translation!
Enhance [religionName] = 
 # Requires translation!
Choose a pantheon = 
Choose a Religion = Yek Din Entekhaab Kon
 # Requires translation!
Found Religion = 
 # Requires translation!
Found Pantheon = 
 # Requires translation!
Reform Religion = 
 # Requires translation!
Expand Pantheon = 
 # Requires translation!
Follow [belief] = 
Religions and Beliefs = Din haa va Baavar haa
 # Requires translation!
Majority Religion: [name] = 
+ [amount] pressure = + [amount] feshaar
Holy City of: [religionName] = Shahr e Moghaddas e: [religionName]
 # Requires translation!
Former Holy City of: [religionName] = 
Followers = Peyrovaan
Pressure = Feshaar
 # Requires translation!
[nation] has founded pantheon [belief]! = 
 # Requires translation!
[nation] has enhanced [religionName]! = 
 # Requires translation!
[nation] has founded [religionName] in [cityName]! = 
 # Requires translation!
[nation] has founded [religionName]! = 
 # Requires translation!
An unknown civilization = 

# Religion overview screen
Religion Name: = Naam e Din:
 # Requires translation!
Pantheon Name: = 
 # Requires translation!
Founding Civ: = 
Holy City: = Shahr e Moghaddas:
Cities following this religion: = Shahr haaye peyro e in din:
Followers of this religion: = Peyrovaan e in din:
 # Requires translation!
Click an icon to see the stats of this religion = 
Religion: Off = Din: Khaamoosh
 # Requires translation!
Minimal Faith required for\nthe next [Great Prophet]: = 
 # Requires translation!
Religions to be founded: [amount] = 
 # Requires translation!
Available religion symbols = 
 # Requires translation!
Number of civilizations * [amount] + [amount2] = 
 # Requires translation!
Estimated number of civilizations * [amount] + [amount2] = 
 # Requires translation!
Religions already founded = 
 # Requires translation!
Available founder beliefs = 
 # Requires translation!
Available follower beliefs = 
 # Requires translation!
Religious status: = 

None = Hichkodaam
 # Requires translation!
Pantheon = 
 # Requires translation!
Founding religion = 
Religion = Din
 # Requires translation!
Enhancing religion = 
 # Requires translation!
Enhanced religion = 

# Espionage
# As espionage is WIP, these strings are currently only shown in-game when the player opts in,
# so feel free to not translate these strings for now

Spy = Jaasoos
 # Requires translation!
Spy Hideout = 
 # Requires translation!
Spy present = 
Move = Harekat

 # Requires translation!
After [unknownCiv] entered the [eraName], we have recruited [spyName] as a spy! = 
 # Requires translation!
We have recruited [spyName] as a spy! = 
 # Requires translation!
We have recruited a new spy name [spyName] after [oldSpyName] was killed. = 
 # Requires translation!
Your spy [spyName] has leveled up! = 
 # Requires translation!
Your spy [spyName] has leveled up [amount] times! = 
 # Requires translation!
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = 

# Stealing Technology defending civ
An unidentified spy stole the Technology [techName] from [cityName]! = Yek jaasoos e naashenaakhte teknoloji e [techName] raa az [cityName] dozdid!
A spy from [civName] stole the Technology [techName] from [cityName]! = Yek jaasoos az [civName] teknoloji e [techName] raa az [cityName] dozdid!
A spy from [civName] was found and killed trying to steal Technology in [cityName]! = Yek jaasoos az [civName] heyn e dozdidan e teknoloji dar [cityName] peydaa va koshte shod!
A spy from [civName] was found and killed by [spyName] trying to steal Technology in [cityName]! = Yek jaasoos az [civName] heyn e dozdidan e teknoloji dar [cityName] tavassot e [spyName] peydaa va koshte shod!

# Stealing Technology offending civ
 # Requires translation!
Your spy [spyName] stole the Technology [techName] from [cityName]! = 
 # Requires translation!
Your spy [spyName] was killed trying to steal Technology in [cityName]! = 

# Rigging elections
Your spy successfully rigged the election in [cityName]! = Jaasoos e shomaa ba movaffaghiat dar [cityName] entekhaabaat raa dastkaari kard!
Your spy lost the election in [cityStateName] to [civName]! = Jasoos e shomaa entekhaabaat raa dar [cityStateName] be [civName] baakht!
The election in [cityStateName] was rigged by [civName]! = Entekhaabaat dar [cityStateName] tavassot e [civName] dastkaari shod!
Your spy lost the election in [cityName]! = Jasoos e shomaa entekhaabaat raa dar [cityName] baakht!

# City-Ctate Coups
 # Requires translation!
Stage Coup = 
 # Requires translation!
Your spy [spyName] successfully staged a coup in [cityName]! = 
 # Requires translation!
A spy from [civName] successfully staged a coup in our former ally [cityStateName]! = 
 # Requires translation!
A spy from [civName] successfully staged a coup in [cityStateName]! = 
 # Requires translation!
A spy from [civName] failed to stage a coup in our ally [cityStateName] and was killed! = 
 # Requires translation!
Our spy [spyName] failed to stage a coup in [cityStateName] and was killed! = 
 # Requires translation!
Do you want to stage a coup in [civName] with a [percent]% chance of success? = 

# Spy fleeing city
 # Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. = 
 # Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. = 
 # Requires translation!
After the city of [cityName] was taken over, your spy [spyName] has fled back to our hideout. = 
 # Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyName] has fled back to our hideout. = 

# Promotions

Pick promotion = Entekhaab e behsaazi
 OR  =  YAA 
units in open terrain = Niroo haa dar zamin e hamvaar
units in rough terrain = Niroo haa dar zamin e naahamvaar
wounded units = Niroo haa majrooh
Targeting II (air) = Neshaane giri 2
Targeting III (air) = Neshaane giri 3
Bonus when performing air sweep [bonusAmount]% = [bonusAmount]% komak hendaam defaa’e havaai
Dogfighting I = Mobaareze ye nazdik 1
Dogfighting II = Mobaareze ye nazdik 2
Dogfighting III = Mobaareze ye nazdik 3
 # Requires translation!
Choose name for [unitName] = 
 # Requires translation!
[unitFilter] units gain the [promotion] promotion = 
Requires = Niyaaz daarad be
 # Requires translation!
Path to [promotion] is ambiguous = 

# Multiplayer Turn Checker Service

Enable out-of-game turn notifications = Fa’aal kardan e yaadaavar e nobat dar khaarej e baazi 
 # Requires translation!
Out-of-game, update status of all games every: = 
Show persistent notification for turn notifier service = Neshaan daadan e yaadaavar e nobat e modaavem 
# These are on Options-Advanced
Take user ID from clipboard = Peyst kardan e ID e kaarbari e kopi shode
Doing this will reset your current user ID to the clipboard contents - are you sure? = Baa in kor ID e kaarbari e shomaa be ID kopi shode taghyir daade mishavad – aayaa motmaenid?
ID successfully set! = ID baa movafaghiat tanzim shod
Invalid ID! = ID e naa motabar!

# Multiplayer options tab

 # Requires translation!
Enable multiplayer status button in singleplayer games = 
 # Requires translation!
Update status of currently played game every: = 
 # Requires translation!
In-game, update status of all games every: = 
Server address = Aadres e server
 # Requires translation!
Check connection = 
 # Requires translation!
Awaiting response... = 
Success! = Movaffaghiat!
Failed! = Shekast!
 # Requires translation!
Sound notification for when it's your turn in your currently open game: = 
 # Requires translation!
Sound notification for when it's your turn in any other game: = 
 # Requires translation!
Notification [number] = 
 # Requires translation!
Chimes = 
 # Requires translation!
Choir = 
 # Requires translation!
[unit] Attack Sound = 

# Mods

Mods = Mod haa
Download [modName] = Daanlod e [modName]
 # Requires translation!
Update [modName] = 
 # Requires translation!
Could not download mod list = 
 # Requires translation!
Download mod from URL = 
 # Requires translation!
Please enter the mod repository -or- archive zip -or- branch -or- release url: = 
 # Requires translation!
That is not a valid ZIP file = 
 # Requires translation!
Invalid Mod archive structure = 
Invalid link! = Link e naa mo’tabar!
 # Requires translation!
Blocked by Cloudflare = 
 # Requires translation!
Servers requiring authentication are not supported = 
 # Requires translation!
Unexpected response: [response] = 
 # Requires translation!
Server failure: [response] = 
 # Requires translation!
Paste from clipboard = 
Download = Daanlod
Done! = Tamaam!
Delete [modName] = Hazf e [modName]
 # Requires translation!
Are you SURE you want to delete this mod? = 
[mod] was deleted. = [mod] paak shod.
Updated = Aapdeyt shod
 # Requires translation!
Current mods = 
 # Requires translation!
Downloadable mods = 
Category: = Daste bandi:
All mods = Hameye mod haa
 # Requires translation!
Rulesets = 
 # Requires translation!
Expansions = 
Graphics = Geraafic
Audio = Sedaa
Maps = Naghshe haa
 # Requires translation!
Fun = 
 # Requires translation!
Mods of mods = 
 # Requires translation!
Mod info and options = 
Next page = Safheye ba’d
 # Requires translation!
Open Github page = 
 # Requires translation!
Link copied to clipboard = 
 # Requires translation!
Permanent audiovisual mod = 
Installed = Nasb shod
Downloaded! = Daanlod shod!
[modName] Downloaded! = [modName] Daanlod shod!
Could not download [modName] = [modName] Daanlod nashod
 # Requires translation!
Online query result is incomplete = 
 # Requires translation!
Sorting and filtering needs to wait until the online query finishes = 
No description provided = Tozihi eraa’e nashode
 # Requires translation!
[stargazers]✯ = 
 # Requires translation!
Author: [author] = 
Size: [size] kB = Hajm: [size] kB
Size: [size] MB = Hajm: [size] MB
 # Requires translation!
The mod you selected is incompatible with the defined ruleset! = 
 # Requires translation!
Sort and Filter = 
 # Requires translation!
Enter search text = 
 # Requires translation!
Sort Current: = 
 # Requires translation!
Sort Downloadable: = 
 # Requires translation!
Name ￪ = 
 # Requires translation!
Name ￬ = 
 # Requires translation!
Date ￪ = 
 # Requires translation!
Date ￬ = 
 # Requires translation!
Stars ￬ = 
 # Requires translation!
Status ￬ = 

 # Requires translation!
Scenarios = 
 # Requires translation!
Error loading scenario: = 
Choose scenario = Entekhaab e senaariyo

# Uniques that are relevant to more than one type of game object

 # Requires translation!
[stats] from every [param] = 
 # Requires translation!
[stats] from [param] tiles in this city = 
 # Requires translation!
[stats] from every [param] on [tileFilter] tiles = 
 # Requires translation!
[stats] for each adjacent [param] = 
Must be next to [terrain] = Baayad kenaar e [terrain] baashad
Must be on [terrain] = Baayad rooye [terrain] baashad
 # Requires translation!
+[amount]% vs [unitType] = 
 # Requires translation!
+[amount] Movement for all [unitType] units = 
 # Requires translation!
+[amount]% Production when constructing [param] = 
 # Requires translation!
Can only be built on [tileFilter] tiles = 
 # Requires translation!
Cannot be built on [tileFilter] tiles = 
 # Requires translation!
Does not need removal of [feature] = 
 # Requires translation!
Gain a free [building] [cityFilter] = 


# Unused Resources

Bison = Gaavmish
Cocoa = Kaakaaoo

# Exceptions that _may_ be shown to the user

 # Requires translation!
Building '[buildingName]' is buildable and therefore must either have an explicit cost or reference an existing tech. = 
 # Requires translation!
Nation [nationName] is not found! = 
Unit [unitName] doesn't seem to exist! = Nirooye [unitName] benazar vojood nadaarad!


# In English we just paste all these conditionals at the end of each unique, but in your language that
# may not turn into valid sentences. Therefore we have the following two translations to determine
# where they should go. 
# The first determines whether the conditionals should be placed before or after the base unique.
# It should be translated with only the untranslated english word 'before' or 'after', without the quotes.
# Example: In the unique "+20% Strength <for [unitFilter] units>", should the <for [unitFilter] units>
# be translated before or after the "+20% Strength"?

 # Requires translation!
ConditionalsPlacement = 

# The second determines the exact ordering of all conditionals that are to be translated.
# ALL conditionals that exist will be part of this line, and they may be moved around and rearranged as you please.
# However, you should not translate the parts between the brackets, only move them around so that when
# translated in your language the sentence sounds natural.
#
# Example: "+20% Strength <for [unitFilter] units> <when attacking> <vs [unitFilter] units> <in [tileFilter] tiles> <during the [eraName]>"
# In what order should these conditionals between <> be translated?
# Note that this example currently doesn't make sense yet, as those conditionals do not exist, but they will in the future.
#
# As this is still under development, conditionals will be added al the time. As a result,
# any translations added for this string will be removed immediately in the next version when more
# conditionals are added. As we don't want to make you retranslate this same line over and over,
# it's removed for now, but it will return once all planned conditionals have been added.


########################### AUTOMATICALLY GENERATED TRANSLATABLE STRINGS ########################### 


#################### Lines from Unique Types #######################

 # Requires translation!
[stats] = 
 # Requires translation!
[stats] [cityFilter] = 
 # Requires translation!
[stats] from every specialist [cityFilter] = 
 # Requires translation!
[stats] per [positiveAmount] population [cityFilter] = 
 # Requires translation!
[stats] per [positiveAmount] social policies adopted = 
 # Requires translation!
[stats] per every [positiveAmount] [civWideStat] = 
 # Requires translation!
[stats] in cities on [terrainFilter] tiles = 
 # Requires translation!
[stats] from all [buildingFilter] buildings = 
 # Requires translation!
[stats] from [tileFilter] tiles [cityFilter] = 
 # Requires translation!
[stats] from [tileFilter] tiles without [tileFilter2] [cityFilter] = 
 # Requires translation!
[stats] from each Trade Route = 
 # Requires translation!
[stats] for each global city following this religion = 
 # Requires translation!
[stats] from every [positiveAmount] global followers [cityFilter] = 
 # Requires translation!
[relativeAmount]% [stat] = 
 # Requires translation!
[relativeAmount]% [stat] [cityFilter] = 
 # Requires translation!
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = 
 # Requires translation!
[positiveAmount]% of [stat] from every [improvementFilter/buildingFilter] in the city added to [resource] = 
 # Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = 
 # Requires translation!
[relativeAmount]% [stat] from every follower, up to [relativeAmount2]% = 
 # Requires translation!
[relativeAmount]% [stat] from City-States = 
 # Requires translation!
[relativeAmount]% [stat] from Trade Routes = 
 # Requires translation!
Nullifies [stat] [cityFilter] = 
 # Requires translation!
Nullifies Growth [cityFilter] = 
 # Requires translation!
[relativeAmount]% Production when constructing [buildingFilter] buildings [cityFilter] = 
 # Requires translation!
[relativeAmount]% Production when constructing [baseUnitFilter] units [cityFilter] = 
 # Requires translation!
[relativeAmount]% Production when constructing [buildingFilter] wonders [cityFilter] = 
 # Requires translation!
[relativeAmount]% Production towards any buildings that already exist in the Capital = 
 # Requires translation!
[relativeAmount]% Yield from pillaging tiles = 
 # Requires translation!
[relativeAmount]% Health from pillaging tiles = 
 # Requires translation!
Provides military units every ≈[positiveAmount] turns = 
 # Requires translation!
Provides a unique luxury = 
 # Requires translation!
Military Units gifted from City-States start with [positiveAmount] XP = 
 # Requires translation!
Militaristic City-States grant units [positiveAmount] times as fast when you are at war with a common nation = 
 # Requires translation!
Gifts of Gold to City-States generate [relativeAmount]% more Influence = 
 # Requires translation!
Can spend Gold to annex or puppet a City-State that has been your Ally for [nonNegativeAmount] turns = 
 # Requires translation!
City-State territory always counts as friendly territory = 
 # Requires translation!
Allied City-States will occasionally gift Great People = 
 # Requires translation!
[relativeAmount]% City-State Influence degradation = 
 # Requires translation!
Resting point for Influence with City-States is increased by [amount] = 
 # Requires translation!
Allied City-States provide [stat] equal to [relativeAmount]% of what they produce for themselves = 
 # Requires translation!
[relativeAmount]% resources gifted by City-States = 
 # Requires translation!
[relativeAmount]% Happiness from luxury resources gifted by City-States = 
 # Requires translation!
City-State Influence recovers at twice the normal rate = 
 # Requires translation!
[relativeAmount]% growth [cityFilter] = 
 # Requires translation!
[amount]% Food is carried over after population increases [cityFilter] = 
 # Requires translation!
[relativeAmount]% Food consumption by specialists [cityFilter] = 
 # Requires translation!
[relativeAmount]% unhappiness from the number of cities = 
 # Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = 
 # Requires translation!
[amount] Happiness from each type of luxury resource = 
 # Requires translation!
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = 
 # Requires translation!
[relativeAmount]% of excess happiness converted to [stat] = 
 # Requires translation!
Cannot build [baseUnitFilter] units = 
 # Requires translation!
Enables construction of Spaceship parts = 
 # Requires translation!
May buy [baseUnitFilter] units for [nonNegativeAmount] [stat] [cityFilter] at an increasing price ([amount]) = 
 # Requires translation!
May buy [buildingFilter] buildings for [nonNegativeAmount] [stat] [cityFilter] at an increasing price ([amount]) = 
 # Requires translation!
May buy [baseUnitFilter] units for [nonNegativeAmount] [stat] [cityFilter] = 
 # Requires translation!
May buy [buildingFilter] buildings for [nonNegativeAmount] [stat] [cityFilter] = 
 # Requires translation!
May buy [baseUnitFilter] units with [stat] [cityFilter] = 
 # Requires translation!
May buy [buildingFilter] buildings with [stat] [cityFilter] = 
 # Requires translation!
May buy [baseUnitFilter] units with [stat] for [nonNegativeAmount] times their normal Production cost = 
 # Requires translation!
May buy [buildingFilter] buildings with [stat] for [nonNegativeAmount] times their normal Production cost = 
 # Requires translation!
[stat] cost of purchasing items in cities [relativeAmount]% = 
 # Requires translation!
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = 
 # Requires translation!
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = 
 # Requires translation!
Enables conversion of city production to [civWideStat] = 
 # Requires translation!
Improves movement speed on roads = 
 # Requires translation!
Roads connect tiles across rivers = 
 # Requires translation!
[relativeAmount]% maintenance on road & railroads = 
 # Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles = 
 # Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements = 
 # Requires translation!
Can build [improvementFilter] improvements at a [relativeAmount]% rate = 
 # Requires translation!
[relativeAmount]% maintenance cost for [buildingFilter] buildings [cityFilter] = 
 # Requires translation!
Remove [buildingFilter] [cityFilter] = 
 # Requires translation!
Sell [buildingFilter] buildings [cityFilter] = 
 # Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] = 
 # Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = 
 # Requires translation!
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 
 # Requires translation!
[relativeAmount]% Culture cost of adopting new Policies = 
 # Requires translation!
Each city founded increases Science cost of Technologies [relativeAmount]% less than normal = 
 # Requires translation!
[relativeAmount]% Science cost of researching new Technologies = 
 # Requires translation!
[stats] for every known Natural Wonder = 
 # Requires translation!
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) = 
 # Requires translation!
[relativeAmount]% Great Person generation [cityFilter] = 
 # Requires translation!
[relativeAmount]% Gold from Great Merchant trade missions = 
 # Requires translation!
Great General provides double combat bonus = 
 # Requires translation!
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = 
 # Requires translation!
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = 
 # Requires translation!
[amount] Unit Supply = 
 # Requires translation!
[amount] Unit Supply per [positiveAmount] population [cityFilter] = 
 # Requires translation!
[amount] Unit Supply per city = 
 # Requires translation!
[amount] units cost no maintenance = 
 # Requires translation!
Units in cities cost no Maintenance = 
 # Requires translation!
Enables embarkation for land units = 
 # Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles = 
 # Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = 
 # Requires translation!
Enemy [mapUnitFilter] units must spend [positiveAmount] extra movement points when inside your territory = 
 # Requires translation!
New [baseUnitFilter] units start with [amount] XP [cityFilter] = 
 # Requires translation!
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = 
 # Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = 
 # Requires translation!
[relativeAmount]% XP required for promotions = 
 # Requires translation!
[relativeAmount]% City Strength from defensive buildings = 
[relativeAmount]% Strength for cities = [relativeAmount]% Ghodrat baraaye shahr haa
 # Requires translation!
Costs [amount] [stockpiledResource] = 
 # Requires translation!
[relativeAmount]% [resourceFilter] resource production = 
 # Requires translation!
Enables establishment of embassies = 
 # Requires translation!
Requires establishing embassies to conduct advanced diplomacy = 
 # Requires translation!
Enables Open Borders agreements = 
 # Requires translation!
Enables Research agreements = 
 # Requires translation!
Science gained from research agreements [relativeAmount]% = 
 # Requires translation!
Enables Defensive Pacts = 
 # Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = 
 # Requires translation!
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = 
 # Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = 
 # Requires translation!
Resting point for Influence with City-States following this religion [amount] = 
 # Requires translation!
Notified of new Barbarian encampments = 
 # Requires translation!
Receive triple Gold from Barbarian encampments and pillaging Cities = 
 # Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = 
 # Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = 
 # Requires translation!
Starting in this era disables religion = 
 # Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = 
 # Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = 
 # Requires translation!
[stats] when a city adopts this religion for the first time = 
 # Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] = 
 # Requires translation!
Religion naturally spreads to cities [amount] tiles away = 
 # Requires translation!
May not generate great prophet equivalents naturally = 
 # Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents = 
 # Requires translation!
[relativeAmount]% spy effectiveness [cityFilter] = 
 # Requires translation!
[relativeAmount]% enemy spy effectiveness [cityFilter] = 
 # Requires translation!
New spies start with [amount] level(s) = 
 # Requires translation!
Starting tech = 
 # Requires translation!
Starts with [tech] = 
 # Requires translation!
Starts with [policy] adopted = 
 # Requires translation!
Triggers victory = 
 # Requires translation!
Triggers a Cultural Victory upon completion = 
 # Requires translation!
May buy items in puppet cities = 
 # Requires translation!
May not annex cities = 
 # Requires translation!
"Borrows" city names from other civilizations in the game = 
 # Requires translation!
Cities are razed [amount] times as fast = 
 # Requires translation!
Receive a tech boost when scientific buildings/wonders are built in capital = 
 # Requires translation!
Can be continually researched = 
 # Requires translation!
[relativeAmount]% Golden Age length = 
 # Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = 
 # Requires translation!
Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] = 
 # Requires translation!
Rebel units may spawn = 
Unbuildable = Gheyr e ghaabel e saakht
 # Requires translation!
Can be purchased with [stat] [cityFilter] = 
 # Requires translation!
Can be purchased for [amount] [stat] [cityFilter] = 
 # Requires translation!
Limited to [amount] per Civilization = 
 # Requires translation!
Only available = 
 # Requires translation!
Unavailable = 
 # Requires translation!
Excess Food converted to Production when under construction = 
 # Requires translation!
Requires at least [amount] population = 
 # Requires translation!
Triggers a global alert upon build start = 
 # Requires translation!
Triggers a global alert upon completion = 
 # Requires translation!
Cost increases by [amount] per owned city = 
 # Requires translation!
Cost increases by [amount] when built = 
 # Requires translation!
[amount]% production cost = 
 # Requires translation!
Can only be built = 
 # Requires translation!
Must have an owned [tileFilter] within [amount] tiles = 
 # Requires translation!
Enables nuclear weapon = 
 # Requires translation!
Must not be on [tileFilter] = 
 # Requires translation!
Must not be next to [tileFilter] = 
Indicates the capital city = Neshaan dahande ye paaytakht ast
 # Requires translation!
Moves to new capital when capital changes = 
 # Requires translation!
Provides 1 extra copy of each improved luxury resource near this City = 
 # Requires translation!
Destroyed when the city is captured = 
 # Requires translation!
Never destroyed when the city is captured = 
 # Requires translation!
Doubles Gold given to enemy if city is captured = 
 # Requires translation!
Removes extra unhappiness from annexed cities = 
 # Requires translation!
Connects trade routes over water = 
 # Requires translation!
Automatically built in all cities where it is buildable = 
 # Requires translation!
Creates a [improvementName] improvement on a specific tile = 
 # Requires translation!
Founds a new city = 
 # Requires translation!
Founds a new puppet city = 
 # Requires translation!
Can instantly construct a [improvementFilter] improvement = 
 # Requires translation!
May create improvements on water resources = 
 # Requires translation!
Can build [improvementFilter/terrainFilter] improvements on tiles = 
 # Requires translation!
Can Spread Religion = 
 # Requires translation!
Can remove other religions from cities = 
 # Requires translation!
May found a religion = 
 # Requires translation!
May enhance a religion = 
 # Requires translation!
Can be added to [comment] in the Capital = 
 # Requires translation!
Prevents spreading of religion to the city it is next to = 
 # Requires translation!
Removes other religions when spreading religion = 
 # Requires translation!
May Paradrop to [tileFilter] tiles up to [positiveAmount] tiles away = 
 # Requires translation!
Can perform Air Sweep = 
 # Requires translation!
Can speed up construction of a building = 
 # Requires translation!
Can speed up the construction of a wonder = 
 # Requires translation!
Can hurry technology research = 
 # Requires translation!
Can generate a large amount of culture = 
 # Requires translation!
Can undertake a trade mission with City-State, giving a large sum of gold and [amount] Influence = 
 # Requires translation!
Can transform to [unit] = 
 # Requires translation!
[relativeAmount]% Strength = 
 # Requires translation!
[relativeAmount]% Strength decreasing with distance from the capital = 
 # Requires translation!
[relativeAmount]% to Flank Attack bonuses = 
 # Requires translation!
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = 
 # Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = 
 # Requires translation!
[amount] additional attacks per turn = 
 # Requires translation!
[amount] Movement = 
 # Requires translation!
[amount] Sight = 
 # Requires translation!
[amount] Range = 
 # Requires translation!
[relativeAmount] Air Interception Range = 
 # Requires translation!
[amount] HP when healing = 
 # Requires translation!
[relativeAmount]% Spread Religion Strength = 
 # Requires translation!
When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat] = 
 # Requires translation!
Can only attack [combatantFilter] units = 
 # Requires translation!
Can only attack [tileFilter] tiles = 
 # Requires translation!
Cannot attack = 
 # Requires translation!
Must set up to ranged attack = 
 # Requires translation!
Self-destructs when attacking = 
 # Requires translation!
Eliminates combat penalty for attacking across a coast = 
 # Requires translation!
May attack when embarked = 
 # Requires translation!
Eliminates combat penalty for attacking over a river = 
 # Requires translation!
Blast radius [amount] = 
 # Requires translation!
Ranged attacks may be performed over obstacles = 
 # Requires translation!
Nuclear weapon of Strength [amount] = 
 # Requires translation!
No defensive terrain bonus = 
 # Requires translation!
No defensive terrain penalty = 
 # Requires translation!
No damage penalty for wounded units = 
 # Requires translation!
Uncapturable = 
 # Requires translation!
Withdraws before melee combat = 
 # Requires translation!
Unable to capture cities = 
 # Requires translation!
Unable to pillage tiles = 
 # Requires translation!
No movement cost to pillage = 
 # Requires translation!
Can move after attacking = 
 # Requires translation!
Transfer Movement to [mapUnitFilter] = 
 # Requires translation!
Can move immediately once bought = 
 # Requires translation!
May heal outside of friendly territory = 
 # Requires translation!
All healing effects doubled = 
 # Requires translation!
Heals [amount] damage if it kills a unit = 
 # Requires translation!
Can only heal by pillaging = 
 # Requires translation!
Unit will heal every turn, even if it performs an action = 
 # Requires translation!
All adjacent units heal [amount] HP when healing = 
 # Requires translation!
No Sight = 
 # Requires translation!
Can see over obstacles = 
 # Requires translation!
Can carry [amount] [mapUnitFilter] units = 
 # Requires translation!
Can carry [amount] extra [mapUnitFilter] units = 
 # Requires translation!
Cannot be carried by [mapUnitFilter] units = 
 # Requires translation!
[relativeAmount]% chance to intercept air attacks = 
 # Requires translation!
Damage taken from interception reduced by [relativeAmount]% = 
 # Requires translation!
[relativeAmount]% Damage when intercepting = 
 # Requires translation!
[amount] extra interceptions may be made per turn = 
 # Requires translation!
Cannot be intercepted = 
 # Requires translation!
Cannot intercept [mapUnitFilter] units = 
 # Requires translation!
[relativeAmount]% Strength when performing Air Sweep = 
 # Requires translation!
[relativeAmount]% maintenance costs = 
 # Requires translation!
[relativeAmount]% Gold cost of upgrading = 
 # Requires translation!
Earn [amount]% of the damage done to [combatantFilter] units as [stockpile] = 
 # Requires translation!
Upon capturing a city, receive [amount] times its [stat] production as [stockpile] immediately = 
 # Requires translation!
Earn [amount]% of killed [mapUnitFilter] unit's [costOrStrength] as [stockpile] = 
 # Requires translation!
Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [stockpile] when killed within 4 tiles of a city following this religion = 
 # Requires translation!
May capture killed [mapUnitFilter] units = 
 # Requires translation!
[amount] XP gained from combat = 
 # Requires translation!
[relativeAmount]% XP gained from combat = 
 # Requires translation!
Can be earned through combat = 
 # Requires translation!
[greatPerson] is earned [relativeAmount]% faster = 
 # Requires translation!
Invisible to others = 
 # Requires translation!
Invisible to non-adjacent units = 
 # Requires translation!
Can see invisible [mapUnitFilter] units = 
 # Requires translation!
May upgrade to [unit] through ruins-like effects = 
 # Requires translation!
Can upgrade to [unit] = 
 # Requires translation!
Destroys tile improvements when attacking = 
 # Requires translation!
Cannot move = 
 # Requires translation!
Double movement in [terrainFilter] = 
 # Requires translation!
All tiles cost 1 movement = 
 # Requires translation!
May travel on Water tiles without embarking = 
 # Requires translation!
Can pass through impassable tiles = 
 # Requires translation!
Ignores terrain cost = 
 # Requires translation!
Ignores Zone of Control = 
 # Requires translation!
Rough terrain penalty = 
 # Requires translation!
Can enter ice tiles = 
 # Requires translation!
Cannot embark = 
 # Requires translation!
Cannot enter ocean tiles = 
 # Requires translation!
May enter foreign tiles without open borders = 
 # Requires translation!
May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there = 
 # Requires translation!
[nonNegativeAmount] Movement point cost to disembark = 
 # Requires translation!
[nonNegativeAmount] Movement point cost to embark = 
All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. = Tamaam e niroo haa tori toye Jangal va Bishe haa dar ghalamro e khodi harekat mikonand ke engaar jaadde daarand. Az in zamin haa hamchenin mitavaan pas az tahghigh va kashf e Charkh, baraaye mottasel kardan shahr haa estefaade kard.
 # Requires translation!
Units ignore terrain costs when moving into any tile with Hills = 
 # Requires translation!
Religious Unit = 
 # Requires translation!
Spaceship part = 
 # Requires translation!
Takes your religion over the one in their birth city = 
 # Requires translation!
Great Person - [comment] = 
 # Requires translation!
Is part of Great Person group [comment] = 
 # Requires translation!
by consuming this unit = 
 # Requires translation!
for [amount] movement = 
 # Requires translation!
for all movement = 
 # Requires translation!
requires [nonNegativeAmount] movement = 
 # Requires translation!
costs [stats] stats = 
 # Requires translation!
costs [amount] [stockpiledResource] = 
 # Requires translation!
removing the [promotion] promotion/status = 
 # Requires translation!
once = 
 # Requires translation!
[positiveAmount] times = 
 # Requires translation!
[nonNegativeAmount] additional time(s) = 
 # Requires translation!
after which this unit is consumed = 
 # Requires translation!
Grants [stats] to the first civilization to discover it = 
 # Requires translation!
Units ending their turn on this terrain take [amount] damage = 
 # Requires translation!
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = 
 # Requires translation!
[amount] Strength for cities built on this terrain = 
 # Requires translation!
Provides a one-time bonus of [stats] to the closest city when cut down = 
 # Requires translation!
Tile provides yield without assigned population = 
 # Requires translation!
Nullifies all other stats this tile provides = 
 # Requires translation!
Only [improvementFilter] improvements may be built on this tile = 
 # Requires translation!
Blocks line-of-sight from tiles at same elevation = 
 # Requires translation!
Has an elevation of [amount] for visibility calculations = 
 # Requires translation!
Rare feature = 
 # Requires translation!
[amount]% Chance to be destroyed by nukes = 
 # Requires translation!
Fresh water = 
 # Requires translation!
Rough terrain = 
 # Requires translation!
Deposits in [tileFilter] tiles always provide [amount] resources = 
 # Requires translation!
Can only be created by Mercantile City-States = 
 # Requires translation!
Stockpiled = 
 # Requires translation!
City-level resource = 
 # Requires translation!
Cannot be traded = 
 # Requires translation!
Guaranteed with Strategic Balance resource option = 
 # Requires translation!
Can also be built on tiles adjacent to fresh water = 
 # Requires translation!
[stats] from [tileFilter] tiles = 
 # Requires translation!
Ensures a minimum tile yield of [stats] = 
 # Requires translation!
Can be built outside your borders = 
 # Requires translation!
Can be built just outside your borders = 
 # Requires translation!
Can only be built to improve a resource = 
 # Requires translation!
Removes removable features when built = 
 # Requires translation!
Gives a defensive bonus of [relativeAmount]% = 
 # Requires translation!
Costs [amount] [stat] per turn when in your territory = 
 # Requires translation!
Costs [amount] [stat] per turn = 
 # Requires translation!
Adjacent enemy units ending their turn take [amount] damage = 
 # Requires translation!
Great Improvement = 
 # Requires translation!
Provides a random bonus when entered = 
 # Requires translation!
Unpillagable = 
 # Requires translation!
Destroyed when pillaged = 
 # Requires translation!
Irremovable = 
 # Requires translation!
Will not be replaced by automated units = 
 # Requires translation!
Improves [resourceFilter] resource in this tile = 
 # Requires translation!
Will not build [baseUnitFilter/buildingFilter] = 
 # Requires translation!
every [positiveAmount] turns = 
 # Requires translation!
before turn number [nonNegativeAmount] = 
 # Requires translation!
after turn number [nonNegativeAmount] = 
 # Requires translation!
on [speed] game speed = 
 # Requires translation!
on [difficulty] difficulty = 
 # Requires translation!
on [difficulty] difficulty or higher = 
 # Requires translation!
when [victoryType] Victory is enabled = 
 # Requires translation!
when [victoryType] Victory is disabled = 
 # Requires translation!
when religion is enabled = 
 # Requires translation!
when religion is disabled = 
 # Requires translation!
when espionage is enabled = 
 # Requires translation!
when espionage is disabled = 
 # Requires translation!
when nuclear weapons are enabled = 
 # Requires translation!
with [nonNegativeAmount]% chance = 
 # Requires translation!
for [civFilter] Civilizations = 
when at war = Hengaam e jang
 # Requires translation!
when not at war = 
 # Requires translation!
during a Golden Age = 
 # Requires translation!
when not in a Golden Age = 
 # Requires translation!
during We Love The King Day = 
 # Requires translation!
while the empire is happy = 
during the [era] = Pas az [era]
before the [era] = Pish az [era]
 # Requires translation!
starting from the [era] = 
 # Requires translation!
if starting in the [era] = 
 # Requires translation!
if no other Civilization has researched this = 
 # Requires translation!
after discovering [techFilter] = 
 # Requires translation!
before discovering [techFilter] = 
 # Requires translation!
while researching [techFilter] = 
 # Requires translation!
if no other Civilization has adopted this = 
 # Requires translation!
if no Civilization has adopted [policy/belief] = 
 # Requires translation!
after adopting [policy/belief] = 
 # Requires translation!
before adopting [policy/belief] = 
 # Requires translation!
before founding a Pantheon = 
 # Requires translation!
after founding a Pantheon = 
 # Requires translation!
before founding a religion = 
 # Requires translation!
after founding a religion = 
 # Requires translation!
before enhancing a religion = 
 # Requires translation!
after enhancing a religion = 
 # Requires translation!
after generating a Great Prophet = 
 # Requires translation!
if [buildingFilter] is constructed = 
 # Requires translation!
if [buildingFilter] is not constructed = 
 # Requires translation!
if [buildingFilter] is constructed in all [cityFilter] cities = 
 # Requires translation!
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities = 
 # Requires translation!
if [buildingFilter] is constructed by anybody = 
 # Requires translation!
if [buildingFilter] is not constructed by anybody = 
with [resource] = baa [resource]
without [resource] = bedoon e [resource]
 # Requires translation!
when above [amount] [stat/resource] = 
 # Requires translation!
when below [amount] [stat/resource] = 
 # Requires translation!
when between [amount] and [amount2] [stat/resource] = 
in this city = dar in shahr
in [cityFilter] cities = dar shahr haaye [cityFilter]
in cities connected to the capital = dar shahr haaye mottasel be paytakht
in cities with a [religionFilter] religion = dar shahr haayi ke din e [religionFilter] daarand
 # Requires translation!
in cities not following a [religionFilter] religion = 
 # Requires translation!
in cities with a major religion = 
 # Requires translation!
in cities with an enhanced religion = 
in cities following our religion = dar shahr haayi ke din e maa raa daarand
 # Requires translation!
in cities with a [buildingFilter] = 
 # Requires translation!
in cities without a [buildingFilter] = 
 # Requires translation!
in cities with at least [positiveAmount] [populationFilter] = 
 # Requires translation!
in cities with [positiveAmount] [populationFilter] = 
 # Requires translation!
in cities with between [amount] and [amount2] [populationFilter] = 
 # Requires translation!
in cities with less than [amount] [populationFilter] = 
 # Requires translation!
with a garrison = 
 # Requires translation!
for [mapUnitFilter] units = 
 # Requires translation!
when [mapUnitFilter] = 
 # Requires translation!
for units with [promotion] = 
 # Requires translation!
for units without [promotion] = 
 # Requires translation!
vs cities = 
 # Requires translation!
vs [mapUnitFilter] units = 
 # Requires translation!
when fighting units from a Civilization with more Cities than you = 
when attacking = hengaam e hamle
when defending = hengaam e defaa’
 # Requires translation!
when fighting in [tileFilter] tiles = 
 # Requires translation!
on foreign continents = 
 # Requires translation!
when adjacent to a [mapUnitFilter] unit = 
 # Requires translation!
when above [positiveAmount] HP = 
 # Requires translation!
when below [positiveAmount] HP = 
 # Requires translation!
if it hasn't used other actions yet = 
 # Requires translation!
when stacked with a [mapUnitFilter] unit = 
 # Requires translation!
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = 
 # Requires translation!
in [tileFilter] tiles = 
 # Requires translation!
in tiles without [tileFilter] = 
 # Requires translation!
within [positiveAmount] tiles of a [tileFilter] = 
 # Requires translation!
in tiles adjacent to [tileFilter] tiles = 
 # Requires translation!
in tiles not adjacent to [tileFilter] tiles = 
on water maps = dar naghshe haaye aabi
 # Requires translation!
in [regionType] Regions = 
 # Requires translation!
in all except [regionType] Regions = 
 # Requires translation!
when number of [countable] is equal to [countable2] = 
 # Requires translation!
when number of [countable] is different than [countable2] = 
 # Requires translation!
when number of [countable] is more than [countable2] = 
 # Requires translation!
when number of [countable] is less than [countable2] = 
 # Requires translation!
when number of [countable] is between [countable2] and [countable3] = 
 # Requires translation!
Free [unit] appears = 
 # Requires translation!
[positiveAmount] free [unit] units appear = 
 # Requires translation!
Free [unit] found in the ruins = 
 # Requires translation!
Free Social Policy = 
 # Requires translation!
[positiveAmount] Free Social Policies = 
 # Requires translation!
Empire enters golden age = 
 # Requires translation!
Empire enters a [positiveAmount]-turn Golden Age = 
 # Requires translation!
Free Great Person = 
 # Requires translation!
[amount] population [cityFilter] = 
 # Requires translation!
[amount] population in a random city = 
Discover [tech] = Kashf e [tech]
 # Requires translation!
Adopt [policy/belief] = 
Remove [policy] = Hazf e [policy]
 # Requires translation!
Remove [policy] and refund [amount]% of its cost = 
Free Technology = Teknoloji e raaygaan
 # Requires translation!
[positiveAmount] Free Technologies = 
 # Requires translation!
[positiveAmount] free random researchable Tech(s) from the [era] = 
 # Requires translation!
Reveals the entire map = 
 # Requires translation!
Gain a free [beliefType] belief = 
 # Requires translation!
Triggers voting for the Diplomatic Victory = 
 # Requires translation!
Instantly consumes [positiveAmount] [stockpiledResource] = 
 # Requires translation!
Instantly provides [positiveAmount] [stockpiledResource] = 
 # Requires translation!
Instantly gain [amount] [stockpile] = 
 # Requires translation!
Gain [amount] [stat] = 
 # Requires translation!
Gain [amount]-[amount2] [stat] = 
 # Requires translation!
Gain enough Faith for a Pantheon = 
 # Requires translation!
Gain enough Faith for [positiveAmount]% of a Great Prophet = 
 # Requires translation!
Research [relativeAmount]% of [tech] = 
 # Requires translation!
Gain control over [tileFilter] tiles in a [nonNegativeAmount]-tile radius = 
 # Requires translation!
Gain control over [positiveAmount] tiles [cityFilter] = 
 # Requires translation!
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = 
 # Requires translation!
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = 
 # Requires translation!
Triggers the following global alert: [comment] = 
 # Requires translation!
Every major Civilization gains a spy once a civilization enters this era = 
 # Requires translation!
Promotes all spies [positiveAmount] time(s) = 
 # Requires translation!
Gain an extra spy = 
 # Requires translation!
Doing so will consume this opportunity to choose a Promotion = 
 # Requires translation!
This Promotion is free = 
 # Requires translation!
Turn this tile into a [terrainName] tile = 
 # Requires translation!
Remove [resourceFilter] resources from this tile = 
 # Requires translation!
Remove [improvementFilter] improvements from this tile = 
 # Requires translation!
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = 
 # Requires translation!
Provides a [buildingName] in your first [positiveAmount] cities for free = 
 # Requires translation!
Triggers a [event] event = 
 # Requires translation!
[unitTriggerTarget] heals [positiveAmount] HP = 
 # Requires translation!
[unitTriggerTarget] takes [positiveAmount] damage = 
 # Requires translation!
[unitTriggerTarget] gains [amount] XP = 
 # Requires translation!
[unitTriggerTarget] upgrades for free = 
 # Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades = 
 # Requires translation!
[unitTriggerTarget] gains the [promotion] promotion = 
 # Requires translation!
[unitTriggerTarget] loses the [promotion] promotion = 
 # Requires translation!
[unitTriggerTarget] gains [positiveAmount] movement = 
 # Requires translation!
[unitTriggerTarget] loses [positiveAmount] movement = 
 # Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = 
 # Requires translation!
[unitTriggerTarget] loses the [promotion] status = 
 # Requires translation!
[unitTriggerTarget] is destroyed = 
 # Requires translation!
upon discovering [techFilter] technology = 
upon entering the [era] = heyn e vorood be [era]
upon entering a new era = heyn e vorood be asri jadid
 # Requires translation!
upon adopting [policy/belief] = 
 # Requires translation!
upon declaring war on [civFilter] Civilizations = 
 # Requires translation!
upon being declared war on by [civFilter] Civilizations = 
 # Requires translation!
upon entering a war with [civFilter] Civilizations = 
 # Requires translation!
upon declaring friendship = 
 # Requires translation!
upon declaring a defensive pact = 
upon entering a Golden Age = heyn e vorood be Asr e Talaai
 # Requires translation!
upon ending a Golden Age = 
upon conquering a city = heyn e fath kardan e yek shahr
upon losing a city = heyn e az dast daadan e yek shahr
 # Requires translation!
upon founding a city = 
 # Requires translation!
upon building a [improvementFilter] improvement = 
 # Requires translation!
upon discovering a Natural Wonder = 
 # Requires translation!
upon constructing [buildingFilter] = 
 # Requires translation!
upon constructing [buildingFilter] [cityFilter] = 
 # Requires translation!
upon gaining a [baseUnitFilter] unit = 
upon turn end = heyn e paayaan e nobat
upon turn start = heyn e shoroo’ e nobat
 # Requires translation!
upon founding a Pantheon = 
upon founding a Religion = heyn e ta’sis e din
 # Requires translation!
upon enhancing a Religion = 
 # Requires translation!
upon entering combat = 
 # Requires translation!
upon damaging a [mapUnitFilter] unit = 
 # Requires translation!
upon defeating a [mapUnitFilter] unit = 
 # Requires translation!
upon expending a [mapUnitFilter] unit = 
 # Requires translation!
upon being defeated = 
 # Requires translation!
upon being promoted = 
 # Requires translation!
upon gaining the [promotion] promotion = 
 # Requires translation!
upon losing the [promotion] promotion = 
 # Requires translation!
upon gaining the [promotion] status = 
 # Requires translation!
upon losing the [promotion] status = 
 # Requires translation!
upon losing at least [positiveAmount] HP in a single attack = 
 # Requires translation!
upon ending a turn in a [tileFilter] tile = 
 # Requires translation!
upon discovering a [tileFilter] tile = 
 # Requires translation!
upon entering a [tileFilter] tile = 
 # Requires translation!
for [nonNegativeAmount] turns = 
hidden from users = penhaan az did e kaarbaraan
 # Requires translation!
Will not be chosen for new games = 
for every [countable] = baraaye har [countable]
 # Requires translation!
for every adjacent [tileFilter] = 
 # Requires translation!
for every [positiveAmount] [countable] = 
 # Requires translation!
(modified by game speed) = 
 # Requires translation!
(modified by game progress up to [relativeAmount]%) = 
Comment [comment] = [comment]
 # Requires translation!
Diplomatic relationships cannot change = 
 # Requires translation!
Can convert gold to science with sliders = 
 # Requires translation!
Allow City States to spawn with additional units = 
 # Requires translation!
Can trade civilization introductions for [positiveAmount] Gold = 
 # Requires translation!
Disable religion = 
 # Requires translation!
Can only start games from the starting era = 
 # Requires translation!
Allow raze capital = 
 # Requires translation!
Allow raze holy city = 
 # Requires translation!
Mod is incompatible with [modFilter] = 
 # Requires translation!
Mod requires [modFilter] = 
 # Requires translation!
Should only be used as permanent audiovisual mod = 
 # Requires translation!
Can be used as permanent audiovisual mod = 
 # Requires translation!
Cannot be used as permanent audiovisual mod = 
 # Requires translation!
Mod preselects map [comment] = 
 # Requires translation!
if [modFilter] is enabled = 
 # Requires translation!
if [modFilter] is not enabled = 

######### 'all' ###########

All = Hame
all = hame

######### combatantFilter ###########

City = Shahr

######### Map Unit Filters ###########

Wounded = Majrooh
Barbarians = Barbar haa
Barbarian = Barbar
 # Requires translation!
City-State = 
 # Requires translation!
Embarked = 
 # Requires translation!
Non-City = 

######### baseUnitFilter ###########

Melee = Nazdik-bord
Ranged = Door-bord
Civilian = Shahrvand
Military = Nezaami
non-air = gheyre havaayi
Nuclear Weapon = Selaah e Atomi
 # Requires translation!
Great Person = 
 # Requires translation!
relevant = 

######### Unit Type Filters ###########

Land = Zamin
Water = Aab
Air = Havaa

######### civWideStat ###########


######### civFilter ###########

 # Requires translation!
AI player = 
 # Requires translation!
Human player = 

######### nationFilter ###########

 # Requires translation!
Major = 

######### City filters ###########

in all cities = dar hameye shahr haa
in your cities = dar shahr haaye shomaa
 # Requires translation!
Your = 
in all coastal cities = dar hameye shahr haaye saheli
Coastal = Saaheli
in capital = dar paaytakht
Capital = Paaytakht
in all non-occupied cities = dar hameye shahr haaye eshghaal nashode
Non-occupied = Eshghaal nashode
 # Requires translation!
in all cities with a world wonder = 
in all cities connected to capital = dar hameye shahr haaye mottasel be paaytakht
in all cities with a garrison = dar hameye shahr haaye daaraaye paadegaan
 # Requires translation!
Garrisoned = 
 # Requires translation!
in all cities in which the majority religion is a major religion = 
 # Requires translation!
in all cities in which the majority religion is an enhanced religion = 
 # Requires translation!
in non-enemy foreign cities = 
in enemy cities = dar shahr haaye doshman
in foreign cities = dar shahr haaye khaareji
Foreign = Khareji
in annexed cities = dar shahr haaye elhaagh shode
Annexed = Elhaagh shode
in puppeted cities = dar shahr haaye mosta’emere
Puppeted = Mosta’emere
 # Requires translation!
in resisting cities = 
 # Requires translation!
Resisting = 
 # Requires translation!
in cities being razed = 
 # Requires translation!
Razing = 
in holy cities = dar shahr haaye moghaddas
Holy = Moghaddas
 # Requires translation!
in City-State cities = 
 # Requires translation!
in cities following this religion = 

######### buildingFilter ###########

Building = Saakhtemaan
National = Melli
 # Requires translation!
World Wonder = 
World = Jahaan

######### Population Filters ###########

Unemployed = Bikaar
Followers of the Majority Religion = Peyrovaan e Din e Ghaaleb
Followers of this Religion = Peyrovaan e in Din

######### Terrain Filters ###########

River = Rood
Open terrain = Zamin e baaz
Water resource = Manba’ e aab
resource = Manba’
Foreign Land = Zamin e khaareji
Friendly Land = Zamin e doost
Enemy Land = Zamin e doshman
 # Requires translation!
your = 
 # Requires translation!
Unowned = 
 # Requires translation!
Featureless = 
Fresh Water = Aab e taaze
 # Requires translation!
non-fresh water = 
Natural Wonder = Ojoobeye tabi’i
Impassable = Gheyr e ghaabel e oboor
 # Requires translation!
Luxury resource = 
Strategic resource = Manba’ e raahbordi
 # Requires translation!
Bonus resource = 

######### Tile Filters ###########

 # Requires translation!
unimproved = 
 # Requires translation!
improved = 
 # Requires translation!
worked = 
pillaged = Ghaarat shode
 # Requires translation!
All Road = 

######### simpleTerrain ###########

 # Requires translation!
Elevated = 

######### Region Types ###########

Hybrid = Tarkibi

######### Terrain Quality ###########

 # Requires translation!
Undesirable = 
 # Requires translation!
Desirable = 

######### Improvement Filters ###########

 # Requires translation!
Improvement = 
Great = Aali

######### resourceFilter ###########

 # Requires translation!
any = 

######### beliefType ###########

Founder = Mo’asses
Follower = Peyro
 # Requires translation!
Enhancer = 
 # Requires translation!
Any = 

######### religionFilter ###########

 # Requires translation!
major = 
 # Requires translation!
enhanced = 
foreign = khaareji
enemy = doshman

######### Prophet Action Filters ###########

 # Requires translation!
founding = 
 # Requires translation!
enhancing = 

######### techFilter ###########


######### policyFilter ###########


######### costOrStrength ###########


######### unitTriggerTarget ###########

 # Requires translation!
This Unit = 
 # Requires translation!
Target Unit = 

######### Unique Specials ###########

 # Requires translation!
Our influence with City-States has started dropping faster! = 
 # Requires translation!
all healing effects doubled = 
Artist = Honarmand
Scientist = Daaneshmand
Merchant = Taajer
Engineer = Mohandes
General = Zheneraal
The Spaceship = Fazaa-peymaa
 # Requires translation!
Units ending their turn on [Mountain] tiles take [50] damage = 
 # Requires translation!
Maya Long Count calendar cycle = 
Prophet = Payaambar
 # Requires translation!
Admiral = 
 # Requires translation!
Meet another civilization = 
 # Requires translation!
policy = 
 # Requires translation!
wagon = 
 # Requires translation!
promote = 
 # Requires translation!
coin = 
 # Requires translation!
choir = 
 # Requires translation!
Triggerable = 
 # Requires translation!
UnitTriggerable = 
 # Requires translation!
Global = 
 # Requires translation!
Nation = 
Era = Asr
 # Requires translation!
Tech = 
Policy = Siyaasat
 # Requires translation!
FounderBelief = 
 # Requires translation!
FollowerBelief = 
 # Requires translation!
UnitAction = 
Unit = Niroo
 # Requires translation!
UnitType = 
 # Requires translation!
Promotion = 
 # Requires translation!
Resource = 
 # Requires translation!
Ruins = 
 # Requires translation!
GlobalUniques = 
Speed = Sor’at
Tutorial = Aamoozesh
 # Requires translation!
CityState = 
 # Requires translation!
ModOptions = 
 # Requires translation!
Event = 
 # Requires translation!
EventChoice = 
 # Requires translation!
Conditional = 
 # Requires translation!
TriggerCondition = 
 # Requires translation!
UnitTriggerCondition = 
 # Requires translation!
UnitActionModifier = 
 # Requires translation!
MetaModifier = 


#################### Lines from Countables #######################

year = saal
 # Requires translation!
[stat/resource] Per Turn = 
 # Requires translation!
Completed Policy branches = 
 # Requires translation!
[cityFilter] Cities = 
 # Requires translation!
Adopted [policyFilter] Policies = 
 # Requires translation!
Adopted [policyFilter] Policies by [civFilter] Civilizations = 
 # Requires translation!
Remaining [civFilter] Civilizations = 
 # Requires translation!
Owned [tileFilter] Tiles = 
 # Requires translation!
[tileFilter] Tiles = 
 # Requires translation!
Era number = 
 # Requires translation!
Speed modifier for [stat] = 


#################### Lines from spy actions #######################

Establishing Network = Shabake Saazi
 # Requires translation!
Observing City = 
Stealing Tech = Dozdidan e Teknoloji
Rigging Elections = Dastkaari e Entekhaabaat
Coup = Koodetaa
 # Requires translation!
Counter-intelligence = 
Dead = Morde


#################### Lines from diplomatic modifiers #######################

You declared war on us! = Shomaa be maa e’elaam e jang kardid
Your warmongering ways are unacceptable to us. = Raah haaye jang talabaane ye shomaa baraaye maa ghaabel e ghabool nist.
You have captured our cities! = Shomaa shahr e maa raa taskhir karde id!
You have declared friendship with our enemies! = Shomaa be doshmanaan maa e’elaam doosti karde id!
Your so-called 'friendship' is worth nothing. = In be-estelaah ‘doosti’ e shomaa hich arzeshi nadaarad.
You have declared a defensive pact with our enemies! = Shomaa baa doshmanaan e maa gharaar-daad e tadaafo’i bastid!
Your so-called 'defensive pact' is worth nothing. = Oon be mesaal 'gharaar-daad e tadaafo’i' e shomaa hich arzeshi nadaarad.
You have publicly denounced us! = Shomaa maa raa be soorat e omoomi mahkoom kardid!
You have denounced our allies = Shomaa ham-peymaanaan maa raa mahkoom karde id!
You refused to stop settling cities near us = Shomaa ghabool nakardid ke kenaar shahr haaye maa mostaghar nashid
 # Requires translation!
You refused to stop spreading religion to us = 
 # Requires translation!
You refused to stop spying on us = 
You betrayed your promise to not settle cities near us = Shomaa ghol khod ke kenaar shahr haaye maa mostaghar nashid raa zir e paa gozashtid
 # Requires translation!
You betrayed your promise to not spread your religion to us = 
 # Requires translation!
You betrayed your promise to stop spying on us = 
Your arrogant demands are in bad taste = taghaazaa haaye maghrooraane ye shomaa aziat konande ast
Your use of nuclear weapons is disgusting! = Estefaade shomaa az selaah haaye haste i, haal-behamzan ast.
You have stolen our lands! = Shomaa zamin haaye maaraa dozdide id!
You destroyed City-States that were under our protection! = Shomaa shahrestaan e taht e hefaazat maaraa naabood kardid!
You attacked City-States that were under our protection! = Shomaa be shahrestaan e taht e hefaazat maa hamle kardid!
You attacked our allied City-States! = Shomaa be Shahrestaan haaye mottahed e maa hamle kardid!
You demanded tribute from City-States that were under our protection! = Shomaa az shahrestaan haayi darkhaast e baaj kardid ke taht e mohaafezat e maa boodand!
 # Requires translation!
You sided with a City-State over us = 
You spied on us! = Shomaa jaasoosi e maaraa kardid!
 # Requires translation!
You took the alliance we had with a City-State = 
 # Requires translation!
We have an embassy in your capital = 
 # Requires translation!
You have an embassy in our capital = 
 # Requires translation!
We have shared embassies = 
Years of peace have strengthened our relations. = Saal haaye motemaadi e solh ravaabet maaraa mohkam karde ast.
Our mutual military struggle brings us closer together. = Taghallaa ye nezaami e moshtarak e maa, maa raa be ham nazdik tar karde.
We applaud your liberation of conquered cities! = Maa aazad kardan e shahr haaye e taskhir shode, be dast shomaa raa, tahsin mikonim!
We have signed a public declaration of friendship = Maa yek peymaan doosti e omoomi baste im
You have declared friendship with our allies = Shomaa be ham-peymaanaan maa e’elaam doosti karde id
We have signed a promise to protect each other. = Maa be ham ghol daadim taa az ham mohaafezat konim.
You have declared a defensive pact with our allies = Shomaa baa mottahedin e maa gharaar-daad e tadaafo’i bastid
You have denounced our enemies = Shomaa doshmanaan maa raa mahkoom karde id!
Our open borders have brought us closer together. = Marz haaye baaz e maa, maa raa be ham nazdik tar karde ast.
You fulfilled your promise to stop settling cities near us! = Shomaa be ghol khod ke kenaar shahr haaye maa mostaghar nashid amal kardid!
 # Requires translation!
You fulfilled your promise to stop spreading religion to us! = 
 # Requires translation!
You fulfilled your promise to stop spying on us! = 
You gave us units! = Shomaa be ma niroo daadid!
We appreciate your gifts = Maa ghadr-daan e hadaayaaye shomaa hastim
You returned captured units to us = Shomaa niroo haaye maaraa pas ferstaadid
We believe in the same religion = Maa baraadaraan e dini e yekdigar hastim


#################### Lines from demands #######################


### DontSpyOnUs 

Stop spying on us. = Jaasoosi e maa raa motevaghef konid.
 # Requires translation!
We see our people are not welcome in your lands... we will take our attention elsewhere. = 
I'll do what's necessary for my empire to survive. = Man harche baraaye baghaaye emperaatoori am laazem baashad anjaam midaham.
Take back your spy and your broken promises. = Jaasoos haa va ghol haaye shekaste at raa bargardaan.
 # Requires translation!
[civName] agreed to stop spying on us! = 
 # Requires translation!
[civName] refused to stop spying on us! = 
 # Requires translation!
We promised not to send spies to them ([turns] turns remaining) = 
 # Requires translation!
They promised not to send spies to us ([turns] turns remaining) = 

### DoNotSpreadReligion 

Please don't spread your religion to us. = Lotfan dinetaan raa beyn e maa pakhsh nakonid.
Very well, we shall spread our faith elsewhere. = Kheyle khob, behtare dinemaan raa jaaye digari pakhsh konim.
We shall do as we please. = Maa har kaari delemaan bekhaahad anjaam midahim.
 # Requires translation!
We noticed you have continued spreading your religion to us, despite your promise. This will have....consequences. = 
 # Requires translation!
[civName] agreed to stop spreading religion to us! = 
 # Requires translation!
[civName] refused to stop spreading religion to us! = 
 # Requires translation!
We promised not to spread religion to them ([turns] turns remaining) = 
 # Requires translation!
They promised not to spread religion to us ([turns] turns remaining) = 

### DoNotSettleNearUs 

Please don't settle new cities near us. = Lotfan nazdik e maa shahr e jadid nasaazid.
Very well, we shall look for new lands to settle. = Kheyle khob, maa donbaal e zamin haaye jadid baraaye mostaghar shodan khaahim gasht.
We noticed your new city near our borders, despite your promise. This will have....implications. = Maa motevajjeh shodim alaa-raghm e gholi ke daadid nazdik e marz haaye maa shahr saakhte id. In... payaamad haayi khaahad daasht.
[civName] agreed to stop settling cities near us! = [civName] ghabool kard ke nazdik e maa shahr nasaazad!
[civName] refused to stop settling cities near us! = [civName] ghabool nakard ke nazdik e maa shahr nasaazad!
We promised not to settle near them ([turns] turns remaining) = Ma peyman bastim ke nazdik anha shahr nasazim ([turns] nobat baghimande)
They promised not to settle near us ([turns] turns remaining) = Anha peyman bastand ke nazdik e ma shahr e jadid nasazand ([turns] nobat baghimande)


#################### Lines from key bindings #######################

Main Menu = Menoye asli
 # Requires translation!
World Screen = 
 # Requires translation!
AutoPlay menu = 
 # Requires translation!
NextTurn menu = 
 # Requires translation!
Map Panning = 
 # Requires translation!
Unit Actions = 
 # Requires translation!
City Screen = 
 # Requires translation!
City Screen Construction Menu = 
 # Requires translation!
Popups = 
Quit = Khorooj
 # Requires translation!
Deselect then Quit = 
Menu = Meno
Next Turn = Nobat e ba’d
 # Requires translation!
Next Turn Alternate = 
 # Requires translation!
Open AutoPlay menu = 
 # Requires translation!
Empire Overview = 
Music Player = Pakhsh konandeye moosighi
 # Requires translation!
Developer Console = 
 # Requires translation!
Idle Prev = 
 # Requires translation!
Idle Next = 
 # Requires translation!
Empire Overview Trades = 
 # Requires translation!
Empire Overview Units = 
 # Requires translation!
Empire Overview Politics = 
 # Requires translation!
Social Policies = 
 # Requires translation!
Technology Tree = 
 # Requires translation!
Empire Overview Notifications = 
 # Requires translation!
Empire Overview Stats = 
 # Requires translation!
Empire Overview Resources = 
 # Requires translation!
Quick Save = 
 # Requires translation!
Quick Load = 
 # Requires translation!
View Capital City = 
 # Requires translation!
Save Game = 
 # Requires translation!
Load Game = 
 # Requires translation!
Toggle Resource Display = 
 # Requires translation!
Toggle Yield Display = 
Quit Game = Khorooj az baazi
New Game = baaziye jadid
Espionage = Jaasoosi
 # Requires translation!
Undo = 
 # Requires translation!
Toggle UI = 
 # Requires translation!
Toggle Worked Tiles Display = 
 # Requires translation!
Toggle Movement Display = 
 # Requires translation!
Toggle Improvement Display = 
 # Requires translation!
Zoom In = 
 # Requires translation!
Zoom Out = 
 # Requires translation!
Pan Up = 
 # Requires translation!
Pan Left = 
 # Requires translation!
Pan Down = 
 # Requires translation!
Pan Right = 
 # Requires translation!
Pan Up Alternate = 
 # Requires translation!
Pan Left Alternate = 
 # Requires translation!
Pan Down Alternate = 
 # Requires translation!
Pan Right Alternate = 
 # Requires translation!
Connect road = 
 # Requires translation!
Transform = 
Repair = Ta’mir
 # Requires translation!
Move Automated Units = 
Add to or remove from queue = Ezaafe yaa kam kardan az saf
 # Requires translation!
Raise queue priority = 
 # Requires translation!
Lower queue priority = 
 # Requires translation!
Buy Construction = 
 # Requires translation!
Buy Tile = 
 # Requires translation!
Buildable Units = 
 # Requires translation!
Buildable Buildings = 
 # Requires translation!
Buildable Wonders = 
 # Requires translation!
Buildable National Wonders = 
 # Requires translation!
Other Constructions = 
 # Requires translation!
Disabled Constructions = 
Next City = Shahr e ba’di
Previous City = Shahr e ghabli
 # Requires translation!
Show Stats = 
 # Requires translation!
Toggle Stat Details = 
 # Requires translation!
Great People Detail = 
 # Requires translation!
Specialist Detail = 
 # Requires translation!
Religion Detail = 
 # Requires translation!
Buildings Detail = 
 # Requires translation!
Default Focus = 
Victory Types = Anvaa’ e Piroozi
 # Requires translation!
Open the Search Dialog = 
 # Requires translation!
Confirm Dialog = 
 # Requires translation!
Cancel Dialog = 
 # Requires translation!
Upgrade All = 
 # Requires translation!
[stat] Focus = 

#################### Lines from Buildings from Civ V - Vanilla ####################

Palace = Kaakh

Monument = Banaaye yaadbood

Granary = Anbaar e ghalle

 # Requires translation!
Temple of Artemis = 
 # Requires translation!
'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson = 

 # Requires translation!
The Great Lighthouse = 
 # Requires translation!
'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 = 

Stone Works = Sang kaari

Stonehenge = EstonHenj
'Time crumbles things; everything grows old and is forgotten under the power of time' - Aristotle = “zamaan hame chiz raa falaj mikonad; Har chizi ghadimi mishe va baa ghodrat e zamaan faramoosh mishavad” - Arastoo

Library = Ketaabkhaane

Paper Maker = Kaaghaz saaz

The Great Library = Ketaabkhaane ye Bozorg
'Libraries are as the shrine where all the relics of the ancient saints, full of true virtue, and all that without delusion or imposture are preserved and reposed.' - Sir Francis Bacon = “Ketaabkhaane haa mesl e Ma’aabed, Jai hastand ke tamaam e yaadgaar haaye gheddis haaye kohan, ke por az taghvaa ye vaaghei hastand va tavvahom va faribi dar aanhaa nist, Aaramide and va negahdaari mishavand.” – Ser Feraansis Beyken

Circus = Sirk

Water Mill = Asiab e Aabi

Floating Gardens = Baagh haaye Shenaavar

Walls = Divaar

Walls of Babylon = Divaar haaye Baabol

The Pyramids = Ahraam e Salaase
 # Requires translation!
'O, let not the pains of death which come upon thee enter into my body. I am the god Tem, and I am the foremost part of the sky, and the power which protecteth me is that which is with all the gods forever.' - The Book of the Dead, translated by Sir Ernest Alfred Wallis Budge = 

Mausoleum of Halicarnassus = Aaraamgaah e Haalikaarnaasoos
 # Requires translation!
'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles = 

Barracks = Sarbaazkhaane

Krepost = Ghal’e

Statue of Zeus = Mojasame ye Zeoos
 # Requires translation!
'He spoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken' - The Iliad = 

Lighthouse = Faanoos e daryaai

Stable = Establ

Courthouse = Daadgaah

Hanging Gardens = Baagh haaye Mo’allagh
 # Requires translation!
'I think that if ever a mortal heard the word of God it would be in a garden at the cool of the day.' - F. Frankfort Moore = 

 # Requires translation!
Colosseum = 

 # Requires translation!
Circus Maximus = 

Great Wall = Divaar e Bozorg
 # Requires translation!
'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu = 

Temple = Ma’bad

 # Requires translation!
Burial Tomb = 

 # Requires translation!
Mud Pyramid Mosque = 

 # Requires translation!
National College = 

 # Requires translation!
The Oracle = 
 # Requires translation!
'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = 

 # Requires translation!
National Epic = 

 # Requires translation!
Market = 

Bazaar = Baazaar

 # Requires translation!
Mint = 

 # Requires translation!
Aqueduct = 

 # Requires translation!
Heroic Epic = 

Colossus = Tandis
 # Requires translation!
'Why man, he doth bestride the narrow world like a colossus, and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves.' - William Shakespeare, Julius Caesar = 

Garden = Baagh

 # Requires translation!
Monastery = 

 # Requires translation!
Hagia Sophia = 
 # Requires translation!
'For it soars to a height to match the sky, and as if surging up from among the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty' - Procopius, De Aedificis = 

 # Requires translation!
Angkor Wat = 
 # Requires translation!
'The temple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of.' - Antonio da Magdalena = 

 # Requires translation!
Chichen Itza = 
 # Requires translation!
'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam = 

National Treasury = Khazaaneye melli

 # Requires translation!
Machu Picchu = 
 # Requires translation!
'Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham = 

Workshop = Kaargaah

 # Requires translation!
Longhouse = 

 # Requires translation!
Forge = 

Harbor = Bandargaah

University = Daaneshgaah

 # Requires translation!
Wat = 

Oxford University = Daaneshgaah e Oxford

 # Requires translation!
Notre Dame = 
 # Requires translation!
'Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo = 

Castle = Ghal’e

 # Requires translation!
Mughal Fort = 

 # Requires translation!
Himeji Castle = 
 # Requires translation!
'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo = 

 # Requires translation!
Ironworks = 

 # Requires translation!
Armory = 

Observatory = Rasad Khaane

 # Requires translation!
Opera House = 

 # Requires translation!
Sistine Chapel = 
 # Requires translation!
'I live and love in God's peculiar light.' - Michelangelo Buonarroti = 

Bank = Baank

 # Requires translation!
Satrap's Court = 

 # Requires translation!
Forbidden Palace = 
 # Requires translation!
'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock = 

Theatre = Teaatr

 # Requires translation!
Seaport = 

 # Requires translation!
Hermitage = 

Taj Mahal = Taaj Mahal
 # Requires translation!
'The Taj Mahal rises above the banks of the river like a solitary tear suspended on the cheek of time.' - Rabindranath Tagore = 

 # Requires translation!
Porcelain Tower = 
 # Requires translation!
'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell = 

Windmill = Aasiyaab-baadi

 # Requires translation!
Kremlin = 
 # Requires translation!
'The Kremlin is constantly changing the rules of the game to suit its purposes. We are not playing chess, we're playing roulette.' - Garry Kasparov = 

Museum = Mooze

 # Requires translation!
The Louvre = 
 # Requires translation!
'Every genuine work of art has as much reason for being as the earth and the sun' - Ralph Waldo Emerson = 

 # Requires translation!
Public School = 

Factory = Kaarkhaane

 # Requires translation!
Big Ben = 
 # Requires translation!
'To achieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein = 

 # Requires translation!
Military Academy = 

 # Requires translation!
Brandenburg Gate = 
 # Requires translation!
'Pale Death beats equally at the poor man's gate and at the palaces of kings.' - Horace = 

 # Requires translation!
Arsenal = 

Hospital = Bimaarestaan

Stock Exchange = Boors

Broadcast Tower = Dakal e Pakhsh

Eiffel Tower = Borj e Ifel
 # Requires translation!
'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran = 

Statue of Liberty = Mojassameye Aazaadi
 # Requires translation!
'Give me your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!' - Emma Lazarus = 

Military Base = Paayegaah e Nezaami

 # Requires translation!
Cristo Redentor = 
 # Requires translation!
'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 = 

Research Lab = Azmaayeshgaah e tahghighaati

Medical Lab = Azmaayeshgaah e Pezeshki


Stadium = Estaadiyom

 # Requires translation!
Sydney Opera House = 
 # Requires translation!
'Those who lose dreaming are lost.' - Australian Aboriginal saying = 

 # Requires translation!
Manhattan Project = 

Pentagon = Pentaagon
 # Requires translation!
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 

 # Requires translation!
Solar Plant = 

 # Requires translation!
Nuclear Plant = 

 # Requires translation!
Apollo Program = 
 # Requires translation!
Once you have completed the Apollo Program, you can start constructing spaceship parts in your cities\n (with the relevant technologies) to win a Scientific Victory! = 

 # Requires translation!
Spaceship Factory = 

United Nations = Melal e Mottahede
 # Requires translation!
'More than ever before in human history, we share a common destiny. We can master it only if we face it together. And that is why we have the United Nations.' - Kofi Annan = 

Utopia Project = Porojeye Aarmaan Shahr


#################### Lines from CityStateTypes from Civ V - Vanilla ####################


#################### Lines from Difficulties from Civ V - Vanilla ####################

 # Requires translation!
Settler = 
 # Requires translation!
Chieftain = 


 # Requires translation!
Warlord = 

Prince = Shaahzaade

King = Shaah
 # Requires translation!
Era Starting Unit = 

Emperor = Emperaatoor
 # Requires translation!
Scout = 

Immortal = Naamiraa
Worker = Kaaregar

 # Requires translation!
Deity = 


#################### Lines from Eras from Civ V - Vanilla ####################

Warrior = Jangjoo
Ancient era = Doraan e Baastaan

 # Requires translation!
Spearman = 
Classical era = Doreye Kelaasik

Medieval era = Ghoroon e vostaa

 # Requires translation!
Pikeman = 
Renaissance era = Renesaans

 # Requires translation!
Musketman = 
Industrial era = Asr e San’ati

 # Requires translation!
Rifleman = 
Modern era = Asr e Modern

Infantry = Piyaade nezaam
 # Requires translation!
Atomic era = 

Information era = Asr e ettelaa’aat

 # Requires translation!
Future era = 


#################### Lines from Nations from Civ V - Vanilla ####################

 # Requires translation!
Spectator = 

 # Requires translation!
Nebuchadnezzar II = 
The demon wants the blood of soldiers! = Ahriman khoon e sarbaazaan raa mikhaahad!
 # Requires translation!
Oh well, I presume you know what you're doing. = 
 # Requires translation!
It is over. Perhaps now I shall have peace, at last. = 
 # Requires translation!
So you're not real, but a phantom. = 
 # Requires translation!
Are you real or a phantom? = 
 # Requires translation!
It appears that you do have a reason for existing – to make this deal with me. = 
Greetings. = Dorood.
What do YOU want?! = TO chi mikhaay?!
Ingenuity = Noboogh
 # Requires translation!
May the gods bless you, great Nebuchadnezzar, ruler of ancient Babylon! Built 5000 years ago, Babylon emerged as an empire in 1800 BC, thanks to godlike Hammurabi, The Giver of Law. Falling under the Kassites assaults then the Assyrian domination, Babylon was reborn from its ashes, gaining back its independance, and became the beacon for Arts and Learning in the ancient world. O Nebuchadnezzar, after your death, Babylon quickly fell, conquered by the mighty Persians, and then by the Greeks, until the great city disappeared forever in 141 BC. = 
 # Requires translation!
Great Nebuchadnezzar, Babylon's glory still lives through you and your people. Will you create a spark to enlighten the world again? Will your new empire shine through the ages of history? = 
Babylon = Baaboli
 # Requires translation!
Akkad = 
 # Requires translation!
Dur-Kurigalzu = 
 # Requires translation!
Nippur = 
 # Requires translation!
Borsippa = 
 # Requires translation!
Sippar = 
 # Requires translation!
Opis = 
 # Requires translation!
Mari = 
 # Requires translation!
Shushan = 
 # Requires translation!
Eshnunna = 
 # Requires translation!
Ellasar = 
 # Requires translation!
Erech = 
 # Requires translation!
Kutha = 
 # Requires translation!
Sirpurla = 
 # Requires translation!
Neribtum = 
 # Requires translation!
Ashur = 
 # Requires translation!
Ninveh = 
 # Requires translation!
Nimrud = 
 # Requires translation!
Arbela = 
 # Requires translation!
Nuzi = 
 # Requires translation!
Arrapkha = 
 # Requires translation!
Tutub = 
 # Requires translation!
Shaduppum = 
 # Requires translation!
Rapiqum = 
 # Requires translation!
Mashkan Shapir = 
 # Requires translation!
Tuttul = 
 # Requires translation!
Ramad = 
 # Requires translation!
Ana = 
 # Requires translation!
Haradum = 
 # Requires translation!
Agrab = 
 # Requires translation!
Uqair = 
 # Requires translation!
Gubba = 
 # Requires translation!
Hafriyat = 
 # Requires translation!
Nagar = 
 # Requires translation!
Shubat Enlil = 
 # Requires translation!
Urhai = 
 # Requires translation!
Urkesh = 
 # Requires translation!
Awan = 
 # Requires translation!
Riblah = 
 # Requires translation!
Tayma = 

Alexander = Eskandar
 # Requires translation!
You are in my way, you must be destroyed. = 
As a matter of fact I too grow weary of peace. = Haghighatan man niz az solh khaste shodam.
 # Requires translation!
You have somehow become my undoing! What kind of beast are you? = 
 # Requires translation!
The Gods frown upon your foolishness. = 
 # Requires translation!
Hello stranger! I am Alexandros, son of kings and grandson of the gods! = 
My friend, does this seem reasonable to you? = Doost e man, aayaa in baraayat manteghi ast?
Greetings! = Dorood!
What? = Chi?
Hellenic League = Ettehaad e Yoonaani
 # Requires translation!
Great King Alexander, leader of the mighty Greek nation, you are truly blessed by the gods. In 480 BC, quarrelsome city-states such as Athens, Sparta, Thebes, found a way to join their forces, allowing Greece to defeat the mighty Persia in the 5th century BC, both on land and sea. Following their example, you lead a Greek coalition and finally struck down the Persian Empire in 331 BC. You conquered almost all the known world, and from Europe to Africa to India, you built an empire unmatched by any before it. = 
 # Requires translation!
Megalexandros, son of Zeus, will you ride Bucephalas again, to gift the world with the brightness of the Greek culture? Will your new empire shine through the ages of history? = 
Athens = Aaten
 # Requires translation!
Sparta = 
 # Requires translation!
Corinth = 
 # Requires translation!
Argos = 
 # Requires translation!
Knossos = 
 # Requires translation!
Mycenae = 
 # Requires translation!
Pharsalos = 
 # Requires translation!
Ephesus = 
 # Requires translation!
Halicarnassus = 
 # Requires translation!
Rhodes = 
 # Requires translation!
Eretria = 
 # Requires translation!
Pergamon = 
 # Requires translation!
Miletos = 
 # Requires translation!
Megara = 
 # Requires translation!
Phocaea = 
 # Requires translation!
Sicyon = 
 # Requires translation!
Tiryns = 
 # Requires translation!
Samos = 
 # Requires translation!
Mytilene = 
 # Requires translation!
Chios = 
 # Requires translation!
Paros = 
 # Requires translation!
Elis = 
 # Requires translation!
Syracuse = 
 # Requires translation!
Herakleia = 
 # Requires translation!
Gortyn = 
 # Requires translation!
Chalkis = 
 # Requires translation!
Pylos = 
 # Requires translation!
Pella = 
 # Requires translation!
Naxos = 
 # Requires translation!
Larissa = 
 # Requires translation!
Apollonia = 
 # Requires translation!
Messene = 
 # Requires translation!
Orchomenos = 
 # Requires translation!
Ambracia = 
 # Requires translation!
Kos = 
 # Requires translation!
Knidos = 
 # Requires translation!
Amphipolis = 
 # Requires translation!
Patras = 
 # Requires translation!
Lamia = 
 # Requires translation!
Nafplion = 
 # Requires translation!
Apolyton = 
Greece = Yoonan

 # Requires translation!
Wu Zetian = 
 # Requires translation!
You won't ever be able to bother me again. Go meet Yama. = 
 # Requires translation!
Fool! I will disembowel you all! = 
 # Requires translation!
You have proven to be a cunning and competent adversary. I congratulate you on your victory. = 
 # Requires translation!
Greetings, I am Empress Wu Zetian. China desires peace and development. You leave us alone, we'll leave you alone. = 
 # Requires translation!
My friend, do you think you can accept this request? = 
How are you today? = Emrooz chetori?
Oh. It's you? = Oh. In toyi?
Art of War = Honar e Jang
 # Requires translation!
Heaven itself bends before your beauty, Empress Wu Zetian, ruler of eternal China! You lead one of the oldest and greatest civilization of humanity. In your time, China stood at the forefront of science and technology, bringing the world such contributions as gunpowder, the printing press, and the world of Confucius, and this, long before the rest of the world was mature enough to make the same discoveries! = 
 # Requires translation!
Great Queen, can you make China prevail again, using your divine intelligence and beauty? China stands for greatness, and all its enemies will be dazzled soon enough! Will your new empire shine through the ages of history? = 
Beijing = Pekan
Shanghai = Shang-haay
 # Requires translation!
Guangzhou = 
 # Requires translation!
Nanjing = 
 # Requires translation!
Xian = 
 # Requires translation!
Chengdu = 
 # Requires translation!
Hangzhou = 
 # Requires translation!
Tianjin = 
 # Requires translation!
Macau = 
 # Requires translation!
Shandong = 
 # Requires translation!
Kaifeng = 
 # Requires translation!
Ningbo = 
 # Requires translation!
Baoding = 
 # Requires translation!
Yangzhou = 
 # Requires translation!
Harbin = 
 # Requires translation!
Chongqing = 
 # Requires translation!
Luoyang = 
 # Requires translation!
Kunming = 
 # Requires translation!
Taipei = 
 # Requires translation!
Shenyang = 
 # Requires translation!
Taiyuan = 
 # Requires translation!
Tainan = 
 # Requires translation!
Dalian = 
 # Requires translation!
Lijiang = 
 # Requires translation!
Wuxi = 
 # Requires translation!
Suzhou = 
 # Requires translation!
Maoming = 
 # Requires translation!
Shaoguan = 
 # Requires translation!
Yangjiang = 
 # Requires translation!
Heyuan = 
 # Requires translation!
Huangshi = 
 # Requires translation!
Yichang = 
 # Requires translation!
Yingtian = 
 # Requires translation!
Xinyu = 
 # Requires translation!
Xinzheng = 
 # Requires translation!
Handan = 
 # Requires translation!
Dunhuang = 
 # Requires translation!
Gaoyu = 
 # Requires translation!
Nantong = 
 # Requires translation!
Weifang = 
 # Requires translation!
Xikang = 
China = Chin

 # Requires translation!
Ramesses II = 
 # Requires translation!
You are but a pest on this Earth, prepare to be eliminated! = 
 # Requires translation!
You are a fool who evokes pity. You have brought my hostility upon yourself and your repulsive civilization! = 
 # Requires translation!
Strike me down and my soul will torment yours forever, you have won nothing. = 
 # Requires translation!
Greetings, I am Ramesses the god. I am the living embodiment of Egypt, mother and father of all civilizations. = 
Generous Egypt makes you this offer. = Mesr e sekhaavatmand in pishnahaad raa be shomaa midahad.
Good day. = Rooz bekheyr.
Oh, it's you. = Oh, in toyi.
Monument Builders = Saazandegan e Aasaar e Yaadbood
 # Requires translation!
O great Ramesses, Pharaoh of Egypt, bright as the Sun and mighty as the Nile! Lord of all living things, you lead the greatest of all civilizations, which has gifted the world with writing, advanced mathematics, sculpture, and architecture. Egyptian monuments and culture will continue to amaze the world for thousands of years. = 
 # Requires translation!
Mighty and eternal Ramesses, Egypt lasted for millenia, whereas other civilisations disappeared into dust after a few centuries. Amun-Ra blesses you again to lead Egypt and its people on the path of light. Will your new empire shine through the ages of history? = 
 # Requires translation!
Thebes = 
 # Requires translation!
Memphis = 
 # Requires translation!
Heliopolis = 
 # Requires translation!
Elephantine = 
 # Requires translation!
Alexandria = 
 # Requires translation!
Pi-Ramesses = 
 # Requires translation!
Giza = 
 # Requires translation!
Byblos = 
 # Requires translation!
Akhetaten = 
 # Requires translation!
Hieraconpolis = 
 # Requires translation!
Abydos = 
 # Requires translation!
Asyut = 
 # Requires translation!
Avaris = 
 # Requires translation!
Lisht = 
 # Requires translation!
Buto = 
 # Requires translation!
Edfu = 
 # Requires translation!
Pithom = 
 # Requires translation!
Busiris = 
 # Requires translation!
Kahun = 
 # Requires translation!
Athribis = 
 # Requires translation!
Mendes = 
 # Requires translation!
Elashmunein = 
 # Requires translation!
Tanis = 
 # Requires translation!
Bubastis = 
 # Requires translation!
Oryx = 
 # Requires translation!
Sebennytus = 
 # Requires translation!
Akhmin = 
 # Requires translation!
Karnak = 
 # Requires translation!
Luxor = 
 # Requires translation!
El Kab = 
 # Requires translation!
Armant = 
 # Requires translation!
Balat = 
 # Requires translation!
Ellahun = 
 # Requires translation!
Hawara = 
 # Requires translation!
Dashur = 
 # Requires translation!
Damanhur = 
 # Requires translation!
Abusir = 
 # Requires translation!
Herakleopolis = 
 # Requires translation!
Akoris = 
 # Requires translation!
Benihasan = 
 # Requires translation!
Badari = 
 # Requires translation!
Hermopolis = 
 # Requires translation!
Amrah = 
 # Requires translation!
Koptos = 
 # Requires translation!
Ombos = 
 # Requires translation!
Naqada = 
 # Requires translation!
Semna = 
 # Requires translation!
Soleb = 
Egypt = Mesr

Elizabeth = Elizaabet
 # Requires translation!
By the grace of God, your days are numbered. = 
We shall never surrender. = Maa hargez taslim nakhaahim shod.
 # Requires translation!
You have triumphed over us. The day is yours. = 
 # Requires translation!
Watch yourself, your pride will be your downfall. = 
We are pleased to meet you. = Az molaaghaat baa shomaa khosh’haalim
 # Requires translation!
Would you be interested in a trade agreement with England? = 
Hello, again. = Salaami dobaare.
Oh, it's you! = Oh, in toyi!
Sun Never Sets = Khorshid Hichvaght Ghoroob Nemikonad
 # Requires translation!
Long live to Your Highness, Queen Elizabeth Gloriana, leader and protector of the glorious England! Through history, enduring many invasions, England strengthened its will, playing smartly with diplomacy, cunning, and military power, to eventually rose as one of the most dominant Empires the world has ever known. Their matchless navy, brilliant scientists and artists, and powerful merchants, have shaped the known world for centuries. = 
 # Requires translation!
Queen Elizabeth, will England cast once more its brightness upon all lands and seas of the world? Will your new empire shine through the ages of history? = 
London = Landan
York = York
Nottingham = Naating’ham
 # Requires translation!
Hastings = 
 # Requires translation!
Canterbury = 
 # Requires translation!
Coventry = 
 # Requires translation!
Warwick = 
Newcastle = Niyookaasel
Oxford = Aaksford
Liverpool = Liverpool
 # Requires translation!
Dover = 
 # Requires translation!
Brighton = 
 # Requires translation!
Norwich = 
 # Requires translation!
Leeds = 
 # Requires translation!
Reading = 
 # Requires translation!
Birmingham = 
 # Requires translation!
Richmond = 
 # Requires translation!
Exeter = 
Cambridge = Kambrij
 # Requires translation!
Gloucester = 
 # Requires translation!
Manchester = 
 # Requires translation!
Bristol = 
 # Requires translation!
Leicester = 
 # Requires translation!
Carlisle = 
 # Requires translation!
Ipswich = 
 # Requires translation!
Portsmouth = 
 # Requires translation!
Berwick = 
 # Requires translation!
Bath = 
 # Requires translation!
Mumbles = 
 # Requires translation!
Southampton = 
 # Requires translation!
Sheffield = 
 # Requires translation!
Salisbury = 
 # Requires translation!
Colchester = 
 # Requires translation!
Plymouth = 
 # Requires translation!
Lancaster = 
 # Requires translation!
Blackpool = 
Winchester = Vinchester
 # Requires translation!
Hull = 
England = Engelestaan

Napoleon = Napel’on
 # Requires translation!
You're disturbing us, prepare for war. = 
 # Requires translation!
You've fallen into my trap. I'll bury you. = 
I congratulate you for your victory. = Baabat e piroozi at behet tabrik migam.
Welcome. I'm Napoleon, of France; the smartest military man in world history. = Khosh aamadid. Man Napel’on hastam, az Faraanse; baahoosh tarin mard e nezaami dar taarikh e jahaan.
 # Requires translation!
France offers you this exceptional proposition. = 
Hello. = Salaam.
It's you. = In toyi.
Ancien Régime = Hokoomat e Kohan
 # Requires translation!
Vive Napoleon I, First Consul and Emperor of France! After the glorious Revolution which suppressed the centuries-old monarchy, the French nation stood at the heart of Europe as a Republic, and intended to export its ideals to the entire European continent, either by diplomacy or war. The French Capital Paris was more than ever the world center of Culture, Arts, and Letters. With its Great Army, reputed as one of the greatest in the History, France fought gloriously all surrounding enemies, but eventually fell against the coalition of other European powers. = 
 # Requires translation!
Napoleon Bonaparte, ruler of the French people, will you rebuild the Empire to take revenge on your foes, and make again of its Capital the City of Lights? Will your new empire shine through the ages of history? = 
Paris = Paris
 # Requires translation!
Orleans = 
 # Requires translation!
Lyon = 
 # Requires translation!
Troyes = 
 # Requires translation!
Tours = 
 # Requires translation!
Marseille = 
 # Requires translation!
Chartres = 
 # Requires translation!
Avignon = 
 # Requires translation!
Rouen = 
 # Requires translation!
Grenoble = 
 # Requires translation!
Dijon = 
 # Requires translation!
Amiens = 
 # Requires translation!
Cherbourg = 
 # Requires translation!
Poitiers = 
 # Requires translation!
Toulouse = 
 # Requires translation!
Bayonne = 
 # Requires translation!
Strasbourg = 
 # Requires translation!
Brest = 
 # Requires translation!
Bordeaux = 
 # Requires translation!
Rennes = 
 # Requires translation!
Nice = 
 # Requires translation!
Saint Etienne = 
 # Requires translation!
Nantes = 
 # Requires translation!
Reims = 
 # Requires translation!
Le Mans = 
 # Requires translation!
Montpellier = 
 # Requires translation!
Limoges = 
 # Requires translation!
Nancy = 
 # Requires translation!
Lille = 
 # Requires translation!
Caen = 
 # Requires translation!
Toulon = 
 # Requires translation!
Le Havre = 
 # Requires translation!
Lourdes = 
 # Requires translation!
Cannes = 
 # Requires translation!
Aix-En-Provence = 
 # Requires translation!
La Rochelle = 
 # Requires translation!
Bourges = 
 # Requires translation!
Calais = 
France = Faraanse

 # Requires translation!
Catherine = 
 # Requires translation!
You've behaved yourself very badly, you know it. Now it's payback time. = 
 # Requires translation!
You've mistaken my passion for a weakness, you'll regret about this. = 
 # Requires translation!
We were defeated, so this makes me your prisoner. I suppose there are worse fates. = 
 # Requires translation!
Fine then. It's your call. = 
 # Requires translation!
I greet you, stranger! If you are as intelligent and tactful as you are attractive, we'll get along just fine. = 
 # Requires translation!
How would you like it if I propose this kind of exchange? = 
Hello! = Salaam!
What do you need?! = Chi niyaaz daari?!
Siberian Riches = Servatmandaan e Siberiai
 # Requires translation!
Hail to Imperial Majesty Catherine, Empress of all Russians. Living in the largest country in the world, from the Pacific Ocean in the east to the Baltic Sea in the west, your people endured wars, droughts, and many disasters, imbuing the Russian society with heroism and tenacity, and producing artists and scientists among the best in the world. Russia is a powerful empire which rightfully claims its place in the world concert of superpowers. = 
 # Requires translation!
Empress Catherine, your people are eager for Russian glory, to revive the sacred light of the Motherland. Will your new empire shine through the ages of history? = 
Moscow = Mosko
 # Requires translation!
St. Petersburg = 
 # Requires translation!
Novgorod = 
 # Requires translation!
Rostov = 
 # Requires translation!
Yaroslavl = 
 # Requires translation!
Yekaterinburg = 
 # Requires translation!
Yakutsk = 
 # Requires translation!
Vladivostok = 
 # Requires translation!
Smolensk = 
 # Requires translation!
Orenburg = 
 # Requires translation!
Krasnoyarsk = 
 # Requires translation!
Khabarovsk = 
 # Requires translation!
Bryansk = 
 # Requires translation!
Tver = 
 # Requires translation!
Novosibirsk = 
 # Requires translation!
Magadan = 
 # Requires translation!
Murmansk = 
 # Requires translation!
Irkutsk = 
 # Requires translation!
Chita = 
 # Requires translation!
Samara = 
 # Requires translation!
Arkhangelsk = 
 # Requires translation!
Chelyabinsk = 
 # Requires translation!
Tobolsk = 
 # Requires translation!
Vologda = 
 # Requires translation!
Omsk = 
 # Requires translation!
Astrakhan = 
 # Requires translation!
Kursk = 
 # Requires translation!
Saratov = 
 # Requires translation!
Tula = 
 # Requires translation!
Vladimir = 
 # Requires translation!
Perm = 
 # Requires translation!
Voronezh = 
 # Requires translation!
Pskov = 
 # Requires translation!
Starayarussa = 
 # Requires translation!
Kostoma = 
 # Requires translation!
Nizhniy Novgorod = 
 # Requires translation!
Suzdal = 
 # Requires translation!
Magnitogorsk = 
Russia = Roosiye

 # Requires translation!
Augustus Caesar = 
 # Requires translation!
My treasury contains little and my soldiers are getting impatient... (sigh) ...therefore you must die. = 
 # Requires translation!
So brave, yet so stupid! If only you had a brain similar to your courage. = 
 # Requires translation!
The gods have deprived Rome of their favour. We have been defeated. = 
 # Requires translation!
I wasn't sure, but it seems you do have some grit. = 
 # Requires translation!
I greet you. I am Augustus, Imperator and Pontifex Maximus of Rome. If you are a friend of Rome, you are welcome. = 
 # Requires translation!
I offer this, for your consideration. = 
 # Requires translation!
Hail. = 
What do you want? = Chi mikhay?
The Glory of Rome = Shokooh e Rom
 # Requires translation!
Ave Caesar Augustus, Emperor of Rome and Dominus of the Roman Empire! Your empire was the most powerful and feared of all in Western civilization. The Roman people crafted so brilliantly its culture, law, art, and warfare, that no one could contest the supremacy of Rome. Force and Honor led to glorious conquests, a domination of all the lands from Spain in the west to Syria in the east, even reaching the remote barbarian lands of England and Germany. Roman art and architecture have been praised for millenia and have been envied by all lesser civilizations who have followed. = 
 # Requires translation!
O glorious Imperator, your people celebrate you and ask for the glory of Rome! In these times of darkness, the Pax Romana will be a beacon of light for all! Will your new empire shine through the ages of history? = 
Rome = Rom
 # Requires translation!
Antium = 
 # Requires translation!
Cumae = 
 # Requires translation!
Neapolis = 
 # Requires translation!
Ravenna = 
 # Requires translation!
Arretium = 
 # Requires translation!
Mediolanum = 
 # Requires translation!
Arpinum = 
 # Requires translation!
Circei = 
 # Requires translation!
Setia = 
 # Requires translation!
Satricum = 
 # Requires translation!
Ardea = 
 # Requires translation!
Ostia = 
 # Requires translation!
Velitrae = 
 # Requires translation!
Viroconium = 
 # Requires translation!
Tarentum = 
 # Requires translation!
Brundisium = 
 # Requires translation!
Caesaraugusta = 
 # Requires translation!
Caesarea = 
 # Requires translation!
Palmyra = 
 # Requires translation!
Signia = 
 # Requires translation!
Aquileia = 
 # Requires translation!
Clusium = 
 # Requires translation!
Sutrium = 
 # Requires translation!
Cremona = 
 # Requires translation!
Placentia = 
 # Requires translation!
Hispalis = 
 # Requires translation!
Artaxata = 
 # Requires translation!
Aurelianorum = 
 # Requires translation!
Nicopolis = 
 # Requires translation!
Agrippina = 
 # Requires translation!
Verona = 
 # Requires translation!
Corfinium = 
 # Requires translation!
Treverii = 
 # Requires translation!
Sirmium = 
 # Requires translation!
Augustadorum = 
 # Requires translation!
Curia = 
 # Requires translation!
Interrama = 
 # Requires translation!
Adria = 

 # Requires translation!
Harun al-Rashid = 
 # Requires translation!
The world will be more beautiful without you. Prepare for war. = 
 # Requires translation!
Fool! You will soon regret dearly! I swear it! = 
 # Requires translation!
You have won, congratulations. My palace is now in your possession, and I beg that you care well for the peacock. = 
 # Requires translation!
Our future battle will be glorious. = 
 # Requires translation!
Welcome foreigner, I am Harun Al-Rashid, Caliph of the Arabs. Come and tell me about your empire. = 
 # Requires translation!
Come forth, let's do business. = 
 # Requires translation!
Peace be upon you. = 
Trade Caravans = Kaarevaan Haaye Baazargaani
 # Requires translation!
Blessings of the Great God be upon you, O great caliph Harun al-Rashid, leader of the mighty Arabian people! The Muslim Empire, the Caliphate, born from chaos after the death of the prophet Muhammad in 632 AD, intended to apply the rule of God to all Earth. And by the will of God, the caliphate reached its full power, ruling Spain, North Africa, the Middle East, Anatolia, the Balkans and Persia, to even surpass the Great Roman Empire. The arts and sciences were a holy gift of Arabia during the Middle Ages, as the infidel lands of Europe delved deep into ignorance and chaos. Lasting for six hundred years, the Caliphate finally fell before the Mongols, the plague of the civilized world. = 
 # Requires translation!
Great Caliph Harun al Rashid, all Arabian people long for greatness! Arabia must be once again the land of arts and knowledge, which under the radiant law of God, will fear no enemy! Will your new empire shine through the ages of history? = 
Mecca = Makke
Medina = Madine
Damascus = Dameshgh
Baghdad = Baghdaad
 # Requires translation!
Najran = 
Kufah = Koofe
Basra = Basre
Khurasan = Khoraasaan
 # Requires translation!
Anjar = 
 # Requires translation!
Fustat = 
 # Requires translation!
Aden = 
 # Requires translation!
Yamama = 
 # Requires translation!
Muscat = 
 # Requires translation!
Mansura = 
Bukhara = Bokhaaraa
 # Requires translation!
Fez = 
Shiraz = Shiraaz
Merw = Marv
Balkh = Balkh
 # Requires translation!
Mosul = 
 # Requires translation!
Aydab = 
 # Requires translation!
Bayt = 
 # Requires translation!
Suhar = 
 # Requires translation!
Taif = 
 # Requires translation!
Hama = 
 # Requires translation!
Tabuk = 
 # Requires translation!
Sana'a = 
 # Requires translation!
Shihr = 
 # Requires translation!
Tripoli = 
Tunis = Toones
 # Requires translation!
Kairouan = 
 # Requires translation!
Algiers = 
 # Requires translation!
Oran = 
Arabia = Arabestaan

George Washington = Jorj Vaashington
 # Requires translation!
Your wanton aggression leaves us no choice. Prepare for war! = 
 # Requires translation!
You have mistaken our love of peace for weakness. You shall regret this! = 
 # Requires translation!
The day...is yours. I hope you will be merciful in your triumph. = 
 # Requires translation!
The people of the United States of America welcome you. = 
Is the following trade of interest to you? = Aayaa in tejaarat nazarat raa jalb karde ast?
Well? = Khob?
Manifest Destiny = Sarnevesht e Aashekaar
 # Requires translation!
President Washington, we salute you and the proud American civilization! Freed from the British dominion in the 18th century, then cleansed and reborn after a terrible civil war, the United States nation was ready to play its great role in the 20th century. At the height of its power, triumphant after two terrible world wars, United States of America, a land of immigration, opportunities, optimism and determination, has risen above all other weakening nations, unable to equal such power. = 
 # Requires translation!
President Washington, will you show to the world the legitimacy of the American way of life, and spread the flame of liberty to all mankind? Will your new empire shine through the ages of history? = 
Washington = Vaashington
New York = Niyoo York
Boston = Boston
Philadelphia = Filaadelfiyaa
 # Requires translation!
Atlanta = 
Chicago = Shikaago
Seattle = Siyaatel
San Francisco = Saan Feraansisko
Los Angeles = Los Anjeles
 # Requires translation!
Houston = 
 # Requires translation!
Portland = 
 # Requires translation!
St. Louis = 
Miami = Mayaamey
 # Requires translation!
Buffalo = 
 # Requires translation!
Detroit = 
 # Requires translation!
New Orleans = 
 # Requires translation!
Baltimore = 
Denver = Denver
Cincinnati = Sinsinaati
Dallas = Daalaas
 # Requires translation!
Cleveland = 
 # Requires translation!
Kansas City = 
San Diego = San Diyego
Las Vegas = Laas Vegaas
 # Requires translation!
Phoenix = 
 # Requires translation!
Albuquerque = 
 # Requires translation!
Minneapolis = 
 # Requires translation!
Pittsburgh = 
 # Requires translation!
Oakland = 
 # Requires translation!
Tampa Bay = 
Orlando = Orlaando
 # Requires translation!
Tacoma = 
 # Requires translation!
Santa Fe = 
 # Requires translation!
Olympia = 
 # Requires translation!
Hunt Valley = 
 # Requires translation!
Springfield = 
 # Requires translation!
Palo Alto = 
 # Requires translation!
Centralia = 
 # Requires translation!
Spokane = 
 # Requires translation!
Jacksonville = 
 # Requires translation!
Savannah = 
 # Requires translation!
Charleston = 
 # Requires translation!
San Antonio = 
 # Requires translation!
Anchorage = 
 # Requires translation!
Sacramento = 
 # Requires translation!
Reno = 
 # Requires translation!
Salt Lake City = 
 # Requires translation!
Boise = 
 # Requires translation!
Milwaukee = 
 # Requires translation!
Santa Cruz = 
 # Requires translation!
Little Rock = 
America = Aamrikaa

 # Requires translation!
Oda Nobunaga = 
 # Requires translation!
I hereby inform you of our intention to wipe out your civilization from this world. = 
 # Requires translation!
Pitiful fool! Now we shall destroy you! = 
 # Requires translation!
You were much wiser than I thought. = 
 # Requires translation!
I expected more for you from. = 
 # Requires translation!
We hope for a fair and just relationship with you, who are renowned for military bravery. = 
 # Requires translation!
I would be grateful if you agreed on the following proposal. = 
Oh, it's you... = Oh, in toyi...
Bushido = Booshido
 # Requires translation!
Lord Oda Nobunaga, ruler of Japan, the land of the Rising Sun is at your command! Through history, Japanese people lived and died with honor, proud of their rich culture of arts and letters. Years of bloody civil wars, invasions of foreign powers, wealth but also great poverty, have never altered the strong will of the Rising Sun island, as the Bushido spirit has imbued the fields of battle and the Japanese society for millenia. At the end of the 19th century, under foreign influence, your people took the path of modernity, and in a few decades, made of Japan a land of technological innovation and powerful industry, with which only few nations can compete. = 
 # Requires translation!
O great daimyo, will you take on your hands the Japan destiny, for the Rising Sun to light the world? Will your new empire shine through the ages of history? = 
Kyoto = Kiyoto
Osaka = Osaakaa
Tokyo = Tokiyo
 # Requires translation!
Satsuma = 
 # Requires translation!
Kagoshima = 
 # Requires translation!
Nara = 
 # Requires translation!
Nagoya = 
 # Requires translation!
Izumo = 
 # Requires translation!
Nagasaki = 
 # Requires translation!
Yokohama = 
 # Requires translation!
Shimonoseki = 
 # Requires translation!
Matsuyama = 
 # Requires translation!
Sapporo = 
 # Requires translation!
Hakodate = 
 # Requires translation!
Ise = 
 # Requires translation!
Toyama = 
 # Requires translation!
Fukushima = 
 # Requires translation!
Suo = 
 # Requires translation!
Bizen = 
 # Requires translation!
Echizen = 
 # Requires translation!
Izumi = 
 # Requires translation!
Omi = 
 # Requires translation!
Echigo = 
 # Requires translation!
Kozuke = 
 # Requires translation!
Sado = 
 # Requires translation!
Kobe = 
 # Requires translation!
Nagano = 
 # Requires translation!
Hiroshima = 
 # Requires translation!
Takayama = 
 # Requires translation!
Akita = 
 # Requires translation!
Fukuoka = 
 # Requires translation!
Aomori = 
 # Requires translation!
Kamakura = 
 # Requires translation!
Kochi = 
 # Requires translation!
Naha = 
 # Requires translation!
Sendai = 
 # Requires translation!
Gifu = 
 # Requires translation!
Yamaguchi = 
 # Requires translation!
Ota = 
 # Requires translation!
Tottori = 
Japan = Jaapon

Gandhi = Gaandi
 # Requires translation!
I have just received a report that large numbers of my troops have crossed your borders. = 
 # Requires translation!
My attempts to avoid violence have failed. An eye for an eye only makes the world blind. = 
 # Requires translation!
You can chain me, you can torture me, you can even destroy this body, but you will never imprison my mind. = 
 # Requires translation!
Curious. = 
 # Requires translation!
Hello, I am Mohandas Gandhi. My people call me Bapu, but please, call me friend. = 
 # Requires translation!
My friend, are you interested in this arrangement? = 
 # Requires translation!
I wish you peace. = 
Population Growth = Roshd e Jame’iat
 # Requires translation!
Wise Mahatma Gandhi, great leader of India, we honor you! India is one of the oldest countries in the world with 10,000 years of history, built on spirit and religion, as three of the world's great religions - Hinduism, Buddhism and Jainism - appeared on this sacred land. Every aspect of India society reveres art, music and color, showing great wealth but also grinding poverty. For centuries, India was torn between local kingdoms fighting each other but also repelling invaders. In the 12th century AD, Muslim Turks tried to conquer India, then the Mongols took their place. In the early 17th century, India, still fragmented, was colonized by the English and their diplomacy and technological superiority. After two centuries of British dominion, Indian nationalism woke up, and you, Great Mahatma, have led a peaceful and victorious rebellion never seen anywhere in history! = 
 # Requires translation!
Gandhi, your people ask again to be led on the path of freedom. Under protection of Ganesha and Surya, can India accomplish its great potential? Will your new empire shine through the ages of history? = 
 # Requires translation!
Delhi = 
Mumbai = Bambai
 # Requires translation!
Vijayanagara = 
 # Requires translation!
Pataliputra = 
 # Requires translation!
Varanasi = 
 # Requires translation!
Agra = 
 # Requires translation!
Calcutta = 
 # Requires translation!
Lahore = 
 # Requires translation!
Bangalore = 
 # Requires translation!
Hyderabad = 
 # Requires translation!
Madurai = 
 # Requires translation!
Ahmedabad = 
 # Requires translation!
Kolhapur = 
 # Requires translation!
Prayaga = 
 # Requires translation!
Ayodhya = 
 # Requires translation!
Indraprastha = 
 # Requires translation!
Mathura = 
 # Requires translation!
Ujjain = 
 # Requires translation!
Gulbarga = 
 # Requires translation!
Jaunpur = 
 # Requires translation!
Rajagriha = 
 # Requires translation!
Sravasti = 
 # Requires translation!
Tiruchirapalli = 
 # Requires translation!
Thanjavur = 
 # Requires translation!
Bodhgaya = 
 # Requires translation!
Kushinagar = 
 # Requires translation!
Amaravati = 
 # Requires translation!
Gaur = 
 # Requires translation!
Gwalior = 
 # Requires translation!
Jaipur = 
 # Requires translation!
Karachi = 
India = Hend

 # Requires translation!
Otto von Bismarck = 
 # Requires translation!
I cannot wait until ye grow even mightier. Therefore, prepare for war! = 
 # Requires translation!
Corrupted villain! We will bring you into the ground! = 
 # Requires translation!
Germany has been destroyed. I weep for the future generations. = 
 # Requires translation!
That wild bravado? It's a ticking time bomb, especially when you're all bark and no bite! = 
 # Requires translation!
Guten Tag. In the name of the great German people, I bid you welcome. = 
 # Requires translation!
It would be in your best interest, to carefully consider this proposal. = 
What now? = Haalaa chi?
 # Requires translation!
So, out with it! = 
Furor Teutonicus = Khashm e Aalmaani
 # Requires translation!
All hail to Otto von Bismarck, first chancellor of Germany and its empire! During the ancient era, Germany was a land fragmented in several tribes but already showed great promise as the Roman Empire itself struggled to bend the Germans to its will. Germany, as one nation, was slowly built on the ruins of the Holy Roman Empire, and waited 1871 to be finally unified after the glorious victory on France and Napoleon III. The German people are creative, intelligent, industrious and proven to be talented warriors through history. Despite great catastrophes and failures in the first half of the 20th century, Germany can always rely on its people will and strength to be among the greatest and powerful nations in the world. = 
 # Requires translation!
Great Prince Bismarck, glory and power are at the heart of the German nation. Your people are bright, and lend you their iron will to lead Germany once again. Will your new empire shine through the ages of history? = 
Berlin = Berlin
Hamburg = Haamboorg
Munich = Moonikh
 # Requires translation!
Cologne = 
Frankfurt = Feraankfort
 # Requires translation!
Essen = 
Dortmund = Dortmond
 # Requires translation!
Stuttgart = 
 # Requires translation!
Düsseldorf = 
 # Requires translation!
Bremen = 
 # Requires translation!
Hannover = 
 # Requires translation!
Duisburg = 
 # Requires translation!
Leipzig = 
 # Requires translation!
Dresden = 
 # Requires translation!
Bonn = 
 # Requires translation!
Bochum = 
 # Requires translation!
Bielefeld = 
 # Requires translation!
Karlsruhe = 
 # Requires translation!
Gelsenkirchen = 
 # Requires translation!
Wiesbaden = 
 # Requires translation!
Münster = 
 # Requires translation!
Rostock = 
 # Requires translation!
Chemnitz = 
 # Requires translation!
Braunschweig = 
 # Requires translation!
Halle = 
 # Requires translation!
Mönchengladbach = 
 # Requires translation!
Kiel = 
 # Requires translation!
Wuppertal = 
 # Requires translation!
Freiburg = 
 # Requires translation!
Hagen = 
 # Requires translation!
Erfurt = 
 # Requires translation!
Kaiserslautern = 
 # Requires translation!
Kassel = 
 # Requires translation!
Oberhausen = 
 # Requires translation!
Hamm = 
 # Requires translation!
Saarbrücken = 
 # Requires translation!
Krefeld = 
 # Requires translation!
Pirmasens = 
 # Requires translation!
Potsdam = 
 # Requires translation!
Solingen = 
 # Requires translation!
Osnabrück = 
 # Requires translation!
Ludwigshafen = 
 # Requires translation!
Leverkusen = 
 # Requires translation!
Oldenburg = 
 # Requires translation!
Neuss = 
 # Requires translation!
Mülheim = 
 # Requires translation!
Darmstadt = 
 # Requires translation!
Herne = 
 # Requires translation!
Würzburg = 
 # Requires translation!
Recklinghausen = 
 # Requires translation!
Göttingen = 
 # Requires translation!
Wolfsburg = 
 # Requires translation!
Koblenz = 
 # Requires translation!
Hildesheim = 
 # Requires translation!
Erlangen = 
Germany = Aalmaan

 # Requires translation!
Suleiman I = 
 # Requires translation!
Your continued insolence and failure to recognize our preeminence leads us to war. = 
 # Requires translation!
Good. The world shall witness the incontestable might of my armies and the glory of the Empire. = 
 # Requires translation!
Ruin! Ruin! Istanbul becomes Iram of the Pillars, remembered only by the melancholy poets. = 
 # Requires translation!
From the magnificence of Topkapi, the Ottoman nation greets you, stranger! I'm Suleiman, Kayser-I Rum, and I bestow upon you my welcome! = 
 # Requires translation!
Let us do business! Would you be interested? = 
Barbary Corsairs = Dozdaan Daryaai e Barbar
 # Requires translation!
O Great Sultan Suleiman, may the God bless you! You are revered for your power, wealth and generosity, and you truly deserves to be called the 'Magnificent'! The Ottoman Empire was born in Bithynia, starting as a small country in Eastern Anatolia in 12th century, then expanded to west into Anatolia. Over the next century, your people vanquished the empire of Byzantium, annexing Turkey and the Balkans, and smartly assimilating all wonders and knowledge of the Byzantine civilization. In the mid 15th century, the Ottomans added Constantinople to their empire, establishing a strategic link between Europe and the Middle East. The Empire would continue to expand for centuries reaching North Africa, Middle East and Eastern Europe at its height, but brutally disappeared in the chaos of the first world war, in early 20th century. = 
 # Requires translation!
Mighty Caliph, your people ask you to build again the Empire, to the level of power and glory it once achieved, and beyond! Will you revive the Ottoman golden age? Will your new empire shine through the ages of history? = 
Istanbul = Estaanbol
 # Requires translation!
Edirne = 
Ankara = Aankaaraa
 # Requires translation!
Bursa = 
 # Requires translation!
Konya = 
 # Requires translation!
Samsun = 
 # Requires translation!
Gaziantep = 
 # Requires translation!
Diyarbakır = 
Izmir = Ezmir
 # Requires translation!
Kayseri = 
 # Requires translation!
Malatya = 
 # Requires translation!
Mersin = 
Antalya = Aantaaliyaa
 # Requires translation!
Zonguldak = 
 # Requires translation!
Denizli = 
 # Requires translation!
Ordu = 
 # Requires translation!
Muğla = 
 # Requires translation!
Eskişehir = 
 # Requires translation!
Inebolu = 
 # Requires translation!
Sinop = 
 # Requires translation!
Adana = 
 # Requires translation!
Artvin = 
 # Requires translation!
Bodrum = 
 # Requires translation!
Eregli = 
 # Requires translation!
Silifke = 
 # Requires translation!
Sivas = 
 # Requires translation!
Amasya = 
 # Requires translation!
Marmaris = 
 # Requires translation!
Trabzon = 
 # Requires translation!
Erzurum = 
 # Requires translation!
Urfa = 
Izmit = Ezmit
 # Requires translation!
Afyonkarahisar = 
 # Requires translation!
Bitlis = 
 # Requires translation!
Yalova = 
 # Requires translation!
The Ottomans = 

 # Requires translation!
Sejong = 
 # Requires translation!
Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = 
 # Requires translation!
Foolish, miserable wretch! You will be crushed by this country's magnificent scientific power! = 
 # Requires translation!
Now the question is who will protect my people. A dark age has come. = 
 # Requires translation!
Your words reveal more of your own prejudice than any fault in my own. = 
 # Requires translation!
Welcome to the palace of Choson, stranger. I am the learned King Sejong, who looks after his great people. = 
 # Requires translation!
We have many things to discuss and have much to benefit from each other. = 
Oh, it's you = Oh, in toyi
Scholars of the Jade Hall = Pazhooheshgaraan e Taalaar e Jeyd
 # Requires translation!
Greetings to you, King Sejong the Great, heir of the Choson Dynasty! Prosperity and benevolence towards the common man are the principles of your reign, and made of you the most beloved Korean king. You always aimed to provide a fair and equal society for all your people, and also to favor knowledge and technological discoveries. Your wisdom and intelligence imbued all the Korean society, and the scholars of the Jade Hall developed Korea's first written language, Hangul, sharing further literature and science to the people after centuries of darkness. = 
 # Requires translation!
Wise Sejong, will you gift your people with the radiance of harmony and knowledge to dispel the darkness once again? Will your new empire shine through the ages of history? = 
 # Requires translation!
Seoul = 
 # Requires translation!
Busan = 
 # Requires translation!
Jeonju = 
 # Requires translation!
Daegu = 
 # Requires translation!
Pyongyang = 
 # Requires translation!
Kaesong = 
 # Requires translation!
Suwon = 
 # Requires translation!
Gwangju = 
 # Requires translation!
Gangneung = 
 # Requires translation!
Hamhung = 
 # Requires translation!
Wonju = 
 # Requires translation!
Ulsan = 
 # Requires translation!
Changwon = 
 # Requires translation!
Andong = 
 # Requires translation!
Gongju = 
 # Requires translation!
Haeju = 
 # Requires translation!
Cheongju = 
 # Requires translation!
Mokpo = 
 # Requires translation!
Dongducheon = 
 # Requires translation!
Geoje = 
 # Requires translation!
Suncheon = 
 # Requires translation!
Jinju = 
 # Requires translation!
Sangju = 
 # Requires translation!
Rason = 
 # Requires translation!
Gyeongju = 
 # Requires translation!
Chungju = 
 # Requires translation!
Sacheon = 
 # Requires translation!
Gimje = 
 # Requires translation!
Anju = 
Korea = Kore

 # Requires translation!
Hiawatha = 
 # Requires translation!
You are a plague upon Mother Earth! Prepare for battle! = 
 # Requires translation!
You evil creature! My braves will slaughter you! = 
 # Requires translation!
You have defeated us... but our spirits will never be vanquished! We shall return! = 
 # Requires translation!
Words alone cannot shake the roots of peace I have planted among my people. = 
 # Requires translation!
Greetings, stranger. I am Hiawatha, speaker for the Iroquois. We seek peace with all, but we do not shrink from war. = 
 # Requires translation!
Does this trade work for you, my friend? = 
The Great Warpath = Jangjooye Bozorg
 # Requires translation!
Greetings, noble Hiawatha, leader of the mighty Iroquois nations! Your people lived near the great and holy lake Ontario since the ancient ages, on a land that will be later known as New York city. Long ago, the five peoples of Seneca, Onondaga, Mohawks, Cayugas and Oneida became one nation, the Haudenosaunee, the Iroquois. Although not having a written language, the wise Iroquois created the Great Law of Peace, which can be considered the first established constitution. For decades, your people fought powerful enemies, such as the Huron, and then the French and English colonists. With less warriors and inferior weaponry, the Iroquois still survived and walk on the path of peace and harmony, until their way of living faded away under the crush of the newborn United States nation. = 
 # Requires translation!
Great Sachem Hiawatha, do you hear the complaints of your people? Can you light the path leading to the ancient Iroquois union? Will your new empire shine through the ages of history? = 
 # Requires translation!
Onondaga = 
 # Requires translation!
Osininka = 
 # Requires translation!
Grand River = 
 # Requires translation!
Akwesasme = 
 # Requires translation!
Buffalo Creek = 
 # Requires translation!
Brantford = 
 # Requires translation!
Montreal = 
 # Requires translation!
Genesse River = 
 # Requires translation!
Canandaigua Lake = 
 # Requires translation!
Lake Simcoe = 
 # Requires translation!
Salamanca = 
 # Requires translation!
Gowanda = 
Cuba = Koobaa
 # Requires translation!
Akron = 
 # Requires translation!
Kanesatake = 
 # Requires translation!
Ganienkeh = 
 # Requires translation!
Cayuga Castle = 
 # Requires translation!
Chondote = 
 # Requires translation!
Canajoharie = 
 # Requires translation!
Nedrow = 
 # Requires translation!
Oneida Lake = 
 # Requires translation!
Kanonwalohale = 
 # Requires translation!
Green Bay = 
 # Requires translation!
Southwold = 
 # Requires translation!
Mohawk Valley = 
 # Requires translation!
Schoharie = 
 # Requires translation!
Bay of Quinte = 
 # Requires translation!
Kanawale = 
 # Requires translation!
Kanatsiokareke = 
 # Requires translation!
Tyendinaga = 
 # Requires translation!
Hahta = 
 # Requires translation!
Iroquois = 

Darius I = Daryoosh I
 # Requires translation!
Your continue existence is an embarrassment to all leaders everywhere! You must be destroyed! = 
 # Requires translation!
Curse you! You are beneath me, son of a donkey driver! I will crush you! = 
 # Requires translation!
You mongrel! Cursed be you! The world will long lament your heinous crime! = 
 # Requires translation!
Peace be on you! I am Darius, the great and outstanding king of kings of great Persia... but I suppose you knew that. = 
 # Requires translation!
In my endless magnanimity, I am making you this offer. You agree, of course? = 
 # Requires translation!
Good day to you! = 
Ahh... you... = Aaoo... to...
Achaemenid Legacy = Miraas e Hakhaamaneshi
 # Requires translation!
Great King Darius of Persia, the heaven casts its light upon you! Persian people are strong and wise, as their leader. In old ages, the great Persian king Cyrus fought back the mighty Median empire and finally destroyed the Medes in 550 BC. Cunning diplomacy and military achievements helped then to conquer the wealthy Lydia and the powerful Babylon, Cyrus' son conquering the eternal Egypt some years later. At the height of its power, the Persian Empire reached the shores of Macedonia, at the very door of the upstart Greek city-states. Persia would have prospered for centuries if Alexander of Macedon hadn't brutally destroyed the great empire in one violent strike. = 
 # Requires translation!
King Darius, the people of Persia await, longing for its past glory and power! Persia of the Immortals must reborn, to punish its foes and rebuild the gleaming Persepolis! Will your new empire shine through the ages of history? = 
Persepolis = Takht e Jamshid
Parsagadae = Paasaargaad
 # Requires translation!
Susa = 
 # Requires translation!
Ecbatana = 
 # Requires translation!
Tarsus = 
 # Requires translation!
Gordium = 
 # Requires translation!
Bactra = 
 # Requires translation!
Sardis = 
 # Requires translation!
Ergili = 
 # Requires translation!
Dariushkabir = 
 # Requires translation!
Ghulaman = 
 # Requires translation!
Zohak = 
 # Requires translation!
Istakhr = 
 # Requires translation!
Jinjan = 
 # Requires translation!
Borazjan = 
Herat = Haraat
 # Requires translation!
Dakyanus = 
 # Requires translation!
Bampur = 
 # Requires translation!
Turengtepe = 
Rey = Rey
 # Requires translation!
Thuspa = 
Hasanlu = Hasanloo
 # Requires translation!
Gabae = 
Merv = Marv
 # Requires translation!
Behistun = 
 # Requires translation!
Kandahar = 
 # Requires translation!
Altintepe = 
 # Requires translation!
Bunyan = 
 # Requires translation!
Charsadda = 
 # Requires translation!
Uratyube = 
 # Requires translation!
Dura Europos = 
 # Requires translation!
Aleppo = 
 # Requires translation!
Qatna = 
Kabul = Kaabol
 # Requires translation!
Capisa = 
 # Requires translation!
Kyreskhata = 
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Marakanda = 
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Peshawar = 
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Van = 
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Pteira = 
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Arshada = 
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Artakaona = 
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Aspabota = 
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Autiyara = 
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Bagastana = 
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Baxtri = 
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Darmasa = 
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Daphnai = 
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Drapsaka = 
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Eion = 
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Gandutava = 
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Gaugamela = 
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Harmozeia = 
 # Requires translation!
Ekatompylos = 
 # Requires translation!
Izata = 
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Kampada = 
 # Requires translation!
Kapisa = 
 # Requires translation!
Karmana = 
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Kounaxa = 
 # Requires translation!
Kuganaka = 
 # Requires translation!
Nautaka = 
 # Requires translation!
Paishiyauvada = 
 # Requires translation!
Patigrbana = 
 # Requires translation!
Phrada = 
 # Requires translation!
Persia = 

 # Requires translation!
Kamehameha I = 
 # Requires translation!
The ancient fire flashing across the sky is what proclaimed that this day would come, though I had foolishly hoped for a different outcome. = 
 # Requires translation!
It is obvious now that I misjudged you and your true intentions. = 
 # Requires translation!
The hard-shelled crab yields, and the lion lies down to sleep. Kanaloa comes for me now. = 
 # Requires translation!
The ocean's tide may rise and fall, but my resolve stands steady. = 
 # Requires translation!
Aloha! Greetings and blessings upon you, friend. I am Kamehameha, Great King of this strand of islands. = 
 # Requires translation!
Come, let our people feast together! = 
Welcome, friend! = Khosh oomadi, rafigh!
Wayfinding = Masiryaabi
 # Requires translation!
Aloha to Kamehameha the Great, who the heavens allowed to unite your people! O great King, under your reign, the Big Island of Hawai'i became one in 1791 AD, and many other islands joined your vision of union in 1810. As the first King of Hawai'i, law and taxation systems were stabilized, and you promoted the Kanawai Mamalahoe, an edict to protect civilian people in times of war. Unification and sovereignty of all the islands continued thanks to your fair laws and deeds, even after you joined your ancestors in paradise in 1819. = 
 # Requires translation!
Wise and benevolent King, will you unite your people once again by wearing the bright mantle of the Lion of the Pacific? Will your new empire shine through the ages of history? = 
 # Requires translation!
Honolulu = 
 # Requires translation!
Samoa = 
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Tonga = 
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Nuku Hiva = 
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Raiatea = 
 # Requires translation!
Aotearoa = 
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Tahiti = 
 # Requires translation!
Hilo = 
 # Requires translation!
Te Wai Pounamu = 
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Rapa Nui = 
 # Requires translation!
Tuamotu = 
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Rarotonga = 
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Tuvalu = 
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Tubuai = 
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Mangareva = 
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Oahu = 
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Kiritimati = 
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Ontong Java = 
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Niue = 
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Rekohu = 
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Rakahanga = 
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Bora Bora = 
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Kailua = 
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Uvea = 
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Futuna = 
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Rotuma = 
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Tokelau = 
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Lahaina = 
 # Requires translation!
Bellona = 
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Mungava = 
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Tikopia = 
 # Requires translation!
Emae = 
 # Requires translation!
Kapingamarangi = 
 # Requires translation!
Takuu = 
 # Requires translation!
Nukuoro = 
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Sikaiana = 
 # Requires translation!
Anuta = 
 # Requires translation!
Nuguria = 
 # Requires translation!
Pileni = 
 # Requires translation!
Nukumanu = 
 # Requires translation!
Polynesia = 

 # Requires translation!
Ramkhamhaeng = 
 # Requires translation!
You lowly, arrogant fool! I will make you regret of your insolence! = 
 # Requires translation!
You scoundrel! I shall prepare to fend you off! = 
 # Requires translation!
Although I lost, my honor shall endure. I wish you good luck. = 
 # Requires translation!
I, Pho Kun Ramkhamhaeng, King of Siam, consider it a great honor that you have walked to visit my country of Siam. = 
 # Requires translation!
Greetings. I believe this is a fair proposal for both parties. What do you think? = 
Welcome. = Khosh aamadi.
Father Governs Children = Pedar bar Farzandaan Hokoomat Mikonad
 # Requires translation!
O Great King Ramkhamhaeng, the Siamese people obey you with respect and fear! The beautiful and mysterious land of Siam is an ancient country in the heart of Southeast Asia, which was besieged by many foes, plagued by bloody war and great poverty, but eventually the smart and loyal Siamese people have endured and triumphed. Siam was a part of the Khmer Empire until the 13th century AD, before its brave people took arms and led a revolution to form the small Sukhothai kingdom. After many battles and diplomacy prowess, this tiny kingdom became a mighty empire, which would dominate South East Asia for more than a century. = 
 # Requires translation!
Wise and powerful King Ramkhamhaeng, your people want to revive these days of glory! Can you make a new dawn break on Siam? Will your new empire shine through the ages of history? = 
 # Requires translation!
Sukhothai = 
 # Requires translation!
Si Satchanalai = 
 # Requires translation!
Muang Saluang = 
 # Requires translation!
Lampang = 
 # Requires translation!
Phitsanulok = 
 # Requires translation!
Kamphaeng Pet = 
 # Requires translation!
Nakhom Chum = 
 # Requires translation!
Vientiane = 
 # Requires translation!
Nakhon Si Thammarat = 
 # Requires translation!
Martaban = 
 # Requires translation!
Nakhon Sawan = 
 # Requires translation!
Chainat = 
 # Requires translation!
Luang Prabang = 
 # Requires translation!
Uttaradit = 
 # Requires translation!
Chiang Thong = 
 # Requires translation!
Phrae = 
 # Requires translation!
Nan = 
 # Requires translation!
Tak = 
 # Requires translation!
Suphanburi = 
 # Requires translation!
Hongsawadee = 
 # Requires translation!
Thawaii = 
 # Requires translation!
Ayutthaya = 
 # Requires translation!
Taphan Hin = 
 # Requires translation!
Uthai Thani = 
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Lap Buri = 
 # Requires translation!
Ratchasima = 
 # Requires translation!
Ban Phai = 
 # Requires translation!
Loci = 
 # Requires translation!
Khon Kaen = 
 # Requires translation!
Surin = 
 # Requires translation!
Siam = 

Isabella = Izaabel
 # Requires translation!
God will probably forgive you... but I shall not. Prepare for war. = 
 # Requires translation!
Repugnant spawn of the devil! You will pay! = 
 # Requires translation!
If my defeat is, without any doubt, the will of God, then I will accept it. = 
 # Requires translation!
God blesses those who deserve it. I am Isabel of Spain. = 
 # Requires translation!
I hope this deal will receive your blessing. = 
Seven Cities of Gold = Haft Shahr e Talaa
 # Requires translation!
Holy Isabella, envoy of God, Great Queen of Castille and León, your people celebrate you! Spain is a beautiful and ancient country, a link between Europe and Africa, one shore on the Mediterranean and the other on the mighty Atlantic Ocean. The Spanish culture had taken the best of the Christian and Muslim worlds, and was ready to dominate the world for centuries. Powerful Spanish military fleets and brave explorers found and conquered much of the New World. Exploiting a whole new continent and its riches, Spain reached a state of power few could compete with for hundreds of years. = 
 # Requires translation!
O splendid and virtuous Isabella! By the will of the heavens, will Spain reborn to achieve its holy destiny and become a new El Dorado? Will your new empire shine through the ages of history? = 
Madrid = Maadrid
Barcelona = Baarselonaa
Seville = Seviyaa
 # Requires translation!
Cordoba = 
 # Requires translation!
Toledo = 
Santiago = Saantiyaago
 # Requires translation!
Murcia = 
Valencia = Vaalensiyaa
 # Requires translation!
Zaragoza = 
 # Requires translation!
Pamplona = 
 # Requires translation!
Vitoria = 
 # Requires translation!
Santander = 
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Oviedo = 
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Jaen = 
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Logroño = 
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Valladolid = 
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Palma = 
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Teruel = 
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Almeria = 
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Leon = 
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Zamora = 
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Mida = 
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Lugo = 
 # Requires translation!
Alicante = 
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Càdiz = 
 # Requires translation!
Eiche = 
 # Requires translation!
Alcorcon = 
 # Requires translation!
Burgos = 
 # Requires translation!
Vigo = 
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Badajoz = 
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La Coruña = 
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Guadalquivir = 
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Bilbao = 
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San Sebastian = 
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Granada = 
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Mérida = 
 # Requires translation!
Huelva = 
 # Requires translation!
Ibiza = 
 # Requires translation!
Las Palmas = 
 # Requires translation!
Tenerife = 
Spain = Espaaniyaa

 # Requires translation!
Askia = 
 # Requires translation!
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = 
 # Requires translation!
Fool! You have doomed your people to fire and destruction! = 
 # Requires translation!
We have been consumed by the fires of hatred and rage. Enjoy your victory in this world - you shall pay a heavy price in the next! = 
 # Requires translation!
This insult shall cost you. = 
 # Requires translation!
I am Askia of the Songhai. We are a fair people - but those who cross us will find only destruction. You would do well to avoid repeating the mistakes others have made in the past. = 
 # Requires translation!
Can I interest you in this deal? = 
River Warlord = Sepahbod e Daryaa haa
 # Requires translation!
Askia, leader of the Songhai people and greatest of all, may God watch your path towards glory! Songhai was under the rule of the mighty West African state of Mali until the middle of the 14th century. Great King Sunni Ali Ber fought for independance, and showed to all Songhai's power, by conquering territories and repelling many foes who sought to destroy the rising kingdom. Ultimately, conquest of the wealthy cities of Timbuktu and Jenne made Songhai an empire with enough economic power to survive for a century, until the empire bowed down before foes with advanced technology - muskets against spearmen. = 
 # Requires translation!
King Askia, your people know there's still hope, that the hour of revenge is coming. Give them wealth and power, give them mighty weapons of iron and fire, to destroy any foe, for Songhai to revive! Will your new empire shine through the ages of history? = 
 # Requires translation!
Gao = 
 # Requires translation!
Tombouctu = 
 # Requires translation!
Jenne = 
 # Requires translation!
Taghaza = 
 # Requires translation!
Tondibi = 
 # Requires translation!
Kumbi Saleh = 
 # Requires translation!
Kukia = 
 # Requires translation!
Walata = 
 # Requires translation!
Tegdaoust = 
 # Requires translation!
Argungu = 
 # Requires translation!
Gwandu = 
 # Requires translation!
Kebbi = 
 # Requires translation!
Boussa = 
 # Requires translation!
Motpi = 
 # Requires translation!
Bamako = 
 # Requires translation!
Wa = 
 # Requires translation!
Kayes = 
 # Requires translation!
Awdaghost = 
 # Requires translation!
Ouadane = 
 # Requires translation!
Dakar = 
 # Requires translation!
Tadmekket = 
 # Requires translation!
Tekedda = 
 # Requires translation!
Kano = 
 # Requires translation!
Agadez = 
 # Requires translation!
Niamey = 
 # Requires translation!
Torodi = 
 # Requires translation!
Ouatagouna = 
 # Requires translation!
Dori = 
 # Requires translation!
Bamba = 
 # Requires translation!
Segou = 
 # Requires translation!
Songhai = 

Genghis Khan = Changiz Khaan
 # Requires translation!
You stand in the way of my armies. Let us solve this like warriors! = 
 # Requires translation!
No more words. Today, Mongolia charges toward your defeat. = 
 # Requires translation!
You have hobbled the Mongolian clans. My respect for you nearly matches the loathing. I am waiting for my execution. = 
 # Requires translation!
Your bravery must be commended. = 
 # Requires translation!
I am Temuujin, conqueror of cities and countries. Before me lie future Mongolian lands. Behind me is the only cavalry that matters. = 
 # Requires translation!
I am not always this generous, but we hope you take this rare opportunity we give you. = 
So what now? = Khob haalaa chi?
Mongol Terror = Tars az Moghol
 # Requires translation!
O great Temuujin, immortal leader of the mighty Mongol Empire! Your name alone was enough to make cities crumble, and the sound of the mighty Mongol cavalry to make your enemies flee! O Great Khan! Once Northern Asia united into a mighty people, producing one of the greatest armies the world has ever known, your skillful mounted archers conquered in only a few years, most of China, Eastern Asia, and even reached the gates of Europe at the West. With cunning diplomacy and brilliant warfare, you swept your enemies one after another, creating the greatest empire ever seen, reducing Roman or Greek conquests to minor achievements. = 
 # Requires translation!
Divine Temuujin, battles and conquests run through the veins of the Mongols. Are you ready to shatter the will of your enemies? Will your cavalry ride in the steppes once again and strike as lightning and thunder? Will your new empire shine through the ages of history? = 
 # Requires translation!
Karakorum = 
 # Requires translation!
Beshbalik = 
 # Requires translation!
Turfan = 
 # Requires translation!
Hsia = 
 # Requires translation!
Old Sarai = 
 # Requires translation!
New Sarai = 
Tabriz = Tabriz
Tiflis = Teflis
 # Requires translation!
Otrar = 
 # Requires translation!
Sanchu = 
 # Requires translation!
Kazan = 
 # Requires translation!
Almarikh = 
 # Requires translation!
Ulaanbaatar = 
 # Requires translation!
Hovd = 
 # Requires translation!
Darhan = 
 # Requires translation!
Dalandzadgad = 
 # Requires translation!
Mandalgovi = 
 # Requires translation!
Choybalsan = 
 # Requires translation!
Erdenet = 
 # Requires translation!
Tsetserieg = 
 # Requires translation!
Baruun-Urt = 
 # Requires translation!
Ereen = 
 # Requires translation!
Batshireet = 
 # Requires translation!
Choyr = 
 # Requires translation!
Ulaangom = 
 # Requires translation!
Tosontsengel = 
 # Requires translation!
Altay = 
 # Requires translation!
Uliastay = 
 # Requires translation!
Bayanhongor = 
 # Requires translation!
Har-Ayrag = 
 # Requires translation!
Nalayh = 
 # Requires translation!
Tes = 
Mongolia = Mogholestaan

 # Requires translation!
Montezuma I = 
 # Requires translation!
Xi-miqa-can! Xi-miqa-can! Xi-miqa-can! (Die, die, die!) = 
 # Requires translation!
Excellent! Let the blood flow in raging torrents! = 
 # Requires translation!
Monster! Who are you to destroy my greatness? = 
 # Requires translation!
What do I see before me? Another beating heart for my sacrificial fire. = 
 # Requires translation!
Accept this agreement or suffer the consequences. = 
Welcome, friend. = Khosh aamadi, rafigh.
 # Requires translation!
Sacrificial Captives = 
 # Requires translation!
O divine Montezuma, your people welcome you! May your magnificence inspire all living things! The mighty Aztecs were nomads until the 12th century, when they choose to settle in the mesa central, which would later be called Mexico. Wars were frequent with other tribes to control the rich land surrounding the sacred lakes of Texcoco, Xaltocan and Zampango. In some 200 years, double-sided alliances and martial prowess made of the Aztecs the dominant power in the Central American basin, forming a mighty empire stretching from sea to sea. Alas, the empire fell under the assault of foreign devils - the Spaniards and many curses they brought with them! Wars between tribes and weaponry of doom used by the invaders made the great Aztec civilization crumble in only a few decades. = 
 # Requires translation!
O mighty King Montezuma, do you hear the call of your people seeking for revenge? Will you lead them to victory under the light of the Five Suns? Will your new empire shine through the ages of history? = 
 # Requires translation!
Tenochtitlan = 
 # Requires translation!
Teotihuacan = 
 # Requires translation!
Tlatelolco = 
 # Requires translation!
Texcoco = 
 # Requires translation!
Tlaxcala = 
 # Requires translation!
Calixtlahuaca = 
 # Requires translation!
Xochicalco = 
 # Requires translation!
Tlacopan = 
 # Requires translation!
Atzcapotzalco = 
 # Requires translation!
Tzintzuntzan = 
 # Requires translation!
Malinalco = 
 # Requires translation!
Tamuin = 
 # Requires translation!
Teayo = 
 # Requires translation!
Cempoala = 
 # Requires translation!
Chalco = 
 # Requires translation!
Tlalmanalco = 
 # Requires translation!
Ixtapaluca = 
 # Requires translation!
Huexotla = 
 # Requires translation!
Tepexpan = 
 # Requires translation!
Tepetlaoxtoc = 
 # Requires translation!
Chiconautla = 
 # Requires translation!
Zitlaltepec = 
 # Requires translation!
Coyotepec = 
 # Requires translation!
Tequixquiac = 
 # Requires translation!
Jilotzingo = 
 # Requires translation!
Tlapanaloya = 
 # Requires translation!
Tultitan = 
 # Requires translation!
Ecatepec = 
 # Requires translation!
Coatepec = 
 # Requires translation!
Chalchiuites = 
 # Requires translation!
Chiauhita = 
 # Requires translation!
Chapultepec = 
 # Requires translation!
Itzapalapa = 
 # Requires translation!
Ayotzinco = 
 # Requires translation!
Iztapam = 
 # Requires translation!
Aztecs = 

 # Requires translation!
Pachacuti = 
 # Requires translation!
Resistance is futile! You cannot hope to stand against the mighty Incan empire. If you will not surrender immediately, then prepare for war! = 
 # Requires translation!
Declare war on me?!? You can't, because I declare war on you first! = 
 # Requires translation!
How did you darken the sun? I ruled with diligence and mercy—see that you do so as well. = 
 # Requires translation!
How are you? You stand before Pachacuti Inca Yupanqui. = 
 # Requires translation!
The Incan people offer this fair trade. = 
How are you doing? = Haalet chetore?
What do you want now? = Haalaa chi mikhaay?
Great Andean Road = Jaade ye Azim e Kooh haaye Aand
 # Requires translation!
King Pachacuti Sapa Inca, maker of the world and ruler of Tawantinsuyu and the Inca people, your loyal subjects greet you! In the beginning, the small state of Cusco already showed the Incans were promised for greatness. They won many wars against powerful enemies, relentlessly crushing any army that dared oppose them, and forged a mighty empire stretching from Ecuador to Chile, the greatest ever seen in pre-Columbian America. Not just undaunted soldiers, Inca people were accomplished builders and artists, their magnificient and unequalled culture still fascinating the world today. = 
 # Requires translation!
O Emperor Pachacuti, honor your name of 'Earth Shaker'! Will you once again summon the power of the earth to unite all Incan people under the protection of Sapa Inca, the Son of the Sun? Will your new empire shine through the ages of history? = 
 # Requires translation!
Cuzco = 
 # Requires translation!
Tiwanaku = 
 # Requires translation!
Machu = 
 # Requires translation!
Ollantaytambo = 
 # Requires translation!
Corihuayrachina = 
 # Requires translation!
Huamanga = 
 # Requires translation!
Rumicucho = 
 # Requires translation!
Vilcabamba = 
 # Requires translation!
Vitcos = 
 # Requires translation!
Andahuaylas = 
 # Requires translation!
Ica = 
 # Requires translation!
Arequipa = 
 # Requires translation!
Nasca = 
 # Requires translation!
Atico = 
 # Requires translation!
Juli = 
 # Requires translation!
Chuito = 
 # Requires translation!
Chuquiapo = 
 # Requires translation!
Huanuco Pampa = 
 # Requires translation!
Tamboccocha = 
 # Requires translation!
Huaras = 
 # Requires translation!
Riobamba = 
 # Requires translation!
Caxamalca = 
 # Requires translation!
Sausa = 
 # Requires translation!
Tambo Colorado = 
 # Requires translation!
Huaca = 
 # Requires translation!
Tumbes = 
 # Requires translation!
Chan Chan = 
 # Requires translation!
Sipan = 
 # Requires translation!
Pachacamac = 
 # Requires translation!
Llactapata = 
 # Requires translation!
Pisac = 
 # Requires translation!
Kuelap = 
 # Requires translation!
Pajaten = 
 # Requires translation!
Chucuito = 
 # Requires translation!
Choquequirao = 
 # Requires translation!
Inca = 

 # Requires translation!
Harald Bluetooth = 
 # Requires translation!
If I am to be honest, I tire of those pointless charades. Why don't we settle our disputes on the field of battle, like true men? Perhaps the skalds will sing of your valor... or mine! = 
 # Requires translation!
Ahahah! You seem to show some skills of a true Viking! Too bad that I'll probably kill you! = 
 # Requires translation!
Loki must have stood by you, for a common man alone could not have defeated me... Oh well! I will join the einherjar in Valhalla and feast, while you toil away here. = 
 # Requires translation!
Our future battle will be glorious! = 
 # Requires translation!
Harald Bluetooth bids you welcome to his lands, a Viking unlike any the seas and lands have ever known! Hah, are you afraid? = 
 # Requires translation!
This is a fine deal! Even a drunk beggar would agree! = 
 # Requires translation!
Hail to you. = 
Viking Fury = Khasht Vaayking haa
 # Requires translation!
Skal, Harald Bluetooth Gormsson, son of King Gorm of the Old and Thyra Dannebod! After crushing the armies of Norway, you achieved great construction projects all across the land of mighty Denmark. Numerous Ring Fortresses were built under your reign to protect the people from foreign invasions, but also from local quarrels. In 983 AD, you successfully repelled several waves of German settlers trying to colonize your land, and then always kept your kingdom free from any foreign pressure. = 
 # Requires translation!
As a true Viking, who knows not fear, time has come to unleash mighty armies of Northsmen to bring despair upon your enemies! By the will of the Gods, it will be either a glorious triumph or a sumptuous feast in the Valhalla! Will your new empire shine through the ages of history? = 
 # Requires translation!
Copenhagen = 
 # Requires translation!
Aarhus = 
 # Requires translation!
Kaupang = 
 # Requires translation!
Ribe = 
 # Requires translation!
Viborg = 
 # Requires translation!
Tunsberg = 
 # Requires translation!
Roskilde = 
 # Requires translation!
Hedeby = 
Oslo = Oslo
 # Requires translation!
Jelling = 
 # Requires translation!
Truso = 
 # Requires translation!
Bergen = 
 # Requires translation!
Faeroerne = 
 # Requires translation!
Reykjavik = 
 # Requires translation!
Trondheim = 
 # Requires translation!
Godthab = 
 # Requires translation!
Helluland = 
 # Requires translation!
Lillehammer = 
 # Requires translation!
Markland = 
 # Requires translation!
Elsinore = 
 # Requires translation!
Sarpsborg = 
 # Requires translation!
Odense = 
 # Requires translation!
Aalborg = 
 # Requires translation!
Stavanger = 
 # Requires translation!
Vorbasse = 
 # Requires translation!
Schleswig = 
 # Requires translation!
Kristiansand = 
 # Requires translation!
Halogaland = 
 # Requires translation!
Randers = 
 # Requires translation!
Fredrikstad = 
 # Requires translation!
Kolding = 
 # Requires translation!
Horsens = 
 # Requires translation!
Tromsoe = 
 # Requires translation!
Vejle = 
 # Requires translation!
Koge = 
 # Requires translation!
Sandnes = 
 # Requires translation!
Holstebro = 
 # Requires translation!
Slagelse = 
 # Requires translation!
Drammen = 
 # Requires translation!
Hillerod = 
 # Requires translation!
Sonderborg = 
 # Requires translation!
Skien = 
 # Requires translation!
Svendborg = 
 # Requires translation!
Holbaek = 
 # Requires translation!
Hjorring = 
 # Requires translation!
Fladstrand = 
 # Requires translation!
Haderslev = 
 # Requires translation!
Ringsted = 
 # Requires translation!
Skrive = 
Denmark = Daanmaark

You leave us no choice. War it must be. = Raahi baraaye maa nazaashti. Jang hatmi ast.
Very well, this shall not be forgotten. = Kheyli khob, in faraamoosh nakhaahad shod.
 # Requires translation!
I guess you weren't here for the sprouts after all... = 
 # Requires translation!
Brussels = 

 # Requires translation!
Bucharest = 

 # Requires translation!
And so the flower of Florence falls to barbaric hands... = 
 # Requires translation!
Florence = 

 # Requires translation!
Geneva = 

Unacceptable! = Gheyr e ghaabel e ghabool!

 # Requires translation!
We... defeated? No... we had so much work to do! = 
 # Requires translation!
Kathmandu = 

 # Requires translation!
Today, the Malay people obey you, but do not think this is over... = 
Kuala Lumpur = Kooaalaa laampoor

 # Requires translation!
Perhaps now we will find peace in death... = 
 # Requires translation!
Lhasa = 

 # Requires translation!
You fiend! History shall remember this! = 
Milan = Milaan

 # Requires translation!
Monaco = 

 # Requires translation!
I have failed. May you, at least, know compassion towards our people. = 
 # Requires translation!
Cape Town = 

 # Requires translation!
How barbaric. Those who live by the sword shall perish by the sword. = 
 # Requires translation!
Genoa = 

 # Requires translation!
The day of judgement has come to us. But rest assured, the same will go for you! = 
Helsinki = Helsinki

 # Requires translation!
Ah, Gods! Why have you forsaken us? = 
 # Requires translation!
Manila = 

 # Requires translation!
Congratulations, conqueror. This tribe serves you now. = 
 # Requires translation!
Mogadishu = 

We were too weak to protect ourselves... = Maa baraaye mohaafezat az khod ziyaadi za’if boodim...
 # Requires translation!
Quebec City = 

 # Requires translation!
Ragusa = 

 # Requires translation!
I have to do this, for the sake of progress if nothing else. You must be opposed! = 
 # Requires translation!
You can see how fruitless this will be for you... right? = 
 # Requires translation!
May God grant me these last wishes - peace and prosperity for Brazil. = 
 # Requires translation!
Rio de Janeiro = 

Perhaps, in another world, we could have been friends... = Yahtamel, dar donyaayi digar, maa mitavaanestim doost baashim...
Singapore = Sangaapoor

 # Requires translation!
After thorough deliberation, Australia finds itself at a crossroads. Prepare yourself, for war is upon us. = 
 # Requires translation!
We will mobilize every means of resistance to stop this transgression against our nation! = 
 # Requires translation!
The principles for which we have fought will survive longer than any nation you could ever build. = 
Sydney = Sidni

 # Requires translation!
I will enjoy hearing your last breath as you witness the destruction of your realm! = 
 # Requires translation!
Why do we fight? Because Inanna demands it. Now, witness the power of the Sumerians! = 
 # Requires translation!
What treachery has struck us? No, what evil? = 
 # Requires translation!
Ur = 

 # Requires translation!
In responding to the unstinting malignancy that has heretofore defined your relationship with Canada, we can have no recourse but war! = 
 # Requires translation!
As we can reach no peaceful resolution with you, Canada must turn, with reluctance, to war. = 
 # Requires translation!
I regret not defending my country to the last, although it was not of use. = 
Vancouver = Vankoover

 # Requires translation!
You have revealed your purposes a bit too early, my friend... = 
 # Requires translation!
A wrong calculation, on my part. = 
Venice = Venis

 # Requires translation!
They will write songs of this.... pray that they shall be in your favor. = 
 # Requires translation!
Antwerp = 

 # Requires translation!
May the Heavens forgive you for inflicting this humiliation to our people. = 
 # Requires translation!
Zanzibar = 

 # Requires translation!
How could we fall to the likes of you?! = 
 # Requires translation!
Almaty = 

 # Requires translation!
Let's have a nice little War, shall we? = 
 # Requires translation!
If you need your nose bloodied, we'll happily serve. = 
 # Requires translation!
The serbian guerilla will never stop haunting you! = 
Belgrade = Belgeraad

 # Requires translation!
Budapest = 

 # Requires translation!
War lingers in our hearts. Why carry on with a false peace? = 
 # Requires translation!
You gormless radger! You'll dine on your own teeth before you set foot in Ireland! = 
 # Requires translation!
A lonely wind blows through the highlands today. A dirge for Ireland. Can you hear it? = 
 # Requires translation!
Dublin = 

 # Requires translation!
You shall stain this land no longer with your vileness! To arms, my countrymen - we ride to war! = 
 # Requires translation!
Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your head! = 
 # Requires translation!
Vile ruler, know that you 'won' this war in name only! = 
 # Requires translation!
Edinburgh = 

So this is how it feels to die... = Khob pas mordan injooriye...
 # Requires translation!
Hanoi = 

 # Requires translation!
Do you really think you can walk over us so easily? I will not let it happen. Not to Kongo - not to my people! = 
 # Requires translation!
We are no strangers to war. You have strayed from the right path, and now we will correct it. = 
 # Requires translation!
You are nothing but a glorified barbarian. Cruel, and ruthless. = 
 # Requires translation!
M'Banza-Kongo = 

 # Requires translation!
What a fine battle! Sidon is willing to serve you! = 
 # Requires translation!
Sidon = 

We never fully trusted you from the start. = Maa az hamaan avval be shomaa e’temaad e kaamel nadaashtim.
 # Requires translation!
Tyre = 

 # Requires translation!
We don't like your face. To arms! = 
 # Requires translation!
You will see you have just bitten off more than you can chew. = 
 # Requires translation!
This ship may sink, but our spirits will linger. = 
 # Requires translation!
Valletta = 


#################### Lines from Policies from Civ V - Vanilla ####################

 # Requires translation!
Aristocracy = 
 # Requires translation!
Legalism = 
 # Requires translation!
Oligarchy = 
 # Requires translation!
Landed Elite = 
Monarchy = Paadeshaahi
 # Requires translation!
Tradition Complete = 
 # Requires translation!
Tradition = 

 # Requires translation!
Collective Rule = 
Citizenship = Shahrvandi
Republic = Jomhoori
 # Requires translation!
Representation = 
 # Requires translation!
Meritocracy = 
 # Requires translation!
Liberty Complete = 
 # Requires translation!
Liberty = 

 # Requires translation!
Warrior Code = 
Discipline = Nazm
 # Requires translation!
Military Tradition = 
 # Requires translation!
Military Caste = 
Professional Army = Artesh e Herfe i
 # Requires translation!
Honor Complete = 
Honor = Eftekhaar

 # Requires translation!
Organized Religion = 
 # Requires translation!
Mandate Of Heaven = 
 # Requires translation!
Theocracy = 
 # Requires translation!
Reformation = 
Free Religion = Din e Aazaad
 # Requires translation!
Piety Complete = 
 # Requires translation!
Piety = 

 # Requires translation!
Philantropy = 
 # Requires translation!
Aesthetics = 
 # Requires translation!
Scholasticism = 
Cultural Diplomacy = Diplomaasi e Farhangi
 # Requires translation!
Educated Elite = 
 # Requires translation!
Patronage Complete = 
 # Requires translation!
Patronage = 

 # Requires translation!
Naval Tradition = 
 # Requires translation!
Trade Unions = 
 # Requires translation!
Merchant Navy = 
 # Requires translation!
Mercantilism = 
Protectionism = Hemaayat Geraayi
 # Requires translation!
Commerce Complete = 
Commerce = Tejaarat

Secularism = Sekoolaarism
Humanism = Ensaan Geraayi
Free Thought = Aazaadiye Andishe
 # Requires translation!
Sovereignty = 
Scientific Revolution = Enghelaab e Elmi
 # Requires translation!
Rationalism Complete = 
 # Requires translation!
Rationalism = 

 # Requires translation!
Constitution = 
 # Requires translation!
Universal Suffrage = 
 # Requires translation!
Civil Society = 
Free Speech = Aazaadiye Bayaan
Democracy = Demokraasi
 # Requires translation!
Freedom Complete = 
Freedom = Aazaadi

Populism = Avvaam Geraayi
 # Requires translation!
Militarism = 
Fascism = Faashism
 # Requires translation!
Police State = 
 # Requires translation!
Total War = 
 # Requires translation!
Autocracy Complete = 
 # Requires translation!
Autocracy = 

United Front = Jebheye Mottahed
 # Requires translation!
Planned Economy = 
Nationalism = Melli Geraayi
Socialism = Sosiyaalism
Communism = Komonism
 # Requires translation!
Order Complete = 
 # Requires translation!
Order = 


#################### Lines from Quests from Civ V - Vanilla ####################

Route = Masir
Build a road to connect your capital to our city. = Jadde i besaz taa paaytakht e shomaa raa be shahr e maa mottasel konad.

 # Requires translation!
Clear Barbarian Camp = 
 # Requires translation!
We feel threatened by a Barbarian Camp near our city. Please take care of it. = 

 # Requires translation!
Connect Resource = 
 # Requires translation!
In order to make our civilizations stronger, connect [tileResource] to your trade network. = 

 # Requires translation!
Construct Wonder = 
 # Requires translation!
We recommend you to start building [wonder] to show the whole world your civilization strength. = 

 # Requires translation!
Acquire Great Person = 
 # Requires translation!
Great People can change the course of a Civilization! You will be rewarded for acquiring a new [greatPerson]. = 

 # Requires translation!
Conquer City State = 
 # Requires translation!
It's time to erase the City-State of [cityState] from the map. You will be greatly rewarded for conquering them! = 

 # Requires translation!
Find Player = 
 # Requires translation!
You have yet to discover where [civName] set up their cities. You will be rewarded for finding their territories. = 

 # Requires translation!
Find Natural Wonder = 
 # Requires translation!
Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [naturalWonder] yet. = 

 # Requires translation!
Give Gold = 
 # Requires translation!
We are suffering great poverty after being robbed by [civName], and unless we receive a sum of Gold, it's only a matter of time before we collapse. = 

 # Requires translation!
Pledge to Protect = 
 # Requires translation!
We need your protection to stop the aggressions of [civName]. By signing a Pledge of Protection, you'll confirm the bond that ties us. = 

 # Requires translation!
Contest Culture = 
 # Requires translation!
The civilization with the largest Culture growth will gain a reward. = 

 # Requires translation!
Contest Faith = 
 # Requires translation!
The civilization with the largest Faith growth will gain a reward. = 

 # Requires translation!
Contest Technologies = 
 # Requires translation!
The civilization with the largest number of new Technologies researched will gain a reward. = 

Invest = Sarmaaye-gozaari
 # Requires translation!
Our people are rejoicing thanks to a tourism boom. For a certain amount of time, any Gold donation will yield [50]% extra Influence. = 

 # Requires translation!
Bully City State = 
 # Requires translation!
We are tired of the pretensions of [cityState]. If someone were to put them in their place by Demanding Tribute from them, they would be rewarded. = 

 # Requires translation!
Denounce Civilization = 
 # Requires translation!
We have been forced to pay tribute to [civName]! We need you to tell the world of their ill deeds. = 

 # Requires translation!
We have heard the tenets of [religionName] and are most curious. Will you send missionaries to teach us about your religion? = 


#################### Lines from Ruins from Civ V - Vanilla ####################

 # Requires translation!
We have discovered cultural artifacts in the ruins! (+20 culture) = 
 # Requires translation!
discover cultural artifacts = 

 # Requires translation!
squatters willing to work for you = 

 # Requires translation!
squatters wishing to settle under your rule = 

 # Requires translation!
An ancient tribe trained us in their ways of combat! = 
 # Requires translation!
your exploring unit receives training = 

 # Requires translation!
We have found survivors in the ruins! Population added to [cityName]. = 
 # Requires translation!
survivors (adds population to a city) = 

 # Requires translation!
a stash of gold = 

discover a lost technology = Teknoloji i gom shode raa kashf kon

 # Requires translation!
Our unit finds advanced weaponry hidden in the ruins! = 
 # Requires translation!
advanced weaponry for your explorer = 

 # Requires translation!
You find evidence of Barbarian activity. Nearby Barbarian camps are revealed! = 
 # Requires translation!
reveal nearby Barbarian camps = 

 # Requires translation!
find a crudely-drawn map = 


#################### Lines from Specialists from Civ V - Vanilla ####################


#################### Lines from Speeds from Civ V - Vanilla ####################


#################### Lines from Techs from Civ V - Vanilla ####################

 # Requires translation!
'Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization.' - Daniel Webster = 
Agriculture = Keshaavarzi

 # Requires translation!
'Shall the clay say to him that fashioneth it, what makest thou?' - Bible Isaiah 45:9 = 
 # Requires translation!
Pottery = 
 # Requires translation!
'Thou shalt not muzzle the ox when he treadeth out the corn.' - Bible Deuteronomy 25:4 = 
 # Requires translation!
Animal Husbandry = 
 # Requires translation!
'The haft of the arrow has been feathered with one of the eagle's own plumes, we often give our enemies the means of our own destruction' - Aesop = 
Archery = Kamaandaari
 # Requires translation!
'The meek shall inherit the Earth, but not its mineral rights.' - J. Paul Getty = 
Mining = Ma’dan kaari

 # Requires translation!
'He who commands the sea has command of everything.' - Themistocles = 
Sailing = Keshtiraani
 # Requires translation!
'So teach us to number our days, so that we may apply our hearts unto wisdom.' - Bible Psalms 90:12 = 
Calendar = Taghvim
 # Requires translation!
'He who destroys a good book kills reason itself.' - John Milton = 
Writing = Nevisandegi
 # Requires translation!
'Even brute beasts and wandering birds do not fall into the same traps or nets twice.' - Saint Jerome = 
 # Requires translation!
Trapping = 
 # Requires translation!
'Wisdom and virtue are like the two wheels of a cart.' - Japanese proverb = 
 # Requires translation!
The Wheel = 
 # Requires translation!
'How happy are those whose walls already rise!' - Virgil = 
 # Requires translation!
Masonry = 
 # Requires translation!
'Here Hector entered, with a spear eleven cubits long in his hand; the bronze point gleamed in front of him, and was fastened to the shaft of the spear by a ring of gold.' - Homer = 
 # Requires translation!
Bronze Working = 

 # Requires translation!
'He made an instrument to know if the moon shine at full or no.' - Samuel Butler = 
 # Requires translation!
Optics = 
 # Requires translation!
'There is only one good, knowledge, and one evil, ignorance.' - Socrates = 
Philosophy = Falsafe
 # Requires translation!
'A Horse! A Horse! My kingdom for a horse!' - Shakespeare (Richard III) = 
Horseback Riding = Savaar-kaari
 # Requires translation!
'Mathematics is the gate and key to the sciences.' - Roger Bacon = 
Mathematics = Riyaaziyaat
 # Requires translation!
'Three things are to be looked to in a building: that it stands on the right spot; that it be securely founded; that it be successfully executed.' - Johann Wolfgang von Goethe = 
Construction = Saakht o Saaz
 # Requires translation!
'Do not wait to strike til the iron is hot, but make it hot by striking.' - William Butler Yeats = 
 # Requires translation!
Iron Working = 

 # Requires translation!
'Three things are necessary for the salvation of man: to know what he ought to believe; to know what he ought to desire; and to know what he ought to do' - St. Thomas Aquinas = 
Theology = Elaahiyaat
 # Requires translation!
'The only thing that saves us from the bureaucracy is its inefficiency' - Eugene McCarthy = 
 # Requires translation!
Civil Service = 
 # Requires translation!
'Better is bread with a happy heart than wealth with vexation.' - Amenemope = 
Currency = Vaahed e pool
 # Requires translation!
'Instrumental or mechanical science is the noblest and, above all others, the most useful.' - Leonardo da Vinci = 
Engineering = Mohandesi
 # Requires translation!
'When pieces of bronze or gold or iron break, the metal-smith welds them together again in the fire, and the bond is established.' - Sri Guru Granth Sahib = 
 # Requires translation!
Metal Casting = 

 # Requires translation!
'I find the great thing in this world is not so much where we stand, as in what direction we are moving.' - Oliver Wendell Holmes = 
Compass = Ghotb namaa
 # Requires translation!
'Education is the best provision for old age.' - Aristotle = 
Education = Tahsil
 # Requires translation!
'Whoso pulleth out this sword of this stone and anvil, is rightwise king born of all England.' - Malory = 
 # Requires translation!
Chivalry = 
 # Requires translation!
'The press is the best instrument for enlightening the mind of man, and improving him as a rational, moral and social being.' - Thomas Jefferson = 
 # Requires translation!
Machinery = 
 # Requires translation!
'Measure what is measurable, and make measurable what is not so.' - Galileo Galilei = 
Physics = Fizik
 # Requires translation!
'John Henry said to his Captain, / 'A man ain't nothin' but a man, / And before I'll let your steam drill beat me down, / I'll die with the hammer in my hand.'' - Anonymous: The Ballad of John Henry, the Steel-Drivin' Man = 
Steel = Foolaad

 # Requires translation!
'Joyfully to the breeze royal Odysseus spread his sail, and with his rudder skillfully he steered.' - Homer = 
Astronomy = Setaare shenaasi
 # Requires translation!
'Their rising all at once was as the sound of thunder heard remote' - Milton = 
 # Requires translation!
Acoustics = 
 # Requires translation!
'Happiness: a good bank account, a good cook and a good digestion' - Jean Jacques Rousseau = 
Banking = Bank-daari
 # Requires translation!
'It is a newspaper's duty to print the news and raise hell.' - The Chicago Times = 
 # Requires translation!
Printing Press = 
 # Requires translation!
'The day when two army corps can annihilate each other in one second, all civilized nations, it is to be hoped, will recoil from war and discharge their troops.' - Alfred Nobel = 
Gunpowder = Baaroot

 # Requires translation!
'The winds and the waves are always on the side of the ablest navigators.' - Edward Gibbon = 
Navigation = Masir-yaabi
 # Requires translation!
'Compound interest is the most powerful force in the universe.' - Albert Einstein = 
Economics = Eghtesaad
 # Requires translation!
'Wherever we look, the work of the chemist has raised the level of our civilization and has increased the productive capacity of the nation.' - Calvin Coolidge = 
Chemistry = Shimi
 # Requires translation!
'There never was a good knife made of bad steel.' - Benjamin Franklin = 
 # Requires translation!
Metallurgy = 

 # Requires translation!
'Those who cannot remember the past are condemned to repeat it.' - George Santayana = 
Archaeology = Zamin-shenaasi
 # Requires translation!
'Every great advance in science has issued from a new audacity of imagination.' - John Dewey = 
 # Requires translation!
Scientific Theory = 
 # Requires translation!
'Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.' - George S. Patton = 
 # Requires translation!
Military Science = 
 # Requires translation!
'The nation that destroys its soil destroys itself.' - Franklin Delano Roosevelt = 
 # Requires translation!
Fertilizer = 
 # Requires translation!
'It is well that war is so terrible, or we should grow too fond of it.' - Robert E. Lee = 
 # Requires translation!
Rifling = 

 # Requires translation!
'If the brain were so simple we could understand it, we would be so simple we couldn't.' - Lyall Watson = 
Biology = Zist-shenaasi
 # Requires translation!
'The nations of the West hope that by means of steam communication all the world will become as one family.' - Townsend Harris = 
 # Requires translation!
Steam Power = 
 # Requires translation!
'As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy.' - Christopher Dawson = 
Dynamite = Dinaamit

 # Requires translation!
'Is it a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?' - Nathaniel Hawthorne = 
Electricity = Bargh
 # Requires translation!
'Nothing is particularly hard if you divide it into small jobs.' - Henry Ford = 
 # Requires translation!
Replaceable Parts = 
 # Requires translation!
'The introduction of so powerful an agent as steam to a carriage on wheels will make a great change in the situation of man.' - Thomas Jefferson = 
 # Requires translation!
Railroads = 

 # Requires translation!
'And homeless near a thousand homes I stood, and near a thousand tables pined and wanted food.' - William Wordsworth = 
 # Requires translation!
Refrigeration = 
 # Requires translation!
'I once sent a dozen of my friends a telegram saying 'flee at once-all is discovered!' They all left town immediately.' - Mark Twain = 
Telegraph = Telegraaf
 # Requires translation!
'The whole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants.' - Woody Allen = 
Radio = Radiyo
 # Requires translation!
'Aeronautics was neither an industry nor a science. It was a miracle.' - Igor Sikorsky = 
 # Requires translation!
Flight = 
 # Requires translation!
'Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves.' - Albert Einstein = 
 # Requires translation!
Combustion = 

 # Requires translation!
'In nothing do men more nearly approach the gods than in giving health to men.' - Cicero = 
 # Requires translation!
Pharmaceuticals = 
 # Requires translation!
'Ben, I want to say one word to you, just one word: plastics.' - Buck Henry and Calder Willingham, The Graduate = 
 # Requires translation!
Plastics = 
 # Requires translation!
'There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.' - Trip Hawkins = 
Electronics = Elekteronik
 # Requires translation!
'The speed of communications is wondrous to behold, it is also true that speed does multiply the distribution of information that we know to be untrue.' – Edward R. Murrow = 
Mass Media = Resaaneye Jam’i
 # Requires translation!
'Vision is the art of seeing things invisible.' - Jonathan Swift = 
Radar = Raadaar
 # Requires translation!
'The unleashed power of the atom has changed everything save our modes of thinking, and we thus drift toward unparalleled catastrophes.' - Albert Einstein = 
Atomic Theory = Teori Atomi

 # Requires translation!
'Only within the moment of time represented by the present century has one species, man, acquired significant power to alter the nature of his world.' - Rachel Carson = 
Ecology = Boom-shenaasi
 # Requires translation!
'Computers are like Old Testament gods: lots of rules and no mercy.' - Joseph Campbell = 
Computers = Kaampiyooter
 # Requires translation!
'A good rule for rocket experimenters to follow is this: always assume that it will explode.' - Astronautics Magazine, 1937 = 
 # Requires translation!
Rocketry = 
 # Requires translation!
'The night is far spent, the day is at hand: let us therefore cast off the works of darkness, and let us put on the armor of light.' - The Holy Bible: Romans, 13:12 = 
Lasers = Leyzer
 # Requires translation!
'I am become Death, the destroyer of worlds.' - J. Robert Oppenheimer = 
 # Requires translation!
Nuclear Fission = 

 # Requires translation!
'The new electronic interdependence recreates the world in the image of a global village.' - Marshall McLuhan = 
 # Requires translation!
Globalization = 
 # Requires translation!
'1. A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2. A robot must obey any orders given to it by human beings, except when such orders would conflict with the First Law. 3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.' - Isaac Asimov = 
Robotics = Robaatik
 # Requires translation!
'Now, somehow, in some new way, the sky seemed almost alien.' - Lyndon B. Johnson = 
 # Requires translation!
Satellites = 
 # Requires translation!
'Be extremely subtle, even to the point of formlessness, be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate.' - Sun Tzu = 
 # Requires translation!
Stealth = 
 # Requires translation!
'Our scientific power has outrun our spiritual power, we have guided missiles and misguided men.' – Martin Luther King Jr. = 
 # Requires translation!
Advanced Ballistics = 

 # Requires translation!
'Every particle of matter is attracted by or gravitates to every other particle of matter with a force inversely proportional to the squares of their distances.' - Isaac Newton = 
Particle Physics = Fizik e Zarraat
 # Requires translation!
'The release of atomic energy has not created a new problem. It has readily made more urgent the necessity of solving an existing one.' - Albert Einstein = 
 # Requires translation!
Nuclear Fusion = 

 # Requires translation!
'The impact of nanotechnology is expected to exceed the impact that the electronics revolution has had on our lives.' - Richard Schwartz = 
 # Requires translation!
Nanotechnology = 

 # Requires translation!
'I think we agree, the past is over.' - George W. Bush = 
 # Requires translation!
Future Tech = 
 # Requires translation!
Who knows what the future holds? = 


#################### Lines from Terrains from Civ V - Vanilla ####################

Ocean = Oghyaanoos

Coast = Saahel

Grassland = Chaman

Plains = Dasht

Tundra = Tondraa

Desert = Kavir

Lakes = Daryaache
 # Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = 
 # Requires translation!
Oasis = 
Farm = Mazra’e

Mountain = Kooh

Snow = Barf

Hill = Tappe

Forest = Bishe
 # Requires translation!
A Camp can be built here without cutting it down = 

Jungle = Jangal

 # Requires translation!
Marsh = 
 # Requires translation!
Only Polders can be built here = 

 # Requires translation!
Fallout = 

 # Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = 

 # Requires translation!
Flood plains = 

Ice = Yakh

 # Requires translation!
Atoll = 

 # Requires translation!
Rivers exist on tile edges, not as terrain feature per se. = 
 # Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. = 
 # Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = 
 # Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = 
 # Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. = 
Road = Jadde
 # Requires translation!
Amphibious = 

 # Requires translation!
Great Barrier Reef = 

 # Requires translation!
Old Faithful = 

 # Requires translation!
El Dorado = 

 # Requires translation!
Fountain of Youth = 

 # Requires translation!
Grand Mesa = 

 # Requires translation!
Mount Fuji = 

 # Requires translation!
Krakatoa = 

 # Requires translation!
Rock of Gibraltar = 

 # Requires translation!
Cerro de Potosi = 

 # Requires translation!
Barringer Crater = 


#################### Lines from TileImprovements from Civ V - Vanilla ####################


 # Requires translation!
Lumber mill = 

Mine = Ma’dan

 # Requires translation!
Trading post = 

Camp = Kamp

 # Requires translation!
Oil well = 

 # Requires translation!
Offshore Platform = 

Pasture = Cheraagaah

 # Requires translation!
Plantation = 

 # Requires translation!
Quarry = 

 # Requires translation!
Fishing Boats = 

Fort = Dezh

 # Requires translation!
Reduces movement cost to ½ if the other tile also has a Road or Railroad = 
 # Requires translation!
Reduces movement cost to ⅓ with Machinery = 
 # Requires translation!
Requires Engineering to bridge rivers = 

Railroad = Raah Aahan
 # Requires translation!
Reduces movement cost to ⅒ if the other tile also has a Railroad = 
 # Requires translation!
Provides a +25% [Production] bonus to cities connected to the capital by Railroads = 

Remove Forest = Hazf e Bishe
 # Requires translation!
Provides a one-time Production bonus depending on distance to the closest city once finished = 

Remove Jungle = Hazf e Jangal

 # Requires translation!
Remove Fallout = 

 # Requires translation!
Remove Marsh = 

Remove Road = Hazf e Jadde

Remove Railroad = Hazf e Raah Aahan

 # Requires translation!
Cancel improvement order = 

 # Requires translation!
Repairs a pillaged Improvement or Route = 

Academy = Amoozesh gaah

 # Requires translation!
Landmark = 

 # Requires translation!
Manufactory = 

 # Requires translation!
Customs house = 

 # Requires translation!
Holy site = 

 # Requires translation!
Citadel = 

 # Requires translation!
Moai = 

 # Requires translation!
Terrace farm = 

 # Requires translation!
Ancient ruins = 

 # Requires translation!
City ruins = 
 # Requires translation!
A bleak reminder of the destruction wreaked by War = 

City center = Markaz e shahr
 # Requires translation!
Marks the center of a city = 
 # Requires translation!
Appearance changes with the technological era of the owning civilization = 

 # Requires translation!
Barbarian encampment = 
 # Requires translation!
Home to uncivilized barbarians, will spawn a hostile unit from time to time = 


#################### Lines from TileResources from Civ V - Vanilla ####################

 # Requires translation!
Cattle = 

Sheep = Goosfand

Deer = Aahoo

Bananas = Moz

Wheat = Gandom

Stone = Sang

Fish = Maahi

Horses = Asb

Iron = Aahan

Coal = Zoghaal Sang

Oil = Naft

Aluminum = Alominiyom

Uranium = Oraaniyom

 # Requires translation!
Furs = 

Cotton = Panbe

Dyes = Rang

 # Requires translation!
Gems = 

Gold Ore = Sang e Talaa

Silver = Noghre

 # Requires translation!
Incense = 

Ivory = Aaj

Silk = Abrisham

Spices = Adviye

Wine = Sharaab

Sugar = Shekar

Marble = Marmar

Whales = Vaal

Pearls = Morvaarid

Jewelry = Javaaheraat

Porcelain = Zoroof e Chini


#################### Lines from UnitPromotions from Civ V - Vanilla ####################

Sword = Shamshir
Mounted = Savaare
Siege = Mohaasere
 # Requires translation!
Ranged Gunpowder = 
Armored = Zerehi
 # Requires translation!
Melee Water = 
 # Requires translation!
Ranged Water = 
Submarine = Zirdaryaai
 # Requires translation!
Heal Instantly = 

Accuracy I = Deghat I

Accuracy II = Deghat II

Accuracy III = Deghat III

Barrage I = Ragbaar I

Barrage II = Ragbaar II

Barrage III = Ragbaar III

 # Requires translation!
Volley = 

 # Requires translation!
Extended Range = 

 # Requires translation!
Indirect Fire = 

 # Requires translation!
Shock I = 

 # Requires translation!
Shock II = 

 # Requires translation!
Shock III = 

 # Requires translation!
Drill I = 

 # Requires translation!
Drill II = 

 # Requires translation!
Drill III = 

 # Requires translation!
Charge = 

 # Requires translation!
Besiege = 

 # Requires translation!
Formation I = 

 # Requires translation!
Formation II = 

 # Requires translation!
Blitz = 

 # Requires translation!
Woodsman = 


Medic = Tebaabat

Medic II = Tebaabat II

 # Requires translation!
Scouting I = 

 # Requires translation!
Scouting II = 

 # Requires translation!
Scouting III = 

 # Requires translation!
Survivalism I = 

 # Requires translation!
Survivalism II = 

 # Requires translation!
Survivalism III = 

 # Requires translation!
Boarding Party I = 

 # Requires translation!
Boarding Party II = 

 # Requires translation!
Boarding Party III = 

 # Requires translation!
Coastal Raider I = 

 # Requires translation!
Coastal Raider II = 

 # Requires translation!
Coastal Raider III = 

 # Requires translation!
Landing Party = 

Targeting I = Hadaf Giri I

Targeting II = Hadaf Giri II

Targeting III = Hadaf Giri III

 # Requires translation!
Wolfpack I = 

 # Requires translation!
Wolfpack II = 

 # Requires translation!
Wolfpack III = 

Aircraft Carrier = Naav e Havaapeymaa bar
 # Requires translation!
Armor Plating I = 

 # Requires translation!
Armor Plating II = 

 # Requires translation!
Armor Plating III = 

 # Requires translation!
Flight Deck I = 

 # Requires translation!
Flight Deck II = 

 # Requires translation!
Flight Deck III = 

 # Requires translation!
Supply = 

 # Requires translation!
Bomber = 
Siege I = Mohaasere I

Siege II = Mohaasere II

Siege III = Mohaasere III

Evasion = Goriz

Fighter = Jangande
 # Requires translation!
Interception I = 

 # Requires translation!
Interception II = 

 # Requires translation!
Interception III = 


Air Targeting I = Hadaf Giri Havaayi I

Air Targeting II = Hadaf Giri Havaayi II

 # Requires translation!
Sortie = 

 # Requires translation!
Operational Range = 

Helicopter = Baalgard
Air Repair = Ta’mir e Havaayi

Mobility I = Pooyaayi I

Mobility II = Pooyaayi II

Anti-Armor I = Zed e Zereh I

Anti-Armor II = Zed e Zereh II

Cover I = Pooshesh I

Cover II = Pooshesh II

March = Rezhe

Mobility = Pooyaayi

Sentry = Negahbaan

Logistics = Lojestik

Ambush I = Kamin I

Ambush II = Kamin II

Bombardment I = Bomb-baaraan I

Bombardment II = Bomb-baaraan II

Bombardment III = Bomb-baaraan III

Morale = Roohiye

 # Requires translation!
Great Generals I = 

 # Requires translation!
Great Generals II = 

 # Requires translation!
Quick Study = 

 # Requires translation!
Haka War Dance = 

 # Requires translation!
Rejuvenation = 

 # Requires translation!
Slinger Withdraw = 

 # Requires translation!
Ignore terrain cost = 

 # Requires translation!
Pictish Courage = 

Home Sweet Home = Hich Jaa Khoone Aadam Nemishe

[unit] ability = Tavaanaai e [unit]


#################### Lines from UnitTypes from Civ V - Vanilla ####################


 # Requires translation!
Siege units are extremely powerful against cities, but need to be Set Up before they can attack.\nOnce your siege unit is set up, it can attack from the current tile,\n  but once moved to another tile, it will need to be set up again. = 

 # Requires translation!
Civilian Water = 


Aircraft = Havaapeymaa


 # Requires translation!
Atomic Bomber = 

Missile = Mooshak


Armor = Zereh

WaterCivilian = Shahrvand

WaterMelee = Nazdik-bord

WaterRanged = Door-bord

WaterSubmarine = Zirdaryaai

WaterAircraftCarrier = Naav e havaapeymaa bar

 # Requires translation!
AtomicBomber = 


#################### Lines from Units from Civ V - Vanilla ####################


 # Requires translation!
This is your basic, club-swinging fighter. = 

 # Requires translation!
Maori Warrior = 

Jaguar = Jagvaar

 # Requires translation!
Brute = 

 # Requires translation!
Archer = 

 # Requires translation!
Bowman = 

 # Requires translation!
Slinger = 

 # Requires translation!
Skirmisher = 

 # Requires translation!
Work Boats = 

 # Requires translation!
Trireme = 

 # Requires translation!
Galley = 

 # Requires translation!
Chariot Archer = 

 # Requires translation!
War Chariot = 

 # Requires translation!
War Elephant = 


 # Requires translation!
Hoplite = 

 # Requires translation!
Persian Immortal = 

 # Requires translation!
Marauder = 

 # Requires translation!
Horseman = 

 # Requires translation!
Companion Cavalry = 

Catapult = Manjenigh

 # Requires translation!
Ballista = 

Swordsman = Shamshirzan

 # Requires translation!
Legion = 

 # Requires translation!
Mohawk Warrior = 


 # Requires translation!
Landsknecht = 

Knight = Shovaaliye

 # Requires translation!
Camel Archer = 

 # Requires translation!
Conquistador = 

 # Requires translation!
Naresuan's Elephant = 

 # Requires translation!
Mandekalu Cavalry = 

 # Requires translation!
Keshik = 

 # Requires translation!
Crossbowman = 

 # Requires translation!
Chu-Ko-Nu = 

 # Requires translation!
Longbowman = 

 # Requires translation!
Trebuchet = 

 # Requires translation!
Hwach'a = 

 # Requires translation!
Longswordsman = 

Samurai = Saamooraayi

 # Requires translation!
Berserker = 

 # Requires translation!
Caravel = 

 # Requires translation!
Turtle Ship = 


 # Requires translation!
Musketeer = 

 # Requires translation!
Janissary = 

 # Requires translation!
Minuteman = 

 # Requires translation!
Tercio = 

 # Requires translation!
Frigate = 

 # Requires translation!
Ship of the Line = 

 # Requires translation!
Lancer = 

 # Requires translation!
Sipahi = 

Cannon = Toop


 # Requires translation!
Norwegian Ski Infantry = 

 # Requires translation!
Cavalry = 

 # Requires translation!
Cossack = 

 # Requires translation!
Ironclad = 

Artillery = Toop-khaane


 # Requires translation!
Foreign Legion = 


Carrier = Haamel

Battleship = Naav e Jangi

 # Requires translation!
Anti-Aircraft Gun = 

 # Requires translation!
Destroyer = 

 # Requires translation!
Zero = 


 # Requires translation!
B17 = 

Paratrooper = Chatrbaaz

Tank = Taank

 # Requires translation!
Panzer = 

 # Requires translation!
Anti-Tank Gun = 

Atomic Bomb = Bomb e haste i

 # Requires translation!
Rocket Artillery = 

Mobile SAM = Mooshak e zamin-be-havaa ye moteharrek

 # Requires translation!
Guided Missile = 

 # Requires translation!
Nuclear Missile = 

Helicopter Gunship = Baalgard e nezaami 

Nuclear Submarine = Zirdaryaai e Atomi

 # Requires translation!
Mechanized Infantry = 

 # Requires translation!
Missile Cruiser = 

 # Requires translation!
Modern Armor = 

Jet Fighter = Jet e Jangande

 # Requires translation!
Giant Death Robot = 

 # Requires translation!
Stealth Bomber = 

 # Requires translation!
Great Artist = 

 # Requires translation!
Great Scientist = 

 # Requires translation!
Great Merchant = 

 # Requires translation!
Great Engineer = 

 # Requires translation!
Great General = 

 # Requires translation!
Khan = 

 # Requires translation!
SS Booster = 

 # Requires translation!
SS Cockpit = 

 # Requires translation!
SS Engine = 

 # Requires translation!
SS Stasis Chamber = 


#################### Lines from VictoryTypes from Civ V - Vanilla ####################

 # Requires translation!
Complete all the spaceship parts\nto win! = 
spaceship parts = Ghata’aat e Fazaa-peymaa
You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! = Shomaa baa tasallot bar elm be piroozi residid! Shomaa bar romooz e tabi’at solte peydaa kardid va mardometoon raa be doraani movaffagh va omidvaaraane hedaayat kardid! Piroozi e shomaa taa moghe i ke setaare haa dar aasemaan e shab miderakhshand dar yaad haa baaghi khaahad maand!

 # Requires translation!
Complete 5 policy branches and\nbuild the Utopia Project to win! = 
You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = Shomaa be komak e ghodrat e aali e farhangetoon be piroozi residid. Azemat e tamaddon e shomaa – tajalol e banaa haa va ghodrate honarmandaan – jahaan raa heyrat zade karde! Shaeraan taa vaghti ke zibaai be deli pir shadi mibakhshe az shomaa yaad khaahand kard.

 # Requires translation!
Capture all enemy Capitals\nto win! = 
The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = Jahaan baa jang moteshannej shode. Besiyaari az tamaddon haaye bozorg va ghodratmand soghoot karde and, vali shomaa davaam avardid – va yek barande zaaher shodid! Jahaan taa moddat haa piroozi ye baa shokooh e shomaa raa be yaad khaahad daasht!

 # Requires translation!
Build the UN and be voted\nworld leader to win! = 
 # Requires translation!
Anyone should build [buildingFilter] = 
 # Requires translation!
Win diplomatic vote = 
 # Requires translation!
You have triumphed over your foes through the art of diplomacy! Your cunning and wisdom have earned you great friends - and divided and sown confusion among your enemies! Forever will you be remembered as the leader who brought peace to this weary world! = 

 # Requires translation!
Do things to win! = 
 # Requires translation!
Have highest score after max turns = 


#################### Lines from Beliefs from Civ V - Gods & Kings ####################

 # Requires translation!
Ancestor Worship = 

Dance of the Aurora = Raghs e Shafagh

 # Requires translation!
Desert Folklore = 

 # Requires translation!
Faith Healers = 

 # Requires translation!
Fertility Rites = 

 # Requires translation!
God of Craftsman = 

 # Requires translation!
God of the Open Sky = 

God of the Sea = Khodaaye Daryaa

God of War = Khodaaye Jang

Goddess of Festivals = Elaaheye Jashn

Goddess of Love = Elaaheye Eshgh

Goddess of Protection = Elaaheye Hefaazat

Goddess of the Hunt = Elaaheye Shekaar

Messenger of the Gods = Ghaased e Khodaayaan

 # Requires translation!
Monument to the Gods = 

 # Requires translation!
One with Nature = 

 # Requires translation!
Oral Tradition = 

 # Requires translation!
Religious Idols = 

 # Requires translation!
Religious Settlements = 

Sacred Path = Masir e Moghaddas

Sacred Waters = Aab haaye Moghaddas

 # Requires translation!
Stone Circles = 

 # Requires translation!
Asceticism = 

 # Requires translation!
Cathedrals = 

 # Requires translation!
Choral Music = 

 # Requires translation!
Divine inspiration = 

 # Requires translation!
Feed the World = 

 # Requires translation!
Guruship = 

Holy Warriors = Jangandegaan e Moghaddas

 # Requires translation!
Liturgical Drama = 

 # Requires translation!
Monasteries = 

Mosques = Masaajed

 # Requires translation!
Pagodas = 

 # Requires translation!
Peace Gardens = 

Religious Art = Honar e Mazhabi

 # Requires translation!
Religious Center = 

 # Requires translation!
Religious Community = 

 # Requires translation!
Swords into Ploughshares = 

 # Requires translation!
Ceremonial Burial = 

 # Requires translation!
Church Property = 

 # Requires translation!
Initiation Rites = 

 # Requires translation!
Interfaith Dialogue = 

 # Requires translation!
Papal Primacy = 

 # Requires translation!
Peace Loving = 

 # Requires translation!
Pilgrimage = 

 # Requires translation!
Tithe = 

 # Requires translation!
World Church = 

 # Requires translation!
Defender of the Faith = 

 # Requires translation!
Holy Order = 

 # Requires translation!
Itinerant Preachers = 

 # Requires translation!
Just War = 

Messiah = Masih

 # Requires translation!
Missionary Zeal = 

 # Requires translation!
Religious Texts = 

 # Requires translation!
Religious Unity = 

 # Requires translation!
Reliquary = 


#################### Lines from Buildings from Civ V - Gods & Kings ####################


 # Requires translation!
Stele = 


 # Requires translation!
Shrine = 

 # Requires translation!
Pyramid = 


 # Requires translation!
Terracotta Army = 
 # Requires translation!
'Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu = 


 # Requires translation!
Amphitheater = 


 # Requires translation!
Petra = 
 # Requires translation!
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones = 


 # Requires translation!
Great Mosque of Djenne = 
 # Requires translation!
'With the magnificence of eternity before us, let time, with all its fluctuations, dwindle into its own littleness.' - Thomas Chalmers = 

 # Requires translation!
Grand Temple = 


 # Requires translation!
Alhambra = 
 # Requires translation!
'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison = 


 # Requires translation!
Ceilidh Hall = 


 # Requires translation!
Constabulary = 


 # Requires translation!
Leaning Tower of Pisa = 
 # Requires translation!
'Don't clap too hard - it's a very old building.' - John Osbourne = 


 # Requires translation!
Coffee House = 


 # Requires translation!
Police Station = 


 # Requires translation!
National Intelligence Agency = 


 # Requires translation!
Neuschwanstein = 
 # Requires translation!
'...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria = 


Recycling Center = Markaz e Baazyaaft


 # Requires translation!
Great Firewall = 
 # Requires translation!
'Distrust and caution are the parents of security.' - Benjamin Franklin = 

 # Requires translation!
CN Tower = 
 # Requires translation!
'Nothing travels faster than light with the possible exception of bad news, which obeys its own special rules.' - Douglas Adams = 

 # Requires translation!
Bomb Shelter = 

 # Requires translation!
Hubble Space Telescope = 
 # Requires translation!
'The wonder is, not that the field of stars is so vast, but that man has measured it.' - Anatole France = 


Cathedral = Kelisaaye Jame’


Mosque = Masjed

 # Requires translation!
Pagoda = 


#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################


#################### Lines from Difficulties from Civ V - Gods & Kings ####################


#################### Lines from Eras from Civ V - Gods & Kings ####################


Marine = Daryaai


#################### Lines from Events from Civ V - Gods & Kings ####################

 # Requires translation!
Tutorial Task: [Move unit] = 
 # Requires translation!
Move a unit! = 
 # Requires translation!
Click on a unit → Click on a destination → Click the arrow popup. = 

 # Requires translation!
Found a city! = 
 # Requires translation!
Select the Settler → Click on 'Found city'. = 

 # Requires translation!
Enter the city screen! = 
 # Requires translation!
Click the city button twice. = 

 # Requires translation!
Pick a technology to research! = 
 # Requires translation!
Click on the tech button → Select technology → Click 'Research' (bottom right). = 

 # Requires translation!
Pick a construction! = 
 # Requires translation!
Enter city screen → Click on a unit or building → Click 'add to queue'. = 

 # Requires translation!
Pass a turn! = 
 # Requires translation!
Cycle through units with 'Next unit' → Click 'Next turn'. = 

 # Requires translation!
Reassign worked tiles! = 
 # Requires translation!
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = 

 # Requires translation!
Got it = 
 # Requires translation!
Meet another civilization! = 
 # Requires translation!
Explore the map until you encounter another civilization! = 

 # Requires translation!
Open the options dialog! = 
 # Requires translation!
Click the menu button (top left) → Click 'Options'. = 

 # Requires translation!
Construct an improvement! = 
 # Requires translation!
Construct a Worker unit → Move it to a Plains or Grassland tile → Click 'Construct improvement' → Choose the farm → Leave the worker there until it's finished. = 

 # Requires translation!
Create a trade route! = 
 # Requires translation!
Construct roads between your capital and another city. Or, automate your worker and let him get to that eventually. = 

 # Requires translation!
Conquer a city! = 
 # Requires translation!
Bring an enemy city down to low health → Enter the city with a melee unit. = 

 # Requires translation!
Move an air unit! = 
 # Requires translation!
Select an air unit → Select another city within range → Move the unit to the other city. = 

 # Requires translation!
See your stats breakdown! = 
 # Requires translation!
Enter the Overview screen (top right corner) → Click on 'Stats'. = 


#################### Lines from Nations from Civ V - Gods & Kings ####################


 # Requires translation!
Rim-Sin II = 
 # Requires translation!
Smerdis = 
 # Requires translation!
Ilum-ma-ili = 
 # Requires translation!
Peshgaldaramesh = 
 # Requires translation!
Ur-zigurumaš = 
 # Requires translation!
Semiramis = 
 # Requires translation!
Em = 
 # Requires translation!
Ishtar = 
 # Requires translation!
Bilit Taauth = 
 # Requires translation!
Aruru = 
 # Requires translation!
Islam = 

 # Requires translation!
You'll regret this decision, fool. I swear it! = 
 # Requires translation!
Jason = 
 # Requires translation!
Helena = 
 # Requires translation!
Alexa = 
 # Requires translation!
Cletus = 
 # Requires translation!
Kassandra = 
 # Requires translation!
Andres = 
 # Requires translation!
Desdemona = 
 # Requires translation!
Anthea = 
 # Requires translation!
Aeneas = 
 # Requires translation!
Leander = 
 # Requires translation!
Christianity = 

 # Requires translation!
Li = 
 # Requires translation!
Chen = 
 # Requires translation!
Zhang = 
 # Requires translation!
Liu = 
 # Requires translation!
Yang = 
 # Requires translation!
Huang = 
 # Requires translation!
Zhao = 
 # Requires translation!
Wu = 
 # Requires translation!
Zhou = 
 # Requires translation!
Sun = 
 # Requires translation!
Taoism = 

 # Requires translation!
Refaat = 
 # Requires translation!
Heba = 
 # Requires translation!
Salah = 
 # Requires translation!
Ahmed = 
 # Requires translation!
Zakaria = 
 # Requires translation!
Bastet = 
 # Requires translation!
Ma'at = 
 # Requires translation!
Nebhet = 
 # Requires translation!
Tefenet = 
 # Requires translation!
Neuth = 

 # Requires translation!
Your reckless pride will destroy you if you're not careful. = 
 # Requires translation!
James = 
 # Requires translation!
Scarlett = 
 # Requires translation!
Mycroft = 
 # Requires translation!
Charlotte = 
 # Requires translation!
Gwendolyn = 
 # Requires translation!
Mr. Eks = 
 # Requires translation!
Dr. Grey = 
 # Requires translation!
Andrew = 
 # Requires translation!
Scott = 
 # Requires translation!
Anne = 

 # Requires translation!
Jean-Paul = 
 # Requires translation!
Martine = 
 # Requires translation!
Lucien = 
 # Requires translation!
François = 
 # Requires translation!
Augustine = 
 # Requires translation!
Monsieur X = 
 # Requires translation!
Dr. Dupont = 
 # Requires translation!
Vipère = 
 # Requires translation!
Yvette = 
 # Requires translation!
Renard = 

 # Requires translation!
So be it. You'll have only yourself to blame. = 
 # Requires translation!
Alexei = 
 # Requires translation!
Lena = 
 # Requires translation!
Dmitry = 
 # Requires translation!
Anastasia = 
 # Requires translation!
Tatiana = 
 # Requires translation!
Boris = 
 # Requires translation!
Doktor Seriy = 
 # Requires translation!
Mikhail = 
 # Requires translation!
Natacha = 
 # Requires translation!
Zmeya = 

 # Requires translation!
I didn't believe you had this kind of backbone. = 
 # Requires translation!
Flavius = 
 # Requires translation!
Regula = 
 # Requires translation!
Servius = 
 # Requires translation!
Lucia = 
 # Requires translation!
Cornelius = 
 # Requires translation!
Licina = 
 # Requires translation!
Canus = 
 # Requires translation!
Serpens = 
 # Requires translation!
Agrippa = 
 # Requires translation!
Brutus = 

 # Requires translation!
Well done, my friend. Now I look forward to our next battle even more! = 
 # Requires translation!
Solhofaat = 
 # Requires translation!
Khenzeer = 
 # Requires translation!
Zarafah = 
 # Requires translation!
Temsaah = 
 # Requires translation!
Abyadh = 
 # Requires translation!
Mostafa = 
 # Requires translation!
Yusuf = 
 # Requires translation!
Waddah = 
 # Requires translation!
Sameera = 
 # Requires translation!
Gamal = 

 # Requires translation!
Cousin = 
 # Requires translation!
Felix = 
 # Requires translation!
Dennis = 
 # Requires translation!
Edward = 
 # Requires translation!
Prof. Rex = 
 # Requires translation!
Eliza = 
 # Requires translation!
Mary = 
 # Requires translation!
Virginia = 
 # Requires translation!
Barbara = 

 # Requires translation!
Alright then. I trust you've thought it through. = 
 # Requires translation!
Akaishi = 
 # Requires translation!
Oki = 
 # Requires translation!
Hattori = 
 # Requires translation!
Morozumi = 
 # Requires translation!
Momochi = 
 # Requires translation!
Kawashima = 
 # Requires translation!
Orin = 
 # Requires translation!
Sakanishi = 
 # Requires translation!
Kaede = 
 # Requires translation!
Mochizuki = 
 # Requires translation!
Shinto = 

 # Requires translation!
Interesting choice. = 
 # Requires translation!
Ashok = 
 # Requires translation!
Shanx = 
 # Requires translation!
Hormis = 
 # Requires translation!
Sanjeev = 
 # Requires translation!
Ananda = 
 # Requires translation!
Rani = 
 # Requires translation!
Parvati = 
 # Requires translation!
Mukta = 
 # Requires translation!
Karishma = 
 # Requires translation!
Jyotsna = 
 # Requires translation!
Hinduism = 

 # Requires translation!
That boldness is risky, especially if you lack the strength to back it up. = 
 # Requires translation!
Johann = 
 # Requires translation!
Marlene = 
 # Requires translation!
Wilhelm = 
 # Requires translation!
Eva = 
 # Requires translation!
Heinz = 
 # Requires translation!
Horst = 
 # Requires translation!
Carl = 
 # Requires translation!
Viper = 
 # Requires translation!
Albrecht = 
 # Requires translation!
Anton = 

 # Requires translation!
Ibrahim = 
 # Requires translation!
Bayezid = 
 # Requires translation!
Sokollu = 
 # Requires translation!
Mahmut = 
 # Requires translation!
Uveys = 
 # Requires translation!
Roxelana = 
 # Requires translation!
Safiye = 
 # Requires translation!
Hafsa = 
 # Requires translation!
Kosem = 
 # Requires translation!
Nurbanu = 

 # Requires translation!
Such unpleasant conduct is typical of Yangpyeong, not someone like you. = 
 # Requires translation!
Kim = 
 # Requires translation!
Park = 
 # Requires translation!
Han = 
 # Requires translation!
Na = 
 # Requires translation!
Kong = 
 # Requires translation!
Yu = 
 # Requires translation!
Ahn = 
 # Requires translation!
Da = 
 # Requires translation!
Eun = 
 # Requires translation!
Confucianism = 

 # Requires translation!
Go back to the shadows, you fool. = 
 # Requires translation!
Onatah = 
 # Requires translation!
Oneida = 
 # Requires translation!
Oshadagea = 
 # Requires translation!
Otetiani = 
 # Requires translation!
Genesee = 
 # Requires translation!
Dadgayadoh = 
 # Requires translation!
Otwtiani = 
 # Requires translation!
Kateri = 
 # Requires translation!
Onondakai = 
 # Requires translation!
Honanyawus = 

 # Requires translation!
Azi = 
 # Requires translation!
Dabir = 
Firuz = Firooz
 # Requires translation!
Gaspar = 
 # Requires translation!
Shahzad = 
 # Requires translation!
Aga = 
 # Requires translation!
Marjane = 
 # Requires translation!
Peri = 
 # Requires translation!
Sartaj  = 
 # Requires translation!
Yasmin = 
 # Requires translation!
Zoroastrianism = 

 # Requires translation!
Friend, careful with your steps. = 
 # Requires translation!
Tiki = 
 # Requires translation!
Hotu Matua = 
 # Requires translation!
Rongo-ma-tane = 
 # Requires translation!
Kupe = 
 # Requires translation!
Haloti = 
 # Requires translation!
Degei = 
 # Requires translation!
Babamik = 
 # Requires translation!
Kulu Lau = 
 # Requires translation!
Nangananga = 
 # Requires translation!
Turua = 

 # Requires translation!
Aran = 
 # Requires translation!
Chanarong = 
 # Requires translation!
Kiet = 
 # Requires translation!
Niran = 
 # Requires translation!
Virote = 
 # Requires translation!
Kulap = 
 # Requires translation!
Mayuree = 
 # Requires translation!
Phueng = 
 # Requires translation!
Ratana = 
 # Requires translation!
Tola = 
 # Requires translation!
Buddhism = 

 # Requires translation!
Rodrigo = 
 # Requires translation!
Esmeralda = 
 # Requires translation!
Mathilda = 
 # Requires translation!
Ramona = 
 # Requires translation!
Señor X = 
 # Requires translation!
Topolino = 
 # Requires translation!
Serpiente = 
 # Requires translation!
Garcia = 
 # Requires translation!
El Lobo = 

 # Requires translation!
This insult shall cost you thousandfold. = 
 # Requires translation!
Ahmadou = 
 # Requires translation!
Ayub = 
 # Requires translation!
Badru = 
 # Requires translation!
Bokhari = 
 # Requires translation!
Guedado = 
 # Requires translation!
Adhiambo = 
 # Requires translation!
Chinaka = 
 # Requires translation!
Laila = 
 # Requires translation!
Mariama = 
 # Requires translation!
Oni = 

 # Requires translation!
Your courage must be commended. = 
 # Requires translation!
Asashōryū = 
 # Requires translation!
Tömöriin = 
 # Requires translation!
Zevegiin = 
 # Requires translation!
Jigjidiin = 
 # Requires translation!
Enkhbat = 
 # Requires translation!
Mönkhbayar = 
 # Requires translation!
Gündegmaa = 
 # Requires translation!
Ssima = 
 # Requires translation!
Batachikhan = 
 # Requires translation!
Chulunny = 
 # Requires translation!
Tengriism = 

 # Requires translation!
Metztli = 
 # Requires translation!
Xitllali = 
 # Requires translation!
Chimalli = 
 # Requires translation!
Quauhtli = 
 # Requires translation!
Teyacapan = 
 # Requires translation!
Yaotl = 
 # Requires translation!
Coatl = 
 # Requires translation!
Huitzilin = 
 # Requires translation!
Itzli = 
 # Requires translation!
Tepin = 

 # Requires translation!
Amaru = 
 # Requires translation!
Apichu = 
 # Requires translation!
Pariapichiu = 
 # Requires translation!
Puma = 
 # Requires translation!
Quenti = 
 # Requires translation!
Suyuntu = 
 # Requires translation!
Uturuncu = 
 # Requires translation!
Purutu = 
 # Requires translation!
Ozcollo = 

 # Requires translation!
I'm excited for our upcoming battle, my friend. = 
 # Requires translation!
Jørgen = 
 # Requires translation!
Mette = 
 # Requires translation!
Henrik = 
 # Requires translation!
Niels = 
 # Requires translation!
Helle = 
 # Requires translation!
Frederik = 
 # Requires translation!
Ida = 
 # Requires translation!
Thea = 
 # Requires translation!
Freja = 
 # Requires translation!
Morten = 

 # Requires translation!
Attila the Hun = 
 # Requires translation!
I grow tired of this throne. I think I should like to have yours instead. = 
 # Requires translation!
Now what is this?! You ask me to add your riches to my great avails. The invitation is accepted. = 
 # Requires translation!
My people will mourn me not with tears, but with human blood. = 
 # Requires translation!
Do you know who you're dealing with? = 
 # Requires translation!
You are in the presence of Attila, scourge of Rome. Do not let hubris be your downfall as well. = 
 # Requires translation!
This is better than you deserve, but let it not be said that I am an unfair man. = 
 # Requires translation!
Good day to you. = 
 # Requires translation!
Scourge of God = 
 # Requires translation!
Great Attila, mighty warrior and leader of the Hunnic empire, your men bow down before you. During the 5th century, you and your brother Bleda have conquered many lands, forged a mighty empire and commanded the most powerful and frightening force of antiquity. You inspired fear to the Roman Emperors themselves, who called you 'Flagellum Dei', the 'Scourge of God', as you took kingdom after kingdom in the Balkans, invaded Eastern Roman Empire, into Gaul and Northern Italy, and planned to conquer Rome itself. Your empire didn't survive long after your death, but your name and your legend have, for millenia to come. = 
 # Requires translation!
Fearsome General, your mighty hordes are at your command, waiting to crush your foes once again and to conquer all the riches the world has to offer! Will your new empire shine through the ages of history? = 
 # Requires translation!
Balamber = 
 # Requires translation!
Uldin = 
 # Requires translation!
Donatus = 
 # Requires translation!
Charato = 
 # Requires translation!
Octar = 
 # Requires translation!
Bleda = 
 # Requires translation!
Ellac = 
 # Requires translation!
Dengizik = 
 # Requires translation!
Hildico = 
 # Requires translation!
Gudrun = 
 # Requires translation!
Attila's Court = 
 # Requires translation!
The Huns = 

 # Requires translation!
William of Orange = 
 # Requires translation!
As much as I despise war, I consider it a, hahaha, contribution to the common cause to erase your existence. = 
 # Requires translation!
You call yourself an exalted ruler, but I see nothing more than a smartly dressed barbarian! = 
 # Requires translation!
My God, be merciful to my soul. My God, feel pity for this... my poor people! = 
 # Requires translation!
I am William of Orange, stadtholder of The Netherlands. Did you need anything? I still have a lot to do. = 
 # Requires translation!
I believe I have something that may be of some importance to you. = 
Once again, greetings. = Baari digar, dorood.
 # Requires translation!
Dutch East India Company = 
 # Requires translation!
Greetings to the wise and brave Prince William of Orange, who freed the Netherlands and gave strength to the Dutch people. In 1568, you led a rebellion against Spanish dominion, to gain freedom for your people, and therefore starting the Eighty Years' War. Your actions were all aimed to create one of Europe's first modern republics, the Seven United Provinces. The rebellion was the meaning of your very life and death, as it was also the cause of your assassination in 1584. But your death has given even more pride and courage to your people, to fight for liberty against any oppressors. Carved in history as the 'Father of the Fatherland', your name is a symbol of Dutch independence for eternity. = 
 # Requires translation!
Brave Prince, your people ask for your wisdom to gain its freedom once more, and to illuminate the world with progressive and modern ideas. Will your new empire shine through the ages of history? = 
 # Requires translation!
Joost = 
 # Requires translation!
Hendrika = 
 # Requires translation!
Marten = 
 # Requires translation!
Anke = 
 # Requires translation!
Guus = 
 # Requires translation!
Mr. X = 
 # Requires translation!
Dr. Grijs = 
 # Requires translation!
Willem = 
 # Requires translation!
Thijs = 
 # Requires translation!
Neef = 
 # Requires translation!
Amsterdam = 
 # Requires translation!
Rotterdam = 
 # Requires translation!
Utrecht = 
 # Requires translation!
Groningen = 
 # Requires translation!
Breda = 
 # Requires translation!
Nijmegen = 
 # Requires translation!
The Hague = 
 # Requires translation!
Haarlem = 
 # Requires translation!
Arnhem = 
 # Requires translation!
Zutphen = 
 # Requires translation!
Maastricht = 
 # Requires translation!
Tilburg = 
 # Requires translation!
Eindhoven = 
 # Requires translation!
Dordrecht = 
 # Requires translation!
Leiden = 
 # Requires translation!
's Hertogenbosch = 
 # Requires translation!
Almere = 
 # Requires translation!
Alkmaar = 
 # Requires translation!
Brielle = 
 # Requires translation!
Vlissingen = 
 # Requires translation!
Apeldoorn = 
 # Requires translation!
Enschede = 
 # Requires translation!
Amersfoort = 
 # Requires translation!
Zwolle = 
 # Requires translation!
Venlo = 
 # Requires translation!
Uden = 
 # Requires translation!
Grave = 
 # Requires translation!
Delft = 
 # Requires translation!
Gouda = 
 # Requires translation!
Nieuwstadt = 
 # Requires translation!
Weesp = 
 # Requires translation!
Coevorden = 
 # Requires translation!
Kerkrade = 
The Netherlands = Holand

 # Requires translation!
Gustavus Adolphus = 
 # Requires translation!
The Hakkapeliittas will ride again and your men will fall just at the sight of my cavalry! God with us! = 
 # Requires translation!
Ha ha ha, captain Gars will be very glad to head out to war again. = 
 # Requires translation!
I am Sweden's king. You can take my lands, my people, my kingdom, but you will never reach the House of Vasa. = 
 # Requires translation!
You actually seem sharper than what I had originally thought. = 
 # Requires translation!
Stranger, welcome to the Snow King's kingdom! I am Gustavus Adolphus, member of the esteemed House of Vasa = 
 # Requires translation!
My friend, it is my belief that this settlement can benefit both our peoples. = 
Oh, welcome! = Oh, khosh aamadi!
Oh, it is you. = Oh, in shomaayi.
Nobel Prize = Jaayeze Nobel
 # Requires translation!
All hail Great King Gustavus Adolphus, founder of the Swedish Empire, and one of the most famous military tacticians. In the early 17th century, Sweden emerged as a great power in Europe under your reign, thanks to your wisdom, both in diplomacy and warfare. As king, you decided to reform Swedish laws to bring economic stability and prosperity to your people. Your allies, and also your enemies, called you the 'Lion of the North', witnessing your modern vision of warfare, and the prowess of your armies on the battlefield. As you triumphed in the Thirty Years' War, your name will be forever remembered as one of history's greatest generals. = 
 # Requires translation!
O noble King, will you lend your leadership and brilliant ideas to Sweden once again, to conceive strategies never seen before? Will your new empire shine through the ages of history? = 
 # Requires translation!
Leif = 
 # Requires translation!
Ingegard = 
 # Requires translation!
Sören = 
 # Requires translation!
Ragnhild = 
 # Requires translation!
Lars = 
 # Requires translation!
Lina = 
 # Requires translation!
Herr Grå = 
Magnus = Magnoos
 # Requires translation!
Vilma = 
 # Requires translation!
Kusin = 
Stockholm = Estokholm
 # Requires translation!
Sigtuna = 
 # Requires translation!
Birka = 
 # Requires translation!
Uppsala = 
 # Requires translation!
Gothenburg = 
 # Requires translation!
Turku = 
 # Requires translation!
Malmö = 
 # Requires translation!
Linköping = 
 # Requires translation!
Kalmar = 
 # Requires translation!
Skara = 
 # Requires translation!
Västerås = 
 # Requires translation!
Jönköping = 
 # Requires translation!
Visby = 
 # Requires translation!
Falun = 
 # Requires translation!
Norrköping = 
 # Requires translation!
Gävle = 
 # Requires translation!
Halmstad = 
 # Requires translation!
Karlskrona = 
 # Requires translation!
Hudiksvall = 
 # Requires translation!
Örebro = 
 # Requires translation!
Umeå = 
 # Requires translation!
Karlstad = 
 # Requires translation!
Helsingborg = 
 # Requires translation!
Härnösand = 
 # Requires translation!
Vadstena = 
 # Requires translation!
Lund = 
 # Requires translation!
Västervik = 
 # Requires translation!
Enköping = 
 # Requires translation!
Skövde = 
 # Requires translation!
Eskilstuna = 
 # Requires translation!
Luleå = 
 # Requires translation!
Lidköping = 
 # Requires translation!
Södertälje = 
 # Requires translation!
Mariestad = 
 # Requires translation!
Östersund = 
 # Requires translation!
Borås = 
 # Requires translation!
Sundsvall = 
 # Requires translation!
Vimmerby = 
 # Requires translation!
Köping = 
 # Requires translation!
Mora = 
 # Requires translation!
Arboga = 
 # Requires translation!
Växjö = 
 # Requires translation!
Gränna = 
 # Requires translation!
Kiruna = 
 # Requires translation!
Borgholm = 
 # Requires translation!
Strängnäs = 
 # Requires translation!
Sveg = 
Sweden = Sooed

 # Requires translation!
Maria Theresa = 
 # Requires translation!
Shame that it has come this far. But ye wished it so. Next time, be so good, choose your words more wisely. = 
 # Requires translation!
What a fool ye are! Ye will end swiftly and miserably. = 
 # Requires translation!
The world is pitiful! There's no beauty in it, no wisdom. I am almost glad to go. = 
 # Requires translation!
The archduchess of Austria welcomes your Eminence to... Oh let's get this over with! I have a luncheon at four o'clock. = 
 # Requires translation!
I see you admire my new damask. Nobody should say that I am an unjust woman. Let's reach an agreement! = 
 # Requires translation!
Oh, it's ye! = 
Diplomatic Marriage = Ezdevaaj e Siyaasi
 # Requires translation!
Noble and pious Queen Maria Theresa, Holy Roman Empress and sovereign of Austria, the people revere your grace. After the death of your father King Charles VI, you inherited the throne of Austria during difficult economic and military times. But you used your wisdom and unflinching determination to fend off your foes and resolve any obstacles to stability and prosperity. With your husband Francis Stephen at your side as co-ruler, you assured your place as Empress of the Holy Roman Empire. During your reign, you reformed Austria in several domains, as you gifted it with a powerful army, a stable economic model, and an improved educational system. = 
 # Requires translation!
O Great Queen, proud and dignified, by the will of God and the Divine right, can you reach the height of prosperity and splendor the kingdom of Austria deserves? Will your new empire shine through the ages of history? = 
 # Requires translation!
Ferdinand = 
 # Requires translation!
Johanna = 
 # Requires translation!
Franz-Josef = 
 # Requires translation!
Astrid = 
 # Requires translation!
Anna = 
 # Requires translation!
Hubert = 
 # Requires translation!
Alois = 
 # Requires translation!
Natter = 
 # Requires translation!
Georg = 
 # Requires translation!
Arnold = 
Vienna = Viyan
 # Requires translation!
Salzburg = 
 # Requires translation!
Graz = 
 # Requires translation!
Linz = 
 # Requires translation!
Klagenfurt = 
 # Requires translation!
Bregenz = 
 # Requires translation!
Innsbruck = 
 # Requires translation!
Kitzbühel = 
 # Requires translation!
St. Pölten = 
 # Requires translation!
Eisenstadt = 
 # Requires translation!
Villach = 
 # Requires translation!
Zwettl = 
 # Requires translation!
Traun = 
 # Requires translation!
Wels = 
 # Requires translation!
Dornbirn = 
 # Requires translation!
Feldkirch = 
 # Requires translation!
Amstetten = 
 # Requires translation!
Bad Ischl = 
 # Requires translation!
Wolfsberg = 
 # Requires translation!
Kufstein = 
 # Requires translation!
Leoben = 
 # Requires translation!
Klosterneuburg = 
 # Requires translation!
Leonding = 
 # Requires translation!
Kapfenberg = 
 # Requires translation!
Hallein = 
 # Requires translation!
Bischofshofen = 
 # Requires translation!
Waidhofen = 
 # Requires translation!
Saalbach = 
 # Requires translation!
Lienz = 
 # Requires translation!
Steyr = 
Austria = Otrish

 # Requires translation!
Dido = 
 # Requires translation!
Tell me, do you all know how numerous my armies, elephants and the gdadons are? No? Today, you shall find out! = 
 # Requires translation!
Fate is against you. You earned the animosity of Carthage in your exploration. Your days are numbered. = 
 # Requires translation!
The fates became to hate me. This is it? You wouldn't destroy us so without their help. = 
 # Requires translation!
You aren't meeting my expectations. You can do so much better. = 
 # Requires translation!
The Phoenicians welcome you to this most pleasant kingdom. I am Dido, the queen of Carthage and all that belongs to it. = 
 # Requires translation!
I just had the marvelous idea, and I think you'll appreciate it too. = 
 # Requires translation!
What is it now? = 
 # Requires translation!
Phoenician Heritage = 
 # Requires translation!
Greetings to you, revered Queen Dido, ruler of the legendary kingdom of Carthage. The great poet Virgil related your great history, how your husband Acerbas was murdered by your own brother, King Pygmalion of Tyre, to steal the treasures of your family that were rightfully yours. But you endured his pressure until you and your compatriots decided to flee and sail for new lands. The gods led you to the shores of North Africa, and with cunning diplomacy, you expanded the territory of your new home, and laid the basis for the future kingdom of Carthage. = 
 # Requires translation!
Clever and proud Dido, the storm is coming and your people look for a shelter under your wise and powerful protection. Can you create a new and radiant Carthage able to cleave the darkness? Will your new empire shine through the ages of history? = 
 # Requires translation!
Hamilcar = 
 # Requires translation!
Mago = 
 # Requires translation!
Baalhaan = 
 # Requires translation!
Sophoniba = 
 # Requires translation!
Yzebel = 
 # Requires translation!
Similce = 
 # Requires translation!
Kandaulo = 
 # Requires translation!
Zinnridi = 
 # Requires translation!
Gisgo = 
 # Requires translation!
Fierelus = 
 # Requires translation!
Carthage = 
 # Requires translation!
Utique = 
 # Requires translation!
Hippo Regius = 
 # Requires translation!
Gades = 
 # Requires translation!
Saguntum = 
 # Requires translation!
Carthago Nova = 
 # Requires translation!
Panormus = 
 # Requires translation!
Lilybaeum = 
 # Requires translation!
Hadrumetum = 
 # Requires translation!
Zama Regia = 
 # Requires translation!
Karalis = 
 # Requires translation!
Malaca = 
 # Requires translation!
Leptis Magna = 
 # Requires translation!
Hippo Diarrhytus = 
 # Requires translation!
Motya = 
 # Requires translation!
Sulci = 
 # Requires translation!
Leptis Parva = 
 # Requires translation!
Tharros = 
 # Requires translation!
Soluntum = 
 # Requires translation!
Lixus = 
 # Requires translation!
Oea = 
 # Requires translation!
Theveste = 
 # Requires translation!
Ibossim = 
 # Requires translation!
Thapsus = 
 # Requires translation!
Aleria = 
 # Requires translation!
Tingis = 
 # Requires translation!
Abyla = 
 # Requires translation!
Sabratha = 
 # Requires translation!
Rusadir = 
 # Requires translation!
Baecula = 
 # Requires translation!
Saldae = 

 # Requires translation!
Theodora = 
 # Requires translation!
It is always a shame to destroy a thing of beauty. Happily, you are not one. = 
 # Requires translation!
Now darling, tantrums are most unbecoming. I shall have to teach you a lesson. = 
 # Requires translation!
Like a child playing with toys you are. My people will never love you, nor suffer this indignation gracefully. = 
 # Requires translation!
My, isn't this a pleasant surprise - what may I call you, oh mysterious stranger? I am Theodora, beloved of Byzantium. = 
 # Requires translation!
I have heard that you adept at certain kinds of ... interactions. Show me. = 
Hello again. = Salaam e dobaare.
 # Requires translation!
Patriarchate of Constantinople = 
 # Requires translation!
Magnificent Empress Theodora, beloved of Byzantium and of Rome, your people salute you! With your beauty and intelligence, you rose up from actress and courtesan to the rank of the most powerful woman in the Roman Empire, as wife of Justinian I. In the late 520's AD, you helped your husband engage in spiritual and legal reforms, promugalting numerous laws to improve women's status and treatment in the empire. You also made of Constantinople the jewel of the Eastern Roman Empire with the restoration and construction of many aqueducts, bridges, and churches, its beauty culminating with the creation of the Hagia Sophia, one of the most splendid pieces of architecture in the world. = 
 # Requires translation!
Beautiful Empress,the Byzantine Empire's magnificence is intact in all memories, and ready to reborn as the new jewel of humankind. Will your new empire shine through the ages of history? = 
 # Requires translation!
Basil = 
 # Requires translation!
Nikophoros = 
 # Requires translation!
Demetrios = 
 # Requires translation!
Philippos = 
 # Requires translation!
Theophylaktos = 
 # Requires translation!
Simonis = 
 # Requires translation!
Zoe = 
 # Requires translation!
Ioanno = 
 # Requires translation!
Xene = 
 # Requires translation!
Euphrosyne = 
 # Requires translation!
Constantinople = 
 # Requires translation!
Adrianople = 
 # Requires translation!
Nicaea = 
 # Requires translation!
Antioch = 
 # Requires translation!
Varna = 
 # Requires translation!
Ohrid = 
 # Requires translation!
Nicomedia = 
 # Requires translation!
Trebizond = 
 # Requires translation!
Cherson = 
 # Requires translation!
Sardica = 
 # Requires translation!
Ani = 
 # Requires translation!
Dyrrachium = 
 # Requires translation!
Edessa = 
 # Requires translation!
Chalcedon = 
 # Requires translation!
Naissus = 
 # Requires translation!
Bari = 
 # Requires translation!
Iconium = 
 # Requires translation!
Prilep = 
 # Requires translation!
Samosata = 
 # Requires translation!
Kars = 
 # Requires translation!
Theodosiopolis = 
 # Requires translation!
Tyana = 
 # Requires translation!
Gaza = 
 # Requires translation!
Kerkyra = 
 # Requires translation!
Phoenice = 
 # Requires translation!
Selymbria = 
 # Requires translation!
Sillyon = 
 # Requires translation!
Chrysopolis = 
 # Requires translation!
Vodena = 
 # Requires translation!
Traianoupoli = 
 # Requires translation!
Constantia = 
 # Requires translation!
Patra = 
 # Requires translation!
Korinthos = 
Byzantium = Bizaanes

 # Requires translation!
Boudicca = 
 # Requires translation!
You shall stain this land no longer with your vileness! To arms, my countrymen. We ride to war! = 
 # Requires translation!
Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your balls! = 
 # Requires translation!
Vile ruler, know you have won this war in name alone. Your cities lie buried and your troops defeated. I have my own victory. = 
 # Requires translation!
Don't forget who you're dealing with. Arrogant moves can get you in danger. = 
 # Requires translation!
I am Boudicca, Queen of the Celts. Let no-one underestimate me! = 
 # Requires translation!
Let us join our forces together and reap the rewards. = 
 # Requires translation!
God has given good to you. = 
 # Requires translation!
Druidic Lore = 
 # Requires translation!
May glory and honor always be upon you, Warrior Queen! In a time dominated by men, you successfully claimed the throne and the power, but also valiantly defied the mighty Roman Empire. Punished and humiliated by the hand of the Roman bloody invaders, you united your people and led a terrible revolt, to seek revenge. Many legions fell under your fierce attacks and you burned the city of London with your anger. While the Romans still kept ownership of your land after your final defeat, your actions nonetheless showed Rome that this land could never be fully conquered, making Nero himself consider to withdraw all troops and leaving Britain forever. = 
 # Requires translation!
O raging lioness, will you lead the Celts again under the glory of your name, to spread the fires of liberty, and achieve a final victory? Will your new empire shine through the ages of history? = 
 # Requires translation!
Crìsdean = 
 # Requires translation!
Siobhán = 
 # Requires translation!
Seamus = 
 # Requires translation!
Ffion = 
 # Requires translation!
Pádraig = 
 # Requires translation!
Deirdre = 
 # Requires translation!
Mr. Quinn = 
 # Requires translation!
Éadaoin = 
 # Requires translation!
Alwyn = 
 # Requires translation!
Col Ceathar = 
 # Requires translation!
Cardiff = 
 # Requires translation!
Truro = 
 # Requires translation!
Douglas = 
 # Requires translation!
Glasgow = 
 # Requires translation!
Cork = 
 # Requires translation!
Aberystwyth = 
 # Requires translation!
Penzance = 
 # Requires translation!
Ramsey = 
 # Requires translation!
Inverness = 
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Limerick = 
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Swansea = 
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St. Ives = 
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Peel = 
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Aberdeen = 
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Belfast = 
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Caernarfon = 
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Newquay = 
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Saint-Nazaire = 
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Castletown = 
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Stirling = 
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Galway = 
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Conwy = 
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St. Austell = 
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Saint-Malo = 
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Onchan = 
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Dundee = 
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Londonderry = 
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Llanfairpwllgwyngyll = 
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Falmouth = 
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Lorient = 
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Celts = 

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Haile Selassie = 
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I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = 
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It is silence that allows evil to triumph. We will not stand mute and allow you to continue on this mad quest unchecked. = 
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God and history will remember your actions this day. I hope you are ready for your impending judgment. = 
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What a waste of time. = 
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A thousand welcomes to our fair nation. I am Selassie, the Ras Tafari Makonnen and Emperor of Ethiopia, your humble servant. = 
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I request that you consider this offer between our two peoples. I believe it will do us both good. = 
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Spirit of Adwa = 
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May God bless you, wise and righteous Emperor of Ethiopia, Haile Selassie. As one of Ethiopia's greatest rulers and a spiritual leader of the Rastafarian movement, your good influence on diplomacy and political cooperation are praised throughout the world. You created Ethiopia's first written constitution, and favorized democracy for years to come, your great wisdom making Ethiopia enter as a charter member in the United Nations. Always aiming to reform and modernize your nation, you changed Ethiopian destiny for the best. = 
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Revered King, your knowledge and intelligence are required once again to protect your people from many threats in the world. Will you secure peace and stability, with benevolence and authority, in the radiance of the Kebra Nagast? Will your new empire shine through the ages of history? = 
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Mulu Ken = 
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Wendimu = 
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Li'ol = 
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Demeke = 
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Mulu Alem = 
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Abebech = 
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Zema = 
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Mihret = 
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Kebedech = 
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Alemnesh = 
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Addis Ababa = 
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Harar = 
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Adwa = 
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Lalibela = 
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Gondar = 
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Axum = 
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Dire Dawa = 
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Bahir Dar = 
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Adama = 
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Mek'ele = 
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Awasa = 
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Jimma = 
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Jijiga = 
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Dessie = 
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Debre Berhan = 
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Shashamane = 
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Debre Zeyit = 
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Sodo = 
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Hosaena = 
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Nekemte = 
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Asella = 
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Dila = 
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Adigrat = 
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Debre Markos = 
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Kombolcha = 
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Debre Tabor = 
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Sebeta = 
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Shire = 
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Ambo = 
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Negele Arsi = 
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Gambela = 
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Ziway = 
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Weldiya = 
Ethiopia = Etiyoopi

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Pacal = 
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A sacrifice unlike all others must be made! = 
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Muahahahahahaha! = 
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Today comes a great searing pain. With you comes the path to the black storm. = 
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Greetings, wayward one. I am known as Pacal. = 
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Friend, I believe I may have found a way to save us all! Look, look and accept my offering! = 
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A fine day, it helps you. = 
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The Long Count = 
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Kneel before King Pacal the Great, son of the gods and protector of the Palenque domain! After your kingdom has been harassed for years by neighboring rivals, you struck back at the enemies of your people, defeating each of them and sacrificing their leaders as a retribution to the insults made to your ancestors. Your wisdom and hard will not only restored the glory of Palenque, but turned it into a magnificient city, as your people built the greatest monuments and architecture the world has ever known. = 
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Absolute King, your people need you to save the great Mayan culture and knowledge. Will you be able to read the movement of the stars, and find in the heavens the power to repel any foes? Will your new empire shine through the ages of history? = 
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Camazotz = 
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Coyopa = 
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Gukumatz = 
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Hunahpu = 
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Huracan = 
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Ixchel = 
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Ixtab = 
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Kukulkán = 
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Xbalanque = 
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Zipacna = 
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Palenque = 
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Tikal = 
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Uxmal = 
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Tulum = 
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Copan = 
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Coba = 
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El Mirador = 
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Calakmul = 
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Edzna = 
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Lamanai = 
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Izapa = 
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Uaxactun = 
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Comalcalco = 
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Piedras Negras = 
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Cancuen = 
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Yaxha = 
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Quirigua = 
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Q'umarkaj = 
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Nakbe = 
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Cerros = 
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Xunantunich = 
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Takalik Abaj = 
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Cival = 
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San Bartolo = 
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Altar de Sacrificios = 
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Seibal = 
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Caracol = 
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Naranjo = 
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Dos Pilas = 
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Mayapan = 
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Ixinche = 
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Zaculeu = 
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Kabah = 
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The Maya = 


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Prague = 

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Yerevan = 


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Mombasa = 


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We have wanted this for a LONG time. War it shall be. = 
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Very well, we will kick you back to the ancient era! = 
This isn't how it is supposed to be! = In aan tor ke baayad baashad nist!
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Cahokia = 

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Colombo = 


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Hong Kong = 


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Zurich = 


I didn't want to do this. We declare war. = Man nemikhaastam in kaar ro bokonam. Maa e’laam e jang mikonim.
I will fear no evil. For god is with me! = Az hich ahrimani nemitarsam. Chon khodaa baa maast!
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Why have you forsaken us my lord? = 
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Bratislava = 


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By god's grace we will not allow these atrocities to occur any longer. We declare war! = 
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May god have mercy on your evil soul. = 
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I for one welcome our new conquer overlord! = 
Jerusalem = Beyto l-Moghaddas

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La Venta = 


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Vatican City = 

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Wittenberg = 


#################### Lines from Policies from Civ V - Gods & Kings ####################


#################### Lines from Quests from Civ V - Gods & Kings ####################


#################### Lines from Religions from Civ V - Gods & Kings ####################


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Judaism = 


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Sikhism = 


#################### Lines from Ruins from Civ V - Gods & Kings ####################


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We have found holy symbols in the ruins, giving us a deeper understanding of religion! (+[faithAmount] Faith) = 
discover holy symbols = Kashf e namaad haaye moghaddas

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We have found an ancient prophecy in the ruins, greatly increasing our spiritual connection! (+[faithAmount] Faith) = 
an ancient prophecy = Afsaane i baastaani


#################### Lines from Specialists from Civ V - Gods & Kings ####################


#################### Lines from Speeds from Civ V - Gods & Kings ####################


#################### Lines from Techs from Civ V - Gods & Kings ####################


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'What is drama but life with the dull bits cut out.' - Alfred Hitchcock = 
Drama and Poetry = Deraamaa va she’r

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'The merchants and the traders have come; their profits are pre-ordained...' - Sri Guru Granth Sahib = 
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Guilds = 


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'Architecture begins where engineering ends.' - Walter Gropius = 
Architecture = Me’maari

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'Industrialization based on machinery, already referred to as a characteristic of our age, is but one aspect of the revolution that is being wrought by technology.' - Emily Greene Balch = 
Industrialization = San’ati shodan


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'Men, like bullets, go farthest when they are smoothest.' - Jean Paul = 
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Ballistics = 

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'The root of the evil is not the construction of new, more dreadful weapons. It is the spirit of conquest.' - Ludwig von Mises = 
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Combined Arms = 


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'The more we elaborate our means of communication, the less we communicate.' - J.B. Priestly = 
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Telecommunications = 
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'All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.' - Sun Tzu = 
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Mobile Tactics = 


#################### Lines from Terrains from Civ V - Gods & Kings ####################


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Mount Kailash = 

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Mount Sinai = 

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Sri Pada = 

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Uluru = 


#################### Lines from TileImprovements from Civ V - Gods & Kings ####################


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Polder = 


#################### Lines from TileResources from Civ V - Gods & Kings ####################


Citrus = Morakkabaat

Copper = Mes

Crab = Kharchang

Salt = Namak

Truffles = Ghaarch


#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################


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Devout = 


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Hussar = 


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Hakkapeliitta = 


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Privateer = 


#################### Lines from UnitTypes from Civ V - Gods & Kings ####################


#################### Lines from Units from Civ V - Gods & Kings ####################


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Atlatlist = 


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Quinquereme = 

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Dromon = 


Horse Archer = Kamaandaar e Savaare


Battering Ram = Dezh Koob

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Pictish Warrior = 


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African Forest Elephant = 

Cataphract = Savaar e Zerehpoosh


Composite Bowman = Kamaandaar e morakkab


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Galleass = 


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Sea Beggar = 


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Gatling Gun = 


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Carolean = 

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Mehal Sefari = 


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Great War Infantry = 


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Triplane = 

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Great War Bomber = 


Machine Gun = Mosalsal


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Landship = 


Great Prophet = Payaambar e Kabir


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Great Admiral = 

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Missionary = 

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Inquisitor = 


#################### Lines from VictoryTypes from Civ V - Gods & Kings ####################


#################### Lines from Tutorials ####################

Introduction = Mo’aarefe
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Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = 

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Welcome to Unciv! = 
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Because this is a complex game, there are some tutorials to help familiarize you with it. These can be disabled in the Options -> Display menu, but please hang on if you're new here! = 
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Your first mission is to found your capital city. This is actually an important task because your capital city will probably be your most prosperous. Many game bonuses apply only to your capital city, and it will be the center of your empire. = 
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How do you know a city location is appropriate? Luckily, the game has already chosen a good location for you. You can settle in this place, or maybe move a turn to found on a Hill (for Production and defence) or next to a Mountain (to gain access to the Observatory building later on). = 
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You'll likely want more cities later on. For these cities, you must go and find a good place. Looking for and founding on or near Luxury resources is a good rule of thumb. = 
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Luxury resources are tiles that have things like Gems, Cotton, or Silk (indicated by a yellow background of the resource icon). These resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as Iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to keep in mind! = 
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Cities will house Citizens, which can work tiles up to 3 tiles away from the city. This means you don’t have to settle cities right on or next to good tiles. Let’s say, for example, that you want access to some Iron – but the resource is in a desert area. You don’t have to settle your city in the desert. You can settle a few tiles away in more prosperous lands. Your city will grow and eventually gain access to the resource. You only need to settle right on top of resources if you need them immediately. = 
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The first thing coming out of your city depends on the strategy you want to follow, but the 'classic' build order is to build first two Scouts, then a Shrine, and three Settlers, and adopt Tradition, to explore the map quickly (Scouts ignore terrain cost), and to get an early Pantheon (if you're playing with religion enabled). = 
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But feel free to experiment with your own build orders! = 

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In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention. = 

Culture and Policies = Farhang va Siyaasat haa
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Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = 
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The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = 
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With each policy adopted, and with each city built,\n  the cost of adopting another policy rises - so choose wisely! = 

City Expansion = Gostaresh e Shahr
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Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = 
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Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. = 
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Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. = 

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Food is the resource fundamental to your Cities', and as a result Nation's, population and health. = 
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Every Citizen in each City consumes Food per turn. Any left over is considered Growth and is stored in the City Center. Once enough accumulates, the City Grows and a new Citizen is added. = 
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Initially your main source of Food is the City Center itself and working a surrounding tile with a Citizen. You can increase how much is generated by gaining more Citizens to work more tiles, improving the tiles so that they yield more Food, and eventually Buildings and Policies. = 
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Since a city's number of Citizens, or Population, determines how many tiles a City can work, Food is often the most important Resource. = 

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Production is the resource that lets a City Center build new things. = 
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This can be new Buildings that are added to the City Center, or new Units that can go out across the World Map to advance your Nation's goals. = 
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Everything you can build has a Production Cost. Every turn each City generates a certain amount of Production and puts it towards whatever is at the top of the Build Queue. Once the total cost is collected, the Building or Unit is built! = 
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Any excess Production after something is built is overflowed to the next thing the City builds. Up to it's total Production Cost. = 
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Since this determines how quickly you can build more stuff, your Nation's Production Capacity is crucial to it's advancement and survival. = 

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⍾Science is the resource that unlocks new and exciting Technologies for your Nation. = 
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Once you've Founded your Capital, you'll be prompted to Pick a Technology to Research. = 
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Every Technology costs an amount of ⍾Science. Every turn the ⍾Science your Nation produces is paid towards Researching your chosen Technology. = 
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Once a Technology has it's cost fully paid, you unlock the benefits for your Nation! This could be new Units, Buildings, or other advantages. Any surplus will overflow into the next Technology you pick to Research. = 
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Researching a Technology in the next Era will advance you into that Era and trigger a notification to other Nations about how amazing you are! = 
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Since new Technologies tend to give access to better Units, Buildings, and even unlock powerful new Policies, staying ahead of the competition is one of the best ways to secure your Victory! = 

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Ah Gold. The Universal Medium of Exchange. Everyone loves Gold! They say it can't buy Happiness, but nuclear submarines are almost as good. = 
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You can earn more Gold from Tiles, Resources, Improvements, and eventually Buildings, Specialists, and Trade Routes. Ancient Ruins, meeting new City-States, and Pillaging are also great sources of Gold. During a Golden Age every Tile that already yields Gold will yield an additional Gold! = 
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Gold is how you pay for Building Maintenance, Transportation Upkeep, and Unit Upkeep. If you run out of Gold, first you'll receive penalties to your ⍾Science production, then eventually your Units will start Disbanding as you can't pay their upkeep. = 
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Gold can be used to Buy Buildings and Units, helping bring up a new City or quickly build an Army. It can also buy Tiles to add to your City. It's also used to Upgrade your units from their older, obsolete forms to new, stronger versions. And investing it into a Research Agreement is a great way to convert it into ⍾Science. = 
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Gold is also very valuable in Diplomacy. You can directly Gift Gold to City-States to gain their favor. Use it to balance a Trade Deal with other Nations. Or demand every last drop after a successful war and your enemy sues for peace. = 
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Ironically, some may consider Gold to be one of the less important Resources. But it's flexible nature and importance to keep your Nation running makes it a precious thing to pay attention to. After all, everyone loves Gold. = 
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Not to be confused with the Resource of the same name, Gold Ore = 
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See also: Trade Route = 
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See also: Golden Age = 
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See also: Research Agreements = 

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As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = 
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In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n  your armies will have a big penalty slapped on to their overall combat effectiveness. = 
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This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = 

Unhappiness = Naa rezaayati
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It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. = 
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Unhappiness has two main causes: Population and cities.\n  Each city causes 3 unhappiness, and each population, 1 = 
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There are 2 main ways to combat unhappiness:\n  by building happiness buildings for your population\n  or by having improved luxury resources within your borders. = 

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You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n  of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n  and every tile already providing at least one gold will provide an extra gold. = 

Roads and Railroads = Jaadde va Raah aahan
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Roads reduce the Movement Points required to move between two tiles connected by Roads. = 
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Railroads improve this reduction even more! = 
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This greatly improves the speed you can get Units around the map. = 
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Until you research the technology that removes it, Roads do not cross Rivers = 
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Connecting your cities to the capital by Roads and/or Railroads will generate Gold via the Trade Route. = 
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However, since each Road and Railroad have a Maintenance Cost, it may be more economical to wait until the cities grow and only place where needed. = 

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Trade Route = 
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Connecting your cities to the capital by Roads and/or Railroads will generate Gold via the Trade Route. You earn more Gold the more Population the City and your Capital has. = 
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Note that each road costs 1 Gold Maintenance per turn, and each Railroad costs 2 Gold, so it may be more economical to wait until the cities grow! = 
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Railroads connecting a city to the Capital also provide a 25% Production Boost to the City, but not the Capital. = 
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Trade Routes are also connected over Water via certain buildings like the Harbor. As long as there is a chain that can reach the Capital, there's a Trade Route. Look for this symbol in Yellow below the City Name to mean you have an active Trade Route to your Capital. = 
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Trade Routes can get broken either by Blockades or by Removing/Pillaging the connecting Road/Railroad chain. = 
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See also City Blockade = 

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Once you’ve settled 3-4 cities and build universities, you’re probably already 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win – if you haven’t already. = 
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There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Conquer the original capital of all other Major civs\n - Science Victory: Be the first to construct a Spaceship\n - Diplomatic Victory: Build the United Nations and win the vote = 
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So to sum it up, these are the basics of Unciv – Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = 

Enemy City = Shahr e Doshman
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Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = 

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Luxury Resource = 
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Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = 

Strategic Resource = Manaabe’e Raahbordi
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Strategic resources within your domain and with their specific improvement are connected to your trade network.\nStrategic resources allow you to train units and construct buildings that require those specific resources, for example the Horseman requires Horses. = 
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Unlike Luxury Resources, each Strategic Resource on the map provides more than one of that resource.\nThe top bar keeps count of how many unused strategic resources you own.\nA full drilldown of resources is available in the Resources tab in the Overview screen. = 

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The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = 

After Conquering = Pas az Fath kardan
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When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = 
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\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = 

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You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n  civilian units go near them, and be careful of your scout! = 

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You have encountered another civilization!\nOther civilizations start out peaceful, and you can trade with them,\n  but they may choose to declare war on you later on = 

Injured Units = Niroo haaye majrooh
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Injured units deal less damage, but recover after turns that they have been inactive.\nUnits heal 10 health per turn in enemy territory or neutral land,\n  20 inside your territory and 25 in your cities. = 

Workers = Kaaregaraan
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Workers are vital to your cities' growth, since only they can construct improvements on tiles.\nImprovements raise the yield of your tiles, allowing your city to produce more and grow faster while working the same amount of tiles! = 

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Embarking = 
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Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. = 
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Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = 

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Idle Units = 
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Clicking 'Next unit' moves to the next idle unit in the queue (as listed in Overview -> Units). After issuing an order to an unit, if 'Auto Unit Cycle' in Options -> Gameplay is enabled, you will automatically select the next idle unit. = 
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If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Skip turn'. = 
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If you want to disable the 'Next unit' feature entirely, you can toggle it in Options -> Gameplay -> Check for idle units. = 
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If you'd rather 'Next unit' cycle the units and not mark them as Done, you can change it in the Options -> Gameplay menu. = 
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You can also cycle through the idle units using the left and right triangles on the Unit Table in the lower left of the screen. Or by default using the Cycle button next to the 'Next Unit' button. = 

Contact Me = Ertebaat baa man
 # Requires translation!
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = 
 # Requires translation!
What motivates me to keep working on it, \n  besides the fact I think it's amazingly cool that I can,\n  is the support from the players - you guys are the best! = 
 # Requires translation!
Every rating and review that I get puts a smile on my face =)\n  So contact me! Send me an email, review, Github issue\n  or mail pigeon, and let's figure out how to make the game \n  even more awesome!\n(Contact info is in the Play Store) = 

Pillaging = Ghaarat kardan
 # Requires translation!
Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch.\nPillaging certain improvements will result in your units looting gold from the improvement. = 

Experience = Tajrobe
 # Requires translation!
Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = 
 # Requires translation!
Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = 

 # Requires translation!
Combat = 
 # Requires translation!
Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combat value, which can be improved by certain conditions, promotions and locations. = 
 # Requires translation!
Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = 
 # Requires translation!
Ranged attacks can be done from a distance, dependent on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = 

 # Requires translation!
Embassies = 
 # Requires translation!
Establishing an embassy in other players' Capital city shows the location of their Capital, likewise other players who establish an embassy in your Capital can see location of your Capital. = 
 # Requires translation!
Embassies thus allow Spies to be placed in another players' Capital City if Espionage is enabled. = 
 # Requires translation!
Mutual embassies are required to allow trading open borders and to sign Research Agreement and Defensive Pact. = 
 # Requires translation!
Declaring war on another player or denouncing them will remove embassies from both players' Capitals. You will have to re-establish them to use their effect. = 
 # Requires translation!
Re-establishing an embasy after denounciation from either side becomes available next turn, while re-establishing them when at war requires peacy treaty. = 
 # Requires translation!
Be cautious when accepting embassy from other players because they can spy on your capital, or worse may start planning to attack you. = 
 # Requires translation!
Embassies are available using the Gods and Kings ruleset. = 

 # Requires translation!
Open Borders from other player and vice versa allow units to freely pass through their territory. = 
 # Requires translation!
They also let Missionaries to enter other players' territory without suffering attrition. = 
 # Requires translation!
Open Borders expire depending on game speed and are canceled upon Declaration of War, the closure however takes effect only after war ends and need to be traded again. = 
 # Requires translation!
You gain diplomatic boost with other AI player if you both have Open Borders to each other = 
 # Requires translation!
Be cautious when giving Open Borders because other player may settle a City near your lands in an area you are planning to use, they may also use your territory to attack your friends or City State allies. = 
 # Requires translation!
When playing with the Gods and Kings ruleset mutual embassies need to be established before Open Borders can be traded. = 
 # Requires translation!
See also: Embassies = 

 # Requires translation!
Research Agreements = 
 # Requires translation!
In Research Agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreement, you will both receive a 'lump sum' of ⍾Science, which will go towards one of your unresearched technologies. = 
 # Requires translation!
The amount of ⍾Science you receive at the end is dependent on the ⍾Science generated by your cities and the other civilization's cities during the agreement - the more, the better! = 
 # Requires translation!
Note that before you can invest in a research agreement, you must have a Declaraction of Friendship, both Nations need the required Technology, and both Nations need enough Gold on hand for the agreement. = 
 # Requires translation!
When playing with the Gods and Kings ruleset mutual embassies need to be established before Research Agreement can be signed. = 

 # Requires translation!
Defensive Pacts = 
 # Requires translation!
Defensive pacts allow you and another civ to protect one another from aggressors.\nOnce the defensive pact is signed, you will be drawn into their future defensive wars, just as they will be drawn into your future defensive wars. Declaring war on any Civ will remove all of your defensive pacts. You will have to re-sign them to use their effect. = 
 # Requires translation!
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. = 
 # Requires translation!
The AI is very careful and will not accept defensive pacts with less than 80 influence. = 
 # Requires translation!
When playing with the Gods and Kings ruleset mutual embassies need to be established before Defensive Pact can be signed. = 

 # Requires translation!
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = 
 # Requires translation!
Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = 
 # Requires translation!
Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = 

 # Requires translation!
While working the land is good, eventually your Citizens will want to Specialize. = 
 # Requires translation!
Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = 
 # Requires translation!
Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = 
 # Requires translation!
While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = 
 # Requires translation!
See also Great People = 

Great People = Ensaan haaye Bozorg
 # Requires translation!
Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = 
 # Requires translation!
Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = 
 # Requires translation!
Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = 
 # Requires translation!
Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = 
 # Requires translation!
See also Specialists = 

 # Requires translation!
Removing Terrain Features = 
 # Requires translation!
Certain tiles have terrain features - like Flood plains or Forests -  on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = 

 # Requires translation!
Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, ⍾Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = 

Keyboard = Kibord
 # Requires translation!
If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = 
 # Requires translation!
On the world screen the hotkeys are as follows: = 
 # Requires translation!
Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital or open its City Screen if already centered = 
 # Requires translation!
F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = 
 # Requires translation!
Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game\nCtrl-U - Toggle UI (World Screen only) = 
 # Requires translation!
All of these can be reassigned. = 

 # Requires translation!
This is where you spend most of your time playing Unciv. See the world, control your units, access other screens from here. = 
 # Requires translation!
①: The menu button - civilopedia, save, load, options... = 
 # Requires translation!
②: The player/nation whose turn it is - click for diplomacy overview. = 
 # Requires translation!
③: The Technology Button - shows the tech tree which allows viewing or researching technologies. = 
 # Requires translation!
④: The Social Policies Button - shows enacted and selectable policies, and with enough culture points you can enact new ones. = 
 # Requires translation!
⑤: The Diplomacy Button - shows the diplomacy manager where you can talk to other civilizations. = 
 # Requires translation!
⑥: Unit Action Buttons - while a unit is selected its possible actions appear here. = 
 # Requires translation!
⑦: The unit/city info pane - shows information about a selected unit or city. = 
 # Requires translation!
⑧: The name (and unit icon) of the selected unit or city, with current health if wounded. Clicking a unit name or icon will open its civilopedia entry. = 
 # Requires translation!
⑨: The arrow buttons allow jumping to the next/previous idle unit. = 
 # Requires translation!
⑩: For a selected unit, its promotions appear here, and clicking leads to the promotions screen for that unit. = 
 # Requires translation!
⑪: Remaining/per turn movement points, strength and experience / XP needed for promotion. For cities, you get its combat strength. = 
 # Requires translation!
⑫: This button closes the selected unit/city info pane. = 
 # Requires translation!
⑬: This pane appears when you order a unit to attack an enemy. On top are attacker and defender with their respective base strengths. = 
 # Requires translation!
⑭: Below that are strength bonuses or penalties and health bars projecting before / after the attack. = 
 # Requires translation!
⑮: The Attack Button - let blood flow! = 
 # Requires translation!
⑯: The minimap shows an overview over the world, with known cities, terrain and fog of war. Clicking will position the main map. = 
 # Requires translation!
⑰: To the side of the minimap are display feature toggling buttons - tile yield, worked indicator, show/hide resources. These mirror setting on the options screen and are hidden if you deactivate the minimap. = 
 # Requires translation!
⑱: Tile information for the selected hex - current or potential yield, terrain, effects, present units, city located there and such. Where appropriate, clicking a line opens the corresponding civilopedia entry. = 
 # Requires translation!
⑲: Notifications - what happened during the last 'next turn' phase. Some are clickable to show a relevant place on the map, some even show several when you click repeatedly. = 
 # Requires translation!
⑳: The Next Turn Button - unless there are things to do, in which case the label changes to 'next unit', 'pick policy' and so on. = 
 # Requires translation!
㉑: The Multiplayer Button - Here you can easily check your active multiplayer games. = 
 # Requires translation!
ⓐ: The overview button leads to the empire overview screen with various tabs (the last one viewed is remembered) holding vital information about the state of your civilization in the world. = 
 # Requires translation!
ⓑ: The ♪Culture icon shows accumulated ♪Culture and ♪Culture needed for the next policy - in this case, the exclamation mark tells us a next policy can be enacted. Clicking is another way to the policies manager. = 
 # Requires translation!
ⓒ: Your known strategic resources are displayed here with the available (usage already deducted) number - click to go to the resources overview screen. = 
 # Requires translation!
ⓓ: Happiness/unhappiness balance and either golden age with turns left or accumulated happiness with amount needed for a golden age is shown next to the smiley. Clicking also leads to the resources overview screen as luxury resources are a way to improve happiness. = 
 # Requires translation!
ⓔ: The ⍾Science icon shows the number of ⍾Science points produced per turn. Clicking leads to the technology tree. = 
 # Requires translation!
ⓕ: Number of turns played with translation into calendar years. Click to see the victory overview. = 
 # Requires translation!
ⓖ: The number of gold coins in your treasury and income. Clicks lead to the Stats overview screen. = 
 # Requires translation!
ⓗ: The quantity of ☮Faith your citizens have generated, or 'off' if religion is disabled. Clicking it makes you go to the religion overview screen. = 
 # Requires translation!
ⓧ: In the center of all this - the world map! Here, the "X" marks a spot outside the map. Yes, unless the wrap option was used, Unciv worlds are flat. Don't worry, your ships won't fall off the edge. = 
 # Requires translation!
ⓨ: By the way, here's how an empire border looks like - it's in the national colours of the nation owning the territory. = 
 # Requires translation!
ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬. = 
 # Requires translation!
What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = 

 # Requires translation!
When at later stages of the game, you might have a lot of units but only a little to do. To help you we have implemented an AutoPlay feature that lets you use the AI to play part or all of your turn. = 
 # Requires translation!
To enable AutoPlay, go to options and open the AutoPlay tab and press "Show AutoPlay button". = 
 # Requires translation!
Clicking on the AutoPlay button opens a popup menue for choosing to AutoPlay parts or all of your turn. = 
 # Requires translation!
Clicking Start AutoPlay in the pop-up menue or long pressing the AutoPlay button begins the multi-turn AutoPlay. This will play your next turns as if you were an AI. = 
 # Requires translation!
To cancel multi-turn AutoPlay you can press the AutoPlay button, next turn button or open the options menue. = 
 # Requires translation!
Multi-turn AutoPlay is not advised on harder difficulty levels as your AI will not play better against an AI with modifiers. = 
 # Requires translation!
Multi-turn AutoPlay for multiplayer is not yet supported. = 

 # Requires translation!
After building a shrine, your civilization will start generating ☮Faith. = 
 # Requires translation!
When enough ☮Faith has been generated, you will be able to found a pantheon. = 
 # Requires translation!
A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. = 
 # Requires translation!
Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = 
 # Requires translation!
Generating more ☮Faith will allow you to found a religion. = 

 # Requires translation!
Keep generating ☮Faith, and eventually a great prophet will be born in one of your cities. = 
 # Requires translation!
This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = 
 # Requires translation!
When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = 
 # Requires translation!
Additionally, the city where you used your great prophet will become the holy city of that religion. = 
 # Requires translation!
Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = 
 # Requires translation!
One of these great prophets can then be used to enhance your religion. = 
 # Requires translation!
This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = 
 # Requires translation!
Do take care founding a religion soon, only about half the players in the game are able to found a religion! = 

Beliefs = Baavar haa
 # Requires translation!
There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = 
 # Requires translation!
Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = 

Religion inside cities = Din daroon e shahr haa
 # Requires translation!
When founding a city, it won't follow a religion immediately. = 
 # Requires translation!
The religion a city follows depends on the total pressure each religion has within the city. = 
 # Requires translation!
Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the City Screen. = 
 # Requires translation!
You are allowed to check religious followers and pressures in cities you do not own by selecting them. = 
 # Requires translation!
In both places, a tap/click on the icon of a religion will show detailed information with its effects. = 
 # Requires translation!
Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = 
 # Requires translation!
The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = 

 # Requires translation!
Spreading Religion = 
 # Requires translation!
Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = 
 # Requires translation!
Missionaries can be bought in cities following a major religion, and will take the religion of that city. = 
 # Requires translation!
So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = 
 # Requires translation!
Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = 
 # Requires translation!
Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = 
 # Requires translation!
These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = 
 # Requires translation!
But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = 
 # Requires translation!
This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = 
 # Requires translation!
When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = 
 # Requires translation!
Cities also passively add pressure of their majority religion to nearby cities. = 
 # Requires translation!
Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = 
 # Requires translation!
This pressure can also be seen in the City Screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = 
 # Requires translation!
Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = 
 # Requires translation!
Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = 
 # Requires translation!
This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = 

 # Requires translation!
Inquisitors = 
 # Requires translation!
Inquisitors are the last religious unit, and their strength is removing other religions. = 
 # Requires translation!
They can remove all other religions from one of your own cities, removing any pressures built up. = 
 # Requires translation!
Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = 
 # Requires translation!
Often this results in the city immediately converting to their religion = 
 # Requires translation!
Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is unaffected. = 

 # Requires translation!
The Mayan unique ability, 'The Long Count', comes with a side effect: = 
 # Requires translation!
Once active, the game's year display will use mayan notation. = 
 # Requires translation!
The Maya measured time in days from what we would call 11th of August, 3114 BCE. A day is called K'in, 20 days are a Winal, 18 Winals are a Tun, 20 Tuns are a K'atun, 20 K'atuns are a B'ak'tun, 20 B'ak'tuns a Piktun, and so on. = 
 # Requires translation!
Unciv only displays ය B'ak'tuns, ඹ K'atuns and ම Tuns (from left to right) since that is enough to approximate gregorian calendar years. The Maya numerals are pretty obvious to understand. Have fun deciphering them! = 

 # Requires translation!
Your cities will periodically demand different luxury goods to satisfy their desire for new things in life. = 
 # Requires translation!
If you manage to acquire the demanded luxury by trade, expansion, or conquest, the city will celebrate We Love The King Day for 20 turns. = 
 # Requires translation!
During the We Love The King Day, the city will grow 25% faster. = 
 # Requires translation!
This means exploration and trade is important to grow your cities! = 

 # Requires translation!
Air Combat and Interception = 
 # Requires translation!
Air Combat is very similar to normal Combat, with a few wrinkles. Damage is still dealt using the same equations based on the relative Strength of the Attacking and Defending Unit. = 
 # Requires translation!
However, before the Attacker and Defender fight, there is an added combat phase called Interception. If there is any unit with Interception Range that covers the target attacked tile, then it will attempt to Intercept the Attacking Air Unit. If multiple units can Intercept, the one with higher Intercept chance does it. = 
 # Requires translation!
Generally Land/Naval Units have an Intercept Range of 2 Tiles, and Air Units have an Intercept Range of their Attack Range. = 
 # Requires translation!
Ground and Naval Units don't require movement points to Intercept, just Attacks. Air Units cannot have moved nor attacked in the preceding turn. = 
 # Requires translation!
The Intercepting Unit rolls to see if it hits. Whether it hits or not costs an Attack, and most units (without Promotions) can only Attack Once per Nation's Turn. It does NOT cost Movement Points, but Air Units that have used their Movement cannot Intercept between turns. = 
 # Requires translation!
If the Intercepting Unit Hits, it deals damage according to the Combat Strength calculation to the Attacking Air Unit, potentially with any Strength Bonuses that apply to Interception. It does not receive damage from the Attacking Air Unit. = 
 # Requires translation!
After Interception resolves, the Attacking Air Unit and the Defending Unit in the targeted tile do Combat as normal, with damage dealt to both sides. = 
 # Requires translation!
To help deal with Interceptions, see Air Sweeps. = 

 # Requires translation!
Air Sweeps = 
 # Requires translation!
Fighter units are able to perform Air Sweeps over a tile helping clear out potential enemy Air, Sea, or Land Interceptions that can reach that tile. = 
 # Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. = 
 # Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. = 
 # Requires translation!
If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = 
 # Requires translation!
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = 

 # Requires translation!
Fortify, Guard, Withdraw = 
 # Requires translation!
Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = 
 # Requires translation!
Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = 
 # Requires translation!
This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = 

 # Requires translation!
City Tile Blockade = 
 # Requires translation!
One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = 
 # Requires translation!
Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = 

 # Requires translation!
City Blockade = 
 # Requires translation!
One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. = 

Spies! = Jaasoos haa!
The first time a civ reaches the Renaissance era each nation gets one spy. Every time a civ reaches an era afterwards they get one more spy. = Har tamaddoni ke baraaye avvalin baar be asre ronesaans beresad yek jaasoos be har mellat ezaafe mishavad. Har baar tamaddoni be asre ba’di beresad aanhaa yek jaasoose digar migirand.
 # Requires translation!
Spies can be sent out to foreign cities to steal technology, rigging elections or stage coups. Place them in your own cities to do counter-intelligence work. = 
 # Requires translation!
Only one spy per civ is allowed in each city. Spies that are not in any city are on vacation in your spy hideout. = 
 # Requires translation!
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. = 
 # Requires translation!
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = 
 # Requires translation!
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. = 
 # Requires translation!
Spies that are set up in your own cities will be conducting counter-intelligence. They reduce the success chance of other spies trying to steal your technology. = 
 # Requires translation!
Spies at a higher rank have a higher chance of success. The max rank a spy can reach is rank 3. After a spy is killed it will revive after a certain amount of turns back at rank 1. = 
 # Requires translation!
Building buildings like the constabulary and police station will reduce the technology steal rate of spies in that city. = 
 # Requires translation!
Espionage is available using the Gods and Kings ruleset. To enable it in a new game click advanced settings, then click on the Enable Espionage option. = 

 # Requires translation!
Keyboard Bindings = 
Limitations = Mahdoodiyat haa
This is a work in progress. = In dar haal e saakht ast.
 # Requires translation!
For technical reasons, only direct keys or Ctrl-Letter combinations can be used. = 
 # Requires translation!
Using the Keys page = 
 # Requires translation!
Each binding has a button with an image looking like this: = 
 # Requires translation!
While hovering the mouse over the key button, you can press a desired key directly to assign it. = 
 # Requires translation!
Double-click the image to reset the binding to default. = 
 # Requires translation!
Bindings mapped to their default keys are displayed in gray, those reassigned by you in white. = 
 # Requires translation!
Conflicting assignments are marked red. Conflicts can exist across categories, like World Screen / Unit Actions. Note that at the moment, the game does not prevent saving conflicting assignments, though the result may be unexpected. = 
 # Requires translation!
For discussion about missing entries, see the linked github issue. = 

 # Requires translation!
Welcome to the Civilopedia! = 
 # Requires translation!
Here you can find information - general help, rules, and what makes up the game world. = 
How to find information = Chegoone ettelaa’aat raa peydaa konim
 # Requires translation!
Select categories with the buttons on top of the screen. Also up there is the button to leave Civilopedia and go back to where you were before. = 
 # Requires translation!
Each category has a list of entries on the left of the screen, sorted alphabetically (with few exceptions). Clicking an entry will update the center pane were you are currently reading this. = 
 # Requires translation!
Lines can link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. = 
 # Requires translation!
The current category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. = 
What information can I find = Che ettelaa’aati raa mitavaanam peydaa konam
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The data shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. = 
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However, it will reflect the mods you are playing! The combination of base ruleset and extension mods you select define the rules of a game, what objects exist and how they interact, and the Civilopedia mirrors these rules. = 
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If you opened the Civilopedia from the main menu, the "Ruleset" will be that of the last game you started. = 
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Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = 
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The arrow keys allow navigation as well - left/right for categories, up/down for entries. = 

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UI Tips = 
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World screen = 
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Skip all units to end a turn quickly = 
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Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. = 
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Toggle notification list display = 
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On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. = 
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The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. = 
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Entering a City Screen quickly = 
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You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = 
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Upgrade multiple units of the same type = 
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On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. = 
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In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = 
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Additional controls for the construction queue = 
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Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = 
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The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". = 
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Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. = 
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Show Great Person Points breakdown = 
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In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. = 
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Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. = 
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Tech screen = 
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Queue multiple technologies in different branches = 
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On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. = 
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Right-click or long press multiple techs to append them to the research queue, whatever their branch is. = 
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Overview screens = 
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Reveal known resources on world screen = 
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In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. = 
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Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. = 
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If more than one tile is available, click repeatedly on the notification to cycle through all of them. = 
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Show diagram line colors = 
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In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. = 
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Miscellaneous = 
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External links = 
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External links support right-click or long press to copy the link to the clipboard instead of launching the browser. = 
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Example: The 'Open Github page' button on the Mod management screen. = 

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Differences from Civilization V = 
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Production Focus\nIn Civilization V, the Food yield in a city is calculated first, then population grows by consuming stored food (growth), then production is calculated, and so on one by one the other stats are calculated. Thus, citizens can produce yields in the same turn as they are born. The city focus is set to Production to assign the newborn citizen to a hill so they'll contribute Production, and then manually reassigned to a growth tile on the next turn. Alternatively, you can set city focus to Gold (e.g. with Cerro de Potosi), Faith (e.g. with Mount Sinai) or whatever gains the most yields. In Unciv, citizens only start producing yields on the next turn, so you can ignore this whole concept. = 
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Science Queueing\nIn Civilization V, Science yield is calculated after production, so if you finish an item and have Science (or Gold) queued as a perpetual construction, the Production overflow from item will be converted into Science (or Gold), but the Production is not consumed, as this will only happen again on the next turn. By immediately swapping out your perpetual construction for an item on the next turn, you'll get this Science (or Gold) for free. This doesn't apply to Unciv, so don't bother. = 
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Double Aqueducts\nIn Civilization V, the game sells existing copies of the building for you before providing a free copy of the building. So, if you build an aqueduct in a city, and then in the turn of adopting Tradition Complete you sell a cheap building (e.g a shrine) beforehand, the game is unable to sell more than 1 building per turn, and thus you'll keep your aqueduct, together with the new free aqueduct. Not applicable to Unciv. = 
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Legalism Oxford\nIn Civilization V, national wonders such as Oxford University are considered culture buildings, so you can get them for free with Legalism. Not applicable to Unciv. = 
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Roads and Forts\nIn Civilization V, you can't use roads and forts in enemy territory. In Unciv, you can use them, so instead of mindlessly constructing them everywhere when at war, you need to decide if and when they'll benefit you more than your opponents. = 
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Citizen Conversion\nIn Civilization V, a citizen is born religious if the parent city is already converted. This is not the case in Unciv, which can lead to temporary deconversion of a city when it grows. = 
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Unassigned Citizens\nIn Civilization V, unassigned citizens are considered specialists, and subject to the same type of bonuses (e.g. Korea's ability). It can be worthwhile to leave citizens unassigned, instead of being assigned to a tile. Not applicable to Unciv. = 
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Settler Construction\nIn Civilization V, cities can't starve when constructing settlers, so you can assign all citizens to production tiles and none to food tiles. In Unciv, citizens keep consuming two food per turn. = 
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Water Melee Attack\nAs result of a Discord poll, Water Melee units can attack military land units on the shore, unlike in Civilization V. = 
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Tile improvements\nIn Civilzation V, workers start working on an improvement-under-construction at the beginning of movement. Unciv changes this, to allow players to assign workers to tiles, and then reconsider and change improvement or move them elsewhere. = 
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Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile outside visibility range. In Civilization V, this is the behaviour of hills and mountains, but not of forests and jungles, yet jungle and forest can block hills, and hill + forest can block mountain, indicating they're on the same elevation. This is considered to be a bug in the otherwise well-structured visibility logic in Civilization V. = 
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City razing\nIn Civilization V, the player can never raze any of the cities he/she founded. Not applicable to Unciv. = 

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Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = 
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Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = 

