# Language settings

# Equivalent of a space in your language
# If your language doesn't use spaces, just add "" as a translation, otherwise " "
" " = " "

# If the first word in a sentence starts with a capital in your language, 
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'.
StartWithCapitalLetter = true

# Diacritics Support:
# See https://yairm210.github.io/Unciv/Other/Translating/#diacritics-support for details!
# Most languages will not need these, feel free to ignore, or use "" to avoid the "requires translation" mark. Do NOT translate the "key" to the left of the equals sign!
diacritics_support = false
 # Requires translation!
unicode_block_start_character = 
 # Requires translation!
unicode_block_end_character = 
 # Requires translation!
left_joining_diacritics = 
 # Requires translation!
right_joining_diacritics = 
 # Requires translation!
left_and_right_joiners = 

# Fastlane
# These will be automatically copied to the fastlane descriptions used by F-Droid. Their keys are not as usual the english original, please read those directly as linked.

# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Summary
# English to translate: https://github.com/yairm210/Unciv/blob/master/fastlane/metadata/android/en-US/short_description.txt
Fastlane_short_description = Ludus apertus quattuor-X aedificationis civilizationis

# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Description
# English to translate: https://github.com/yairm210/Unciv/blob/master/fastlane/metadata/android/en-US/full_description.txt
 # Requires translation!
Fastlane_full_description = 


# Starting from here normal translations start, as described in
# https://yairm210.github.io/Unciv/Other/Translating/

# General
Delete = Delere

# Base ruleset names
Civ V - Vanilla = Civ V - Antiqua
Civ V - Gods & Kings = Civ V - Dei et Reges

# Obsolete Tutorial tasks - the active lines are moved to 'Lines from Events', much later in the tranlsation file.
# TODO remove after grace period which allows translators to copy and paste existing translations to the new format.

 # Requires translation!
Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup = 
 # Requires translation!
Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = 
 # Requires translation!
Enter the city screen!\nClick the city button twice = 
 # Requires translation!
Pick a technology to research!\nClick on the tech button (greenish, top left) > \n Select technology > Click 'Research' (bottom right) = 
 # Requires translation!
Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n Click 'add to queue' = 
 # Requires translation!
Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = 
 # Requires translation!
Reassign worked tiles!\nEnter city screen > Click the assigned (green) tile to unassign > \n Click an unassigned tile to assign population = 
 # Requires translation!
Meet another civilization!\nExplore the map until you encounter another civilization! = 
 # Requires translation!
Open the options table!\nClick the menu button (top left) > Click 'Options' = 
 # Requires translation!
Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Construct improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = 
 # Requires translation!
Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = 
 # Requires translation!
Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = 
 # Requires translation!
Move an air unit!\nSelect an air unit > Select another city within range > \nMove the unit to the other city = 
 # Requires translation!
See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = 

# Crash screen

An unrecoverable error has occurred in Unciv: = In Unciv exstitit error ut resumi non possit:
If this keeps happening, you can try disabling mods. = Si is assidue evenit, possis tentare debilitare mutationes.
 # Requires translation!
You can also report this on the issue tracker. = 
Copy = Duplica
Error report copied. = Delatio de errore duplicata est.
 # Requires translation!
Open Issue Tracker = 
Please copy the error report first. = Sodes, primitus duplices delationem de errore.
Close Unciv = Occlude Unciv

# Buildings

Unsellable = Non potest vendi
Not displayed as an available construction unless [building] is built = Non ostendatur quasi construi possit nisi [building] est ædificatum
Not displayed as an available construction without [resource] = Non ostendatur quasi construi possit sine [resource](o/is)
Cannot be hurried = Non potest properari

Choose a free great person = Eligas personam magnam gratuitam
Get [unitName] = Acquire [unitName](m/s/um/os)

Hydro Plant = Ergasterium Hydroelectricum
[buildingName] obsoleted = [buildingName] est antiquatus/antiquata

# City naming when list exhausted

New [cityName] = Novum [cityName]
Neo [cityName] = Novus [cityName]
Nova [cityName] = Nova [cityName]
Altera [cityName] = Altera [cityName]
New [civName]\n(formerly known as [cityName]) = Novum [civName]\n(olim [cityName] vocabatur)

# Diplomacy,Trade,Nations

Requires [buildingName] to be built in the city = Requirit ædificium, quod sit [buildingName], in hac urbe ædificatum esse
Requires [buildingName] to be built in all cities = Requirit ædificium, quod sit [buildingName], in omnibus urbibus ædificatum esse
Provides a free [buildingName] in the city = In hac urbe præbet ædificium gratuitum quod sit [buildingName]
Requires improved [resource] near city = Requirit mercem melioratam quæ est [resource] prope ab urbe
Requires at least one of the following resources improved near the city: = Requirit unam de posteris mercibus melioratam prope ab urbe:
Wonder is being built elsewhere = Miraculum ædificatur alibi
National Wonder is being built elsewhere = Miraculum publicum ædificatur alibi
Requires a [buildingName] in all [cityFilter] cities = Requirit [buildingName](m/um) in omnibus urbibus [cityFilter]
Requires a [buildingName] in at least [amount] of [cityFilter] cities = Requirit [buildingName](m/um) in urbibus [cityFilter] non paucioribus quam [amount]
[buildingName] required: = [buildingName] requiritur:
Requires a [buildingName] in this city = [buildingName] in hac urbe requiritur
Cannot be built with [buildingName] = Non potest cum [buildingName](o/is) ædificari
Consumes [amount] [resource] = Sumit [amount] [resource](m/s/um/os)
Need [amount] more [resource] = Requirit esse [amount] [resource](o/is) plu(re)s
[amount] available = [amount] parabiles
Required tech: [requiredTech] = Technologia requiritur: [requiredTech]
Requires [PolicyOrNationalWonder] = [PolicyOrNationalWonder] requiritur
Cannot be purchased = Non potest emi
Can only be purchased = Modo potest emi
See also = Et videas
Use default promotions = Usus antepositarum promotionum
Default promotions for [unitName] = Antepositæ promotiones pro [unitName]
Statuses = Statûs

Requires at least one of the following: = Requirit unum de posteris:
Requires all of the following: = Requirit omnia de posteris:
Leads to [techName] = Ducit ad [techName](m/s/um/os)
Leads to: = Ducit ad:
Enables: = Habilitat:
Disables: = Debilitat:

Current construction = Nunc constructio
Construction queue = Agmen constructionis
Queue = Agmen
Pick a construction = Eligas constructionem
Queue empty = Agmen inane est
Add to queue = Ad agmen adde
Remove from queue = Ex agmine emove
Show stats drilldown = Ostende enarrationem statisticarum
Show construction queue = Ostende agmen constructionis
No space to place this unit = Nullum spatium ad situm hujus centuriæ est
Cancel = Rescindo

Diplomacy = Res externæ
War = Bellum
Peace = Pax
Research Agreement = Concordia de Scientia
Declare war = Bellum indic
Declare war on [civName]? = Indicisne bellum contra [civName](m/um/as/os)?
[civName] will also join them in the war = [civName] quoque eorum in bellum copulaverit
This will cancel your defensive pact with [civName] = Hoc rescindet tuum fœdus de defensione cum [civName](o/is)
Go to on map = Indica in tabula
Let's begin! = Initiamus!
[civName] has declared war on us! = [civName] bellum contra nos indixit!
[leaderName] of [nation] = [leaderName] de [nation]
You'll pay for this! = Omnia debita solveris!
Negotiate Peace = Pacificare
Peace with [civName]? = Cum [civName](o/is) pacificamusne?
Very well. = Perbene.
Farewell. = Vale.
Sounds good! = Sonat bene!
Not this time. = Abdico.
Excellent! = Magnifice!
How about something else... = Propositionem aliam habeo...
A pleasure to meet you. = Mihi pergratum est te convenire.
Our relationship = Propinquitas nostra
We have encountered the City-State of [name]! = Convenimus civitatem urbis, quæ est [name]!
Declare Friendship ([numberOfTurns] turns) = Amicitiam indic ([numberOfTurns] gressus)
May our nations forever remain united! = Sint populi nostri semper coaliti!
Indeed! = Equidem!
Denounce [civName]? = Criminasne [civName]?
Denounce ([numberOfTurns] turns) = Crimina ([numberOfTurns] gressus)
We will remember this. = Semper de hoc meminerimus.

[civName] has declared war on [targetCivName]! = [civName] bellum contra [targetCivName] indixit!
# Join War
[civName] has joined [allyCivName] in the war against us! = [civName] coiit cum [allyCivName](o/is) in bellum contra nos!
We have joined [allyCivName] in the war against [enemyCivName]! = Nos coiimus cum [allyCivName](o/is) in bellum contra [enemyCivName](m/um)!
[civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] coiit cum [allyCivName](o/is) in bellum contra [enemyCivName](m/um)!
[civName] has joined us in the war against [enemyCivName]! = [civName] coiit cum nobis in bellum contra [enemyCivName](m/um)!
# Team War
You and [allyCivName] have declared war against [enemyCivName]! = Tu et [allyCivName] indixistis bellum contra [enemyCivName](m/um)!
[civName] and [allyCivName] have declared war against us! = [civName] et [allyCivName] indixerunt bellum contra nos!
[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] et [allyCivName] indixerunt bellum contra [enemyCivName](m/um)!

 # Requires translation!
[civName] cancelled their Defensive Pact with [otherCivName]! = 
 # Requires translation!
[civName] cancelled their Defensive Pact with us! = 
 # Requires translation!
We have cancelled our Defensive Pact with [civName]! = 

[civName] and [targetCivName] have signed a Peace Treaty! = [civName] et [targetCivName] signaverunt fœdus de pace!
[civName] and [targetCivName] have signed the Declaration of Friendship! = [civName] et [targetCivName] signaverunt prædicationem amicitiæ!
[civName] has denounced [targetCivName]! = [civName] criminavit [targetCivName](m/um)!
Do you want to break your promise to [leaderName]? = Prodasne tuum promissum ad [leaderName]?
Break promise = Prodo promissum

 # Requires translation!
[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = 
 # Requires translation!
[civName] is upset that you attacked [cityState], whom they have pledged to protect! = 
 # Requires translation!
[civName] is upset that you attacked [cityState], whom they are allied with! = 
 # Requires translation!
[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = 
 # Requires translation!
[civName] has destroyed [cityState], whom you had pledged to protect! = 

Unforgivable = Pleni odii
Afraid = Timidi
Enemy = Hostiles
Competitor = Aemuli
Neutral = Medii
Favorable = Faventes
Friend = Amici
Ally = Socii

[questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] influentia)
[remainingTurns] turns remaining = [remainingTurns] gressûs reliqui
Current leader(s): [leaders] = Nunc primus/primi: [leaders]
Current leader(s): [leaders], you: [yourScore] = Nunc primus/primi: [leaders], tu: [yourScore]
# In the two templates above, 'leaders' will be one or more of the following, and 'yourScore' one:
[civInfo] with [value] [valueType] = [civInfo] cum [value] [valueType](o/is)

Demands = Postulata

 # Requires translation!
I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = 
 # Requires translation!
We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = 
 # Requires translation!
It's come to my attention that I may have attacked [civName].\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = 
 # Requires translation!
I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = 
THIS MEANS WAR! = BELLUM INDICAT!

Return [unitName] to [civName]? = Reddisne [unitName] [civName]?
The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. = [unitName] quem/quam liberavimus erat de [civName](o/is). Si eum/eam eis reddiderimus, ad nos gratulabunt.

Enter the amount of gold = Numerum solidorum inseras

# City-States

Provides [amountOfCulture] culture at 30 Influence = Præbet [amountOfCulture] culturam ab 30 influentia
Provides 3 food in capital and 1 food in other cities at 30 Influence = Præbet 3 cibum in metropoli, et 1 cibum in urbibus aliis, ab 30 influentia
Provides 3 happiness at 30 Influence = Præbet 3 felicitatem ab 30 influentia
Provides land units every 20 turns at 30 Influence = Præbet centuriam terræ in uno de vicenis (20) gressibus ab 30 influentia
Give a Gift = Da donum
Gift [giftAmount] gold (+[influenceAmount] influence) = Dona [giftAmount] solidos (+[influenceAmount] influentia)
Relationship changes in another [turnsToRelationshipChange] turns = Propinquitas mutetur in [turnsToRelationshipChange] gressibus aliis
Protected by = Protegitur ab
Revoke Protection = Rescindo protectionem
Revoke protection for [cityStateName]? = Visne protectionem pro [cityStateName] rescindere?
Pledge to protect = Spondeo protectionem
Declare Protection of [cityStateName]? = Visne indicere de protectione pro [cityStateName]?
Build [improvementName] on [resourceName] (200 Gold) = Super [resourceName](m/s/um/os) ædifica [improvementName](m/s/um/os) (200 solidi)
Gift Improvement = Dono meliorationem
[civName] is able to provide [unitName] once [techName] [isOrAre] researched. = [civName] potest [unitName](m/um) præbere si [techName] [isOrAre] inventa(e).
is = est
are = sunt

 # Requires translation!
Diplomatic Marriage ([amount] Gold) = 
 # Requires translation!
We have married into the ruling family of [civName], bringing them under our control. = 
 # Requires translation!
[civName] has married into the ruling family of [civName2], bringing them under their control. = 
 # Requires translation!
You have broken your Pledge to Protect [civName]! = 
 # Requires translation!
City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. = 

 # Requires translation!
[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = 
[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] a barbaris irrumpitur! Interficias barbaros prope terram eorum ut influentiam mereas.
 # Requires translation!
[cityState] is grateful that you killed a Barbarian that was threatening them! = 
 # Requires translation!
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = 
 # Requires translation!
[cityState] is deeply grateful for your assistance in the war against [civName]! = 
[cityState] no longer needs your assistance against [civName]. = [cityState] non jam requirit auxilium tuum contra [civName](m/um).
 # Requires translation!
[cityState] cancelled the quests they had given you because you demanded tribute from them. = 
War against [civName] = Bellum contra [civName](m/um)
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Nos requirimus vos adjuvare nos defendere contra [civName](m/um). Interficere [amount] centurias militares eorum cunctetur irrumpendum eorum.
Currently you have killed [amount] of their military units. = Iam interfecisti [amount] de centuriis militaribus eorum.
 # Requires translation!
You need to find them first! = 

Cultured = Erudita
Maritime = Maritima
Mercantile = Mercans
Religious = Religiosa
Militaristic = Militaris
Type = Genus
Friendly = Amicabilis
Hostile = Inimica
Irrational = Absurda
Personality = Persona
Influence = Influentia

Ally: [civilization] with [amount] Influence = Socius: [civilization] cum influentia quæ est [amount]
Unknown civilization = Populus incognitus
Reach 30 for friendship. = Attingas 30 ut amici sitis.
Reach highest influence above 60 for alliance. = Attingas influentiam maximam ac majorem quam 60 ut socii sitis.
When Friends: = Si amici estis:
When Allies: = Si socii estis:
The unique luxury is one of: = Luxuria unica est una de:
Demand Tribute = Postula tributum
 # Requires translation!
Tribute Willingness = 
 # Requires translation!
At least 0 to take gold, at least 30 and size 4 city for worker = 
 # Requires translation!
Take [amount] gold (-15 Influence) = 
 # Requires translation!
Take worker (-50 Influence) = 
 # Requires translation!
[civName] is afraid of your military power! = 

Major Civ = Pleræ Civ.
No Cities = Sine Urbibus
Base value = Numerus fundamentalis
Has Ally = Cum Socio
Has Protector = Cum Protectore
 # Requires translation!
Demanding a Worker = 
 # Requires translation!
Demanding a Worker from small City-State = 
 # Requires translation!
Very recently paid tribute = 
 # Requires translation!
Recently paid tribute = 
Influence below -30 = Influentia sub -30
Military Rank = Gradus militaris
Military near City-State = Militia prope civitatem urbis
Sum: = Totus:

# Trades

Trade = Commercium
Offer trade = Offero mercatum
They'll decide on their turn = Decernent in gressu suo
Retract offer = Rescindo oblationem
 # Requires translation!
What do you have in mind? = 
Our items = Res nostræ
Our trade offer = Res nostrae ad mercatum
[otherCiv]'s trade offer = Res de [otherCiv](o/is) ad mercatum
[otherCiv]'s items = Res [otherCiv](e/i)
+[amount] untradable copy = +[amount] exemplar non est ad commercium
+[amount] untradable copies = +[amount] exemplaria non sunt ad commercium
 # Requires translation!
Pleasure doing business with you! = 
I think not. = Non accipiam.
That is acceptable. = Accipiam.
Accept = Assentio
 # Requires translation!
Keep going = 
There's nothing on the table = Nulla est in mensa
Peace Treaty = Foedus de Pace
Agreements = Concordiae
Defensive Pact = Foedus de Defensione
Open Borders = Apertio Finium
Gold per turn = Solidus omni gressu
Cities = Urbes
Technologies = Technologiae
Declarations of war = Bellum indicere
 # Requires translation!
Peace Proposals = 
 # Requires translation!
Accept Embassy = 
 # Requires translation!
Introduction to [nation] = 
Declare war on [nation] = Bellum indicere contra [nation](m/um)
 # Requires translation!
Make peace with [nation] = 
Luxury resources = Merces luxuriae
Strategic resources = Merces strategematicae
 # Requires translation!
Stockpiled resources = 
Owned by you: [amountOwned] = Possessus tuus: [amountOwned]
Non-existent city = Urbs non est

# Unit differences

[resourceName] not required = [resourceName] non requira(n)tur
Lost ability (vs [originalUnit]): [ability] = Facultas amissa (cum [originalUnit](o/is) componitur): [ability]
Upgrade all [count] [unit] ([cost] gold) = Armo omnes [count] [unit](m/s/um/os) ([cost] solidi)
National ability = Facultas populi
[firstValue] vs [secondValue] = [firstValue] cum [secondValue] componitur
 # Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] = 
Gained = Acquisivit
Lost = Amisit


# New game screen

Uniques = Res Unicae
Promotions = Promotiones
Load copied data = Infer indicia duplicata
Reset to defaults = Repone ad initium
Select nations = Eligere nationes
Set available nations for random pool = Pro piscina electionis cæcæ pono nationes parabiles
Available nations = Nationes parabiles
Banned nations = Nationes vetitae
Are you sure you want to reset all game options to defaults? = Vero visne ludi optiones omnes ad antepositas reponere?
Start game! = Incipiamus ludum!
Map Options = Optiones tabulæ
Game Options = Optiones ludi
Civilizations = Nationes
 # Requires translation!
Shuffle Civ Order at Start = 
Map Type = Forma tabulæ
Map file = Documentum tabulæ
Max Turns = Numerus maximus gressuum
Could not load map! = Non poteram tabulam replicare!
Generated = Generanda
Random Generated = Passive Generanda (i.e. de cæcitate)
Which options should be available to the random selection? = Quæ sint optiones parabiles in electione cæca?
Existing = Exsistens
Custom = Composita
Map Generation Type = Forma generationis tabulæ
Enabled Map Generation Types = Formae habilitatae generationis tabularum
 # Requires translation!
Example map = 
 # Requires translation!
Scenario file [name] is invalid. = 

# Map types
Default = Anteposita
Pangaea = Pangæa
Continent and Islands = Continentes et Insulæ
Two Continents = Duæ Continentes
Three Continents = Tres Continentes
Four Corners = Quattuor Anguli
Archipelago = Archipelago
Inner Sea = Mare Internum
Perlin = Perlin
Small Continents = Continentes Parvæ
Fractal = Fracta

Select players from starting locations = De locis initialibus eligo lusores
Random number of Civilizations = Numerus occulendus civilizationum
Min number of Civilizations = Numerus minimus civilizationum
Max number of Civilizations = Numerus maximus civilizationum
Random number of City-States = Numerus occulendus civitatum urbium
Min number of City-States = Numerus minimus civitatum urbium
Max number of City-States = Numerus maximus civitatum urbium
One City Challenge = Certatio de una urbe
Enable Nuclear Weapons = Arma atomica habilitentur
No City Razing = Nulla urbs exscindenda
No Barbarians = Nulli barbari sint
Disable starting bias = Proclivitas initialis debilitetur
Raging Barbarians = Barbari furentes
No Ancient Ruins = Nullæ parietinæ antiquæ
No Natural Wonders = Nulla miracula naturalia
Allow anyone to spectate = Liceat alicui spectare
Victory Conditions = Regulae victoriae
Scientific = Scientifica
Domination = Dominationis
Cultural = Eruditionis
Diplomatic = Diplomatica
Time = Vetustatis
Your previous options needed to be reset to defaults. = Necesse est optiones tuas priores ad antepositas reponere

# Used for random nation indicator in empire selector and unknown nation icons in various overview screens.
# Should be a single character, or at least visually square.
? = ?

Map Shape = Figura Tabulæ
Enabled Map Shapes = Formae habilitatae tabularum
Hexagonal = Sexangulus
Flat Earth Hexagonal = Orbis Terrarum
Rectangular = Rectiangula
Height = Altitudo
Width = Latitudo
Radius = Radius
Enable Espionage = Speculatio habilitetur

Resource Setting = Optio mercium
Enabled Resource Settings = Optiones habilitatae mercium
Other Settings = Alterae optiones
Sparse = Pauper
Abundant = Afluens
Strategic Balance = Libra de strategemate
Legendary Start = Initium epicum
 # Requires translation!
This is used for painting resources, not in map generator steps: = 

Advanced Settings = Optiones provehendae
RNG Seed = Semen creationis caecae
Map Elevation = Elevatio tabulae
Temperature intensity = Gradus extremitatis temperaturæ
Temperature shift = Mutatus temperaturæ
Resource richness = Copiositas mercium
Vegetation richness = Abundantia viriditatis
Rare features richness = Abundantia adjunctorum rarorum
Max Coast extension = Extensio maxima littoris
 # Requires translation!
Biome areas extension = 
Water level = Aequor

Online Multiplayer = Ludus inter Lusores in Reticulo
 # Requires translation!
You're currently using the default multiplayer server, which is based on a free Dropbox account. Because a lot of people use this, it is uncertain if you'll actually be able to access it consistently. Consider using a custom server instead. = 
Open Documentation = Documentum videam
Don't show again = Non ostendas jam

World Size = Magnitudo Mundi
Enabled World Sizes = Magnitudines mundi habilitatae
Tiny = Minimus
Small = Parvus
Medium = Mediocris
Large = Magnus
Huge = Ingens
 # Requires translation!
World wrap requires a minimum width of 32 tiles = 
 # Requires translation!
The provided map dimensions were too small = 
 # Requires translation!
The provided map dimensions were too big = 
 # Requires translation!
The provided map dimensions had an unacceptable aspect ratio = 

Difficulty = Difficultas

AI = AI
Remove = Removeo
Random = Cæcus
Human = Homo
Hotseat = Sede calida
User ID = Identitas usoris
Click to copy = Attingas ut duplicetur


Game Speed = Celeritas Ludi
Quick = Velox
Standard = Ordinaria
Epic = Epica
Marathon = Marathon

Starting Era = Aetas initialis
It looks like we can't make a map with the parameters you requested! = Videtur quod tabulam facere cum parametris, quæ velis, non possimus!
Maybe you put too many players into too small a map? = Fortasse imposuisti lusores nimis multos in tabulam nimis parvam?
No human players selected! = Nullus homo lusor electus est!
Invalid Player ID! = Identitas lusoris est irrita!
No victory conditions were selected! = Nulla regula victoriae electa est!
Mods: = Mutationes:
Extension mods = Mutationes extensionum
 # Requires translation!
Search mods = 
Base ruleset: = Regulæ primæ:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = Mutatio a te electa est corrupte definita!
The mod you selected is «RED»incorrectly defined!«» = Mutatio a te electa est «RED»corrupte definita«»!
The mod combination you selected is incorrectly defined! = Compositio mutationum a te electa est corrupte definita!
The mod combination you selected is «RED»incorrectly defined!«» = Compositio mutationum a te electa est «RED»corrupte definita«»!
The mod combination you selected has problems. = Compositio mutationum a te electa est problematica.
You can play it, but don't expect everything to work! = Eâ ludere potes, sed non exspectes omnia operari!
The mod combination you selected «GOLD»has problems«». = Compositio mutationum a te electa est «GOLD»problematica«».
You can play it, but «GOLDENROD»don't expect everything to work!«» = Eâ ludere potes, sed «GOLDENROD»non exspectes omnia operari«»!
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Hæ regulæ primæ non sunt cum mutationibus extensionum\nprius electis compatibiles. Eæ debilitatæ sunt.
Are you really sure you want to play with the following known problems? = Vero visne ludere etsi cum rebus problematicis posteris?
Base Ruleset = Regulæ primæ
[amount] Techs = [amount] Technologiæ
[amount] Nations = [amount] Nationes
[amount] Units = [amount] Centuriæ
[amount] Buildings = [amount] Aedificia
[amount] Resources = [amount] Merces
[amount] Improvements = [amount] Meliorationes
[amount] Religions = [amount] Religiones
[amount] Beliefs = [amount] Opiniones

World Wrap = Mundus involutus
World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = Tabulae mundorum involutorum admodum sunt intentivae de memoria - creare tabulas magnas mundorum involutorum in Android possit pausas machinae facere!
Anything above 80 by 50 may work very slowly on Android! = Aliqua major quam 80 et 50 fortasse maxime lente operetur in Android!
Anything above 40 may work very slowly on Android! = Aliqua major quam 40 fortasse lente operetur in Android!

# Map editor

## Tabs/Buttons
Map editor = Instrumentum tabularum
View = Videre
Generate = Generare
Partial = Partialis
Generator steps = Gressûs instrumenti generantis
Edit = Componere
Rivers = Fluvii
Load = Inferre
Save = Servare
New map = Tabula nova
Empty = Nihil
Save map = Serva tabulam
Load map = Infer tabulam
Delete map = Tabulam deleo
Are you sure you want to delete this map? = Vero visne hanc tabulam delere?
It looks like your map can't be saved! = Videtur quod tabula tua non potest servari!
Exit map editor = Exeo ex instrumento\ncompositoris tabularum
Change map ruleset = Muta regulas compactas tabulæ
Change the map to use the ruleset selected on this page = Muta tabulam ut regulæ compactæ in hac pagina electæ usurpentur.
Revert to map ruleset = Reverte ad regulas compactas tabulæ
 # Requires translation!
Reset the controls to reflect the current map ruleset = 
Features = Adjuncta
Starting locations = Loci initiales
 # Requires translation!
Tile Matching Criteria = 
Complete match = Comparatio completa
Except improvements = Absque meliorationibus
Base and terrain features = Fundamentalis et adjuncta humi
Base terrain only = Sola forma humi fundamentalis
Land or water only = Sola terra vel aqua
 # Requires translation!
Import a Wesnoth map = 

## Labels/messages
Brush ([size]): = Penicillum ([size]):
# The single letter shown in the [size] parameter above for setting "Floodfill".
# Please do not make this longer than one character, the associated slider will not handle well.
 # Requires translation!
Floodfill_Abbreviation = 
Error loading map! = Error erat quom tabula inferebatur!
Map saved successfully! = Tabulam servare successit!
 # Requires translation!
Current map RNG seed: [amount] = 
Map copy and paste = Tabulam duplicare et glutinare
Position: [param] = Positus: [param]
Starting location(s): [param] = Locus initialis / loci initiales: [param]
Continent: [param] ([amount] tiles) = Continens: [param] ([amount] tegulæ)
Resource abundance = Copia mercium
Change map to fit selected ruleset? = Muto·ne tabulam ut adaptetur regulis compactis electis?
Area: [amount] tiles, [amount2]% water, [amount3]% impassable, [amount4] continents/islands = Zona: [amount] tegulæ, [amount2] centesimæ aquæ, [amount3] centesimæ inviæ, [amount4] continentes/insulæ
Do you want to leave without saving the recent changes? = Visne exire etsi non servavimus mutatûs recentes?
Leave = Exeo
Do you want to load another map without saving the recent changes? = Visne inferre aliam tabulam etsi non servavimus mutatûs recentes?
River generation failed! = Non potui generare fluvios!
Please don't use step 'Landmass' with map type 'Empty', create a new empty map instead. = Ne utaris gressum 'terrae' cum genere tabulae 'nihili', sed crees tabulam inanem novam.
This map has errors: = Hæc tabula est cum erroribus:
 # Requires translation!
The incompatible elements have been removed. = 
 # Requires translation!
Current map: World Wrap = 
Overlay image = Imago superposita
Click to choose a file = Attingas ut documentum eligas
Choose an image = Eligas imaginem
Overlay opacity: = Opacitas de superponendo:
Invalid overlay image = Irrita imago superposita
World wrap is incompatible with an overlay and was deactivated. = Mundum involvere non est compatibile cum superposita et est hebetatum.
An overlay image is incompatible with world wrap and was deactivated. = Imago superposita non est compatibilis cum involvendo mundum et est hebetata.
Choose a Wesnoth map file = Eligas documentum tabulæ de Wesnoth
That map is invalid! = Ista tabula non est valida!
 # Requires translation!
("[code]" does not conform to TerrainCodesWML) = 
 # Requires translation!
Use for new game "Select players" button: = 
Enter a description for the users of this map = Pro usoribus hujus tabulæ inseras demonstrationem

## Map/Tool names
My new map = Tabula nova mea
Generate landmass = Terra generetur
Raise mountains and hills = Adice montes et colles
Humidity and temperature = Humiditas et temperatura
Lakes and coastline = Lacus et litora
Sprout vegetation = Prodeant herbae
Spawn rare features = Adjuncta rara generentur
Distribute ice = Dispone glacies
Assign continent IDs = Assigna identitates continentibus
Place Natural Wonders = Posite miracula naturalia
Let the rivers flow = Fluant fluvii
Spread Resources = Sterne merces
Create ancient ruins = Crea parietinas antiquas
Floodfill = Perfundere
[nation] starting location = Locus initialis [nation](e/rum/i/orum)
Any Civ = Ulla Civ.
Remove features = Adjuncta removere
Remove improvement = Meliorationes removere
Remove resource = Merces removere
Remove starting locations = Locos initiales removere
Remove rivers = Fluvios removere
Spawn river from/to = Fluvios generare ab/ad
Bottom left river = Fluvius sinister subpositus
Bottom right river = Fluvius dexter subpositus
Bottom river = Fluvius subpositus
Player = Lusor

# Multiplayer

Help = Adjumentum
Username = Nomen usoris
Multiplayer = Ludus multorum lusorum
Could not download game! = Non poteram indicia ludi afferre!
Could not upload game! = Non poteram indicia ludi auferre!
 # Requires translation!
Couldn't connect to Multiplayer Server! = 
Retry = Denuo tenta
Join game = Convenio in ludum
Invalid game ID! = Identitas ludi est irrita!
Copy user ID = Duplica identitatem usoris
Copy game ID = Duplica identitatem ludi
UserID copied to clipboard = Identitas usoris ad tabellam transcribendi transcripta est
Game ID copied to clipboard! = Identitas ludi est ad tabellam transcribendi transcripta!
Friend name = Nomen amici
Player ID = Identitas lusoris
Please input a name for your friend! = Inseras nomen pro amico tuo!
Please input a player ID for your friend! = Inseras identitatem lusoris pro amico tuo!
Are you sure you want to delete this friend? = Vero visne amovere hunc amicum?
Paste player ID from clipboard = Agglutina identitatem lusoris de tabella transcribendi
Player name already used! = Nomen lusoris in usu jam est!
Player ID already used! = Identitas lusoris in usu jam est!
Player ID is incorrect = Identitas lusoris non est recta
Select friend = Eligas amicum
Select [thingToSelect] = Eligas [thingToSelect](m/s/um/os)
Friends list = Catalogus amicorum
Add friend = Addo amicum
Edit friend = Scribere de amico
Friend name is already in your friends list! = Nomen amici in tuo catalogo amicorum jam est!
Player ID is already in your friends list! = Identitas lusoris in tuo catalogo amicorum jam est!
You have to write a name for your friend! = Necesse est nomen pro amico tuo scribere!
You have to write an ID for your friend! = Necesse est identitatem pro amico tuo scribere!
You cannot add your own player ID in your friend list! = Identitatem tuam lusoris in tuum catalogum amicorum addere non potes!
 # Requires translation!
To add a friend, ask him to send you his player ID.\nClick the 'Add friend' button.\nInsert his player ID and a name for him.\nThen click the 'Add friend' button again.\n\nAfter that you will see him in your friends list.\n\nA new button will appear when creating a new\nmultiplayer game, which allows you to select your friend. = 
Please input Player ID! = Inseras identitatem lusoris!
The number of players will be adjusted = Numerus lusorum aptabitur
These [numberOfPlayers] players will be adjusted = Hi [numberOfPlayers] lusores aptabuntur
 # Requires translation!
[numberOfExplicitPlayersText] to [playerRange] actual players by adding random AI's or by randomly omitting AI's. = 
 # Requires translation!
Set current user = 
Player ID from clipboard = Identitas lusoris de tabella transcribendi
Player ID from friends list = Identitas lusoris ex catalogo amicorum
 # Requires translation!
To create a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. = 
 # Requires translation!
You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. = 
 # Requires translation!
Once you've created your game, the Game ID gets automatically copied to your clipboard so you can send it to the other players. = 
 # Requires translation!
Players can enter your game by copying the game ID to the clipboard, and clicking on the 'Add multiplayer game' button = 
 # Requires translation!
The symbol of your nation will appear next to the game when it's your turn = 
Back = Regrediar
Rename = Denuo nomino
Add multiplayer game = Addo ludum multorum lusorum
Refresh list = Renova catalogum
Could not save game! = Ludum servare non potui!
Could not delete game! = Ludum delere non potui!
Error while refreshing: = Error erat cum renovabam:
Current Turn: = Gressus Præsens:
 # Requires translation!
Add Currently Running Game = 
Paste gameID from clipboard = Agglutina identitatem ludi de tabella transcribendi
GameID = Identitas ludi
Game name = Nomen ludi
Loading latest game state... = Infero statum postremum ludi...
You are not allowed to spectate! = Non licet tibi spectare!
Couldn't download the latest game state! = Non potui afferre statum postremum ludi!

## Chat
 # Requires translation!
Chat = 
 # Requires translation!
System = 
 # Requires translation!
Server = 
Unknown = Inscitum
 # Requires translation!
one time = 
 # Requires translation!
Welcome to Chat! = 
 # Requires translation!
Successfully connected to WebSocket server! = 
 # Requires translation!
Authentication issue detected! You have to set a password to use Chat. = 
 # Requires translation!
Type something... = 

 # Requires translation!
Error: [error] = 
 # Requires translation!
WebSocket connection closed. Cause: [cause] = 


## Resign button
Resign = Victus sum
 # Requires translation!
Are you sure you ([civName]) want to resign? = 
You can only resign if it's your turn = Tu non potes abdicare nisi in gressu tuo
[civName] resigned and is now controlled by AI = [civName] est abdicata et jam regitur intellegentia artificiali

## Force resign button
 # Requires translation!
Force current player to resign = 
 # Requires translation!
Are you sure you want to force the current player ([civName]) to resign? = 

 # Requires translation!
Skip turn of current player = 
 # Requires translation!
Are you sure you want to skip the turn of [civName]? = 

Last refresh: [duration] ago = Renovatio postrema: [duration](is) ante
 # Requires translation!
Current Turn: [civName] since [duration] ago = 
Seconds = Secundæ
Minutes = Minutæ
Hours = Horæ
Days = Dies
[amount] Seconds = [amount] secundæ
[amount] Minutes = [amount] minutæ
[amount] Hours = [amount] horæ
[amount] Days = [amount] dies
 # Requires translation!
Server limit reached! Please wait for [time] seconds = 
File could not be found on the multiplayer server = Documentum non potuit in machina serviente lusorum multorum inveniri
 # Requires translation!
Unhandled problem, [errorMessage] = 
Please enter your server password = Inseras verbum occultum tuum machinae servientis
Set password = Pone verbum occulendum
Password must be at least 6 characters long = Verbum occulendum sit non paucioribus quam 6 litteris longum, necesse est
Failed to set password! = Non potui ponere verbum occulendum!
Password set successfully for server [serverURL] = Verbum occulendum ponere successit pro machina serviente de [serverURL]
Password = Verbum occultum
 # Requires translation!
Validating your authentication status... = 
 # Requires translation!
Your current password was rejected from the server = 
 # Requires translation!
You userId is unregistered! Set password to secure your userId = 
 # Requires translation!
Your current password has been succesfully verified = 
 # Requires translation!
Your authentication status could not be determined = 
Set a password to secure your userId = Ponas verbum occulendum ut identitas usoris tua fiat secura
Authenticate = Auctorizo
This server does not support authentication = Haec machina serviens non potest juvare auctorizare
Authentication failed = Non potuimus auctorizare

# Save game menu

Current saves = Servati hic
Show autosaves = Ostende ludos qui \n per automataria \n servati sunt
Saved game name = Nomen ludi servati
# This is the save game name the dialog will suggest
[player] - [turns] turns = [player] - [turns] gressus
Copy to clipboard = Transcribe ad tabellam transcribendi
Copy saved game to clipboard = Duplica ludum servatum in tabellam transcribendi
Could not load game! = Non potui ludum inferre!
Could not load game from clipboard! = Non potui a tabella transcribendi inferre ludum!
 # Requires translation!
Could not load game from custom location! = 
The file data seems to be corrupted. = Indicia de documento videntur corrupta.
The save was created with an incompatible version of Unciv: [version]. Please update Unciv to this version or later and try again. = Servatus est creatus per non compatibilem versionem de Unciv: [version]. Quæso noves Unciv ad hanc versionem aut posteriorem et denuo tentes.
 # Requires translation!
You do not have sufficient permissions to access the file. = 
Load [saveFileName] = Accio [saveFileName](m/um)
Are you sure you want to delete this save? = Vero visne hunc servatum delere?
Delete save = Dele servatum
[saveFileName] deleted successfully. = [saveFileName](m/um) delere successit.
 # Requires translation!
Insufficient permissions to delete [saveFileName]. = 
Failed to delete [saveFileName]. = Non potui delere [saveFileName](m/um).
Saved at = Servatus in
Saving... = Noto...
Overwrite existing file? = Superscribo·ne documentum ut indicia ex eo emoveantur?
Overwrite = Superscribe \n (ut indicia substituantur)
 # Requires translation!
The file is marked read-only. = 
It looks like your saved game can't be loaded! = Videtur quod ludus tuus servatus non potest acciri!
If you could copy your game data ("Copy saved game to clipboard" -  = Si indicia de ludo tuo duplicare potes ("Duplica ludum servatum in tabellam transcribendi" -
  paste into an email to yairm210@hotmail.com) =   glutines in epistulam electronicam ad yairm210@hotmail.com)
 # Requires translation!
I could maybe help you figure out what went wrong, since this isn't supposed to happen! = 
Missing mods: [mods] = Desunt mutationes: [mods]
 # Requires translation!
Load from custom location = 
 # Requires translation!
Save to custom location = 
 # Requires translation!
Could not save game to custom location! = 
'[saveFileName]' copied to clipboard! = '[saveFileName]' ad tabellam transcribendi transcriptum est!
 # Requires translation!
Current game copied to clipboard! = 
Could not save game to clipboard! = Non potui servare ludum in tabellam transcribendi!
Download missing mods = Affer mutationes quæ desunt
Missing mods are downloaded successfully. = Successit affere mutationes quæ deerant.
Could not load the missing mods! = Non potui affere mutationes quæ deerant!
Could not download mod list. = Non potui affere catalogum mutationum.
Could not find a mod named "[modName]". = Non potui investigare mutationem cujus nomen est "[modName]".

# Options

Options = Optiones

## About tab
About = Notitia
Version = Versio
See online Readme = Vide documentum in interrete
Visit repository = Visita repositionem
Visit the wiki = Visita wiki

## Display tab
Display = Imago

### Screen subgroup

Screen = Ostentus
Screen Mode = Modus ostentûs
Windowed = Fenestratus
Fullscreen = Ostentus plenus
Borderless = Sine fine

 # Requires translation!
UI Scale = 

### Enable panning the map when you move the mouse to the edge of the window
Map mouse auto-scroll = Tabula mure replicetur per automataria
Map panning speed = Celeritas mutatûs tabulæ

### Graphics subgroup

Tileset = Imagines tegularum
Unitset = Imagines centuriarum
UI Skin = Pellis rei inter facies

### UI subgroup

UI = Inter Facies

Notifications on world screen = Nuntia in ostentu mundi
Disabled = Debilitatum
Hidden = Occultum
Visible = Visibile
Permanent = Sempiternum

 # Requires translation!
Show minimap = 

Show tutorials = Praecepta ostendantur
Reset tutorials = Repone praecepta
Do you want to reset completed tutorials? = Visne reponere praecepta completa?
Reset = Refectio

Show zoom buttons in world screen = In ostentu mundi ostendantur mutatra ad faciendum majorem et minorem
 # Requires translation!
Experimental = 
 # Requires translation!
Experimental Demographics scoreboard = 
 # Requires translation!
Unit movement button = 
 # Requires translation!
Unit actions menu = 
 # Requires translation!
Never close popups by clicking outside = 
 # Requires translation!
Use circles to indicate movable tiles = 
Size of Unitset art in Civilopedia = Magnitudo artium imaginum centuriarum in Civilopædia

### Visual Hints subgroup

Visual Hints = Indicia Visibilia
Show worked tiles = Tegulae operandae ostendantur
Show resources and improvements = Merces et meliorationes ostendantur
Show tile yields = Res de tegulis producendae ostendantur
Show unit movement arrows = Spicula de motibus centuriarum ostendantur
Show suggested city locations for units that can found cities = Loci suasi urbium ostendantur pro centuriis quae possunt urbem condere
Show pixel units = Ostendantur centuriae punctorum imaginariorum
Show pixel improvements = Ostendantur meliorationes punctorum imaginariorum
Unit icon opacity = Opacitas symbolorum centuriarum

### Performance subgroup

Performance = Exsecutio
 # Requires translation!
Continuous rendering = 
 # Requires translation!
When disabled, saves battery life but certain animations will be suspended = 

## Gameplay tab
Gameplay = Ludo
 # Requires translation!
Check for idle units = 
 # Requires translation!
'Next unit' button cycles idle units = 
Auto Unit Cycle = Circulus Automatarius Centuriarum
 # Requires translation!
Show Small Skip/Cycle Unit Button = 
Move units with a single tap = Centuriae per unum attactum moveantur
Move units with a long tap = Centuriae moveantur per attactum de tempore longinquo
Auto-assign city production = Res producendae urbis assignentur per automataria
Auto-build roads = Viae concatenentur per automataria
Automated workers replace improvements = Opfices automati substituent meliorationes
Automated units move on turn start = Centuriae automatae moveantur in inceptione gressûs
Automated units can upgrade = Centuriae automatae possint armari
Automated units choose promotions = Centuriae automatae deligant promotiones
Cities auto-bombard at end of turn = In fine gressûs, urbes bombardent per automataria
 # Requires translation!
Order trade offers by amount = 
Ask for confirmation when pressing next turn = Quæret affirmare gressum perfectum esse
Notifications log max turns = Numerus maximus gressuum nuntiorum notatorum

## Language tab

Language = Lingua
 # Requires translation!
Please note that translations are a community-based work in progress and are INCOMPLETE! The percentage shown is how much of the language is translated in-game. If you want to help translating the game into your language, click here. = 


## Sound tab
Sound = Sonus
 # Requires translation!
Sound effects volume = 
Music volume = Claritudo vocis musicae
 # Requires translation!
City ambient sound volume = 
Leader voices volume = Claritudo vocum ducum
 # Requires translation!
Pause between tracks = 
Pause = Pausa
Music = Musica
 # Requires translation!
Skip = 
Currently playing: [title] = Nunc canitur: [title]
Download music = Affer musicam
Downloading... = Affero...
Could not download music! = Non potui musicam afferre!
—Paused— = —Pausa—
—Default— = —Anteposita—
—History— = —Historia—

## Advanced tab
Advanced = Provehendae
 # Requires translation!
Number of autosave files stored = 
 # Requires translation!
Autosave turns must be larger than 0! = 
 # Requires translation!
Autosave turns over 200 may take a lot of space on your device. = 
Turns between autosaves = Gressûs inter ludos servandos per automataria
 # Requires translation!
Enter = 

Screen orientation = Rotatio ostentûs
Landscape (fixed) = Conspectus humi (certa)
Portrait (fixed) = Effigies (certa)
Auto (sensor adjusted) = Automataria (sentientibus adaptatur)
 # Requires translation!
Enable using display cutout areas = 
 # Requires translation!
Hide system status and navigation bars = 
Font family = Familia formarum litterarum typographiae
Font size multiplier = Multiplicator magnitudinis litterarum
Default Font = Forma anteposita litterarum

 # Requires translation!
Max zoom out = 
Enable Easter Eggs = Habilito Ova Paschalia
 # Requires translation!
Enable Scenarios (experimental) = 
Enlarge selected notifications = Nuntia electa fiant majora

Generate translation files = Genera documenta translationis
Translation files are generated successfully. = Documenta translationis generare successit.
 # Requires translation!
Fastlane files are generated successfully. = 
 # Requires translation!
Update Mod categories = 

## Keys tab
Keys = Plectra
Please see the Tutorial. = Si vis, praecepta videas.
 # Requires translation!
Hit the desired key now = 

## Locate mod errors tab
Locate mod errors = Comperio errores de mutationibus
 # Requires translation!
Check extension mods based on: = 
-none- = -nulla-
 # Requires translation!
-declared requirements- = 
 # Requires translation!
Requirements could not be determined.\nChoose a base to check this Mod. = 
Reload mods = Denuo infer mutationes
# Currently unused
 # Requires translation!
Checking mods for errors... = 
 # Requires translation!
No problems found. = 
Autoupdate mod uniques = Renovo res unicas in mutatione per automataria
Uniques updated! = Res unicæ sunt renovatæ!

## Debug tab
Debug = Cimico

## Unused - kept for future use
Show = Ostende
Hide = Occule
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = MAXIME EXPERIMENTALE - TIBI DICTUM EST!
You need to restart the game for this change to take effect. = Denuo incipias hunc ludum ut effectus sit.

# AutomationTab
Automation = Automataria

# AutoPlay
AutoPlay = Ludus Automatarius
 # Requires translation!
Show AutoPlay button = 
 # Requires translation!
Multi-turn AutoPlay amount = 
AutoPlay until victory = Sit ludus automatarius donec victoria est

Start AutoPlay = Sit ludus automatarius
AutoPlay End Turn = Per automataria perficiam gressum
AutoPlay Military Once = Semel administrem res militares per automataria
AutoPlay Civilians Once = Semel administrem paganas per automataria
AutoPlay Economy Once = Semel administrem res oeconomicas per automataria

# Notifications

Research of [technologyName] has completed! = Cognitio de [technologyName](o/is) est perfecta!
We gained [amount] Science from Research Agreement = [amount] scientiam acquisivimus ob concordiam de scientia
[construction] has become obsolete and was removed from the queue in [cityName]! = [construction] est antiquatus/antiquata et est ex agmine emotus/emota in urbe quæ est [cityName]!
[construction] has become obsolete and was removed from the queue in [amount] cities! = [construction] est antiquatus/antiquata et est ex agmine emotus/emota in [amount] urbibus!
[cityName] changed production from [oldUnit] to [newUnit] = [cityName] mutavit fabricationem ab [oldUnit](o/is) ad [newUnit](m/um)
[amount] cities changed production from [oldUnit] to [newUnit] = [amount] urbes mutaverunt fabricationem ab [oldUnit](o/is) ad [newUnit](m/um)
Excess production for [wonder] converted to [goldAmount] gold = Fabricatio superflua ad [wonder](m/um) est versa ad [goldAmount] solidos
You have entered a Golden Age! = Saeculum Aureum ingressi estis!
[resourceName] revealed near [cityName] = [resourceName] est patefacta in propinquo urbis, quæ est [cityName]
[n] sources of [resourceName] revealed, e.g. near [cityName] = [n] fontes [resourceName](e/rum/i/orum) sunt patefacti, e. g., in propinquo [cityName](e/rum/i/orum)
A [greatPerson] has been born in [cityName]! = [greatPerson] est ortus in urbe, quæ est [cityName]!
We have encountered [civName]! = Oppetivimus [civName](m/um)!
 # Requires translation!
[cityStateName] has given us [stats] as a token of goodwill for meeting us = 
[cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] dedit nobis [stats](m/s/um/os), quia sumus civilizatio prima quæ convenit eos
[cityStateName] has also given us [stats] = [cityStateName] etiam dedit nobis [stats](m/s/um/os)
[cityStateName] gave us a [unitName] as a gift! = [cityStateName] donavit nobis centuriam, quæ est [unitName]!
Cannot provide unit upkeep for [unitName] - unit has been disbanded! = Non possumus impendere ad tuitionem [unitName](e/rum/i/orum) - centuria est dimissa!
[cityName] has grown! = [cityName] auxit!
[cityName] is starving! = [cityName] in inedia est!
[construction] has been built in [cityName] = [construction] est ædificatum in urbe, quæ est [cityName]
[wonder] has been built in a faraway land = [wonder] est ædificatum in terra remota
[civName] has completed [construction]! = [civName] perfecit [construction](m/um)!
The city of [cityname] has started constructing [construction]! = Urbs [cityname] incepit construere [construction](m/s/um/os)!
[civilization] has started constructing [construction]! = [civilization] incepit construere [construction](m/s/um/os)!
[cityName] has started working on [construction] = [cityName] incepit exercere ad [construction](m/s/um/os)
[cityName] has expanded its borders! = [cityName] expandit fines suos!
Your Golden Age has ended. = Sæculum aureum vestrum est finitum.
[cityName] has been razed to the ground! = [cityName] est exscissa!
We have conquered the city of [cityName]! = Nos cepimus urbem quæ erat [cityName]!
Your citizens are revolting due to very high unhappiness! = Cives tui rebellant, quia ira admodum est magna!
Connect road cancelled! = Iussio vias concatenandi est rescissa!

# Battle messages
An enemy [unit] has attacked [cityName] ([amount2] HP) = Hostilis [unit] appugnavit [cityName](m/um) ([amount2] salus)
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = Hostilis [unit] ([amount] sanitas) appugnavit [cityName](m/um) ([amount2] salus)
 # Requires translation!
An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) = 
An enemy [unit] has attacked our [ourUnit] ([amount] HP) = Hostilis [unit] appugnavit nostrum/nostram [ourUnit](m/um) ([amount] sanitas)
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Hostilis [unit] ([amount] sanitas) appugnavit nostrum/nostram [ourUnit](m/um) ([amount2] sanitas)
Enemy city [cityName] has attacked our [ourUnit] = [cityName], qui/quæ erat urbs hostilis, oppugnavit centuriam nostram, quæ erat [ourUnit]
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = [cityName], qui/quæ erat urbs hostilis, oppugnavit centuriam nostram, quæ erat [ourUnit] ([amount2] sanitas)
An enemy [unit] has captured [cityName] = Centuria hostilis, quæ erat [unit], cepit [cityName](m/um)
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = Centuria hostilis, quæ erat [unit] ([amount] sanitas), cepit [cityName](m/um) ([amount2] salus)
An enemy [unit] has raided [cityName] = Centuria hostilis, quæ erat [unit], est deprædata [cityName](m/um)
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = Centuria hostilis, quæ erat [unit] ([amount] sanitas), est deprædata [cityName](m/um) ([amount2] salus)
An enemy [unit] has captured our [ourUnit] = Centuria hostilis, quæ erat [unit], cepit centuriam nostram, quæ erat [ourUnit]
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = Centuria hostilis, quæ erat [unit] ([amount] sanitas), cepit centuriam nostram, quæ erat [ourUnit] ([amount2] sanitas)
An enemy [unit] has destroyed our [ourUnit] = Centuria hostilis, quæ erat [unit], interfecit centuriam nostram, quæ fuit [ourUnit]
An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = Centuria hostilis, quæ erat [unit] ([amount] sanitas), interfecit centuriam nostram, quæ fuit [ourUnit] ([amount2] sanitas)
Your [ourUnit] has destroyed an enemy [unit] = [ourUnit], qui/quæ erat centuria nostra, interfecit centuriam hostilem, quæ fuit [unit]
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = [ourUnit] ([amount] sanitas), qui/quæ erat centuria nostra, interfecit centuriam hostilem, quæ fuit [unit] ([amount2] sanitas)
An enemy [RangedUnit] has destroyed the defence of [cityName] = Centuria hostilis, quæ erat [RangedUnit], interfecit defensionem urbis, quæ erat [cityName]
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) = Centuria hostilis, quæ erat [RangedUnit] ([amount] sanitas), interfecit defensionem urbis, quæ erat [cityName] ([amount2] salus)
Enemy city [cityName] has destroyed our [ourUnit] = [cityName], qui/quæ erat urbs hostilis, interfecit centuriam nostram, quæ fuit [ourUnit]
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = [cityName] ([amount] salus), qui/quæ erat urbs hostilis, interfecit centuriam nostram, quæ fuit [ourUnit] ([amount2] sanitas)
An enemy [unit] was destroyed while attacking [cityName] = Centuria hostilis, quæ fuit [unit], est interfecta quando appugnavit urbem, quæ erat [cityName]
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = Centuria hostilis, quæ fuit [unit] ([amount] sanitas), est interfecta quando appugnavit urbem, quæ erat [cityName] ([amount2] salus)
An enemy [unit] was destroyed while attacking our [ourUnit] = Centuria hostilis, quæ fuit [unit], est interfecta quando appugnavit centuriam nostram, quæ erat [ourUnit]
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = Centuria hostilis, quæ fuit [unit] ([amount] sanitas), est interfecta quando appugnavit centuriam nostram, quæ erat [ourUnit] ([amount2] sanitas)

# Interception messages
Our [attackerName] ([amount] HP) was attacked by an intercepting [interceptorName] ([amount2] HP) = [attackerName] ([amount] sanitas), qui/quæ erat centuria nostra, est oppugnatus/oppugnata interceptore qui erat [interceptorName] ([amount2] sanitas)
Our [attackerName] ([amount] HP) was attacked by an unknown interceptor = [attackerName] ([amount] sanitas), qui/quæ erat centuria nostra, est interceptore incognito oppugnatus/oppugnata
Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = [attackerName] ([amount] sanitas), qui/quæ fuit centuria nostra, est interfectus/interfecta interceptore qui erat [interceptorName] ([amount2] sanitas)
Our [attackerName] ([amount] HP) was destroyed by an unknown interceptor = [attackerName] ([amount] sanitas), qui/quæ fuit centuria nostra, est interceptore incognito interfectus/interfecta
Our [interceptorName] ([amount] HP) intercepted and destroyed an enemy [attackerName] ([amount2] HP) = [interceptorName] ([amount] sanitas), qui/quæ erat centuria nostra, intercepit et interfecit oppugnatorem hostilem, qui fuit [attackerName] ([amount2] sanitas)
Our [attackerName] ([amount] HP) destroyed an intercepting [interceptorName] ([amount2] HP) = [attackerName] ([amount] sanitas), qui/quæ erat centuria nostra, interfecit interceptorem qui fuit [interceptorName] ([amount2] sanitas)
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an enemy [attackerName] ([amount2] HP) = [interceptorName] ([amount] sanitas), qui/quæ fuit centuria nostra, intercepit et est interfectus/interfecta hostili, qui erat [attackerName] ([amount2] sanitas)
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an unknown enemy = [interceptorName] ([amount] sanitas), qui/quæ fuit centuria nostra, intercepit et est interfectus/interfecta hostili incognito
Our [interceptorName] ([amount] HP) intercepted and attacked an enemy [attackerName] ([amount2] HP) = [interceptorName] ([amount] sanitas), qui/quæ erat centuria nostra, intercepit et oppugnavit hostem qui erat [attackerName] ([amount2] sanitas)

Nothing tried to intercept our [attackerName] = Nullus tentavit intercipere centuriam nostram quæ erat [attackerName]

An enemy [unit] was spotted near our territory = Centuria hostilis, quæ erat [unit], erat visa prope terram nostram
An enemy [unit] was spotted in our territory = Centuria hostilis, quæ erat [unit], erat visa in terra nostra
An enemy [unit] has destroyed our tile improvement [improvement] = Centuria hostilis, quæ erat [unit], destruxit meliorationem nostram tegulæ, quæ fuit [improvement]
Your city [cityName] can bombard the enemy! = [cityName], qui/quæ est urbs tua, potest hostem bombardare!
[amount] of your cities can bombard the enemy! = [amount] ex urbibus tuis possunt hostes bombardare!
[amount] enemy units were spotted near our territory = [amount] centuriæ hostiles erant visæ prope terram nostram
[amount] enemy units were spotted in our territory = [amount] centuriæ hostiles visæ in terra nostra erant
A(n) [nukeType] from [civName] has exploded in our territory! = [nukeType] de [civName] est displosum in terra nostra!
A(n) [nukeType] has been detonated by [civName]! = [nukeType] est displosum [civName](o/is)!
After an attempted attack by our [nukeType], [civName] has declared war on us! = Post oppugnationem tentatam cum [nukeType](o/is) nostra/nostro/nostris, [civName] ad nos indixit bellum!
After being hit by our [nukeType], [civName] has declared war on us! = Postquam contactus/contacta erat [nukeType](o/is) nostra/nostro/nostris, [civName] ad nos indixit bellum!
The civilization of [civName] has been destroyed! = Civilizatio quæ fuit [civName] est interfecta!
The City-State of [name] has been destroyed! = Civitas urbis quæ fuit [name] est interfecta!
Your [ourUnit] captured an enemy [theirUnit]! = Centuria tua, quæ erat [ourUnit], cepit centuriam hostilem quæ erat [theirUnit]!
Your captured [unitName] has been returned by [civName] = Centuria capta tua, quæ erat [unitName], est reddita populo, qui erat [civName]
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Centuria tua, quæ erat [ourUnit], abstulit [amount] [Stat](m/s/um/os) ab centuria quæ erat [theirUnit]
We have captured a barbarian encampment and recovered [goldAmount] gold! = Castra barbarorum cepimus, ut [goldAmount] solidos recepimus!
An enemy [unitType] has joined us! = Centuria hostilis, quæ erat [unitType], coiit nobiscum!
[unitName] can be promoted! = [unitName] potest promoveri!
[unitName] has fully healed = [unitName] est plene medicatus/medicata

# This might be needed for a rewrite of Germany's unique - see #7376
A barbarian [unitType] has joined us! = Centuria barbara, quæ erat [unitType], coiit nobiscum!

We have found survivors in the ruins - population added to [cityName] = In parietinis invenimus superviventes - multitudo ad [cityName](m/um) additur
We have discovered the lost technology of [techName] in the ruins! = In parietinis invenimus technologiam amissam, quæ erat [techName]!
A [unitName] has joined us! = [unitName] cum nobis coiit!
An ancient tribe trains our [unitName] in their ways of combat! = Gens antiqua educavit centuriam nostram, quæ erat [unitName], in suo modo prœlii!
We have found a stash of [amount] gold in the ruins! = In parietinis invenimus [amount] solidos!
We have found a crudely-drawn map in the ruins! = In parietinis invenimus chartam infabre pictam!
[unit] finished exploring. = [unit] est scrutatus/scrutata.
[unit] has no work to do. = [unit] sine negotio est/sunt.
 # Requires translation!
You're losing control of [name]. = 
You and [name] are no longer friends! = Tu et [name] jam amici non estis!
 # Requires translation!
Your alliance with [name] is faltering. = 
You and [name] are no longer allies! = Tu et [name] jam socii non estis!
[civName] gave us a [unitName] as gift near [cityName]! = [civName] donavit nobis centuriam quæ est [unitName] in propinquo urbis, quæ est [cityName]!
[civName] has denounced us! = [civName] criminavit nos!
[cityName] has been connected to your capital! = [cityName] est cum tua metropoli concatenatus/concatenata!
[cityName] has been disconnected from your capital! = [cityName] est a tua metropoli dejugatus/dejugata!
Connect road completed = Viæ sunt concatenatæ
[civName] has accepted your trade request = [civName] assensit tuum requisitum mercatum.
[civName] has made a counteroffer to your trade request = [civName] fecit oblationem contrariam ob tuum requisitum mercatum.
[civName] has denied your trade request = [civName] abdicavit tuum requisitum mercatum.
[tradeOffer] from [otherCivName] has ended = [tradeOffer] de [otherCivName](o/is) est finitus/finita
[tradeOffer] to [otherCivName] has ended = [tradeOffer] ad [otherCivName](m/um) est finitus/finita
[tradeOffer] from [otherCivName] will end in [amount] turns = [tradeOffer] de [otherCivName](o/is) finia(n)tur in [amount] gressibus
[tradeOffer] from [otherCivName] will end next turn = [tradeOffer] de [otherCivName](o/is) gressu posteriore finia(n)tur
One of our trades with [nation] has ended = Unus de mercatibus nostris cum [nation](o/is) est finitus
One of our trades with [nation] has been cut short = Deest jam merx uni de mercatibus nostris cum [nation](o/is)
We have allied with [nation]. = Nos jam sumus socii cum [nation](o/is).
We have lost alliance with [nation]. = Amisimus societatem cum [nation](o/is).
We have discovered [naturalWonder]! = [naturalWonder](m/um) invenimus!
We have received [goldAmount] Gold for discovering [naturalWonder] = [goldAmount] solidos ob inventionem [naturalWonder](e/rum/i/orum) meruimus
Your relationship with [cityStateName] is about to degrade = Propinquitas tua cum [cityStateName](o/is) fere degrediatur
Your relationship with [cityStateName] degraded = Propinquitas tua cum [cityStateName](o/is) est degressa
A new barbarian encampment has spawned! = Nova castra barbarorum exstiterunt!
Barbarians raided [cityName] and stole [amount] Gold from your treasury! = Barbari sunt deprædati [cityName](m/um) et [amount] solidos a gazophylacio tuo abstulerunt!
Received [goldAmount] Gold for capturing [cityName] = [goldAmount] solidos ob captum [cityName](e/rum/i/orum) meruimus
Our proposed trade is no longer relevant! = Mercatus propositus noster jam irritus est!
[defender] could not withdraw from a [attacker] - blocked. = [defender] ab [attacker](o/is) abscedere non poterat, clausus/clausa erat.
[defender] withdrew from a [attacker] = [defender] ab [attacker](o/is) abscessit
By expending your [unit] you gained [Stats]! = Meruisti [Stats](m/s/um/os) per consumptionem centuriæ tuæ quæ erat [unit]!
Your territory has been stolen by [civName]! = [civName] furatus/furata est terram tuam!
 # Requires translation!
Clearing a [feature] has created [Stats] for [cityName] = 
[civName] assigned you a new quest: [questName]. = [civName] assignavit tibi quæsitum novum: [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] [influence] influentiâ remuneravit vos ob complendum quæsitum quod erat [questName].
[civName] no longer needs your help with the [questName] quest. = [civName] non jam requirit tuum auxilium ad quæsitum, quod erat [questName].
The [questName] quest for [civName] has ended. It was won by [civNames]. = Quæsitum, quod erat [questName] pro [civName], est finitum, quo [civNames] vicit/vicerunt.
The resistance in [cityName] has ended! = Resistentia in [cityName](o/is) finita est!
[cityName] demands [resource]! = [cityName] poscit [resource](m/s/um/os)!
Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = Cives [cityName](e/rum/i/orum) celebrant Festum de Amore Regis Nostri, quia [resource](m/s/um/os) habent!
We Love The King Day in [cityName] has ended. = Festum de Amore Regis Nostri in [cityName](o/is) est finitum.
Our [name] took [tileDamage] tile damage and was destroyed = [name] noster/nostra accepit [tileDamage] damnum de tegula et est interfectus/interfecta
Our [name] took [tileDamage] tile damage = [name] noster/nostra accepit [tileDamage] damnum de tegula
[civName] has adopted the [policyName] policy = [civName] ascivit dictatum quod est [policyName]
 # Requires translation!
[civName] has researched [techName] = 
You gained [Stats] as your religion was spread to [cityName] = Meruisti [Stats](m/s/um/os), quia religio tua est strata in urbem quæ est [cityName]
You gained [Stats] as your religion was spread to an unknown city = Meruisti [Stats](m/s/um/os), quia religio tua est strata in urbem incognitam
Your city [cityName] was converted to [religionName]! = [cityName], qui/quæ erat urbs tua, est conversus/conversa in [religionName](m/um)!
Your [unitName] lost its faith after spending too long inside enemy territory! = Postquam in terra hostili nimis longinquo tempore mansit, [unitName], qui/quæ erat centuria tua, amisit fidem suam!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! = [unitName] emovit religionem tuam, quæ erat [religionName], ex urbe sancta ejus, quæ erat [cityName]!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! = [unitName] refecit [cityName](m/um) urbem sanctam religionis quæ erat [religionName], religio tua!
You have unlocked [ability]! = Habilitavisti [ability](m/um)!
A new b'ak'tun has just begun! = Novum b'ak'tun incepit!
A Great Person joins you! = Persona magna coit vobiscum!
[civ1] has liberated [civ2] = [civ1] liberavit [civ2](m/um)

# Trigger notifications


# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
EffectBeforeCause = true

## Trigger effects

Gained [amount] [unitName] unit(s) = Meruisti [amount] centurias quæ erant [unitName]
Gained [stats] = Meruisti [stats](m/s/um/os)
You may choose a free Policy = Dictatum gratuitum eligere potes
You may choose [amount] free Policies = [amount] dictata gratuita eligere potes
You gain the [policy] Policy = Meres dictatum quod est [policy]
 # Requires translation!
You gain the [belief] Belief = 
You enter a Golden Age = Ingrederis saeculum aureum
You have gained [amount] [resourceName] = Meruisti [amount] [resourceName](m/s/um/os)
You have lost [amount] [resourceName] = Amisisti [amount] [resourceName](m/s/um/os)

## Trigger causes

due to researching [tech] = quia [tech] erat inventa
due to adopting [policy] = quia [policy] erat ascitum
due to discovering [naturalWonder] = quia [naturalWonder] erat inventum
due to entering the [eraName] = quia [eraName] ingressi eramus
due to constructing [buildingName] = quia [buildingName] erat ædificatum
due to gaining a [unitName] = quia [unitName] erat acquisita
due to founding a city = ob conditionem urbis
due to discovering a Natural Wonder = ob inventionem miraculi naturalis
due to our [unitName] defeating a [otherUnitName] = quia [unitName], qui/quæ erat centuria nostra, vincit contra centuriam, quæ fuit [otherUnitName]
due to our [unitName] being defeated by a [otherUnitName] = quia [unitName], qui/quæ fuit centuria nostra, erat victa centuriâ, quæ erat [otherUnitName]
due to our [unitName] losing [amount] HP = quia [unitName], qui/quæ erat centuria nostra, amisit [amount] sanitatem
due to our [unitName] being promoted = ob promotionem centuriæ nostræ quæ erat [unitName]
due to expending our [unitName] = ob consumptionem centuriæ nostræ quæ fuit [unitName]
from the ruins = de parietinis

# World Screen UI

Working... = Operamus...
Waiting for other players... = Opperimur alios lusores...
Waiting for [civName]... = Opperimur [civName](m/um)...
in = in
Next turn = Perfectus est
Confirm next turn = Affirmare gressum perfectum esse
Move automated units = Move centurias automatas
[currentPlayerCiv] ready? = Paravitne [currentPlayerCiv]?
1 turn = 1 gressus
[numberOfTurns] turns = [numberOfTurns] gressûs
Turn = Gressus
turns = gressûs
turn = gressus
Next unit = Centuria posterior
[amount] units idle = [amount] centuriae otiosae
[idleCount] idle = [idleCount] otiosa(e)
 # Requires translation!
[skipCount] skipping = 
 # Requires translation!
Cycle = 
Fog of War = Nebula belli
Pick a policy = Eligas dictatum
Move Spies = Move emissarios
Movement = Momentum
Strength = Potentia
Ranged strength = Potentia oppugnationis longinquæ
Bombard strength = Potentia bombardarum
Range = Ambitus
XP = XP
Move unit = Move centuriam
Stop movement = Subsiste motum
Show unit destination = Indica locum quem it
Swap units = Muta locos
Construct improvement = Aedifica meliorationem
Automate = Se agere
Stop automation = Ne agas sine imperato
Construct road = Aedifica viam
Fortify = Fortifica
Fortify until healed = Fortifica donec vales
Fortification = Fortificatio
Guard = Custodi
Guarding = Custodiens
Sleep = Dormi
Sleep until healed = Dormi donec vales
Moving = Movens
Set up = Statue
Escort formation = Comitare
Stop Escort formation = Non comitare
Paradrop = Cadere de Aëre
Air Sweep = Aëra Verrere
Add in capital = Adde in metropoli
Add to [comment] = Adde ad [comment](m/s/um/os)
Upgrade to [unitType] ([goldCost] gold) = Armo sic fias [unitType] ([goldCost] solidi)
Upgrade to [unitType]\n([goldCost] gold, [resources]) = Armo sic fias [unitType]\n([goldCost] solidi, [resources])
Transform to [unitType] = Muta in [unitType](m/s/um/os)
Transform to [unitType]\n([resources]) = Muta in [unitType](m/s/um/os)\n([resources])
Found city = Conde urbem
Promote = Promove
Health = Sanitas
Disband unit = Dimitte centuriam
Do you really want to disband this unit? = Vero visne hanc centuriam dimittere?
Disband this unit for [goldAmount] gold? = Dimittimusne hanc centuriam pro [goldAmount] solidis?
Gift unit = Dono centuriam
Explore = Scrutare
Stop exploration = Non scrutare
Pillage = Diripe
Pillage [improvement] = Diripe [improvement](m/um)
[improvement] (Pillaged!) = [improvement] (Direpta!)
Repair [improvement] - [turns] = Repara [improvement](m/um) - [turns]
 # Requires translation!
Skip turn = 
Are you sure you want to pillage this [improvement]? = Vero visne [improvement](m/s/um/os) diripere?
We have looted [amount] from a [improvement] = Ab [improvement](o/is) abstulimus [amount]
We have looted [amount] from a [improvement] which has been sent to [cityName] = Ab [improvement](o/is) abstulimus [amount]. Ad [cityName](m/um) allatus/allata est
An enemy [unitName] has pillaged our [improvement] = Centuria hostilis, quæ erat [unitName], diripuit meliorationem nostram, quæ erat [improvement]
Create [improvement] = Crea [improvement]
Trigger unique = Unicam vegere
Show more = Plures
Yes = Ita
No = Minime
Acquire = Acquirere
Under construction = Construitur

Food = Cibus
Production = Fabricatio
Gold = Solidi
Happiness = Felicitas
Culture = Cultura
Science = Scientia
Faith = Fides

Growth = Auctus
Territory = Terra
Force = Classis
GOLDEN AGE = SAECULUM AUREUM
Golden Age = Saeculum Aureum
Global Effect = Influentia Mundi
[year] BC = [year] ACN
[year] AD = [year] AD
Civilopedia = Civilopædia
# Display name of unknown nations.
??? = ???

Start new game = Incipio ludum novum
Save game = Serva ludum
Load game = Accio ludum
Main menu = Electio prima
Resume = Resumo
Cannot resume game! = Ludum resumere non possum!
Not enough memory on phone to load game! = Satis memoria in machina ad accitionem ludi non est!
Quickstart = Celeriter incipe
 # Requires translation!
Cannot start game with the default new game parameters! = 
Victory status = Veni vidi vici
Social policies = Dictata socialia
Close = Occludo
Do you want to exit the game? = Visne ludo exire?
Exit = Exeo
Start bias: = Proclivitas:
Avoid [terrain] = Vitat [terrain](m/um)

# Maya calendar popup

The Mayan Long Count = Numeratio Longinqua Mayensis
 # Requires translation!
Your scientists and theologians have devised a systematic approach to measuring long time spans - the Long Count. During the festivities whenever the current b'ak'tun ends, a Great Person will join you. = 
 # Requires translation!
While the rest of the world calls the current year [year], in the Maya Calendar that is: = 
 # Requires translation!
[amount] b'ak'tun, [amount2] k'atun, [amount3] tun = 

# City Screen

Exit city = Exeam urbe
Raze city = Exscinde urbem
Stop razing city = Non exscinde urbem
Buy for [amount] gold = [amount] solidis emo
Buy = Emo
 # Requires translation!
Move unit out of city first = 
Currently you have [amount] [stat]. = Tu habes [amount] [stat](m/s/um/os) nunc.
Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Visne [buildingGoldCost] [stat](o/is) emere [constructionName](m/s/um/os)?
You are buying a religious unit in a city that doesn't follow the religion you founded ([yourReligion]). This means that the unit is tied to that foreign religion ([majorityReligion]) and will be less useful. = Emis centuriam religiosam in urbe quae non sequitur religionem quam fundavisti ([yourReligion]). Hoc indicat istam centuriam esse devinctam de illa religione aliena ([majorityReligion]) ac minus utilem.
Are you really sure you want to purchase this unit? = Vero visne hanc centuriam emere?
Purchase = Emo
No space available to place [unit] near [city] = Nullum spatium est parabile ad ponendum [unit](m/um) prope [city](m/um)
Maintenance cost = Sumptus ad tuitionem
Pick construction = Eligas constructionem
Pick improvement = Eligas meliorationem
Tile owned by [civName] - [cityName] = Tegula [civName](e/rum/i/orum) - [cityName]
Tile owned by [civName] (You) = Tegula [civName](e/rum/i/orum) (Tua)
Unowned tile = Tegula non possessa
Provides [resource] = Præbet [resource](m/um)
Provides [amount] [resource] = Præbet [amount] [resource](m/s/um/os)
Replaces [improvement] = Substituit [improvement](m/um)
Not in city work range = Non in regione qua cives de urbe operantur
Pick now! = Iam elige!
Remove [feature] first = Primitus emoveas [feature](m/s/um/os)
Research [tech] first = Primitus invenias [tech](m/s/um/os)
Have this tile close to your borders = Habeas hanc tegulam prope fines tuos
Have this tile inside your empire = Habeas hanc tegulam in imperio tuo
Acquire more [resource] = Pluribus acquiras [resource](m/s/um/os)
Build [building] = Aedifica [building](m/s/um/os)
Train [unit] = Educa [unit](m/um)
Produce [thingToProduce] = Produc [thingToProduce]
Nothing = Nihil
 # Requires translation!
Puppet City = 
Annex city = Affige urbem
Specialist Buildings = Aedificia specialistarum
Specialist Allocation = Assignatio specialistarum
Manual Specialists = Specialistae manuales
Auto Specialists = Specialistae automatarii
Specialists = Specialistae
[specialist] slots = spatia [specialist](rum/orum)
Food eaten = Cibus consumptus
Unassigned population = Multitudo non assignata
[turnsToExpansion] turns to expansion = [turnsToExpansion] gressus ad expansionem
Stopped expansion = Expansio commorata
[turnsToPopulation] turns to new population = [turnsToPopulation] gressus ad novam multitudinem
Food converts to production = Cibus ad fabricationem vertitur
[turnsToStarvation] turns to lose population = [turnsToStarvation] gressus ad amissionem multitudinis
Stopped population growth = Commoratus auctus multitudinis
 # Requires translation!
Excess food to production = 
In resistance for another [numberOfTurns] turns = Resistentia in [numberOfTurns] aliis gressibus erit
We Love The King Day for another [numberOfTurns] turns = Festum de Amore Regis Nostri in [numberOfTurns] aliis gressibus erit
Demanding [resource] = Poscit [resource](m/s/um/os)
Sell for [sellAmount] gold = Pro [sellAmount] solidis vendo
Sell = Vende
Are you sure you want to sell this [building]? = Vero visne vendere hoc [building](m/s/um/os)?
Free = Gratuitum
[greatPerson] points = Calculi ad [greatPerson]
Great person points = Calculi personarum magnarum
Current points = Calculi nunc
Points per turn = Calculi omni gressu
Convert production to gold at a rate of 4 to 1 = Verto fabricationem in solidos cum proportione quæ est 4 pro 1
Convert production to science at a rate of [rate] to 1 = Verto fabricationem in scientiam cum proportione quæ est [rate] pro 1
Convert production to [stat] at a rate of [rate] to 1 = Verto fabricationem in [stat](m/s/um/os) cum proportione quæ est [rate] pro 1
Production to [stat] conversion in cities changed by [relativeAmount]% = Versio a fabricatione ad [stat](m/s/um/os), in urbibus, [relativeAmount] centesimis mutatur
The city will not produce anything. = Urbs nullam faciet.
Owned by [cityName] = Possessa [cityName](a/o/is)
Worked by [cityName] = [cityName] operatur
Lock = Sera
Unlock = Dissera
Move to city = Moveamus ad urbem
Reset Citizens = Repone cives
Citizen Management = Administratio civium
Citizen Focus = Res defixa civium
Avoid Growth = Cave auctum
Manual = Manualis
Please enter a new name for your city = Pro urbe tua inseras nomen novum
Please select a tile for this building's [improvement] = Eligas tegulam pro [improvement](o/is) hujus ædificii
Move to the top of the queue = Move ad caput agminis
Move to the end of the queue = Move ad finem agminis
Add to the top of the queue = Adde ad caput agminis
Add to the queue in all cities = In omnibus urbibus adde ad agmen
Add or move to the top in all cities = In omnibus urbibus adde vel admove ad caput agminis
Remove from the queue in all cities = In omnibus urbibus emove ex agmine
Disable = Debilito
Enable = Habilito

# Specialized Popups - Ask for text or numbers, file picker

Invalid input! Please enter a different string. = Inserta non est valida! Quaeso, lineam scripti validi inseras.
Invalid input! Please enter a valid number. = Insertus non est validus! Quaeso, numerum validum inseras.
Please enter some text = Sodes, aliquod scriptum inseras
Please enter a file name = Nomen documenti inseras
File name: = Nomen documenti:

# Technology UI

Pick a tech = Eligas technologiam
Pick a free tech = Eligas technologiam gratuitam
Research [technology] = Inveni [technology](m/s/um/os)
Pick [technology] as free tech = Eligo [technology](m/um) ut technologia gratuita sit
Units enabled = Centuriae habilitatae
Buildings enabled = Aedificia habilitata
Wonder = Miraculum
National Wonder = Miraculum publicum
National Wonders = Miracula publica
Wonders enabled = Miracula habilitata
Tile improvements enabled = Meliorationes tegularum habilitatae
Reveals [resource] on the map = Patefaciet [resource](m/s/um/os) in tabula
XP for new units = XP centuriis novis
provide = præbere
provides = præbet
City strength = Potentia urbis
City health = Salus urbis
Occupied! = Capta!
Attack = Oppugna
Bombard = Bombarda
NUKE = OPPUGNATIO NUCLEARIS
Captured! = Capta!
Cannot gain more XP from Barbarians = Non potest plus experientiæ ob barbaros acquirere

# Battle modifier categories

defence vs ranged = defensio contra oppugnationem longinquam
[percentage] to unit defence = [percentage] defensioni centuriæ
Attacker Bonus = Praemium oppugnatoris
Defender Bonus = Praemium defensoris
Landing = Ad Terram
Boarding = Conscensio
Flanking = Ala
vs [unitType] = contra centurias quæ sunt [unitType]
Terrain = Humus
Tile = Tegula
Missing resource = Deest merx
Adjacent units = Centuriæ adjacentes
Adjacent enemy units = Centuriæ hostiles adjacentes
Combat Strength = Potentia ad Proelium
Across river = Trans fluvium
Temporary Bonus = Additio temporaria
Garrisoned unit = Centuria castellana
Attacking Bonus = Praemium oppugnationis
defence vs [unitType] = defensio contra centuriam quæ est [unitType]
[tileFilter] defence = defensio de [tileFilter](o/is)
Defensive Bonus = Praemium defensionis
Stacked with [unitType] = Cum [unitType](o/is) cumulatus

Unit ability = Facultas centuriæ

The following improvements [stats]: = Meliorationes posteræ [stats]:
The following improvements on [tileType] tiles [stats]: = Meliorationes posteræ [stats] si in tegulis quæ sunt [tileType]:

# Unit actions

Hurry Research = Propera inventionem
Conduct Trade Mission = Age missionem commercialem
Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = Missio tua commercialis ad [civName](m/um) dedit tibi [goldAmount] solidos et [influenceAmount] influentiam!
Hurry Wonder = Propera miraculum
Hurry Construction = Propera constructionem
Hurry Construction (+[productionAmount]⚙) = Propera constructionem (+[productionAmount]⚙)
Spread Religion = Sterne religionem
Spread [religionName] = Sterne [religionName]
[civName]'s [unitName] has converted [cityName] to [religionName]! = [unitName] de [civName] convertit [cityName](m/um) ad [religionName](m/um)
Remove Heresy = Emove haeresim
Found a Religion = Funda religionem
Enhance a Religion = Amplifica religionem
Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Cives tui erant longinquo tempore felices de dominio tuo, ut imperium est ingressum saeculum aureum!
You have entered the [newEra]! = [newEra] ingressi estis!
[civName] has entered the [eraName]! = [civName] est [eraName](m/um) ingressus/ingressa
[policyBranch] policy branch unlocked! = Ramus dictati, qui erat [policyBranch], est non jam seratus!

# Overview screens

Overview = Breviarium
Total = Totus
Stats = Statisticae
Policies = Dictata
Base happiness = Felicitas fundamentalis
Traded Luxuries = Luxuriae in mercatu
City-State Luxuries = Luxuriae civitatum urbium
Occupied City = Urbes captae
Buildings = Aedificia
Wonders = Miracula
Notifications = Nuntia
Base values = Numeri fundamentales
Bonuses = Additiones
Final = Terminalis
Other = Alia
Population = Multitudo
City-States = Civitates urbium
Tile yields = Producta tegularum
Trade routes = Viæ commercii
Maintenance = Tuitio
Transportation upkeep = Impendium ad tuitionem vecturae
Unit upkeep = Impendium ad tuitionem centuriarum
Trades = Mercatus
Current trades = Mercatus nunc
Pending trades = Mercatus appensi
Score = Index
Units = Centuriae
Unit Supply = Supplementum Centuriarum
Base Supply = Supplementum Fundamentale
Total Supply = Supplementum Totum
In Use = Utimur
Supply Deficit = Defectio Supplementi
Production Penalty = Poena fabricationis
Increase your supply or reduce the amount of units to remove the production penalty = Adicias supplementum vel minuas numerum centuriarum ut poena fabricationis emoveatur
Name = Nomen
Closest city = Urbs proxima
Action = Actio
Upgrade = Armare
Defeated = Victa
[numberOfCivs] Civilizations in the game = [numberOfCivs] civilizationes in ludo
Our Civilization: = Populus noster:
Known and alive ([numberOfCivs]) = Cognitae atque vivae ([numberOfCivs])
Known and defeated ([numberOfCivs]) = Cognitae atque victae ([numberOfCivs])
Tiles = Tegulæ
Natural Wonders = Miracula naturalia
Treasury deficit = Defectio fiscalis
Not built = Non aedificatum
Not found = Non inventum
Known = Scitum
Owned = Possessum
Near [city] = Prope [city](m/um)
Somewhere around [city] = Aliquo loco propinquo [city](e/rum/i/orum)
Far away = Longinquum
Status = Status
Current turn = Gressus præsens
You = Tu
Turn [turnNumber] = Gressus [turnNumber]
Location = Locus
Unimproved = Non meliorata
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it = Numerus tegularum cum hac merce\nin terra tua, sine melioratione idonea\nad usum ejus
We Love The King Day = Festum de Amore Regis Nostri
WLTK+ = FARN+
 # Requires translation!
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource = 
WLTK demand = Pro FARN poscit
WLTK- = FARN-
Trade offer = Res oblatae in mercatu
Resources we're offering in trades = Merces quas nos in mercatu offerimus
Number of your cities\ndemanding this resource for\n'We Love The King Day' = Numerus urbium tuarum quæ\nposcunt hanc mercem pro\n'Festo de Amore Regis Nostri'
Politics = Res politicae
Show global politics = Ostende res politicas mundi
Show diagram = Ostende diagrammatem
Diagram line colors = Colores linearum diagrammatis
At war with [enemy] = In bello contra [enemy](m/um)
Defensive pact with [civName] = Foedus de defensione cum [civName](o/is)
Friends with [civName] = Amici cum [civName](o/is)
an unknown civilization = populus incognitus
[numberOfTurns] Turns Left = [numberOfTurns] gressûs reliqui
 # Requires translation!
Denounced [otherCiv] = 
Allied with [civName] = Socius cum [civName](o/is)
Civilization Info = Indicia de populo
Relations = Propinquitates
Trade request = Mercatus requisitus
Garrisoned by unit = Centuriâ munita
 # Requires translation!
City defense = 
Status\n(puppet, resistance or being razed) = Status\n(sive municipium, sive resistit, sive exscinditur)

# Victory

[victoryType] Victory = Victoria [victoryType]
Built [building] = Aedificaveris [building](m/s/um/os)
Add all [comment] in capital = In metropoli addas omnes [comment]
Destroy all players = Omnes lusores destruas
Capture all capitals = Omnes metropoles capias
Complete [amount] Policy branches = Compleas [amount] ramos dictati
 # Requires translation!
Have more [countable1] than each player's [countable2] = 
You have won a [victoryType] Victory! = Tulisti victoriam [victoryType](m)!
[civilization] has won a [victoryType] Victory! = [civilization] tulit victoriam [victoryType](m)!
Your civilization stands above all others! The exploits of your people shall be remembered until the end of civilization itself! = Tua civilizatio super omnes alias sistit! Acta tui populi memorentur usque ad finem civilizationis ipsius!
 # Requires translation!
You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! = 
One more turn...! = Uno gressu plures...!
Destroy [civName] = Destruas [civName](m/s/um/os)
Capture [cityName] = Capere [cityName](m/um)
Destroy ? * [civName] = Destruas ? * [civName](m/s/um/os)
Capture ? * [cityName] = Capias ? * [cityName](m/s/um/os)
Majority religion of ? * [civName] = Religio majoritatis ? * [civName](e/rum/i/orum)
Our status = Status noster
Global status = Status mundi
Rankings = Ordines
Charts = Chartae
Demographics = Demographia
Demographic = Demographicus
Rank = Ordo
Value = Aestimatio
Best = Optimus
Average = Mediocris
Worst = Pessimus
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it between other words in your translation
Turns until the next\ndiplomacy victory vote: [amount] = Gressûs ad posterius suffragium victoriae diplomaticae: [amount]
Choose a civ to vote for = Eligas civilizationem quam suffragas
Choose who should become the world leader and win a Diplomatic Victory! = Eligas eum qui debetur fieri dux mundi et ferre victoriam diplomaticam!
Vote for [civilizationName] = Suffrago [civilizationName](m/s/um/os)
Vote for World Leader = Suffragare ducem mundi
Abstain = Abstineo
Continue = Continuem
Abstained = Abstinuit
Voted for = Suffragavit pro
[number] votes = [number] suffragia
[number] vote = [number] suffragium
No valid votes were cast. = Nullum suffragium validum est
Minimum votes for electing a world leader: [number] = Paucissima suffragia ad electum ducis mundi: [number]
Tied in first position: [civNames] = In aequo ac primo steterunt: [civNames]
No world leader was elected. = Nullus dux mundi electus est.
You have been elected world leader! = Electus es sic dux mundi factus es!
[leaderName] of [civ] has been elected world leader! = [leaderName] de [civ](o/is) est electus/electa dux mundi!
Replay = Rursus videam

# Capturing a city

What would you like to do with the city of [cityName]? = Quod facere vis urbe quæ est [cityName]?
Annex = Affigere
Annexed cities become part of your regular empire. = Urbes affixae fiant pars imperii assidui tui.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Cives earum generent duplam iram nisi aedifices jus.
Your civilization may not annex this city. = Non licet populo tuo hanc urbem affigere.
Puppet = Municipium facere
Puppeted cities do not increase your tech or policy cost. = Municipia non augeant sumptum tuum technologiae vel dictati.
You have no control over the the production of puppeted cities. = Sine imperio sis de producto municipiorum.
Puppeted cities also generate 25% less Science and Culture. = Municipia etiam 25% minore generant scientiam et culturam.
A puppeted city can be annexed at any time. = Municipium potest aliquando affigi.
Liberate (city returns to [originalOwner]) = Liberare (urbs [originalOwner](e/o/is) reddatur)
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Urbem liberare reddat eam possessori initiali ejus, det tibi additionem permagnam ad propinquitatem cum eis!
Raze = Exscindere
Razing the city annexes it, and starts burning the city to the ground. = Urbem exscindere affigat eam, incipiat eam ad humum adaequare.
Razing the city puppets it, and starts burning the city to the ground. = Urbem exscindere faciat eam municipium, et incipiat id ad humum adaequare.
The population will gradually dwindle until the city is destroyed. = Multitudo sensim decrescat donec urbs exscissa sit.
Original capitals and holy cities cannot be razed. = Metropolis initialis et urbes sanctae non possunt exscindi.
Destroy = Destruere
Destroying the city instantly razes the city to the ground. = Urbem destruere confestim adaequet urbem ad humum.
Keep it = Detineo id.
Remove your troops in our border immediately! = Statim emove copias tuas ex finibus nostris!
Sorry. = Me paenitet.
Never! = Numquam faciam!
Those lands were not yours to take. This has not gone unnoticed. = Illi agri non erant vobis. Hoc neque est sine annotatione factum.

Offer Declaration of Friendship ([30] turns) = Offer prædicationem amicitiæ ([30] gressus)
My friend, shall we declare our friendship to the world? = Mi amice, ad mundum prædicemusne amicitiam nostram?
Sign Declaration of Friendship ([30] turns) = Praedicationem amicitiae signare ([30] gressus)
We are not interested. = Non nobis attractivum est.
We have signed a Declaration of Friendship with [otherCiv]! = Cum [otherCiv](o/is) signavimus prædicationem amicitiæ!
[civName] and [otherCivName] have signed a Defensive Pact! = [civName] et [otherCivName] signaverunt fœdus de defensione!
[otherCiv] has denied our Declaration of Friendship! = [otherCiv] abdicavit nostram prædicationem amicitiæ!

Basics = Fundamenta
Resources = Merces
Terrains = Formae humorum
Tile Improvements = Meliorationes Tegularum
Unique to [civName], replaces [unitName] = Unicus [civName](e/o/is) est. Substituit [unitName](m/um)
Unique to [civName] = Unicus [civName](e/o/is)
Tutorials = Praecepta
Cost = Sumptus
Turns to build = Gressûs ad ædificationem
May contain [listOfResources] = Potest continere merces quæ sint [listOfResources]
May contain: = Potest continere:
Can upgrade from [unit] = Potes facere per armandum [unit](m/um)
Can upgrade from: = Potes facere per armandum unum de eis:
Upgrades to [upgradedUnit] = Potest armari ut fiat [upgradedUnit]
Obsolete with [obsoleteTech] = Antiquetur cum [obsoleteTech](o/is)
Can Transform to [upgradedUnit] = Potest mutari in [upgradedUnit](m/s/um/os)
Occurs on [listOfTerrains] = Appareat in humis quæ sint [listOfTerrains]
Occurs on: = Appareat in:
Placed on [terrainType] = Ponatur in humos quæ sunt [terrainType]
Can be found on = Potest inveniri in
Improved by [improvement] = [improvement](o/is) melioretur
Bonus stats for improvement = Addititiæ stat. ad meliorationem
Buildings that consume this resource = Aedificia quæ hanc mercem consumunt
Buildings that provide this resource = Aedificia quæ hanc mercem præbent
Improvements that provide this resource = Meliorationes quæ hanc mercem præbent
Buildings that require this resource improved near the city = Aedificia quæ requirunt hanc mercem prope urbem melioratam esse
Units that consume this resource = Centuriæ quæ hanc mercem consumunt
Can be built on = Potest ædificari in
Cannot be built on = Non potest ædificari in
or [terrainType] = vel [terrainType]
Can be constructed by = Potest construi ab
Can be created instantly by = Potest confestim construi ab
Defence bonus = Praemium defensionis
Movement cost = Sumptus motus
for = pro
Missing translations: = Desunt translationes:
Create = Creo
Improvements = Meliorationes
Loading... = Infero...
Filter: = Colum:
OK = Sine errore
Map is incompatible with the chosen ruleset! = Mutatio non est cum regulis compactis compatibilis!
Base terrain [terrain] does not exist in ruleset! = Forma humi fundamentalis, quæ sit [terrain], non est in regulis compactis!
Terrain feature [feature] does not exist in ruleset! = Adjunctum humi, quod sit [feature], non est in regulis compactis!
Resource [resource] does not exist in ruleset! = [resource], sit merx, non est in regulis compactis!
Improvement [improvement] does not exist in ruleset! = Melioratio, quæ sit [improvement], non est in regulis compactis!
Nation [nation] does not exist in ruleset! = Populus (i.e. natio), qui [nation] sit, non est in regulis compactis!
Natural Wonder [naturalWonder] does not exist in ruleset! = Miraculum naturale, quod sit [naturalWonder], non est in regulis compactis!
non-[filter] = non [filter]

# Civilopedia difficulty levels
Player settings = Optiones lusoris
Extra happiness per luxury = Felicitas addititia ob omnem luxuriam
Research cost modifier = Coefficiens ad sumptus cognitionum
Unit cost modifier = Coefficiens ad sumptus centuriarum
Building cost modifier = Coefficiens ad sumptus ædificiorum
Policy cost modifier = Coefficiens ad sumptum dictati
Unhappiness modifier = Coefficiens ad iram
Bonus vs. Barbarians = Additio contra barbaros
Barbarian spawning delay = Intervallum generationum barbarorum
Bonus starting units = Centuriae addititiae initiales

AI settings = Situs intellegentiae artificialis
AI difficulty level = Gradus difficultatis intellegentiae artificiali
AI city growth modifier = Coefficiens ad auctum urbium intellegentiae artificialis
AI unit cost modifier = Coefficiens ad sumptus centuriarum intellegentiae artificialis
AI building cost modifier = Coefficiens ad sumptus aedificiorum intellegentiae artificialis
AI wonder cost modifier = Coefficiens ad sumptus miraculorum intellegentiae artificialis
AI building maintenance modifier = Coefficiens ad tuitionem ædificiorum intellegentiae artificialis
AI unit maintenance modifier = Coefficiens ad tuitionem centuriarum intellegentiae artificialis
AI unhappiness modifier = Coefficiens intellegentiae artificialis ad iram
AI free techs = Technologiae gratuitae intellegentiae artificiali
Major AI civilization bonus starting units = Centuriae addititiae initiales civilizationum plerarum intellegentiae artificialis
City state bonus starting units = Centuriae addititiae initiales civitatum urbium
Turns until barbarians enter player tiles = Gressûs antequam barbari ingrediuntur in tegulas lusorum
Gold reward for clearing barbarian camps = Praemium solidorum ob emovendum castra barbarorum

# Other civilopedia things

Nations = Nationes
Available for [unitTypes] = Parabilis pro [unitTypes]
Available for: = Parabilis pro:
Free promotion: = Promotio gratuita:
Free promotions: = Promotiones gratuitæ:
Free for [units] = Gratuita [units](e/o/is)
Free for: = Gratuita pro:
Granted by [param] = Donanda [param](o/is)
Granted by: = Donanda ab:
[bonus] with [tech] = [bonus] cum [tech](o/is)
Difficulty levels = Gradûs difficultatis
The possible rewards are: = Præmia possibilia sunt:
Eras = Aetates
Embarked strength: [amount]† = Potentia de nave: [amount]†
Base unit buy cost: [amount]¤ = Sumptus fundamentalis ad emptionem centuriæ: [amount]¤
Research agreement cost: [amount]¤ = Sumptus concordiæ de scientia: [amount]¤
Speeds = Celeritates
General speed modifier: [amount]%⏳ = Coefficiens communis ad celeritatem: [amount]%⏳
Production cost modifier: [amount]%⚙ = Coefficiens ad sumptum de fabricatione: [amount]%⚙
Gold cost modifier: [amount]%¤ = Coefficiens ad solidos sumptus: [amount]%¤
Science cost modifier: [amount]%⍾ = Coefficiens ad sumptum de scientia: [amount]%⍾
Culture cost modifier: [amount]%♪ = Coefficiens ad sumptum de cultura: [amount]%♪
Faith cost modifier: [amount]%☮ = Coefficiens ad sumptum de fide: [amount]%☮
Improvement build length modifier: [amount]%⏳ = Coefficiens ad longinquitatem ad constructionem meliorationum: [amount]%⏳
Diplomatic deal duration: [amount] turns⏳ = Longinquitas negotiationis diplomaticæ: [amount] gressus⏳
Gold gift influence gain modifier: [amount]%¤ = Influentia merenda de dono solidorum: [amount]%¤
 # Requires translation!
City-state tribute scaling interval: [amount] turns⏳ = 
Barbarian spawn modifier: [amount]%† = Coefficiens ad generationem barbarorum: [amount]%†
Golden age length modifier: [amount]%⌣ = Coefficiens ad longinquitatem saeculi aurei: [amount]%⌣
Adjacent city religious pressure: [amount]☮ = Impulsus religiosus urbis adjacentis: [amount]☮
Peace deal duration: [amount] turns⏳ = Longinquitas pacis negotiationis: [amount] gressus ⏳
Start year: [comment] = Annus initialis: [comment]
Pillaging this improvement yields [stats] = Direptio hujus tegulæ producat res quæ sint [stats]
Pillaging this improvement yields approximately [stats] = Direptio hujus tegulæ producat res quæ circiter sint [stats]
Needs removal of terrain features to be built = Requirit summotionem adjunctorum humi, qua ædificari possit
Air Intercept Range: [amount] = Ambitus Interceptionis Aeriæ: [amount]
Unit type = Forma centuriæ
Units: = Centuriae:
Unit types = Formae centuriarum
Domain: [param] = Plaga: [param]
Toggle UI (World Screen only) = Intermutare rem-inter-facies (solummodo in ostentu mundi)
Overrides yields from underlying terrain = Cooperit res de humo sub se producendas (ut eæ non producantur)
No yields = Sine productis
Mod: [modname] = Mutatio: [modname]
Search text: = Scriptum investigandum:
Invalid regular expression = Irrita expressio regulæ
Mod filter: = Colum mutationum:
-Combined- = -Mixtum-
Search! = Investiga!
Results = Proventus
 # Requires translation!
Revealed by: = 
Nothing found! = Nulla est comperta!
 # Requires translation!
Global uniques are ruleset-wide modifiers that apply to all civilizations. = 

# Policies

Adopt = Ascisco
Completed = Completa
On adoption = Quando asciscitur
On completion = Quando completur
Cannot be adopted together with = Non potest ascisci cum
Cannot be adopted before = Non potest ascisci ante
Adopt policy = Asciscimus dictatum
Adopt free policy = Asciscimus dictatum gratuitum
Unlocked at = Disseratur in
Gain 2 free technologies = Mereas 2 technologias gratuitas
All policies adopted = Dictata omnia ascita
[branchName] branch = Ramus [branchName]
Policy branch: [branchName] = Ramus dictati: [branchName]
Are you sure you want to adopt [branchName]? = Vero visne asciscere [branchName](m/um)?

# Religions

Religions = Religiones
Choose an Icon and name for your Religion = Eligas symbolum et nomen pro religione tua
Choose a name for your religion = Eligas nomen pro religione tua
Choose a [beliefType] belief! = Elige opinionem [beliefType]!
Choose any belief! = Elige unam opinionem!
Found [religionName] = Funda [religionName](m/um)
Enhance [religionName] = Amplifica [religionName](m/um)
Choose a pantheon = Pantheum eligas
Choose a Religion = Religionem eligas
Found Religion = Funda Religionem
Found Pantheon = Funda Pantheum
Reform Religion = Reforma Religionem
Expand Pantheon = Expande Pantheum
Follow [belief] = Sequor [belief](m/s/um/os)
Religions and Beliefs = Religiones et Opiniones
Majority Religion: [name] = Religio Majoritatis: [name]
+ [amount] pressure = + [amount] impulsus
Holy City of: [religionName] = Urbs sancta, [religionName](e/rum/i/orum)
Former Holy City of: [religionName] = Prior urbs sancta, [religionName](e/rum/i/orum)
Followers = Assectatores
Pressure = Impulsus
[nation] has founded pantheon [belief]! = [nation] fundavit opinionem panthei quæ est [belief]!
[nation] has enhanced [religionName]! = [nation] amplificavit [religionName](m/um)!
[nation] has founded [religionName] in [cityName]! = [nation] in [cityName] fundavit [religionName](m/um)!
[nation] has founded [religionName]! = [nation] fundavit [religionName](m/um)!
An unknown civilization = Civilizatio incognita

# Religion overview screen
Religion Name: = Nomen Religionis:
Pantheon Name: = Nomen Panthei:
Founding Civ: = Institutoris civ.:
Holy City: = Urbs sancta:
Cities following this religion: = Urbes quæ sequuntur hanc religionem:
Followers of this religion: = Assectatores hujus religionis:
Click an icon to see the stats of this religion = Attingas unum symbolum ut indicia de hac religione videas
Religion: Off = Religio: Non habilitata
Minimal Faith required for\nthe next [Great Prophet]: = Fides minima requiritur\nad posteriorem [Great Prophet](m/um):
Religions to be founded: [amount] = Religiones fundandæ: [amount]
Available religion symbols = Symbola parabilia religionum
Number of civilizations * [amount] + [amount2] = Numerus civilizationum * [amount] + [amount2]
Estimated number of civilizations * [amount] + [amount2] = Numerus æstimatus civilizationum * [amount] + [amount2]
Religions already founded = Religiones fundatæ
Available founder beliefs = Opiniones parabiles institutorum
Available follower beliefs = Opiniones parabiles assectatorum
Religious status: = Status religiosus:

None = Nulla
Pantheon = Pantheum
Founding religion = Religio fundatur
Religion = Religio
Enhancing religion = Religio amplificatur
Enhanced religion = Religio amplificata

# Espionage
# As espionage is WIP, these strings are currently only shown in-game when the player opts in,
# so feel free to not translate these strings for now

Spy = Emissarius
Spy Hideout = Locus occultus emissariorum
Spy present = Locus emissarii
Move = Moveo

After [unknownCiv] entered the [eraName], we have recruited [spyName] as a spy! = Postquam [unknownCiv] erat in [eraName] ingressus/ingressa, allegimus [spyName](m/um) emissarium!
We have recruited [spyName] as a spy! = Allegimus [spyName](m/um) emissarium!
We have recruited a new spy name [spyName] after [oldSpyName] was killed. = Allegimus emissarium cui nomen est [spyName] postquam [oldSpyName] erat mortuus/mortua
Your spy [spyName] has leveled up! = [spyName], qui/quæ erat emissarius tuus, superne promotus/promota est!
Your spy [spyName] has leveled up [amount] times! = [spyName], qui/quæ erat emissarius tuus, [amount]-iens superne promotus/promota est!
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = [spyName], qui/quæ est emissarius tuus, technologias plures ex [civName](o/is) referre non potest, quia nos jam invenimus omnes technologias quas illi sciunt!

# Stealing Technology defending civ
An unidentified spy stole the Technology [techName] from [cityName]! = Curiosus ignotus, ex [cityName], abstulit technologiam quæ erat [techName]!
A spy from [civName] stole the Technology [techName] from [cityName]! = Emissarius de [civName](o/is), ex [cityName], abstulit technologiam quæ erat [techName]!
A spy from [civName] was found and killed trying to steal Technology in [cityName]! = Emissarius de [civName](o/is) est compertus atque interfectus tentandi auferre technologiam ex [cityName]!
A spy from [civName] was found and killed by [spyName] trying to steal Technology in [cityName]! = Emissarius de [civName](o/is) est ab [spyName](a/o) compertus atque interfectus tentandi auferre technologiam ex [cityName]!

# Stealing Technology offending civ
Your spy [spyName] stole the Technology [techName] from [cityName]! = [spyName], qui/quæ erat emissarius tuus, ex [cityName], rettulit technologiam quæ erat [techName]!
Your spy [spyName] was killed trying to steal Technology in [cityName]! = [spyName], qui/quæ fuit emissarius tuus, est interfectus/interfecta quando tentavit technologiam ex [cityName] referre!

# Rigging elections
Your spy successfully rigged the election in [cityName]! = Emissarius tuus gubernavit petitionem in [cityName] et vicit!
Your spy lost the election in [cityStateName] to [civName]! = Emissarius tuus est victus [civName](o/is) in petitione in [cityStateName]!
The election in [cityStateName] was rigged by [civName]! = [civName] gubernavit/gubernaverunt petitionem in [cityStateName]!
Your spy lost the election in [cityName]! = Emissarius tuus est victus in petitione in [cityName]!

# City-Ctate Coups
Stage Coup = Usurpa imperium
Your spy [spyName] successfully staged a coup in [cityName]! = [spyName], qui/quæ erat emissarius tuus, mutavit imperium in [cityName]!
A spy from [civName] successfully staged a coup in our former ally [cityStateName]! = Emissarius de [civName](o/is) mutavit imperium in [cityStateName], quæ erat amica nostra!
A spy from [civName] successfully staged a coup in [cityStateName]! = Emissarius de [civName](o/is) mutavit imperium in [cityStateName]!
A spy from [civName] failed to stage a coup in our ally [cityStateName] and was killed! = Emissarius de [civName](o/is) tentavit usurpare imperium in [cityStateName], quæ erat amica nostra, et victus est, sic interfectus est!
Our spy [spyName] failed to stage a coup in [cityStateName] and was killed! = [spyName], qui/quæ fuit emissarius noster, tentavit potiri imperii in [cityStateName], et victus/victa est, sic interfectus/interfecta est!
Do you want to stage a coup in [civName] with a [percent]% chance of success? = Visne imperium in [civName] usurpare cum probabilitate ad victoriam quæ est [percent] per centum?

# Spy fleeing city
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. = Postquam urbs [cityName] erat destructa, [spyName], qui/quæ erat emissarius tuus, refugit ad locum occultum nostrum.
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. = Postquam urbs [cityName] erat capta, [spyName], qui/quæ erat emissarius tuus, refugit ad locum occultum nostrum.
After the city of [cityName] was taken over, your spy [spyName] has fled back to our hideout. = Postquam urbs [cityName] erat assumpta, [spyName], qui/quæ erat emissarius tuus, refugit ad locum occultum nostrum.
Due to the chaos ensuing in [cityName], your spy [spyName] has fled back to our hideout. = Ob nubem insequentem in urbe, quæ erat [cityName], [spyName], qui/quæ erat emissarius tuus, refugit ad locum occultum nostrum.

# Promotions

Pick promotion = Eligas promotionem
 OR  =  VEL 
units in open terrain = Centuriæ in humo aperta
units in rough terrain = Centuriæ in humo aspera
wounded units = centuriæ plagatæ
Targeting II (air) = Destinatio II (aeria)
Targeting III (air) = Destinatio III (aeria)
Bonus when performing air sweep [bonusAmount]% = [bonusAmount]% additio cum verrit aëra
Dogfighting I = Prœlium Aërium I
Dogfighting II = Prœlium Aërium II
Dogfighting III = Prœlium Aërium III
Choose name for [unitName] = Eligas nomen pro [unitName]
[unitFilter] units gain the [promotion] promotion = Centuriæ, quæ sunt [unitFilter], accipiant promotionem quæ est [promotion]
Requires = Requirit
Path to [promotion] is ambiguous = Via ad [promotion] est ambigua

# Multiplayer Turn Checker Service

Enable out-of-game turn notifications = Nuntia extra ludum de gressibus habilitentur
Out-of-game, update status of all games every: = Extra ludum renovo statum de ludis in omni:
 # Requires translation!
Show persistent notification for turn notifier service = 
# These are on Options-Advanced
Take user ID from clipboard = Sume identitatem usoris a tabella transcribendi
 # Requires translation!
Doing this will reset your current user ID to the clipboard contents - are you sure? = 
ID successfully set! = Identitatem ponere successit!
Invalid ID! = Identitas irrita est!

# Multiplayer options tab

 # Requires translation!
Enable multiplayer status button in singleplayer games = 
 # Requires translation!
Update status of currently played game every: = 
 # Requires translation!
In-game, update status of all games every: = 
 # Requires translation!
Server address = 
 # Requires translation!
Check connection = 
 # Requires translation!
Awaiting response... = 
Success! = Successit!
Failed! = Non potuimus facere!
 # Requires translation!
Sound notification for when it's your turn in your currently open game: = 
 # Requires translation!
Sound notification for when it's your turn in any other game: = 
Notification [number] = Nuntium [number]
 # Requires translation!
Chimes = 
 # Requires translation!
Choir = 
[unit] Attack Sound = Vox oppugnationis de [unit]

# Mods

Mods = Mutationes
Download [modName] = Affer [modName]
Update [modName] = Renova [modName]
Could not download mod list = Non poteram afferre catalogum mutationum
Download mod from URL = Affer mutationem de URL
Please enter the mod repository -or- archive zip -or- branch -or- release url: = Sodes, inseras URL de repositione -vel- zip condensato documento -vel- ramo -vel- missu mutationis:
That is not a valid ZIP file = Illud non est validum ZIP condensatum documentum
Invalid Mod archive structure = Structura archii mutationis non est valida
Invalid link! = Nexus validus non est!
 # Requires translation!
Blocked by Cloudflare = 
 # Requires translation!
Servers requiring authentication are not supported = 
Unexpected response: [response] = Responsum inexspectatum: [response]
 # Requires translation!
Server failure: [response] = 
Paste from clipboard = A tabella transcribendi agglutina
Download = Afferre
Done! = Feci!
Delete [modName] = Dele [modName](m/s/um/os)
Are you SURE you want to delete this mod? = VERO VIS·NE hanc mutationem delere?
[mod] was deleted. = [mod] est deleta.
Updated = Renovata
Current mods = Mutationes hic
Downloadable mods = Mutationes possunt afferri
 # Requires translation!
Category: = 
All mods = Mutationes omnes
Rulesets = Regulæ compactæ
Expansions = Expansiones
Graphics = Figura
Audio = Vox
Maps = Tabulæ
Fun = Ludibundæ
Mods of mods = Mutationes mutationum
Mod info and options = Indicia et optiones de mutationibus
Next page = Pagina proxima
Open Github page = Videam paginam in Github
Link copied to clipboard = Nexus in tabellam transcribendi transcriptus est
Permanent audiovisual mod = Status audivisificus sempiternus
Installed = Installata
Downloaded! = Attuli!
[modName] Downloaded! = [modName] est allata!
Could not download [modName] = Non poteram afferre [modName]
 # Requires translation!
Online query result is incomplete = 
 # Requires translation!
Sorting and filtering needs to wait until the online query finishes = 
No description provided = Nulla descriptio præbita
[stargazers]✯ = [stargazers]✯
Author: [author] = Auctor: [author]
 # Requires translation!
Size: [size] kB = 
 # Requires translation!
Size: [size] MB = 
The mod you selected is incompatible with the defined ruleset! = Mutatio a te electa non est cum definitis regulis compactis compatibilis!
Sort and Filter = Ordinare et Colare
Enter search text = Inseras scriptum investigandum
Sort Current: = Hic ordinare:
 # Requires translation!
Sort Downloadable: = 
Name ￪ = Nomen ￪
Name ￬ = Nomen ￬
Date ￪ = Dies ￪
Date ￬ = Dies ￬
Stars ￬ = Stellæ ￬
Status ￬ = Status ￬

Scenarios = Scænæ
Error loading scenario: = Error erat quom acciebam scænam:
Choose scenario = Eligas scænam

# Uniques that are relevant to more than one type of game object

[stats] from every [param] = [stats] de omni [param]
[stats] from [param] tiles in this city = [stats] de tegulis quæ sunt [param] in hac urbe
[stats] from every [param] on [tileFilter] tiles = [stats] de omni [param] in tegulis quæ sunt [tileFilter]
[stats] for each adjacent [param] = [stats] ob omnem adjacentem [param]
Must be next to [terrain] = Necesse est adjacere ad humum quæ est [terrain]
Must be on [terrain] = Necesse est inesse in humo quæ sit [terrain]
+[amount]% vs [unitType] = +[amount]% contra centuriam quæ est [unitType]
+[amount] Movement for all [unitType] units = +[amount] Momentum centuriis omnibus quæ sunt [unitType]
+[amount]% Production when constructing [param] = +[amount]% Fabricatio cum construunt [param]
Can only be built on [tileFilter] tiles = Modo potest ædificari in tegulis quæ sunt [tileFilter]
Cannot be built on [tileFilter] tiles = Non potest ædificari in tegulis quæ sunt [tileFilter]
Does not need removal of [feature] = Non requirit summotionem [feature](e/rum/i/orum)
Gain a free [building] [cityFilter] = Acquiras gratuit*m [building](m/s/um/os) [cityFilter]


# Unused Resources

Bison = Bison
 # Requires translation!
Cocoa = 

# Exceptions that _may_ be shown to the user

Building '[buildingName]' is buildable and therefore must either have an explicit cost or reference an existing tech. = '[buildingName]' sit ædificium, potest ædificari, sic habeat sumptum explicatum, vel technologia, quæ exsistat, commemoretur.
Nation [nationName] is not found! = [nationName], sit populus, i. e., natio, non est compertus/comperta!
Unit [unitName] doesn't seem to exist! = [unitName], sit centuria, strictim non est!


# In English we just paste all these conditionals at the end of each unique, but in your language that
# may not turn into valid sentences. Therefore we have the following two translations to determine
# where they should go. 
# The first determines whether the conditionals should be placed before or after the base unique.
# It should be translated with only the untranslated english word 'before' or 'after', without the quotes.
# Example: In the unique "+20% Strength <for [unitFilter] units>", should the <for [unitFilter] units>
# be translated before or after the "+20% Strength"?

ConditionalsPlacement = after

# The second determines the exact ordering of all conditionals that are to be translated.
# ALL conditionals that exist will be part of this line, and they may be moved around and rearranged as you please.
# However, you should not translate the parts between the brackets, only move them around so that when
# translated in your language the sentence sounds natural.
#
# Example: "+20% Strength <for [unitFilter] units> <when attacking> <vs [unitFilter] units> <in [tileFilter] tiles> <during the [eraName]>"
# In what order should these conditionals between <> be translated?
# Note that this example currently doesn't make sense yet, as those conditionals do not exist, but they will in the future.
#
# As this is still under development, conditionals will be added al the time. As a result,
# any translations added for this string will be removed immediately in the next version when more
# conditionals are added. As we don't want to make you retranslate this same line over and over,
# it's removed for now, but it will return once all planned conditionals have been added.


########################### AUTOMATICALLY GENERATED TRANSLATABLE STRINGS ########################### 


#################### Lines from Unique Types #######################

[stats] = [stats]
[stats] [cityFilter] = [stats] [cityFilter]
[stats] from every specialist [cityFilter] = [stats] ob omnem specialistam [cityFilter]
[stats] per [positiveAmount] population [cityFilter] = [stats] ob [positiveAmount]-nam multitudinem [cityFilter]
[stats] per [positiveAmount] social policies adopted = [stats] ob [positiveAmount]-na dictata socialia ascita
[stats] per every [positiveAmount] [civWideStat] = [stats] ob [positiveAmount]-nos/na(s) [civWideStat](m/s/um/os)
[stats] in cities on [terrainFilter] tiles = [stats] in urbibus in tegulis quæ sunt [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] de ædificiis omnibus quæ sunt [buildingFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] de tegulis quæ sunt [tileFilter] [cityFilter]
[stats] from [tileFilter] tiles without [tileFilter2] [cityFilter] = [stats] de tegulis quæ sunt [tileFilter] sine [tileFilter2](o/is) [cityFilter]
[stats] from each Trade Route = [stats] de omni via commercii
[stats] for each global city following this religion = [stats] ob urbem omnem quæ in mundo sequitur hanc religionem
[stats] from every [positiveAmount] global followers [cityFilter] = [stats] de [positiveAmount]-nis assectatoribus [cityFilter] in mundo
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] de omni(bus) [tileFilter/buildingFilter](o/is)
 # Requires translation!
[positiveAmount]% of [stat] from every [improvementFilter/buildingFilter] in the city added to [resource] = 
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% productum de omni(bus) [tileFilter/buildingFilter](o/is)
[relativeAmount]% [stat] from every follower, up to [relativeAmount2]% = [relativeAmount]% [stat] de omni assectatore, usque ad [relativeAmount2]%
[relativeAmount]% [stat] from City-States = [relativeAmount]% [stat] de civitatibus urbium
[relativeAmount]% [stat] from Trade Routes = [relativeAmount]% [stat] de viis commercii
Nullifies [stat] [cityFilter] = Dirimit [stat](m/s/um/os) [cityFilter]
Nullifies Growth [cityFilter] = Dirimit auctum [cityFilter]
[relativeAmount]% Production when constructing [buildingFilter] buildings [cityFilter] = [relativeAmount]% Fabricationem quom [cityFilter] construunt ædificia quæ sint [buildingFilter]
[relativeAmount]% Production when constructing [baseUnitFilter] units [cityFilter] = [relativeAmount]% Fabricationem quom [cityFilter] construunt centurias quæ sint [baseUnitFilter]
[relativeAmount]% Production when constructing [buildingFilter] wonders [cityFilter] = [relativeAmount]% Fabricationem quom [cityFilter] construunt miracula quæ sint [buildingFilter]
[relativeAmount]% Production towards any buildings that already exist in the Capital = [relativeAmount]% Fabricatio ad ædificium quod cumque in metropoli jam est
[relativeAmount]% Yield from pillaging tiles = [relativeAmount]% productum de diripiendo
[relativeAmount]% Health from pillaging tiles = [relativeAmount]% Sanitatem de diripiendo
Provides military units every ≈[positiveAmount] turns = Præbet centurias militares ≈[positiveAmount]-nis gressibus
Provides a unique luxury = Præbet luxuriam unicam
Military Units gifted from City-States start with [positiveAmount] XP = Centuriæ militares, quas civitates urbium donent, cum [positiveAmount] experientia incipiant
Militaristic City-States grant units [positiveAmount] times as fast when you are at war with a common nation = Quom belli contra nationem pleram es, militares civitates urbium [positiveAmount]-plici celeritate donent centurias
Gifts of Gold to City-States generate [relativeAmount]% more Influence = Dona solidorum danda civitatibus urbium [relativeAmount]% majore generent influentiam
Can spend Gold to annex or puppet a City-State that has been your Ally for [nonNegativeAmount] turns = Potes per consumptionem solidorum affigere aut municipium facere civitatem urbis quæ et sit et esset socia tua in [nonNegativeAmount] gressibus
City-State territory always counts as friendly territory = Terra civitatis urbis semper adnumeratur terra amica
Allied City-States will occasionally gift Great People = Civitates sociæ urbium nonnumquam donant personas magnas
[relativeAmount]% City-State Influence degradation = [relativeAmount]% deminutio influentiæ civitatibus urbium
Resting point for Influence with City-States is increased by [amount] = Punctum acclinandum de influentia civitatibus urbium cum [amount] adicitur
Allied City-States provide [stat] equal to [relativeAmount]% of what they produce for themselves = Civitates sociæ urbium præbent [stat](m/s/um/os) qui/quæ est [relativeAmount]% quam eæ faciunt sibi
[relativeAmount]% resources gifted by City-States = [relativeAmount]% merces quas civitates urbium donent
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% Felicitas de mercibus luxuriis quas civitates urbium donent
City-State Influence recovers at twice the normal rate = Influentia civitatibus urbium duplâ proportione recipitur quam cotidiana
[relativeAmount]% growth [cityFilter] = [relativeAmount]% auctus [cityFilter]
[amount]% Food is carried over after population increases [cityFilter] = [amount]% Cibus [cityFilter] transferatur post auctum de multitudine
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% cibus specialistis [cityFilter] consumitur
[relativeAmount]% unhappiness from the number of cities = [relativeAmount]% ira de numero urbium
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Ira de [populationFilter](o/is) [cityFilter]
[amount] Happiness from each type of luxury resource = [amount] Felicitas ob omne genus mercis luxuriæ
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Contineas [relativeAmount]% quam felicitas de luxuria postquam exemplar postremum ob commercium amittatur
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% quam felicitas superflua ad [stat](m/s/um/os) vertitur
Cannot build [baseUnitFilter] units = Non potest ædificare centurias quæ sunt [baseUnitFilter]
Enables construction of Spaceship parts = Habilitat constructionem partium Astronavis
May buy [baseUnitFilter] units for [nonNegativeAmount] [stat] [cityFilter] at an increasing price ([amount]) = Licet [cityFilter] [amount] [stat](o/is) emere centurias quæ sunt [baseUnitFilter] (impendium cum [nonNegativeAmount] accumuletur)
May buy [buildingFilter] buildings for [nonNegativeAmount] [stat] [cityFilter] at an increasing price ([amount]) = Licet [cityFilter] [amount] [stat](o/is) emere ædificia quæ sunt [buildingFilter] (impendium cum [nonNegativeAmount] accumuletur)
May buy [baseUnitFilter] units for [nonNegativeAmount] [stat] [cityFilter] = Licet [cityFilter] [nonNegativeAmount] [stat](o/is) emere centurias quæ sunt [baseUnitFilter]
May buy [buildingFilter] buildings for [nonNegativeAmount] [stat] [cityFilter] = Licet [cityFilter] [nonNegativeAmount] [stat](o/is) emere ædificia quæ sunt [buildingFilter]
May buy [baseUnitFilter] units with [stat] [cityFilter] = Licet [cityFilter] [stat](o/is) emere centurias quæ sunt [baseUnitFilter]
May buy [buildingFilter] buildings with [stat] [cityFilter] = Licet [cityFilter] [stat](o/is) emere ædificia quæ sunt [buildingFilter]
May buy [baseUnitFilter] units with [stat] for [nonNegativeAmount] times their normal Production cost = Licet emere centurias quæ sunt [baseUnitFilter] [stat](o/is) qui/quæ si(n)t [nonNegativeAmount]-plex quam sumptus cotidianus ad fabricationem earum
May buy [buildingFilter] buildings with [stat] for [nonNegativeAmount] times their normal Production cost = Licet emere ædificia quæ sunt [buildingFilter] [stat](o/is) qui/quæ si(n)t [nonNegativeAmount]-plex quam sumptus cotidianus ad fabricationem eorum
[stat] cost of purchasing items in cities [relativeAmount]% = [relativeAmount]% [stat] sumend* ad emptionem rerum in urbibus
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = [relativeAmount]% [stat] sumend* ad emptionem ædificiorum quæ sunt [buildingFilter]
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [relativeAmount]% [stat] sumend* ad emptionem centuriarum quæ sunt [baseUnitFilter]
Enables conversion of city production to [civWideStat] = Habilitat versionem a fabricatione de urbe ad [civWideStat](m/s/um/os)
Improves movement speed on roads = Meliorat celeritatem de motu in viis
Roads connect tiles across rivers = Viæ trans fluvios concatenant tegulas
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% sumptus ad tuitionem viarum & viarum ferrearum
No Maintenance costs for improvements in [tileFilter] tiles = Nullus sumptus est ad tuitionem meliorationum in tegulis quæ sunt [tileFilter]
[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% tempus ad constructionem meliorationum quæ sunt [improvementFilter]
 # Requires translation!
Can build [improvementFilter] improvements at a [relativeAmount]% rate = 
[relativeAmount]% maintenance cost for [buildingFilter] buildings [cityFilter] = [relativeAmount]% sumptus ad tuitionem ædificiorum quæ sunt [buildingFilter] [cityFilter]
Remove [buildingFilter] [cityFilter] = Summoveas [buildingFilter](m/s/um/os) [cityFilter]
Sell [buildingFilter] buildings [cityFilter] = Vendas [buildingFilter](m/s/um/os) [cityFilter]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Cultura sumenda ad dilatationem naturalem [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% solidi sumendi ad acquisitionem tegulæ [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Singulæ urbes conditæ sumptum culturæ dictati [relativeAmount]% minore adiciunt quam cotidiano
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Cultura sumenda ad ascitum dictati novi
Each city founded increases Science cost of Technologies [relativeAmount]% less than normal = Singulæ urbes conditæ sumptum scientiæ technologiæ [relativeAmount]% minore adiciunt quam cotidiano
 # Requires translation!
[relativeAmount]% Science cost of researching new Technologies = 
[stats] for every known Natural Wonder = [stats] ob omne scitum miraculum naturale
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) = [stats] ob inventionem miraculi naturalis (præmium augeatur ad [stats2] si primus inventor es)
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% generatio personæ magnæ [cityFilter]
[relativeAmount]% Gold from Great Merchant trade missions = [relativeAmount]% solidi merendi ob missionem commercialem mercatoris magni
Great General provides double combat bonus = Dux magnus præbet additionem duplam ad prœlium
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Accipias personam magnam in fine omnis [comment] (394 anni) postquam invenis [tech](m/um). Singulæ personæ magnæ addititiæ modo possunt semel eligi.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Quando Numeratio Longinqua vegetur, annus in ostentu mundi in tralaticiâ numeratione longinquâ Mayensi ostendatur.
[amount] Unit Supply = [amount] Supplementum centuriarum
[amount] Unit Supply per [positiveAmount] population [cityFilter] = [amount] Supplementum centuriarum ob [positiveAmount]-nam multitudinem [cityFilter]
[amount] Unit Supply per city = [amount] Supplementum centuriarum ob urbem omnem
[amount] units cost no maintenance = [amount] centuriæ sumunt nullum ad tuitionem
Units in cities cost no Maintenance = Centuriæ in urbibus sumunt nullum ad tuitionem
Enables embarkation for land units = Habilitat centurias terræ ad conscensionem (in naves)
Enables [mapUnitFilter] units to enter ocean tiles = Habilitat centurias quæ sunt [mapUnitFilter] ad ingressum in tegulas Oceani
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Centuriæ terræ possunt ire trans tegulas, quæ sunt [terrainName], postquam [baseUnitFilter] primus est meritus
Enemy [mapUnitFilter] units must spend [positiveAmount] extra movement points when inside your territory = Centuriæ hostiles, quæ sunt [mapUnitFilter], consumant [positiveAmount] calculos addititios de movendo (i.e. momentum), necesse sit, quom in tua terra sunt
New [baseUnitFilter] units start with [amount] XP [cityFilter] = Novæ centuriæ quæ sunt [baseUnitFilter] [cityFilter] cum [amount] XP incipiunt
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Centuriæ [cityFilter] noviter educandæ accipiant promotionem quæ est [promotion] si illæ sunt [baseUnitFilter]
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Centuriæ, quæ sunt [mapUnitFilter] adjacen*s ad hanc urbem, medentur contra [amount] damnum cum medentur omni gressu
[relativeAmount]% XP required for promotions = [relativeAmount]% XP requiritur ad promotiones
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Potentia urbis de ædificiis de defensione
[relativeAmount]% Strength for cities = [relativeAmount]% Potentiam urbibus
Costs [amount] [stockpiledResource] = Consumit [amount] [stockpiledResource](m/s/um/os)
[relativeAmount]% [resourceFilter] resource production = [relativeAmount]% productum mercium quæ sunt [resourceFilter]
 # Requires translation!
Enables establishment of embassies = 
 # Requires translation!
Requires establishing embassies to conduct advanced diplomacy = 
Enables Open Borders agreements = Habilitat concordiam de apertione finium
Enables Research agreements = Habilitat concordiam de scientia
Science gained from research agreements [relativeAmount]% = [relativeAmount]% Scientia merenda ob concordiam de scientia
Enables Defensive Pacts = Habilitat fœdera de defensione
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Quando indicit amicitiam, ambo accipiant [relativeAmount]% additionem ad generationem personarum magnarum
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Influentia omnis aliæ civilizationis omnibus civitatibus urbium [relativeAmount]% addititia celeritate decrescit
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Mereas [amount] influentiam cum donas [baseUnitFilter](m/um) civitatibus urbium
Resting point for Influence with City-States following this religion [amount] = Punctum acclinandum de influentia civitatibus urbium quæ sequuntur hanc religionem [amount]
Notified of new Barbarian encampments = Nova castra barbarorum nuntientur
Receive triple Gold from Barbarian encampments and pillaging Cities = Mereas triplices solidos et de castris barbarorum et ob direptionem urbium
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Quandocumque capis castra, mereas [amount] solidos et conscribas unam centuriam barbaram
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Quando vincis contra centuriam quæ est [mapUnitFilter], mereas [amount] solidos et conscribas eam
Starting in this era disables religion = Debilitat religionem usque ab hac ætate
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Licet eligere [amount] opiniones addititias, quæ sint [beliefType], cum [foundingOrEnhancing] religionem
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Licet eligere [amount] opiniones addititias cujusquam generis, cum [foundingOrEnhancing] religionem
[stats] when a city adopts this religion for the first time = [stats] quandocumque una urbs hanc religionem primitus asciscit
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% stratus naturalis religionis [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Religio naturaliter sternitur ad urbes quæ [amount] tegulis absunt
May not generate great prophet equivalents naturally = Nec propheta magnus nec æquivalens suus potest naturaliter oriri
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% Fides sumenda ad generatio prophetæ magni vel æquivalentis ejus
[relativeAmount]% spy effectiveness [cityFilter] = [relativeAmount]% efficacia emissariorum [cityFilter]
[relativeAmount]% enemy spy effectiveness [cityFilter] = [relativeAmount]% efficacia emissariorum hostilium [cityFilter]
New spies start with [amount] level(s) = Emissarii novi cum [amount] gradibus incipiunt
Starting tech = Technologia initialis
Starts with [tech] = Incipit cum [tech](o/is)
Starts with [policy] adopted = [policy] est ascitum quom incipit
Triggers victory = Sit victoria
Triggers a Cultural Victory upon completion = Quando perficitur, quando victoria eruditionis est
May buy items in puppet cities = Licet emere res in municipiis
May not annex cities = Non licet affigere urbes
"Borrows" city names from other civilizations in the game = Ab aliis civilizationibus in ludo "mutuatur" nomina urbium
Cities are razed [amount] times as fast = Urbes [amount]-plici celeritate exscinduntur
Receive a tech boost when scientific buildings/wonders are built in capital = Accipis additionem de technologia quando ædificia/miracula scientifica in metropoli perficiuntur
Can be continually researched = Potest assidue exquiri
[relativeAmount]% Golden Age length = [relativeAmount]% longinquitas saeculi aurei
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]% multitudo amittenda [cityFilter] ob oppugnationes nucleares
Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] = Damnum centuriæ castellanæ de oppugnationibus nuclearibus [relativeAmount]% [cityFilter]
Rebel units may spawn = Centuriæ rebelles possunt exsistere
Unbuildable = Non potest ædificari
Can be purchased with [stat] [cityFilter] = Potest [stat](o/is) emi [cityFilter]
Can be purchased for [amount] [stat] [cityFilter] = Potest [amount] [stat](o/is) emi [cityFilter]
Limited to [amount] per Civilization = Finis est sic nulla civilizatio potest plures quam [amount] habere
Only available = Parabilis modo est
Unavailable = Parabilis non est
Excess Food converted to Production when under construction = Cum construitur, cibus superfluus ad fabricationem vertitur
Requires at least [amount] population = Requirit multitudinem non pauciorem quam [amount]
Triggers a global alert upon build start = Faciat admonitionem mundi quando ædificatio incipitur
Triggers a global alert upon completion = Faciat admonitionem mundi quando completur
Cost increases by [amount] per owned city = Sumptus cum [amount] additur ob omnem urbem possessam
Cost increases by [amount] when built = Sumptus cum [amount] additur quando ædificatum sit
[amount]% production cost = [amount]% sumptus ad fabricationem
Can only be built = Modo potest ædificari
Must have an owned [tileFilter] within [amount] tiles = Necesse est habere tegulam quæ sit [tileFilter] et absit non pluribus quam [amount] tegulis
Enables nuclear weapon = Habilitat arma atomica
Must not be on [tileFilter] = Necesse est inesse in tegula quæ non sit [tileFilter]
Must not be next to [tileFilter] = Necesse est non adjacere ad tegulam quæ est [tileFilter]
Indicates the capital city = Metropolim indicat
Moves to new capital when capital changes = Movetur in metropolim novam quando metropolis mutatur
Provides 1 extra copy of each improved luxury resource near this City = Præbet 1 exemplar addititium omnis mercis luxuriæ propinquæ hujus urbis
Destroyed when the city is captured = Destruitur cum urbs capitur
Never destroyed when the city is captured = Numquam destruitur cum urbs capitur
Doubles Gold given to enemy if city is captured = Duplicat solidos (dandos) hostibus si urbs captitur
Removes extra unhappiness from annexed cities = Emovet iram addititiam ex urbibus affixis
Connects trade routes over water = Per aquam concatenat vias commercii
Automatically built in all cities where it is buildable = Per automataria ædificabitur in omnibus urbibus quibus ædificari possit
Creates a [improvementName] improvement on a specific tile = In tegula speciali creat meliorationem quæ sit [improvementName]
Founds a new city = Condit urbem novam
Founds a new puppet city = Condit novum municipium
Can instantly construct a [improvementFilter] improvement = Potest confestim construere melorationem quæ sit [improvementFilter]
May create improvements on water resources = Potest creare melorationes super merces aquaticas
Can build [improvementFilter/terrainFilter] improvements on tiles = Potest in tegulis ædificare melorationes quæ sint [improvementFilter/terrainFilter]
Can Spread Religion = Potest sternere religionem
Can remove other religions from cities = Potest religiones alias ex urbibus emovere
May found a religion = Potest fundare religionem
May enhance a religion = Potest amplificare religionem
Can be added to [comment] in the Capital = Potest addici ad [comment](m/s/um/os) in Metropoli
Prevents spreading of religion to the city it is next to = Prohibet sternere religionem in urbem adjacentem ad eum
Removes other religions when spreading religion = Emovet alias religiones quom sternit religionem
May Paradrop to [tileFilter] tiles up to [positiveAmount] tiles away = Potest de aeroplano cadere ad tegulas quæ sunt [tileFilter] et non pluribus quom [positiveAmount] tegulis absunt
Can perform Air Sweep = Aëra Verrere potest
Can speed up construction of a building = Potest properare constructionem ædificii
Can speed up the construction of a wonder = Potest properare constructionem miraculi
Can hurry technology research = Potest properare inventionem technologiæ
Can generate a large amount of culture = Culturam multam generare potest
Can undertake a trade mission with City-State, giving a large sum of gold and [amount] Influence = Potest agere missionem commercialem civitatibus urbium, qua det aliquantum multum solidorum et [amount] influentiam
Can transform to [unit] = Potest mutari in [unit](m/s/um/os)
[relativeAmount]% Strength = [relativeAmount]% Potentiam
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Potentiam, quæ decrescit cum distantia a metropoli
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% ad additiones de oppugnatione alæ
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Potentiam centuriis hostilibus quæ sunt [mapUnitFilter] in tegulis adjacentibus quæ sunt [tileFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% Potentiam addititiam centuriis quæ, sunt [mapUnitFilter], non absunt pluribus quam [amount] tegulis
[amount] additional attacks per turn = [amount] oppugnationes addititias omni gressu
[amount] Movement = [amount] Momentum
[amount] Sight = [amount] Conspectum
[amount] Range = [amount] Ambitum
[relativeAmount] Air Interception Range = [relativeAmount] Ambitus interceptionis aeriæ
[amount] HP when healing = [amount] Sanitatem cum medetur
[relativeAmount]% Spread Religion Strength = [relativeAmount]% Potentia ad sternendum religionem
When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat] = Cum religionem in urbem sternis, mereas [stat](m/s/um/os) qui/quæ est [amount]-plex quam numerus assectatorum aliarum religionum
Can only attack [combatantFilter] units = Modo potest appugnare centurias quæ sunt [combatantFilter]
Can only attack [tileFilter] tiles = Modo potest appugnare ad tegulas quæ sunt [tileFilter]
Cannot attack = Non potest appugnare
Must set up to ranged attack = Statuta sit ut oppugnationem longinquam facere possit
Self-destructs when attacking = Se destruit cum appugnat
Eliminates combat penalty for attacking across a coast = Eliminat pœnam de oppugnatione trans littus
May attack when embarked = Potest appugnare etsi in nave sit
Eliminates combat penalty for attacking over a river = Eliminat pœnam de oppugnatione trans fluvios
Blast radius [amount] = Radius displosionis, [amount]
Ranged attacks may be performed over obstacles = Oppugnationes longinquæ possunt per obstaculum fieri
Nuclear weapon of Strength [amount] = Arma atomica cum [amount] potentia
No defensive terrain bonus = Præmium defensionis de forma humi non est
No defensive terrain penalty = Pœna ob formam humi de defensione non est
No damage penalty for wounded units = Pœna ad damnum de centuria plagata non est
Uncapturable = Non potest capi
Withdraws before melee combat = A pugna propinqua abscedit
Unable to capture cities = Non potest urbes capere
Unable to pillage tiles = Non potest tegulas diripere
No movement cost to pillage = Momentum non est consumendum ad direptionem
Can move after attacking = Potest movere postquam appugnat
Transfer Movement to [mapUnitFilter] = Dat momentum centuriæ quæ sit [mapUnitFilter]
Can move immediately once bought = Potest moveri statim quam emitur
May heal outside of friendly territory = Potest mederi extra terram amicam
All healing effects doubled = Effectus medicus omnis duplicatur
Heals [amount] damage if it kills a unit = Medetur contra [amount] damnum si centuriam interficit
Can only heal by pillaging = Modo potest mederi per direptionem
Unit will heal every turn, even if it performs an action = Centuria omni gressu medetur etsi agat
All adjacent units heal [amount] HP when healing = Centuriæ adjacentes omnes medentur contra [amount] damnum cum medentur
No Sight = Sine conspectu
Can see over obstacles = Potest per obstaculum videre
Can carry [amount] [mapUnitFilter] units = Potest gerere [amount] centurias quæ sunt [mapUnitFilter]
Can carry [amount] extra [mapUnitFilter] units = Potest gerere [amount] centurias addititias quæ sunt [mapUnitFilter]
Cannot be carried by [mapUnitFilter] units = Non potest geri centuriis quæ sunt [mapUnitFilter]
[relativeAmount]% chance to intercept air attacks = Intercipiet oppugnationem aeriam cum probabilitate [relativeAmount]%
Damage taken from interception reduced by [relativeAmount]% = Damnum accipiendum de interceptione est minuendum ut [relativeAmount]% ejus elimine(n)tur
[relativeAmount]% Damage when intercepting = [relativeAmount]% Damnum cum intercipit
[amount] extra interceptions may be made per turn = [amount] interceptiones addititiæ omni gressu possunt fieri
Cannot be intercepted = Non potest intercipi
Cannot intercept [mapUnitFilter] units = Non potest intercipere centurias quæ sunt [mapUnitFilter]
[relativeAmount]% Strength when performing Air Sweep = Cum verrit aëra, [relativeAmount]% potentiam
[relativeAmount]% maintenance costs = [relativeAmount]% sumptus ad tuitionem
[relativeAmount]% Gold cost of upgrading = [relativeAmount]% Solidi consumendi ad armationem
Earn [amount]% of the damage done to [combatantFilter] units as [stockpile] = Mereas [stockpile](m/s/um/os) qui/quæ si(n)t [amount]% quam damna data centuriis quæ sunt [combatantFilter]
Upon capturing a city, receive [amount] times its [stat] production as [stockpile] immediately = Statim quam urbem capis, mereas [stockpile](m/s/um/os) qui/quæ si(n)t [amount]-plex quam [stat] qu*m ea facit
Earn [amount]% of killed [mapUnitFilter] unit's [costOrStrength] as [stockpile] = Mereas [stockpile](m/s/um/os) qui/quæ si(n)t [amount]% quam [costOrStrength] centuriæ interfectæ quæ fuerit [mapUnitFilter]
Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [stockpile] when killed within 4 tiles of a city following this religion = Mereas [stockpile](m/s/um/os) qui/quæ si(n)t [amount]% quam [costOrStrength] centuriæ, quæ fuerit [mapUnitFilter], si interficeretur quom abforet non pluribus quam 4 tegulis ab urbe quæ sequitur hanc religionem
May capture killed [mapUnitFilter] units = Potest capere centurias interfectas quæ fuerint [mapUnitFilter]
[amount] XP gained from combat = [amount] XP acquirenda ob prœlium
[relativeAmount]% XP gained from combat = [relativeAmount]% XP acquirenda ob prœlium
Can be earned through combat = Potest mereri per prœlium
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] est [relativeAmount]% addititia celeritate merendus
Invisible to others = Non potest aliis videri
Invisible to non-adjacent units = Non potest videri centuriis non adjacentibus
Can see invisible [mapUnitFilter] units = Potest videre centurias invisibiles quæ sunt [mapUnitFilter]
May upgrade to [unit] through ruins-like effects = Potest per effectum similem parietinis armari ut fiat [unit]
Can upgrade to [unit] = Potest armari ut fiat [unit]
Destroys tile improvements when attacking = Destruit meliorationem cum appugnat
Cannot move = Non potest moveri
Double movement in [terrainFilter] = Duplicat momentum in tegulis quæ sunt [terrainFilter]
All tiles cost 1 movement = Tegulæ omnes sumunt 1 momentum
May travel on Water tiles without embarking = Potest ire in tegulis aquæ etsi non est in nave
Can pass through impassable tiles = Potest gradi per tegulas invias, i. e., per tegulas non pervias
Ignores terrain cost = Neglegit sumptum de forma humi
Ignores Zone of Control = Neglegit Zonam Modificatam
Rough terrain penalty = Pœna de humo aspera
Can enter ice tiles = Potest in tegulas glacierum inire
Cannot embark = Non potest in navem ascendere
Cannot enter ocean tiles = Non potest in tegulas Oceani inire
May enter foreign tiles without open borders = Potest in tegulas alienas sine finibus apertis ingredi
May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there = Potest in tegulas alienas sine finibus apertis ingredi, sed amittat [amount] potentiam religiosam gressu quo cumque ibi est cum gressus perficitur
[nonNegativeAmount] Movement point cost to disembark = [nonNegativeAmount] momentum sumendum ad applicationem ad terram
[nonNegativeAmount] Movement point cost to embark = [nonNegativeAmount] momentum sumendum ad conscensionem
All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. = Centuriæ omnes movent per tegulas silvarum et silvarum tropicarum in terra amica acsi habeant vias. Hæ tegulæ possunt adhiberi ad catenationes urbium quando Rota est inventa.
Units ignore terrain costs when moving into any tile with Hills = Centuriæ neglegunt sumptus de forma humi quom moventur in unam tegulam cum collibus
Religious Unit = Centuria Religiosa
Spaceship part = Pars astronavis
Takes your religion over the one in their birth city = Asciscit religionem tuam pro illa in sua urbe natali
Great Person - [comment] = Persona Magna - [comment]
Is part of Great Person group [comment] = Est de grupu personarum magnarum qui est [comment]
by consuming this unit = per consumptionem hujus centuriæ
for [amount] movement = per consumptionem [amount] momenti
for all movement = per consumptionem omnis momenti
requires [nonNegativeAmount] movement = requirat [nonNegativeAmount] momentum
costs [stats] stats = sumat [stats]
costs [amount] [stockpiledResource] = sumat [amount] [stockpiledResource]
removing the [promotion] promotion/status = emoveat statum qui, sive promotionem quæ, est [promotion]
once = semel
[positiveAmount] times = totiens quam [positiveAmount]
[nonNegativeAmount] additional time(s) = totiens quam [nonNegativeAmount] pluribus quam possit
after which this unit is consumed = postea hæc centuria sit consumpta
Grants [stats] to the first civilization to discover it = Donet [stats](m/s/um/os) civilizationi primæ quæ inveniat id
Units ending their turn on this terrain take [amount] damage = Cum gressus perficitur, centuriæ accipiunt [amount] damnum si in hac humo sunt
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Donet [promotion] ([comment]), usque ad finem ludi, centuriis adjacentibus quæ sint [mapUnitFilter]
[amount] Strength for cities built on this terrain = [amount] Potentiam urbibus ædificatis in hac humo
 # Requires translation!
Provides a one-time bonus of [stats] to the closest city when cut down = 
Tile provides yield without assigned population = Tegula sine multitudine assignata præbet productum
Nullifies all other stats this tile provides = Dirimit alias statisticas quas hæc tegula præbet
Only [improvementFilter] improvements may be built on this tile = Meliorationes non possunt in hac tegula ædificari nisi sint [improvementFilter]
Blocks line-of-sight from tiles at same elevation = Claudit lineam conspectus ab tegula cum sublimitate æqua
Has an elevation of [amount] for visibility calculations = Cum sublimitate, quæ est [amount], ad calculos visibilitatis
Rare feature = Adjunctum rarum
[amount]% Chance to be destroyed by nukes = Armis atomicis diruatur cum probabilitate [amount]%
Fresh water = Aqua dulcis
Rough terrain = Humus aspera
Deposits in [tileFilter] tiles always provide [amount] resources = Depositiones in tegulas, quæ sunt [tileFilter], semper præbent [amount] merces
Can only be created by Mercantile City-States = Modo potest creari civitatibus mercantibus urbium
Stockpiled = Accumulata
City-level resource = Merx in plaga urbis
Cannot be traded = Ad commercium non est
Guaranteed with Strategic Balance resource option = Promissa est cum optione de libra de strategemate
Can also be built on tiles adjacent to fresh water = Etiam potest ædificari in tegulis adjacentibus ad aquam dulcem
[stats] from [tileFilter] tiles = [stats] de tegulis quæ sunt [tileFilter]
Ensures a minimum tile yield of [stats] = Promittit res producendas paucissimas esse [stats]
Can be built outside your borders = Potest ædificari extra fines tuos
Can be built just outside your borders = Potest ibi extra fines tuos ædificari, ubi ad eos (fines) adjaceat
Can only be built to improve a resource = Modo potest ædificari ad meliorationem mercis
Removes removable features when built = Cum ædificatur, summovet adjuncta quæ possint summoveri
Gives a defensive bonus of [relativeAmount]% = Dat præmium defensionis quod est [relativeAmount]%
Costs [amount] [stat] per turn when in your territory = Omni gressu consumat [amount] [stat](m/s/um/os) si in terra tua est
Costs [amount] [stat] per turn = Omni gressu consumit [amount] [stat](m/s/um/os)
Adjacent enemy units ending their turn take [amount] damage = Cum gressus perficitur, centuriæ hostiles adjacentes accipiunt [amount] damnum
Great Improvement = Melioratio Magna
Provides a random bonus when entered = Passive (i.e. de cæcitate) præbet rem bonam si quis ingreditur
Unpillagable = Non potest diripi
Destroyed when pillaged = Consumatur quando diripitur
Irremovable = Non potest summoveri
Will not be replaced by automated units = Non substituetur centuriis automatariis
Improves [resourceFilter] resource in this tile = Melioret mercem in hac tegula si [resourceFilter] sit
Will not build [baseUnitFilter/buildingFilter] = Non ædificabit [baseUnitFilter/buildingFilter](m/um)
every [positiveAmount] turns = in uno de [positiveAmount]-nis gressibus
before turn number [nonNegativeAmount] = ante gressum [nonNegativeAmount]
after turn number [nonNegativeAmount] = post gressum [nonNegativeAmount]
on [speed] game speed = si celeritas ludi est [speed]
on [difficulty] difficulty = si difficultas est [difficulty]
 # Requires translation!
on [difficulty] difficulty or higher = 
when [victoryType] Victory is enabled = si victoria [victoryType] est habilitata
when [victoryType] Victory is disabled = si victoria [victoryType] est debilitata
when religion is enabled = si religio est habilitata
when religion is disabled = si religio est debilitata
when espionage is enabled = si speculatio est habilitata
when espionage is disabled = si speculatio est debilitata
when nuclear weapons are enabled = si arma atomica sunt habilitata
with [nonNegativeAmount]% chance = cum probabilitate [nonNegativeAmount]%
for [civFilter] Civilizations = civilizationibus quæ sunt [civFilter]
when at war = si belli es
when not at war = si belli non es
during a Golden Age = intra sæculum aureum
when not in a Golden Age = quom non in saeculo aureo
during We Love The King Day = intra Festum de Amore Regis Nostri
while the empire is happy = cum imperium est lætum
during the [era] = intra [era](m/um)
before the [era] = ante [era](m/um)
starting from the [era] = usque ab [era]
if starting in the [era] = si incipis in [era]
if no other Civilization has researched this = si populi alii non invenerunt hanc
after discovering [techFilter] = postquam invenis [techFilter](m/s/um/os)
before discovering [techFilter] = antequam invenis [techFilter](m/s/um/os)
while researching [techFilter] = si [techFilter](m/s/um/os) inveniens es
if no other Civilization has adopted this = si populi alii non asciverunt hanc
 # Requires translation!
if no Civilization has adopted [policy/belief] = 
after adopting [policy/belief] = postquam asciscis [policy/belief](m/s/um/os)
before adopting [policy/belief] = antequam asciscis [policy/belief](m/s/um/os)
before founding a Pantheon = antequam fundas Pantheum
after founding a Pantheon = postquam fundas Pantheum
before founding a religion = antequam fundas religionem
after founding a religion = postquam fundas religionem
before enhancing a religion = antequam amplificas religionem
after enhancing a religion = postquam amplificas relgionem
after generating a Great Prophet = postquam propheta magnus est ortus
if [buildingFilter] is constructed = si [buildingFilter] est ædificatum
if [buildingFilter] is not constructed = si [buildingFilter] non est ædificatum
if [buildingFilter] is constructed in all [cityFilter] cities = si [buildingFilter] est ædificatum in omnibus urbibus [cityFilter]
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities = si [buildingFilter] est ædificatum in urbibus [cityFilter] non paucioribus quam [positiveAmount]
if [buildingFilter] is constructed by anybody = si quis ædificavit [buildingFilter](m/s/um/os)
if [buildingFilter] is not constructed by anybody = si nullus ædificavit [buildingFilter](m/s/um/os)
with [resource] = cum [resource](o/is)
without [resource] = sine [resource](o/is)
when above [amount] [stat/resource] = si [stat/resource] sunt plures quam [amount]
when below [amount] [stat/resource] = si [stat/resource] sunt pauciores quam [amount]
when between [amount] and [amount2] [stat/resource] = si [stat/resource] sunt nec pauciores/plures quam [amount] nec plures/pauciores quam [amount2]
in this city = in hac urbe
in [cityFilter] cities = in urbibus [cityFilter]
in cities connected to the capital = in urbibus cum metropoli concatenatis
in cities with a [religionFilter] religion = in urbibus cum una religione quæ est [religionFilter]
in cities not following a [religionFilter] religion = in urbibus quæ non sequuntur ullam religionem quæ est [religionFilter]
in cities with a major religion = in urbibus cum religione plera
in cities with an enhanced religion = in urbibus cum religione amplificata
in cities following our religion = in urbibus quæ sequuntur religionem nostram
in cities with a [buildingFilter] = in urbibus cum [buildingFilter](o/is)
in cities without a [buildingFilter] = in urbibus sine [buildingFilter](o/is)
in cities with at least [positiveAmount] [populationFilter] = in urbibus cum [populationFilter](o/is) non paucioribus quam [positiveAmount]
in cities with [positiveAmount] [populationFilter] = in urbibus cum [positiveAmount] [populationFilter](o/is)
in cities with between [amount] and [amount2] [populationFilter] = in urbibus cum [populationFilter](o/is) ab [amount] ad [amount2]
in cities with less than [amount] [populationFilter] = in urbibus cum [populationFilter](o/is) paucioribus quam [amount]
with a garrison = cum castellano
for [mapUnitFilter] units = centuriis quæ sunt [mapUnitFilter]
when [mapUnitFilter] = si [mapUnitFilter] est/sunt
for units with [promotion] = centuriis cum [promotion](o/is)
for units without [promotion] = centuriis sine [promotion](o/is)
vs cities = contra urbes
vs [mapUnitFilter] units = contra centurias quæ sunt [mapUnitFilter]
when fighting units from a Civilization with more Cities than you = si pugna(n)t contra centurias de populo cum urbibus pluribus quam tuis
when attacking = si appugna(n)t
when defending = si defend*t
when fighting in [tileFilter] tiles = si pugna(n)t in tegulis quæ sunt [tileFilter]
on foreign continents = in continentibus alienis
when adjacent to a [mapUnitFilter] unit = si adjacet ad centuriam quæ est [mapUnitFilter]
when above [positiveAmount] HP = si sanitas sua est major quam [positiveAmount]
when below [positiveAmount] HP = si sanitas sua est minor quam [positiveAmount]
if it hasn't used other actions yet = si non egerit quid aliud
when stacked with a [mapUnitFilter] unit = si est cumulata cum centuria quæ est [mapUnitFilter]
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = cum tegulis adjacentibus quæ sint [tileFilter] ab [nonNegativeAmount2] ad [nonNegativeAmount]
in [tileFilter] tiles = in tegulis quæ sunt [tileFilter]
in tiles without [tileFilter] = in tegulis sine [tileFilter](o/is)
within [positiveAmount] tiles of a [tileFilter] = si abest a tegula, quæ est [tileFilter], non pluribus quam [positiveAmount] tegulis
in tiles adjacent to [tileFilter] tiles = in tegulis adjacentibus ad tegulas quæ sunt [tileFilter]
in tiles not adjacent to [tileFilter] tiles = in tegulis non adjacentibus ad tegulas quæ sunt [tileFilter]
on water maps = in tabulis aquæ
in [regionType] Regions = in regione quæ est [regionType]
in all except [regionType] Regions = in omnibus regionibus nisi [regionType]
when number of [countable] is equal to [countable2] = si numerus [countable](e/rum/i/orum) est æquus quam [countable2](e/rum/i/orum)
when number of [countable] is different than [countable2] = si numerus [countable](e/rum/i/orum) non est æquus quam [countable2](e/rum/i/orum)
when number of [countable] is more than [countable2] = si numerus [countable](e/rum/i/orum) est major quam [countable2](e/rum/i/orum)
when number of [countable] is less than [countable2] = si numerus [countable](e/rum/i/orum) est minor quam [countable2](e/rum/i/orum)
when number of [countable] is between [countable2] and [countable3] = si numerus [countable](e/rum/i/orum) est nec minor/major quam [countable2](e/rum/i/orum) nec major/minor quam [countable3](e/rum/i/orum)
Free [unit] appears = [unit] gratuitus/gratuita appareat
[positiveAmount] free [unit] units appear = [positiveAmount] centuriæ gratuitæ, sint [unit], appareant
Free [unit] found in the ruins = [unit] gratuitus/gratuita reperitur in parietinis
Free Social Policy = Dictatum sociale gratuitum
[positiveAmount] Free Social Policies = [positiveAmount] dictata socialia gratuita
Empire enters golden age = Imperium ingrediatur sæculum aureum
Empire enters a [positiveAmount]-turn Golden Age = Imperium ingrediatur sæculum aureum [positiveAmount] gressuum
Free Great Person = Persona Magna gratuita
[amount] population [cityFilter] = [amount] multitudo [cityFilter]
[amount] population in a random city = [amount] multitudo in urbem quæ decernatur passive (i.e. de cæcitate)
Discover [tech] = Invenis [tech](m/s)
Adopt [policy/belief] = Asciscas [policy/belief](m/s/um/os)
Remove [policy] = Expellas [policy](m/s/um/os)
Remove [policy] and refund [amount]% of its cost = Expellas [policy](m/s/um/os) et recipias [amount]% quam sumptum ejus
Free Technology = Technologia gratuita
[positiveAmount] Free Technologies = [positiveAmount] Technologiæ gratuitæ
[positiveAmount] free random researchable Tech(s) from the [era] = [positiveAmount] Technologia(e) gratuita(e) quæ decernantur passive (i.e. de cæcitate) de technologiis, quæ possint invenire, de [era]
Reveals the entire map = Illustret tabulam omnem
Gain a free [beliefType] belief = Acquiras opinionem gratuitam quæ sit [beliefType]
Triggers voting for the Diplomatic Victory = Feratis suffragium ad victoriam diplomaticam
Instantly consumes [positiveAmount] [stockpiledResource] = Confestim consumat [positiveAmount] [stockpiledResource](m/s/um/os)
Instantly provides [positiveAmount] [stockpiledResource] = Confestim præbeat [positiveAmount] [stockpiledResource](m/s/um/os)
Instantly gain [amount] [stockpile] = Confestim mereas [amount] [stockpile](m/s/um/os)
Gain [amount] [stat] = Mereas [amount] [stat](m/s/um/os)
Gain [amount]-[amount2] [stat] = Mereas [stat](m/s/um/os) ab [amount] ad [amount2]
Gain enough Faith for a Pantheon = Mereas satis fidem ad Pantheum
Gain enough Faith for [positiveAmount]% of a Great Prophet = Mereas fidem quæ sit [positiveAmount]% quam satis fidem ad prophetam magnum
 # Requires translation!
Research [relativeAmount]% of [tech] = 
Gain control over [tileFilter] tiles in a [nonNegativeAmount]-tile radius = Fias compos tegularum quæ, sint [tileFilter], non absint pluribus quam [nonNegativeAmount] tegulis
Gain control over [positiveAmount] tiles [cityFilter] = Fias compos [positiveAmount] tegularum [cityFilter]
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Illustret usque ad [positiveAmount/'all'] tegulas quæ, sint [tileFilter], non absint pluribus quam [positiveAmount] tegulis
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = A tegula, quæ sit passive (i.e. de cæcitate) delecta de tegulis quæ non absint pluribus quam [positiveAmount] tegulis a parietinis, illustret, cum probabilitate [positiveAmount3]%, tegulas quæ non absint pluribus quam [positiveAmount2] tegulis
Triggers the following global alert: [comment] = Indicet mundo: [comment]
Every major Civilization gains a spy once a civilization enters this era = Omnis civilizatio plera acquirat unum emissarium postquam aliqua civilizatio ingreditur hanc ætatem
Promotes all spies [positiveAmount] time(s) = Promoveat emissarios omnes totiens quam [positiveAmount]
Gain an extra spy = Acquiras emissarium addititium
Doing so will consume this opportunity to choose a Promotion = Hæc actio consumat hanc occasionem ad electionem promotionis
This Promotion is free = Hæc promotio est gratuita
Turn this tile into a [terrainName] tile = Mutet hanc tegulam in tegulam quæ sit [terrainName]
Remove [resourceFilter] resources from this tile = Ex hac tegula emovere merces quæ sunt [resourceFilter]
Remove [improvementFilter] improvements from this tile = Ex hac tegula emovere meliorationes quæ sunt [improvementFilter]
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = In [positiveAmount] urbibus primis tuis gratuito præbeat vilissima ædificia de [stat]
Provides a [buildingName] in your first [positiveAmount] cities for free = In [positiveAmount] urbibus primis tuis gratuito præbeat ædificium quod sit [buildingName]
Triggers a [event] event = Eventus, qui sit [event], eveniat
[unitTriggerTarget] heals [positiveAmount] HP = [unitTriggerTarget] medeatur contra [positiveAmount] damnum
[unitTriggerTarget] takes [positiveAmount] damage = [unitTriggerTarget] accipiat [positiveAmount] damnum
[unitTriggerTarget] gains [amount] XP = [unitTriggerTarget] acquirat [amount] XP
[unitTriggerTarget] upgrades for free = [unitTriggerTarget] gratuito armetur
[unitTriggerTarget] upgrades for free including special upgrades = [unitTriggerTarget] gratuito (specialiter) armetur
[unitTriggerTarget] gains the [promotion] promotion = [unitTriggerTarget] accipiat promotionem quæ est [promotion]
[unitTriggerTarget] loses the [promotion] promotion = [unitTriggerTarget] perdat promotionem quæ est [promotion]
[unitTriggerTarget] gains [positiveAmount] movement = [unitTriggerTarget] mereat [positiveAmount] momentum
[unitTriggerTarget] loses [positiveAmount] movement = [unitTriggerTarget] perdat [positiveAmount] momentum
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = [unitTriggerTarget] mereat statum qui sit [promotion] in [positiveAmount] gressibus dehinc
[unitTriggerTarget] loses the [promotion] status = [unitTriggerTarget] perdat statum qui est [promotion]
[unitTriggerTarget] is destroyed = [unitTriggerTarget] interficiatur
upon discovering [techFilter] technology = quando invenis technologiam quæ sit [techFilter]
upon entering the [era] = quando ingrederis [era](m/um)
upon entering a new era = quandocumque ingrederis ætatem novam
upon adopting [policy/belief] = quando asciscis [policy/belief](m/s/um/os)
 # Requires translation!
upon declaring war on [civFilter] Civilizations = 
 # Requires translation!
upon being declared war on by [civFilter] Civilizations = 
 # Requires translation!
upon entering a war with [civFilter] Civilizations = 
upon declaring friendship = quandocumque indicis amicitiam
upon declaring a defensive pact = quandocumque indicis fœdus de defensione
upon entering a Golden Age = quandocumque ingrederis sæculum aureum
upon ending a Golden Age = quandocumque sæculum aureum finitur
upon conquering a city = quandocumque capis urbem
upon losing a city = quandocumque amittis urbem
upon founding a city = quandocumque condis urbem
upon building a [improvementFilter] improvement = quandocumque ædificas meliorationem quæ sit [improvementFilter]
upon discovering a Natural Wonder = quandocumque invenis miraculum naturale
upon constructing [buildingFilter] = quandocumque ædificas [buildingFilter](m/s/um/os)
upon constructing [buildingFilter] [cityFilter] = quandocumque ædificas [buildingFilter](m/s/um/os) [cityFilter]
upon gaining a [baseUnitFilter] unit = quandocumque acquiras centuriam quæ sit [baseUnitFilter]
upon turn end = quandocumque gressus perficitur
upon turn start = quandocumque gressus incipit
upon founding a Pantheon = quando fundas Pantheum
upon founding a Religion = quando fundas religionem
upon enhancing a Religion = quando amplificas religionem
 # Requires translation!
upon entering combat = 
upon damaging a [mapUnitFilter] unit = quandocumque dat damnum centuriæ quæ est [mapUnitFilter]
upon defeating a [mapUnitFilter] unit = quandocumque vincit contra centuriam quæ est [mapUnitFilter]
upon expending a [mapUnitFilter] unit = quandocumque exhauris centuriam quæ est [mapUnitFilter]
upon being defeated = quando vincatur
upon being promoted = quandocumque promovetur
upon gaining the [promotion] promotion = quando meret promotionem quæ est [promotion]
upon losing the [promotion] promotion = quando amittit promotionem quæ est [promotion]
upon gaining the [promotion] status = quando accipit statum qui sit [promotion]
upon losing the [promotion] status = quando amittit statum qui sit [promotion]
upon losing at least [positiveAmount] HP in a single attack = quandocumque in una oppugnatione amittit sanitatem non pauciorem quam [positiveAmount]
upon ending a turn in a [tileFilter] tile = quandocumque gressus perficitur si est in tegula quæ est [tileFilter]
upon discovering a [tileFilter] tile = quandocumque invenias tegulam quæ sit [tileFilter]
upon entering a [tileFilter] tile = quandocumque init in tegulam quæ est [tileFilter]
for [nonNegativeAmount] turns = in [nonNegativeAmount] gressibus dehinc
hidden from users = occulitur ab usoribus
Will not be chosen for new games = Non eligetur ad ludos novos
for every [countable] = ob omne(m) [countable]
for every adjacent [tileFilter] = ob omnem tegulam adjacentem quæ est [tileFilter]
for every [positiveAmount] [countable] = ob [positiveAmount]-nos/na(s) [countable]
(modified by game speed) = (adaptatur celeritate ludi)
 # Requires translation!
(modified by game progress up to [relativeAmount]%) = 
Comment [comment] = [comment]
 # Requires translation!
Diplomatic relationships cannot change = 
 # Requires translation!
Can convert gold to science with sliders = 
Allow City States to spawn with additional units = Licet civitatibus urbium cum centuriis addititiis exsistere
 # Requires translation!
Can trade civilization introductions for [positiveAmount] Gold = 
Disable religion = Debilitat religionem
Can only start games from the starting era = Modo potestis ludum ab ætate initiali incipere
Allow raze capital = Licet exscindere metropolim
Allow raze holy city = Licet exscindere urbem sanctam
 # Requires translation!
Mod is incompatible with [modFilter] = 
 # Requires translation!
Mod requires [modFilter] = 
Should only be used as permanent audiovisual mod = Modo in statu audivisifico sempiterno sit
Can be used as permanent audiovisual mod = Potest ingredi statum audivisificum sempiternum
Cannot be used as permanent audiovisual mod = Non potest ingredi statum audivisificum sempiternum
 # Requires translation!
Mod preselects map [comment] = 
if [modFilter] is enabled = si [modFilter] est habilitata
if [modFilter] is not enabled = si [modFilter] non est habilitata

######### 'all' ###########

All = Omn*s
all = omn*s

######### combatantFilter ###########

City = Urbs

######### Map Unit Filters ###########

Wounded = Plagata
Barbarians = Barbari
Barbarian = Barbarus
City-State = Civitas urbis
Embarked = (in) Nave
Non-City = Non urbs

######### baseUnitFilter ###########

Melee = Propinquitatis
Ranged = Longinquitatis
Civilian = Paganus
Military = Militaris
non-air = non aeria
Nuclear Weapon = Arma Atomica
Great Person = Persona Magna
relevant = pertinens

######### Unit Type Filters ###########

Land = Terra
Water = Aqua
Air = Aeria

######### civWideStat ###########


######### civFilter ###########

AI player = Lusor intellegentiae artificialis
Human player = Homo lusor

######### nationFilter ###########

Major = Plerus

######### City filters ###########

in all cities = in omnibus urbibus
in your cities = in urbibus tuis
Your = Tuis
in all coastal cities = in urbibus littoralibus
Coastal = Littoralibus
in capital = in metropoli
Capital = Metropolibus
in all non-occupied cities = in omnibus urbibus non captis
Non-occupied = Non captis
in all cities with a world wonder = in omnibus urbibus cum miraculo mundi
in all cities connected to capital = in omnibus urbibus cum metropoli concatenatis
in all cities with a garrison = in omnibus urbibus cum castellano
Garrisoned = Munitis
in all cities in which the majority religion is a major religion = in omnibus urbibus quibus religio majoritatis est religio plera
in all cities in which the majority religion is an enhanced religion = in omnibus urbibus quibus religio majoritatis est religio amplificata
in non-enemy foreign cities = in urbibus alienis non hostilibus
in enemy cities = in urbibus hostilibus
in foreign cities = in urbibus alienis
Foreign = Alienis
in annexed cities = in urbibus affixis
Annexed = Affixis
in puppeted cities = in municipiis
Puppeted = Municipalibus
in resisting cities = in urbibus resistentibus
Resisting = Resistentibus
in cities being razed = in urbibus quæ exscinduntur
Razing = Exscindendis
in holy cities = in urbibus sanctis
Holy = Sanctis
in City-State cities = in urbibus civitatum urbium
in cities following this religion = in urbibus quæ sequuntur hanc religionem

######### buildingFilter ###########

Building = Aedificium
National = Publicum
World Wonder = Miraculum Mundi
World = Mundi

######### Population Filters ###########

Unemployed = Otios*
Followers of the Majority Religion = Assectator*s Religioinis Majoritatis
Followers of this Religion = Assectator*s hujus Religionis

######### Terrain Filters ###########

River = Fluvius
Open terrain = Humus aperta
Water resource = Merx aquatica
resource = merx
Foreign Land = Terra aliena
Friendly Land = Terra amica
Enemy Land = Terra hostilis
your = tua
Unowned = non possessa
Featureless = Sine adjuncto
Fresh Water = Aqua dulcis
non-fresh water = Non aqua dulcis
Natural Wonder = Miraculum naturale
Impassable = Invia
Luxury resource = Merx luxuria
Strategic resource = Merx strategematica
Bonus resource = Merx præmii

######### Tile Filters ###########

unimproved = non meliorata
improved = meliorata
worked = operanda
pillaged = direpta
All Road = Via Omnis

######### simpleTerrain ###########

Elevated = Sublimis

######### Region Types ###########

Hybrid = Hybrida

######### Terrain Quality ###########

Undesirable = Non desiderabilis
Desirable = Desiderabilis

######### Improvement Filters ###########

Improvement = Melioratio
Great = Magna

######### resourceFilter ###########

any = ulla

######### beliefType ###########

Founder = Institutor(is)
Follower = Assectator(um)
Enhancer = Amplificator(is)
Any = Ulla

######### religionFilter ###########

major = plera
enhanced = amplificata
foreign = aliena
enemy = hostilis

######### Prophet Action Filters ###########

founding = fundat
enhancing = amplificat

######### techFilter ###########


######### policyFilter ###########


######### costOrStrength ###########


######### unitTriggerTarget ###########

This Unit = Hæc Centuria
Target Unit = Centuria Intenta

######### Unique Specials ###########

 # Requires translation!
Our influence with City-States has started dropping faster! = 
all healing effects doubled = effectus medicus omnis duplicatur
Artist = Artifex
Scientist = Physicus
Merchant = Mercator
Engineer = Machinator
General = Dux
The Spaceship = Astronavis
Units ending their turn on [Mountain] tiles take [50] damage = Cum gressus perficitur, centuriæ accipiunt [50] damnum si sunt in tegulis quæ sunt [Mountain]
Maya Long Count calendar cycle = circulus calendarii numerationis longinquæ Mayensis
Prophet = Propheta
 # Requires translation!
Admiral = 
Meet another civilization = Convenias alienum
 # Requires translation!
policy = 
 # Requires translation!
wagon = 
 # Requires translation!
promote = 
 # Requires translation!
coin = 
 # Requires translation!
choir = 
Triggerable = Vegetabilis
UnitTriggerable = Vegetabilis de Centuria
Global = Mundi
Nation = Populus
Era = Aetas
Tech = Technologia
Policy = Dictatum
FounderBelief = Opinio Institutoris
FollowerBelief = Opinio Assectatorum
UnitAction = Actio Centuriae
Unit = Centuria
UnitType = Forma Centuriae
Promotion = Promotio
Resource = Merx
Ruins = Parietinae
 # Requires translation!
GlobalUniques = 
Speed = Celeritas
Tutorial = Praeceptum
CityState = Civitas Urbis
ModOptions = Optiones Mutationis
Event = Eventus
EventChoice = Electio Eventus
Conditional = Condicionalis
TriggerCondition = Condicio Vegetans
UnitTriggerCondition = Condicio Vegetans de Centuria
UnitActionModifier = Adiectio Actionis Centuriae
MetaModifier = Adiectio Adiectionis


#################### Lines from Countables #######################

year = annus
 # Requires translation!
[stat/resource] Per Turn = 
Completed Policy branches = Dictata socialia completa
[cityFilter] Cities = Urbes [cityFilter]
 # Requires translation!
Adopted [policyFilter] Policies = 
 # Requires translation!
Adopted [policyFilter] Policies by [civFilter] Civilizations = 
Remaining [civFilter] Civilizations = [civFilter] civilizationes reliquæ
Owned [tileFilter] Tiles = [tileFilter] tegulæ possessæ
 # Requires translation!
[tileFilter] Tiles = 
 # Requires translation!
Era number = 
 # Requires translation!
Speed modifier for [stat] = 


#################### Lines from spy actions #######################

Establishing Network = Reticulum condere
Observing City = Urbem spectare
Stealing Tech = Technologiam afferre
Rigging Elections = Petitionem gubernare
Coup = Imperium usurpare
Counter-intelligence = Contra curiosum
Dead = Mortuus / Mortua


#################### Lines from diplomatic modifiers #######################

You declared war on us! = Ad nos indixisti bellum!
 # Requires translation!
Your warmongering ways are unacceptable to us. = 
You have captured our cities! = Cepistis urbes nostras!
You have declared friendship with our enemies! = Cum nostro hoste indixisti amicitiam!
Your so-called 'friendship' is worth nothing. = Ea quam vocas 'amicitiam' est tam 'æstimabilis' quam nihilum.
You have declared a defensive pact with our enemies! = Cum nostro hoste prædicavisti fœdus de defensione!
Your so-called 'defensive pact' is worth nothing. = Id quod vocas 'fœdus de defensione' est tam 'æstimabile' quam nihilum.
You have publicly denounced us! = Aperte criminavisti nos!
You have denounced our allies = Criminavisti socium nostrum
You refused to stop settling cities near us = Recusavisti desinere condere oppida prope nos
You refused to stop spreading religion to us = Recusavisti desinere sternere religionem ad nos
You refused to stop spying on us = Recusavisti desinere speculari nos
You betrayed your promise to not settle cities near us = Prodidistis vestrum promissum quo ne conderetis oppida prope nos
You betrayed your promise to not spread your religion to us = Prodidistis vestrum promissum quo ne sterneretis religionem ad nos
You betrayed your promise to stop spying on us = Prodidistis vestrum promissum quo ne speculemini nos
 # Requires translation!
Your arrogant demands are in bad taste = 
Your use of nuclear weapons is disgusting! = Vester usus armorum atomicorum est turpis!
You have stolen our lands! = Estis furati agros nostros!
You destroyed City-States that were under our protection! = Interfecistis civitates quæ in nostra protectione erant!
You attacked City-States that were under our protection! = Appugnavistis civitates quæ in nostra protectione erant!
You attacked our allied City-States! = Appugnavistis civitates sociæ nostræ!
 # Requires translation!
You demanded tribute from City-States that were under our protection! = 
You sided with a City-State over us = Suffragavisti civitatem contra nos
You spied on us! = Estis speculati nos!
You took the alliance we had with a City-State = Abstulistis nostram societatem cum una civitate
 # Requires translation!
We have an embassy in your capital = 
 # Requires translation!
You have an embassy in our capital = 
 # Requires translation!
We have shared embassies = 
Years of peace have strengthened our relations. = Pax annorum firmavit societatem nostram.
Our mutual military struggle brings us closer together. = Societas bilateralis militaris nostra fecit nos propinquiores.
We applaud your liberation of conquered cities! = Applaudimus vestræ liberationi captarum urbium!
We have signed a public declaration of friendship = Signavimus aperiendam prædicationem amicitiæ
You have declared friendship with our allies = Cum sociis nostris indixisti amicitiam
We have signed a promise to protect each other. = Signavimus fœdus ad protectionem utrique nostri.
You have declared a defensive pact with our allies = Cum sociis nostris indixisti fœdus de defensione
You have denounced our enemies = Criminavisti hostes nostros
Our open borders have brought us closer together. = Fines aperti nostri fecerunt nos propinquiores.
You fulfilled your promise to stop settling cities near us! = Perfecistis promissum quo desineretis condere oppida prope nos!
You fulfilled your promise to stop spreading religion to us! = Perfecistis promissum quo desineretis sternere religionem ad nos!
You fulfilled your promise to stop spying on us! = Perfecistis promissum quo desineretis speculari nos!
You gave us units! = Dedisti nobis centurias!
We appreciate your gifts = Appretiamus donum vestrum
You returned captured units to us = Reddidistis nobis centurias captas
We believe in the same religion = Credimus religioni identicæ


#################### Lines from demands #######################


### DontSpyOnUs 

Stop spying on us. = Ne speculemini nos.
We see our people are not welcome in your lands... we will take our attention elsewhere. = Vidimus homines nostros in tua terra non optari... Movebimus curas nostras ad alium locum.
I'll do what's necessary for my empire to survive. = Faciam quicquid necessarium est ut meum imperium supervivat.
 # Requires translation!
Take back your spy and your broken promises. = 
[civName] agreed to stop spying on us! = [civName] assensit desinere speculari nos!
[civName] refused to stop spying on us! = [civName] recusavit desinere speculari nos!
We promised not to send spies to them ([turns] turns remaining) = Promisimus ne emittamus emissarios in illos ([turns] gressus reliqui)
They promised not to send spies to us ([turns] turns remaining) = Promiserunt ne emittant emissarios in nos ([turns] gressus reliqui)

### DoNotSpreadReligion 

Please don't spread your religion to us. = Quaesimus, nolite religionem vestram ad nos sternere.
Very well, we shall spread our faith elsewhere. = Bene, alibi sternamus.
We shall do as we please. = Faciamus ut velimus facere.
 # Requires translation!
We noticed you have continued spreading your religion to us, despite your promise. This will have....consequences. = 
[civName] agreed to stop spreading religion to us! = [civName] assensit desinere sternere religionem ad nos!
[civName] refused to stop spreading religion to us! = [civName] recusavit desinere sternere religionem ad nos!
We promised not to spread religion to them ([turns] turns remaining) = Promisimus ne sternamus religionem ad eos ([turns] gressus reliqui)
They promised not to spread religion to us ([turns] turns remaining) = Promiserunt ne sternant religionem ad nos ([turns] gressus reliqui)

### DoNotSettleNearUs 

Please don't settle new cities near us. = Quaesimus, nolite oppida nova prope nos condere.
Very well, we shall look for new lands to settle. = Bene, novum agrum ad cultionem investigemus.
 # Requires translation!
We noticed your new city near our borders, despite your promise. This will have....implications. = 
[civName] agreed to stop settling cities near us! = [civName] assensit desinere condere oppida prope nos!
[civName] refused to stop settling cities near us! = [civName] recusavit desinere condere oppida prope nos!
We promised not to settle near them ([turns] turns remaining) = Promisimus ne incolamus prope eos ([turns] gressus reliqui)
They promised not to settle near us ([turns] turns remaining) = Promiserunt ne incolant prope nos ([turns] gressus reliqui)


#################### Lines from key bindings #######################

Main Menu = Electio Prima
World Screen = Ostentus Mundi
AutoPlay menu = Electio ludi automatarii
NextTurn menu = Electio indicandi gressum perfectum esse
Map Panning = Motus Tabulae
Unit Actions = Actiones Centuriae
City Screen = Ostentus urbis
City Screen Construction Menu = Electio constructionum, ostentu urbis
 # Requires translation!
Popups = 
Quit = Exeo
Deselect then Quit = Non eligas et tum exeamus
Menu = Electio
Next Turn = Indicare gressum perfectum esse
 # Requires translation!
Next Turn Alternate = 
Open AutoPlay menu = Evoca electionem ludi automatarii
Empire Overview = Breviarium imperii
Music Player = Cantorium Musicarum
 # Requires translation!
Developer Console = 
Idle Prev = Otiosa Prior
Idle Next = Otiosa Posterior
Empire Overview Trades = Mercatus, breviario imperii
Empire Overview Units = Centuriae, breviario imperii
Empire Overview Politics = Res politicae, breviario imperii
Social Policies = Dictata Socialia
Technology Tree = Arbor Technologiarum
Empire Overview Notifications = Nuntia, breviario imperii
Empire Overview Stats = Statisticae, breviario imperii
Empire Overview Resources = Merces, breviario imperii
Quick Save = Celeriter servare
Quick Load = Celeriter accire
View Capital City = Metropolim videre
Save Game = Serva ludum
Load Game = Accio ludum
 # Requires translation!
Toggle Resource Display = 
 # Requires translation!
Toggle Yield Display = 
Quit Game = Ludo exeo
New Game = Ludus novus
Espionage = Speculatio
Undo = Retexo
 # Requires translation!
Toggle UI = 
 # Requires translation!
Toggle Worked Tiles Display = 
 # Requires translation!
Toggle Movement Display = 
 # Requires translation!
Toggle Improvement Display = 
Zoom In = Majorem Facere
Zoom Out = Minorem Facere
 # Requires translation!
Pan Up = 
 # Requires translation!
Pan Left = 
 # Requires translation!
Pan Down = 
 # Requires translation!
Pan Right = 
 # Requires translation!
Pan Up Alternate = 
 # Requires translation!
Pan Left Alternate = 
 # Requires translation!
Pan Down Alternate = 
 # Requires translation!
Pan Right Alternate = 
Connect road = Concatena vias
Transform = Muta
Repair = Repara
Move Automated Units = Move Centurias Automatas
Add to or remove from queue = Ad agmen addere vel ex agmine emovere
Raise queue priority = Fac prioritatem majorem in agmine
Lower queue priority = Fac prioritatem minorem in agmine
Buy Construction = Constructionem emo
Buy Tile = Tegulam emo
Buildable Units = Centuriæ quæ ædificari possunt
Buildable Buildings = Aedificia quæ ædificari possunt
Buildable Wonders = Miracula quæ ædificari possunt
Buildable National Wonders = Miracula publica quæ ædificari possunt
Other Constructions = Constructiones aliæ
Disabled Constructions = Constructiones debilitatæ
Next City = Urbs posterior
Previous City = Urbs prior
Show Stats = Ostende Statisticas
Toggle Stat Details = Intermutare enarrationem statisticarum
Great People Detail = Enarratio personarum magnarum
Specialist Detail = Enarratio specialistarum
Religion Detail = Enarratio religionis
Buildings Detail = Enarratio ædificiorum
Default Focus = Defixa anteposita
Victory Types = Formae Victoriae
Open the Search Dialog = Evoco dialogum investigationis
Confirm Dialog = Dialogum affirmare
Cancel Dialog = Dialogum rescindere
Upgrade All = Armo omnes
[stat] Focus = [stat] defiga(n)tur

#################### Lines from Buildings from Civ V - Vanilla ####################

Palace = Regia

Monument = Monumentum

Granary = Granarium

Temple of Artemis = Templum Dianae
 # Requires translation!
'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson = 

The Great Lighthouse = Pharus Magnus
'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 = 'Qui descendunt mare in navibus, facientes operationem in aquis multis: ipsi viderunt opera Domini, et mirabilia ejus in profundo.' - Psalmi 106:23-24

Stone Works = Opera Lapidea

Stonehenge = Chorea Gigantum
 # Requires translation!
'Time crumbles things; everything grows old and is forgotten under the power of time' - Aristotle = 

Library = Librarium

Paper Maker = Instrumentum Factoris Chartæ

The Great Library = Librarium Magnum
 # Requires translation!
'Libraries are as the shrine where all the relics of the ancient saints, full of true virtue, and all that without delusion or imposture are preserved and reposed.' - Sir Francis Bacon = 

Circus = Circus

Water Mill = Molendinum Aquaticum

Floating Gardens = Horti Nantes

Walls = Muri

Walls of Babylon = Muri Babyloniae

The Pyramids = Pyramides
'O, let not the pains of death which come upon thee enter into my body. I am the god Tem, and I am the foremost part of the sky, and the power which protecteth me is that which is with all the gods forever.' - The Book of the Dead, translated by Sir Ernest Alfred Wallis Budge = 'O, ne ingrediantur dolores mortis qui accedunt tibi in corpus meum. Ego sum deus Tem, sum pars prima caeli, et potentia quae protegit me est ea quae semper cum deis omnibus est.' - Liber Mortui, primitus translatus ab domino Ernest Alfred Wallis Budge

Mausoleum of Halicarnassus = Mausoleum
 # Requires translation!
'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles = 

Barracks = Castra Militaria

 # Requires translation!
Krepost = 

Statue of Zeus = Simulacrum Iovis
 # Requires translation!
'He spoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken' - The Iliad = 

Lighthouse = Pharus

Stable = Stabulum

Courthouse = Ius

Hanging Gardens = Horti Pensiles
 # Requires translation!
'I think that if ever a mortal heard the word of God it would be in a garden at the cool of the day.' - F. Frankfort Moore = 

Colosseum = Colosseum

Circus Maximus = Circus Maximus

Great Wall = Murus Magnus
'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu = 'Ars belli docet nobis ne confidamus hostes non appugnare, sed confidamus nos fecisse nostrum positum inexpugnale.' - Sun Tzu

Temple = Templum

Burial Tomb = Sepulcrum

Mud Pyramid Mosque = Meschita Pyramidalis Lutea

National College = Collegium Publicum

The Oracle = Oraculum
 # Requires translation!
'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = 

National Epic = Epicus Publicus

Market = Forum

 # Requires translation!
Bazaar = 

Mint = Moneta

Aqueduct = Aquaeductus

Heroic Epic = Epicus Heroicus

Colossus = Colossus
 # Requires translation!
'Why man, he doth bestride the narrow world like a colossus, and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves.' - William Shakespeare, Julius Caesar = 

Garden = Hortus

Monastery = Monasterium

Hagia Sophia = Sancta Sapientia
 # Requires translation!
'For it soars to a height to match the sky, and as if surging up from among the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty' - Procopius, De Aedificis = 

 # Requires translation!
Angkor Wat = 
'The temple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of.' - Antonio da Magdalena = 'Hoc templum est simile nullis aliis aedificiis in mundo. Habet turres et decorationes et omnes concinnitates quae genius homanus potest concipere.' - Antonio da Magdalena

 # Requires translation!
Chichen Itza = 
'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam = 'Katun incepit in Chichen Itza. Ibi ponatur colonia de Itza. Quetzal veniat. Avis regina veniat. Ah Kantenal veniat. Verbum Dei est. Itza veniat.' - Libri de Chilam Balam

National Treasury = Gazophylacium Publicum

 # Requires translation!
Machu Picchu = 
 # Requires translation!
'Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham = 

Workshop = Officina

Longhouse = Domus Longa

Forge = Caminus

Harbor = Portus

University = Universitas

 # Requires translation!
Wat = 

Oxford University = Universitas Oxoniensis

 # Requires translation!
Notre Dame = 
 # Requires translation!
'Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo = 

Castle = Castrum

 # Requires translation!
Mughal Fort = 

Himeji Castle = Himeji Castrum
'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo = 'Bushido in praesentia mortis fit verum. Hoc indicat eligere mortem quandocumque electio inter vitam et mortem est. Sine alia significatione est.' - Yamamoto Tsunetomo

Ironworks = Fabrica Ferrea

Armory = Armamentarium

Observatory = Observatorium

Opera House = Theatrum Melodramaticum

 # Requires translation!
Sistine Chapel = 
'I live and love in God's peculiar light.' - Michelangelo Buonarroti = 'Vivo et amo in luce peculiari Dei.' - Michael Angelus Bonarotius

Bank = Argentaria

Satrap's Court = Satrapia

Forbidden Palace = Regia Vetita
'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock = 'Plerique nostrorum possunt, ita ut eligamus, facere hunc mundum regiam aut carcer' - John Lubbock

Theatre = Theatrum

Seaport = Portus Marinus

Hermitage = Asceterium

 # Requires translation!
Taj Mahal = 
 # Requires translation!
'The Taj Mahal rises above the banks of the river like a solitary tear suspended on the cheek of time.' - Rabindranath Tagore = 

Porcelain Tower = Turris Porcellana
 # Requires translation!
'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell = 

Windmill = Ventimolina

Kremlin = Cremlinum
'The Kremlin is constantly changing the rules of the game to suit its purposes. We are not playing chess, we're playing roulette.' - Garry Kasparov = 'Cremlinum assidue mutat regulas ludi ut accommodent propositis ejus. Non scaccis ludimus, sed rotula.' - Garry Kasparov

Museum = Museum

The Louvre = Museum Luparense
 # Requires translation!
'Every genuine work of art has as much reason for being as the earth and the sun' - Ralph Waldo Emerson = 

Public School = Schola Publica

Factory = Fabrica

Big Ben = Turris Horologii
 # Requires translation!
'To achieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein = 

Military Academy = Academia Militaris

Brandenburg Gate = Porta Brandenburgensis
'Pale Death beats equally at the poor man's gate and at the palaces of kings.' - Horace = 'Pallida Mors aequo pulsat pede pauperum tabernas regumque turris.' - Quintus Horatius Flaccus

Arsenal = Fabrica Telorum

Hospital = Valetudinarium

Stock Exchange = Mercatus Partium

Broadcast Tower = Turris Disseminationis

Eiffel Tower = Turris Eiffeliana
'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran = 'Vivimus tantummodo ad inveniendum pulchritudinem; omnis alia est forma manendi.' - Kahlil Gibran

Statue of Liberty = Statua Libertatis
 # Requires translation!
'Give me your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!' - Emma Lazarus = 

Military Base = Basis Militaris

 # Requires translation!
Cristo Redentor = 
'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 = 'Venite ad me omnes qui laboratis, et onerati estis, et ego reficiam vos.' - Secundum Matthæum 11:28

Research Lab = Laboratorium Cognitionis

Medical Lab = Laboratorium Medicum


Stadium = Stadium

Sydney Opera House = Theatrum Melodramaticum Sydney
 # Requires translation!
'Those who lose dreaming are lost.' - Australian Aboriginal saying = 

Manhattan Project = Propositum Manhattan

Pentagon = Pentagonum
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'In paratione ad proelium semper comperiebam consilia esse inutilia, sed consilium capere est necessarium.' - Dwight D. Eisenhower

Solar Plant = Electrificina Solaris

Nuclear Plant = Ergasterium Atomicum

Apollo Program = Programma Apollo
Once you have completed the Apollo Program, you can start constructing spaceship parts in your cities\n (with the relevant technologies) to win a Scientific Victory! = Postquam perfeceris Programma Apollinem, possis incipere partes astronavis in urbibus tuis\n (per technologiam pertinentem) construere, ut victoriam scientificam feras!

Spaceship Factory = Fabrica Astronavium

United Nations = Nationes Unitae
 # Requires translation!
'More than ever before in human history, we share a common destiny. We can master it only if we face it together. And that is why we have the United Nations.' - Kofi Annan = 

Utopia Project = Propositum Utopiae


#################### Lines from CityStateTypes from Civ V - Vanilla ####################


#################### Lines from Difficulties from Civ V - Vanilla ####################

Settler = Colonus
Chieftain = Dux


Warlord = Dominus Bellicus

Prince = Princeps

King = Rex
Era Starting Unit = Centuria inceptionis ætatis

Emperor = Imperator
Scout = Explorator

Immortal = Immortalis
Worker = Opifex

Deity = Deitas


#################### Lines from Eras from Civ V - Vanilla ####################

Warrior = Bellator
Ancient era = Antiqua ætas

Spearman = Hastatus
Classical era = Aetas classica

Medieval era = Aetas mediævalis

Pikeman = Contiger
Renaissance era = Aetas renascentiæ

Musketman = Vir cum Mosqueto
Industrial era = Aetas industrialis

Rifleman = Sclopetarius
Modern era = Aetas moderna

Infantry = Pedes
Atomic era = Aetas conflagrationis

Information era = Aetas delaturæ

Future era = Aetas futura


#################### Lines from Nations from Civ V - Vanilla ####################

Spectator = Spectator

Nebuchadnezzar II = Nabuchodonosor II
The demon wants the blood of soldiers! = Daemon vult cruores de militibus!
 # Requires translation!
Oh well, I presume you know what you're doing. = 
 # Requires translation!
It is over. Perhaps now I shall have peace, at last. = 
 # Requires translation!
So you're not real, but a phantom. = 
Are you real or a phantom? = Verusne es? Aut phantasmane es?
 # Requires translation!
It appears that you do have a reason for existing – to make this deal with me. = 
Greetings. = Ave.
What do YOU want?! = Quod vis TU?
Ingenuity = Sollertia
May the gods bless you, great Nebuchadnezzar, ruler of ancient Babylon! Built 5000 years ago, Babylon emerged as an empire in 1800 BC, thanks to godlike Hammurabi, The Giver of Law. Falling under the Kassites assaults then the Assyrian domination, Babylon was reborn from its ashes, gaining back its independance, and became the beacon for Arts and Learning in the ancient world. O Nebuchadnezzar, after your death, Babylon quickly fell, conquered by the mighty Persians, and then by the Greeks, until the great city disappeared forever in 141 BC. = Dei beent te, Nabuchodonosor magne, rector antiquae Babyloniae! Aedificata quom quinque millibus annis aberat, Babylonia exstitit et facta erat imperium in MDCCC a.C.n., gratias Hammurabi divino, datori juris. Ruerat sub oppugnante de Kassitibus et postea dominatione Assyriâ, Babylonia erat renovata ex cinere suo, reparavit independentiam suam, et facta erat pharus ad artem et cognitionem in mundo antiquo. O Nabuchodonosor, postquam mortuus eras, Babylonia cito ruit, capta a Persicis et, postea, Graecis erat, donec urbs magna aeternaliter abiit in CXLI a.C.n.
Great Nebuchadnezzar, Babylon's glory still lives through you and your people. Will you create a spark to enlighten the world again? Will your new empire shine through the ages of history? = Nabuchodonosor magne, gloria Babyloniae etiam vivit per te et tuum populum. Creabisne scintillam ut denuo illustres mundum? Per aetates historiae lucebitne tuum novum imperium?
Babylon = Babylonia
 # Requires translation!
Akkad = 
 # Requires translation!
Dur-Kurigalzu = 
 # Requires translation!
Nippur = 
 # Requires translation!
Borsippa = 
 # Requires translation!
Sippar = 
 # Requires translation!
Opis = 
 # Requires translation!
Mari = 
 # Requires translation!
Shushan = 
 # Requires translation!
Eshnunna = 
 # Requires translation!
Ellasar = 
 # Requires translation!
Erech = 
 # Requires translation!
Kutha = 
 # Requires translation!
Sirpurla = 
 # Requires translation!
Neribtum = 
 # Requires translation!
Ashur = 
 # Requires translation!
Ninveh = 
 # Requires translation!
Nimrud = 
 # Requires translation!
Arbela = 
 # Requires translation!
Nuzi = 
 # Requires translation!
Arrapkha = 
 # Requires translation!
Tutub = 
 # Requires translation!
Shaduppum = 
 # Requires translation!
Rapiqum = 
 # Requires translation!
Mashkan Shapir = 
 # Requires translation!
Tuttul = 
 # Requires translation!
Ramad = 
 # Requires translation!
Ana = 
 # Requires translation!
Haradum = 
 # Requires translation!
Agrab = 
 # Requires translation!
Uqair = 
 # Requires translation!
Gubba = 
 # Requires translation!
Hafriyat = 
 # Requires translation!
Nagar = 
 # Requires translation!
Shubat Enlil = 
 # Requires translation!
Urhai = 
 # Requires translation!
Urkesh = 
 # Requires translation!
Awan = 
 # Requires translation!
Riblah = 
 # Requires translation!
Tayma = 

Alexander = Alexander
You are in my way, you must be destroyed. = In mea via es, destruendus es.
As a matter of fact I too grow weary of peace. = De vero sum factus nimis lassus pacis.
You have somehow become my undoing! What kind of beast are you? = Quomodo factus es delens mei! De quo genere beluarum es?
 # Requires translation!
The Gods frown upon your foolishness. = 
Hello stranger! I am Alexandros, son of kings and grandson of the gods! = Salve, hospes! Ego sum Alexandros filius regum ac nepos deorum!
My friend, does this seem reasonable to you? = Mi amice, tibi videturne hoc rationabile?
Greetings! = Ave!
What? = Quod?
Hellenic League = Foedus Hellenis
Great King Alexander, leader of the mighty Greek nation, you are truly blessed by the gods. In 480 BC, quarrelsome city-states such as Athens, Sparta, Thebes, found a way to join their forces, allowing Greece to defeat the mighty Persia in the 5th century BC, both on land and sea. Following their example, you lead a Greek coalition and finally struck down the Persian Empire in 331 BC. You conquered almost all the known world, and from Europe to Africa to India, you built an empire unmatched by any before it. = Rex magne Alexander, ductor populi Graeci potentis, vero es a deis fortunatus. In CDLXXX a.C.n., civitates litigiosae, ceu Athenae, Sparta, Thebae, inveniunt modum ad copulationem classium earum, quo habilitavit Graeciam vincere Persiam in quinto saeculo a.C.n., in terra et in mari. Secutus exemplar earum, duxisti coalitionem Graecam et tandem in CCCXXXI a.C.n. interfecisti Imperium Persicum. Tu fere vicisti omnem mundum scitum, et ab Europa ad Africam et Indiam aedificavisti imperium inaequale cum aliquo ante id.
Megalexandros, son of Zeus, will you ride Bucephalas again, to gift the world with the brightness of the Greek culture? Will your new empire shine through the ages of history? = Megalexandre fili Dios, denuo equitabisne Bucephalan, ut dones mundo nitorem eruditionis Graecae? Per aetates historiae lucebitne tuum novum imperium?
Athens = Athenae
Sparta = Sparta
Corinth = Corinthus
 # Requires translation!
Argos = 
 # Requires translation!
Knossos = 
 # Requires translation!
Mycenae = 
 # Requires translation!
Pharsalos = 
 # Requires translation!
Ephesus = 
 # Requires translation!
Halicarnassus = 
 # Requires translation!
Rhodes = 
 # Requires translation!
Eretria = 
 # Requires translation!
Pergamon = 
 # Requires translation!
Miletos = 
 # Requires translation!
Megara = 
 # Requires translation!
Phocaea = 
 # Requires translation!
Sicyon = 
 # Requires translation!
Tiryns = 
 # Requires translation!
Samos = 
 # Requires translation!
Mytilene = 
 # Requires translation!
Chios = 
 # Requires translation!
Paros = 
 # Requires translation!
Elis = 
 # Requires translation!
Syracuse = 
 # Requires translation!
Herakleia = 
 # Requires translation!
Gortyn = 
 # Requires translation!
Chalkis = 
 # Requires translation!
Pylos = 
 # Requires translation!
Pella = 
 # Requires translation!
Naxos = 
 # Requires translation!
Larissa = 
 # Requires translation!
Apollonia = 
 # Requires translation!
Messene = 
 # Requires translation!
Orchomenos = 
 # Requires translation!
Ambracia = 
 # Requires translation!
Kos = 
 # Requires translation!
Knidos = 
 # Requires translation!
Amphipolis = 
 # Requires translation!
Patras = 
 # Requires translation!
Lamia = 
 # Requires translation!
Nafplion = 
 # Requires translation!
Apolyton = 
Greece = Græcia

 # Requires translation!
Wu Zetian = 
 # Requires translation!
You won't ever be able to bother me again. Go meet Yama. = 
 # Requires translation!
Fool! I will disembowel you all! = 
 # Requires translation!
You have proven to be a cunning and competent adversary. I congratulate you on your victory. = 
 # Requires translation!
Greetings, I am Empress Wu Zetian. China desires peace and development. You leave us alone, we'll leave you alone. = 
 # Requires translation!
My friend, do you think you can accept this request? = 
 # Requires translation!
How are you today? = 
 # Requires translation!
Oh. It's you? = 
Art of War = Ars Bellica
Heaven itself bends before your beauty, Empress Wu Zetian, ruler of eternal China! You lead one of the oldest and greatest civilization of humanity. In your time, China stood at the forefront of science and technology, bringing the world such contributions as gunpowder, the printing press, and the world of Confucius, and this, long before the rest of the world was mature enough to make the same discoveries! = Caelum ipsum ante tuam pulchritudinem flectit, Imperatrix Wu Zetian, rectrix Sinarum aeternarum! Dûcis unam de antiquissimis ac maximis civilizationibus humanitatis. In saeculo tuo, Sinae stabant in fronte scientiae et technologiae, ad mundum attulerunt contributiones, ceu pulverem pyrium, prelum typographicum et mundum Confucii, et hoc, longinquo antequam pars reliqua mundi erat satis matura ad factionem inventionum aequarum!
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Great Queen, can you make China prevail again, using your divine intelligence and beauty? China stands for greatness, and all its enemies will be dazzled soon enough! Will your new empire shine through the ages of history? = 
Beijing = Pechinum
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Shanghai = 
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Guangzhou = 
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Nanjing = 
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Xian = 
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Chengdu = 
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Hangzhou = 
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Tianjin = 
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Macau = 
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Shandong = 
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Kaifeng = 
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Ningbo = 
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Baoding = 
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Yangzhou = 
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Harbin = 
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Chongqing = 
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Luoyang = 
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Kunming = 
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Taipei = 
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Shenyang = 
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Taiyuan = 
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Tainan = 
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Dalian = 
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Lijiang = 
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Wuxi = 
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Suzhou = 
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Maoming = 
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Shaoguan = 
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Yangjiang = 
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Heyuan = 
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Huangshi = 
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Yichang = 
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Yingtian = 
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Xinyu = 
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Xinzheng = 
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Handan = 
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Dunhuang = 
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Gaoyu = 
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Nantong = 
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Weifang = 
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Xikang = 
China = Sinæ

Ramesses II = Ramses II
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You are but a pest on this Earth, prepare to be eliminated! = 
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You are a fool who evokes pity. You have brought my hostility upon yourself and your repulsive civilization! = 
Strike me down and my soul will torment yours forever, you have won nothing. = Occidis me et meus spiritus te perpetuo cruciet. Tulisti nihilum.
Greetings, I am Ramesses the god. I am the living embodiment of Egypt, mother and father of all civilizations. = Salve. Ego sum Ramses deus, sum vivens incarnatus Aegypti, mater et pater omnium civilizationum.
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Generous Egypt makes you this offer. = 
Good day. = Bonum diem habeas.
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Oh, it's you. = 
Monument Builders = Aedificatores Monumentorum
O great Ramesses, Pharaoh of Egypt, bright as the Sun and mighty as the Nile! Lord of all living things, you lead the greatest of all civilizations, which has gifted the world with writing, advanced mathematics, sculpture, and architecture. Egyptian monuments and culture will continue to amaze the world for thousands of years. = O Ramses magne, Pharao Aegypti, tam clare quam sol ac potens quam Nilus! Domine omnium viventium, ducis maximam ex omnibus civilizationibus, quae donavit mundo scripturam, mathematicam provectam, sculpturam et architecturam. Aegyptia monumenta et eruditio in millenniis continuo faciet mundum miratum.
Mighty and eternal Ramesses, Egypt lasted for millenia, whereas other civilisations disappeared into dust after a few centuries. Amun-Ra blesses you again to lead Egypt and its people on the path of light. Will your new empire shine through the ages of history? = Ramses potens atque aeterne, Aegyptus in millenniis permanebat, cum aliae civilizationes in pulverem defluebant post saecula. Amun-Ra denuo beat te ut ducas Aegyptum et ipsius populum in via lucis. Per aetates historiae lucebitne tuum novum imperium?
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Thebes = 
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Memphis = 
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Heliopolis = 
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Elephantine = 
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Alexandria = 
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Pi-Ramesses = 
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Giza = 
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Byblos = 
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Akhetaten = 
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Hieraconpolis = 
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Abydos = 
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Asyut = 
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Avaris = 
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Lisht = 
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Buto = 
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Edfu = 
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Pithom = 
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Busiris = 
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Kahun = 
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Athribis = 
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Mendes = 
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Elashmunein = 
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Tanis = 
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Bubastis = 
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Oryx = 
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Sebennytus = 
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Akhmin = 
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Karnak = 
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Luxor = 
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El Kab = 
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Armant = 
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Balat = 
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Ellahun = 
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Hawara = 
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Dashur = 
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Damanhur = 
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Abusir = 
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Herakleopolis = 
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Akoris = 
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Benihasan = 
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Badari = 
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Hermopolis = 
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Amrah = 
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Koptos = 
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Ombos = 
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Naqada = 
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Semna = 
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Soleb = 
Egypt = Ægyptus

Elizabeth = Elizabetha
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By the grace of God, your days are numbered. = 
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We shall never surrender. = 
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You have triumphed over us. The day is yours. = 
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Watch yourself, your pride will be your downfall. = 
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We are pleased to meet you. = 
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Would you be interested in a trade agreement with England? = 
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Hello, again. = 
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Oh, it's you! = 
Sun Never Sets = Sol Inocciduus
Long live to Your Highness, Queen Elizabeth Gloriana, leader and protector of the glorious England! Through history, enduring many invasions, England strengthened its will, playing smartly with diplomacy, cunning, and military power, to eventually rose as one of the most dominant Empires the world has ever known. Their matchless navy, brilliant scientists and artists, and powerful merchants, have shaped the known world for centuries. = Vivat vestra sublimitas, Regina Elizabetha Gloriana, ductrix ac protectrix gloriosae Angliae! Per historiam pertulerat irruptiones multas, Anglia firmavit suam voluntatem, culte agebat in rebus externis, astutia, et potentia militari, ut demum surrexit ad unum de imperiis dominantissmis quae mundus umquam scivit. Eorum classis marina inaequabilis, physici et artifices illustres, mercatoresque potentes in saeculis formabant mundum scitum.
Queen Elizabeth, will England cast once more its brightness upon all lands and seas of the world? Will your new empire shine through the ages of history? = Regina Elizabetha, iterum ad omnes terras mundi omnia mariaque obicietne Anglia suum nitorem? Per aetates historiae lucebitne tuum novum imperium?
London = Londinium
York = Eboracum
Nottingham = Nottinghamia
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Hastings = 
Canterbury = Cantuaria
Coventry = Coventria
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Warwick = 
Newcastle = Novum Castrum
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Oxford = 
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Liverpool = 
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Dover = 
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Brighton = 
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Norwich = 
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Leeds = 
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Reading = 
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Birmingham = 
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Richmond = 
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Exeter = 
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Cambridge = 
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Gloucester = 
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Manchester = 
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Bristol = 
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Leicester = 
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Carlisle = 
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Ipswich = 
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Portsmouth = 
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Berwick = 
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Bath = 
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Mumbles = 
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Southampton = 
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Sheffield = 
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Salisbury = 
Colchester = Camulodunum
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Plymouth = 
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Lancaster = 
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Blackpool = 
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Winchester = 
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Hull = 
England = Anglia

Napoleon = Neapolio I
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You're disturbing us, prepare for war. = 
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You've fallen into my trap. I'll bury you. = 
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I congratulate you for your victory. = 
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Welcome. I'm Napoleon, of France; the smartest military man in world history. = 
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France offers you this exceptional proposition. = 
Hello. = Salve.
It's you. = Tu es.
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Ancien Régime = 
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Vive Napoleon I, First Consul and Emperor of France! After the glorious Revolution which suppressed the centuries-old monarchy, the French nation stood at the heart of Europe as a Republic, and intended to export its ideals to the entire European continent, either by diplomacy or war. The French Capital Paris was more than ever the world center of Culture, Arts, and Letters. With its Great Army, reputed as one of the greatest in the History, France fought gloriously all surrounding enemies, but eventually fell against the coalition of other European powers. = 
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Napoleon Bonaparte, ruler of the French people, will you rebuild the Empire to take revenge on your foes, and make again of its Capital the City of Lights? Will your new empire shine through the ages of history? = 
Paris = Lutetia
Orleans = Cenabum
Lyon = Lugdunum
Troyes = Tricassium
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Tours = 
Marseille = Massilia
Chartres = Autricum
Avignon = Avennio
Rouen = Rotomagus
Grenoble = Cularo
Dijon = Divino
Amiens = Samarobriva
Cherbourg = Coriallum
Poitiers = Limonum
Toulouse = Tolosa
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Bayonne = 
Strasbourg = Argentoratum
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Brest = 
Bordeaux = Burdigala
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Rennes = 
Nice = Nicaea
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Saint Etienne = 
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Nantes = 
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Reims = 
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Le Mans = 
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Montpellier = 
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Limoges = 
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Nancy = 
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Lille = 
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Caen = 
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Toulon = 
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Le Havre = 
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Lourdes = 
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Cannes = 
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Aix-En-Provence = 
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La Rochelle = 
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Bourges = 
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Calais = 
France = Francia

Catherine = Catharina
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You've behaved yourself very badly, you know it. Now it's payback time. = 
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You've mistaken my passion for a weakness, you'll regret about this. = 
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We were defeated, so this makes me your prisoner. I suppose there are worse fates. = 
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Fine then. It's your call. = 
I greet you, stranger! If you are as intelligent and tactful as you are attractive, we'll get along just fine. = Ave, hospes! Si tam intelligens ac sensatus es quam attractivus es, belle consistamus.
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How would you like it if I propose this kind of exchange? = 
Hello! = Salve!
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What do you need?! = 
Siberian Riches = Copia Siberiae
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Hail to Imperial Majesty Catherine, Empress of all Russians. Living in the largest country in the world, from the Pacific Ocean in the east to the Baltic Sea in the west, your people endured wars, droughts, and many disasters, imbuing the Russian society with heroism and tenacity, and producing artists and scientists among the best in the world. Russia is a powerful empire which rightfully claims its place in the world concert of superpowers. = 
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Empress Catherine, your people are eager for Russian glory, to revive the sacred light of the Motherland. Will your new empire shine through the ages of history? = 
Moscow = Moscua
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St. Petersburg = 
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Novgorod = 
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Rostov = 
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Yaroslavl = 
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Yekaterinburg = 
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Yakutsk = 
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Vladivostok = 
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Smolensk = 
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Orenburg = 
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Krasnoyarsk = 
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Khabarovsk = 
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Bryansk = 
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Tver = 
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Novosibirsk = 
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Magadan = 
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Murmansk = 
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Irkutsk = 
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Chita = 
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Samara = 
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Arkhangelsk = 
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Chelyabinsk = 
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Tobolsk = 
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Vologda = 
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Omsk = 
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Astrakhan = 
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Kursk = 
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Saratov = 
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Tula = 
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Vladimir = 
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Perm = 
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Voronezh = 
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Pskov = 
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Starayarussa = 
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Kostoma = 
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Nizhniy Novgorod = 
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Suzdal = 
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Magnitogorsk = 
Russia = Russia

Augustus Caesar = Augustus Caesar
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My treasury contains little and my soldiers are getting impatient... (sigh) ...therefore you must die. = 
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So brave, yet so stupid! If only you had a brain similar to your courage. = 
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The gods have deprived Rome of their favour. We have been defeated. = 
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I wasn't sure, but it seems you do have some grit. = 
I greet you. I am Augustus, Imperator and Pontifex Maximus of Rome. If you are a friend of Rome, you are welcome. = Ave. Ego sum Augustus, Imperator ac Pontifex Maximus Romae. Si amicus Romae es, gratus es.
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I offer this, for your consideration. = 
Hail. = Have.
What do you want? = Quod vis?
The Glory of Rome = Roma invicta
Ave Caesar Augustus, Emperor of Rome and Dominus of the Roman Empire! Your empire was the most powerful and feared of all in Western civilization. The Roman people crafted so brilliantly its culture, law, art, and warfare, that no one could contest the supremacy of Rome. Force and Honor led to glorious conquests, a domination of all the lands from Spain in the west to Syria in the east, even reaching the remote barbarian lands of England and Germany. Roman art and architecture have been praised for millenia and have been envied by all lesser civilizations who have followed. = Ave Caesar Auguste, Imperator Romae ac Domine Imperii Romani! Imperium tuum erat potentissimum ac maxime veritum de omnibus in civilizatione occidentali. Populus romanus suam eruditionem, jus, artem, bellaturumque fulgenter aedificaverit, ut nullus possit cum primatu Romano certare. Potentia et honor derexerunt ad victorias gloriosas, ad dominationem terrarum ab Hispania in occidente ad Syriam in oriente, et accessit terras barbaras remotas Angliae et Germaniae. Romana ars architecturaque sunt laudatae in millenniis et sunt imitatae civilizationibus minoribus secutis.
O glorious Imperator, your people celebrate you and ask for the glory of Rome! In these times of darkness, the Pax Romana will be a beacon of light for all! Will your new empire shine through the ages of history? = O gloriose imperator, populus tuus celebrat te et quaerit gloriam Romanam! In temporibus tenebrarum, Pax Romana erit pharus lucis omnibus! Per aetates historiae lucebitne tuum novum imperium?
Rome = Roma
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Antium = 
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Cumae = 
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Neapolis = 
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Ravenna = 
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Arretium = 
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Mediolanum = 
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Arpinum = 
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Circei = 
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Setia = 
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Satricum = 
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Ardea = 
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Ostia = 
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Velitrae = 
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Viroconium = 
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Tarentum = 
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Brundisium = 
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Caesaraugusta = 
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Caesarea = 
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Palmyra = 
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Signia = 
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Aquileia = 
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Clusium = 
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Sutrium = 
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Cremona = 
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Placentia = 
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Hispalis = 
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Artaxata = 
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Aurelianorum = 
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Nicopolis = 
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Agrippina = 
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Verona = 
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Corfinium = 
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Treverii = 
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Sirmium = 
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Augustadorum = 
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Curia = 
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Interrama = 
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Adria = 

Harun al-Rashid = Aaron Rascidus
The world will be more beautiful without you. Prepare for war. = Mundus sine te sit pulchrior. Ad bellum para.
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Fool! You will soon regret dearly! I swear it! = 
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You have won, congratulations. My palace is now in your possession, and I beg that you care well for the peacock. = 
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Our future battle will be glorious. = 
Welcome foreigner, I am Harun Al-Rashid, Caliph of the Arabs. Come and tell me about your empire. = Salve, hospes. Ego sum Aaron Rascidus, Calipha Arabicorum. Veni et narra mihi de imperio tuo.
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Come forth, let's do business. = 
Peace be upon you. = Pax tibi.
Trade Caravans = Caravannae Commerciales
Blessings of the Great God be upon you, O great caliph Harun al-Rashid, leader of the mighty Arabian people! The Muslim Empire, the Caliphate, born from chaos after the death of the prophet Muhammad in 632 AD, intended to apply the rule of God to all Earth. And by the will of God, the caliphate reached its full power, ruling Spain, North Africa, the Middle East, Anatolia, the Balkans and Persia, to even surpass the Great Roman Empire. The arts and sciences were a holy gift of Arabia during the Middle Ages, as the infidel lands of Europe delved deep into ignorance and chaos. Lasting for six hundred years, the Caliphate finally fell before the Mongols, the plague of the civilized world. = Beatum Dei Magni fiat tibi, O magne calipha Aaron Rascide, ductor potentis populi Arabici! Imperium Musulmanum, Caliphatus, erat ortus ex congerie post mortem Mahometi in DCXXXII AD, intendebat applicare rectionem Dei ad omnem terram. Et per voluntatem Dei, caliphatus attingit omnem potentiam suam, regebat Hispaniam, Africam Septentrionalem, Orientem Medium, Anatoliam, Balcaniam et Persiam, et ad antecedendum Imperium Romanum magnum. Ars et scientia erant praemia sancta Arabiae intra medium aevum, cum terra infidelis Europae defodiebat in ignorantiam et congeriem. In sescentis annis permanserat, Caliphatus tandem ruit ante Mongalos, plagam mundi eruditi.
Great Caliph Harun al Rashid, all Arabian people long for greatness! Arabia must be once again the land of arts and knowledge, which under the radiant law of God, will fear no enemy! Will your new empire shine through the ages of history? = Magne Calipha Aaron Rascide, populus Arabicus omnis longinquo expetit magnitatem. Arabiae necesse est iterum fieri terra artis et scientiae, quae, sub jure radiante Dei, metuet de nullo hoste! Per aetates historiae lucebitne tuum novum imperium?
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Mecca = 
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Medina = 
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Damascus = 
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Baghdad = 
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Najran = 
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Kufah = 
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Basra = 
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Khurasan = 
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Anjar = 
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Fustat = 
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Aden = 
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Yamama = 
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Muscat = 
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Mansura = 
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Bukhara = 
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Fez = 
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Shiraz = 
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Merw = 
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Balkh = 
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Mosul = 
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Aydab = 
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Bayt = 
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Suhar = 
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Taif = 
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Hama = 
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Tabuk = 
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Sana'a = 
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Shihr = 
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Tripoli = 
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Tunis = 
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Kairouan = 
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Algiers = 
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Oran = 
Arabia = Arabia

George Washington = Georgius Washingtonius
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Your wanton aggression leaves us no choice. Prepare for war! = 
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You have mistaken our love of peace for weakness. You shall regret this! = 
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The day...is yours. I hope you will be merciful in your triumph. = 
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The people of the United States of America welcome you. = 
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Is the following trade of interest to you? = 
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Well? = 
Manifest Destiny = Fatum Manifestum
President Washington, we salute you and the proud American civilization! Freed from the British dominion in the 18th century, then cleansed and reborn after a terrible civil war, the United States nation was ready to play its great role in the 20th century. At the height of its power, triumphant after two terrible world wars, United States of America, a land of immigration, opportunities, optimism and determination, has risen above all other weakening nations, unable to equal such power. = Praesidens Washingtonie, nos salutamus te et civilizationem superbientem Americanam! In saeculo XVIII, a dominatione Britannicâ liberatus, et tum colatus et renatus post bellum terribile civile, populus Civitatum Foederatarum paraverat agere personam magnam suam in saeculo XX. In excelsitate potentiae suae, postquam triumphaverunt post duo bella mundi terribilia, Civitates Foederatae Americae, ac terra immigrationis, opportunitatis, optimismi et determinationis, surrexerunt super populos alios minutos omnes, qui non poterant cum ista potentia adaequare.
President Washington, will you show to the world the legitimacy of the American way of life, and spread the flame of liberty to all mankind? Will your new empire shine through the ages of history? = Praesidens Washingtonie, ad mundum ostendesne legitimitatem modi vitae Americani? Et sternesne ignem libertatis ad homines omnes? Per aetates historiae lucebitne tuum novum imperium?
Washington = Vasingtonia
New York = Novum Eboracum
Boston = Bostonia
Philadelphia = Philadelphia
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Atlanta = 
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Chicago = 
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Seattle = 
San Francisco = Franciscopolis
Los Angeles = Angelopolis
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Houston = 
Portland = Portlandia
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St. Louis = 
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Miami = 
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Buffalo = 
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Detroit = 
New Orleans = Nova Aurelia
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Baltimore = 
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Denver = 
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Cincinnati = 
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Dallas = 
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Cleveland = 
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Kansas City = 
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San Diego = 
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Las Vegas = 
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Phoenix = 
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Albuquerque = 
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Minneapolis = 
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Pittsburgh = 
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Oakland = 
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Tampa Bay = 
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Orlando = 
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Tacoma = 
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Santa Fe = 
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Olympia = 
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Hunt Valley = 
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Springfield = 
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Palo Alto = 
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Centralia = 
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Spokane = 
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Jacksonville = 
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Savannah = 
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Charleston = 
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San Antonio = 
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Anchorage = 
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Sacramento = 
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Reno = 
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Salt Lake City = 
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Boise = 
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Milwaukee = 
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Santa Cruz = 
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Little Rock = 
America = America

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Oda Nobunaga = 
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I hereby inform you of our intention to wipe out your civilization from this world. = 
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Pitiful fool! Now we shall destroy you! = 
You were much wiser than I thought. = Magis sapientior eras quam censebam.
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I expected more for you from. = 
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We hope for a fair and just relationship with you, who are renowned for military bravery. = 
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I would be grateful if you agreed on the following proposal. = 
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Oh, it's you... = 
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Bushido = 
Lord Oda Nobunaga, ruler of Japan, the land of the Rising Sun is at your command! Through history, Japanese people lived and died with honor, proud of their rich culture of arts and letters. Years of bloody civil wars, invasions of foreign powers, wealth but also great poverty, have never altered the strong will of the Rising Sun island, as the Bushido spirit has imbued the fields of battle and the Japanese society for millenia. At the end of the 19th century, under foreign influence, your people took the path of modernity, and in a few decades, made of Japan a land of technological innovation and powerful industry, with which only few nations can compete. = Domine, Oda Nobunaga, rector Iaponiae, terra solis orientis in tua dominatione est. Per historiam, Iapanici cum honore vivebant et moriebantur, superbientes ob culturam opimam suam de artibus et litteris erant. Anni de bellis civilibus cruentis, irruptiones de potestatibus alienis, divitiae et magna paupertas numquam mutaverunt voluntatem potentem insulae solis orientis, quia spiritus de Bushido est per millennia intinctus in campis bellorum et in societate Iaponica. In fine saeculi XIX, in influentia aliena, populus tuus ivit in viam ad modernitatem, et in decadibus fecit Iaponiam terram et innovationis technologiae et industriae potentis, ut pauci populi possent concertare.
O great daimyo, will you take on your hands the Japan destiny, for the Rising Sun to light the world? Will your new empire shine through the ages of history? = O magne daimyo, in manûs tuas capiesne fatum Iaponiae, ut sol oriens illustret mundum? Per aetates historiae lucebitne tuum novum imperium?
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Kyoto = 
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Osaka = 
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Tokyo = 
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Satsuma = 
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Kagoshima = 
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Nara = 
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Nagoya = 
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Izumo = 
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Nagasaki = 
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Yokohama = 
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Shimonoseki = 
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Matsuyama = 
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Sapporo = 
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Hakodate = 
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Ise = 
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Toyama = 
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Fukushima = 
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Suo = 
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Bizen = 
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Echizen = 
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Izumi = 
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Omi = 
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Echigo = 
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Kozuke = 
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Sado = 
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Kobe = 
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Nagano = 
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Hiroshima = 
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Takayama = 
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Akita = 
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Fukuoka = 
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Aomori = 
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Kamakura = 
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Kochi = 
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Naha = 
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Sendai = 
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Gifu = 
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Yamaguchi = 
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Ota = 
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Tottori = 
Japan = Iaponia

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Gandhi = 
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I have just received a report that large numbers of my troops have crossed your borders. = 
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My attempts to avoid violence have failed. An eye for an eye only makes the world blind. = 
You can chain me, you can torture me, you can even destroy this body, but you will never imprison my mind. = Potes nectere me, potes cruciare me, tu etiam potes rumpere hoc corpus, sed meum animum incarcerare numquam potes.
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Curious. = 
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Hello, I am Mohandas Gandhi. My people call me Bapu, but please, call me friend. = 
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My friend, are you interested in this arrangement? = 
I wish you peace. = Pacem tibi.
Population Growth = Auctus Multitudinis
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Wise Mahatma Gandhi, great leader of India, we honor you! India is one of the oldest countries in the world with 10,000 years of history, built on spirit and religion, as three of the world's great religions - Hinduism, Buddhism and Jainism - appeared on this sacred land. Every aspect of India society reveres art, music and color, showing great wealth but also grinding poverty. For centuries, India was torn between local kingdoms fighting each other but also repelling invaders. In the 12th century AD, Muslim Turks tried to conquer India, then the Mongols took their place. In the early 17th century, India, still fragmented, was colonized by the English and their diplomacy and technological superiority. After two centuries of British dominion, Indian nationalism woke up, and you, Great Mahatma, have led a peaceful and victorious rebellion never seen anywhere in history! = 
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Gandhi, your people ask again to be led on the path of freedom. Under protection of Ganesha and Surya, can India accomplish its great potential? Will your new empire shine through the ages of history? = 
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Delhi = 
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Mumbai = 
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Vijayanagara = 
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Pataliputra = 
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Varanasi = 
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Agra = 
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Calcutta = 
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Lahore = 
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Bangalore = 
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Hyderabad = 
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Madurai = 
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Ahmedabad = 
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Kolhapur = 
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Prayaga = 
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Ayodhya = 
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Indraprastha = 
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Mathura = 
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Ujjain = 
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Gulbarga = 
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Jaunpur = 
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Rajagriha = 
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Sravasti = 
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Tiruchirapalli = 
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Thanjavur = 
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Bodhgaya = 
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Kushinagar = 
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Amaravati = 
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Gaur = 
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Gwalior = 
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Jaipur = 
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Karachi = 
India = India

Otto von Bismarck = Otho de Bismarck
I cannot wait until ye grow even mightier. Therefore, prepare for war! = Non possum manere te augeri ut potentior fias. Sic para ad bellum!
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Corrupted villain! We will bring you into the ground! = 
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Germany has been destroyed. I weep for the future generations. = 
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That wild bravado? It's a ticking time bomb, especially when you're all bark and no bite! = 
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Guten Tag. In the name of the great German people, I bid you welcome. = 
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It would be in your best interest, to carefully consider this proposal. = 
What now? = Quid nunc?
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So, out with it! = 
Furor Teutonicus = Furor Teutonicus
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All hail to Otto von Bismarck, first chancellor of Germany and its empire! During the ancient era, Germany was a land fragmented in several tribes but already showed great promise as the Roman Empire itself struggled to bend the Germans to its will. Germany, as one nation, was slowly built on the ruins of the Holy Roman Empire, and waited 1871 to be finally unified after the glorious victory on France and Napoleon III. The German people are creative, intelligent, industrious and proven to be talented warriors through history. Despite great catastrophes and failures in the first half of the 20th century, Germany can always rely on its people will and strength to be among the greatest and powerful nations in the world. = 
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Great Prince Bismarck, glory and power are at the heart of the German nation. Your people are bright, and lend you their iron will to lead Germany once again. Will your new empire shine through the ages of history? = 
Berlin = Berolinum
Hamburg = Hamburgum
Munich = Monacum
Cologne = Colonia
Frankfurt = Francofurtum
Essen = Essendia
Dortmund = Tremonia
Stuttgart = Stutgardia
Düsseldorf = Dusseldorpium
Bremen = Brema
Hannover = Hannovera
Duisburg = Thuiscoburgum
Leipzig = Lipsia
Dresden = Dresda
Bonn = Bonna
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Bochum = 
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Bielefeld = 
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Karlsruhe = 
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Gelsenkirchen = 
Wiesbaden = Aquae Mattiacae
Münster = Monasterium
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Rostock = 
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Chemnitz = 
Braunschweig = Brunswiga
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Halle = 
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Mönchengladbach = 
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Kiel = 
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Wuppertal = 
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Freiburg = 
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Hagen = 
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Erfurt = 
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Kaiserslautern = 
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Kassel = 
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Oberhausen = 
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Hamm = 
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Saarbrücken = 
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Krefeld = 
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Pirmasens = 
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Potsdam = 
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Solingen = 
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Osnabrück = 
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Ludwigshafen = 
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Leverkusen = 
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Oldenburg = 
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Neuss = 
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Mülheim = 
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Darmstadt = 
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Herne = 
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Würzburg = 
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Recklinghausen = 
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Göttingen = 
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Wolfsburg = 
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Koblenz = 
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Hildesheim = 
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Erlangen = 
Germany = Germania

Suleiman I = Suleimanus I
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Your continued insolence and failure to recognize our preeminence leads us to war. = 
Good. The world shall witness the incontestable might of my armies and the glory of the Empire. = Bene est. Mundus conspiciat potentiam irrefragabilem mearum copiarum et gloriam Imperii.
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Ruin! Ruin! Istanbul becomes Iram of the Pillars, remembered only by the melancholy poets. = 
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From the magnificence of Topkapi, the Ottoman nation greets you, stranger! I'm Suleiman, Kayser-I Rum, and I bestow upon you my welcome! = 
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Let us do business! Would you be interested? = 
Barbary Corsairs = Cursarii Septentrionales Africani
O Great Sultan Suleiman, may the God bless you! You are revered for your power, wealth and generosity, and you truly deserves to be called the 'Magnificent'! The Ottoman Empire was born in Bithynia, starting as a small country in Eastern Anatolia in 12th century, then expanded to west into Anatolia. Over the next century, your people vanquished the empire of Byzantium, annexing Turkey and the Balkans, and smartly assimilating all wonders and knowledge of the Byzantine civilization. In the mid 15th century, the Ottomans added Constantinople to their empire, establishing a strategic link between Europe and the Middle East. The Empire would continue to expand for centuries reaching North Africa, Middle East and Eastern Europe at its height, but brutally disappeared in the chaos of the first world war, in early 20th century. = O magne Sultane Suleimane, Deus beet te! Ob tuam potentiam, divitiam lagitonemque reverendus es, et vero mereas 'Magnifico' vocari! Imperium Ottomanicum in Bithynia ortum erat, in saeculo XII incepit atque terra parva in Anatolia orientali, et tum ad occidentalem expandit in Anatoliam. Per saeculum posterius, populus tuus vicit Imperium Byzantinum, affixit Turciam et Balcaniam, et cate assimulavit miracula omnia et scientiam omnem civilizationis Byzantinae. In medio saeculi XV, Ottomanici addiderunt Constantinopolim imperio suo, condiderunt nexum strategematicum inter Europam et Orientem Medium. Imperium assidue in saeculis expanderet, in suo apice attigerit Africam, Orientem Medium et Eurogam Orientalem, sed brutaliter disparuit in congerie belli mundi primi, in principio saeculi XX.
Mighty Caliph, your people ask you to build again the Empire, to the level of power and glory it once achieved, and beyond! Will you revive the Ottoman golden age? Will your new empire shine through the ages of history? = Potens Calipha, populus tuus quaesit te denuo aedificare imperium, ad gradum potentiae et gloriae quem umquam attingit, et ultro! Revocabisne aetatem auream Ottomanicam? Per aetates historiae lucebitne tuum novum imperium?
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Istanbul = 
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Edirne = 
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Ankara = 
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Bursa = 
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Konya = 
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Samsun = 
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Gaziantep = 
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Diyarbakır = 
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Izmir = 
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Kayseri = 
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Malatya = 
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Mersin = 
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Antalya = 
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Zonguldak = 
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Denizli = 
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Ordu = 
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Muğla = 
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Eskişehir = 
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Inebolu = 
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Sinop = 
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Adana = 
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Artvin = 
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Bodrum = 
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Eregli = 
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Silifke = 
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Sivas = 
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Amasya = 
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Marmaris = 
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Trabzon = 
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Erzurum = 
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Urfa = 
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Izmit = 
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Afyonkarahisar = 
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Bitlis = 
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Yalova = 
The Ottomans = Ottomanici

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Sejong = 
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Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = 
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Foolish, miserable wretch! You will be crushed by this country's magnificent scientific power! = 
Now the question is who will protect my people. A dark age has come. = Nunc quæstio est quis proteget populum meum. Sæculum obscurum appropinquavit.
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Your words reveal more of your own prejudice than any fault in my own. = 
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Welcome to the palace of Choson, stranger. I am the learned King Sejong, who looks after his great people. = 
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We have many things to discuss and have much to benefit from each other. = 
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Oh, it's you = 
Scholars of the Jade Hall = Discipuli Aulae Lapidis Pulchri
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Greetings to you, King Sejong the Great, heir of the Choson Dynasty! Prosperity and benevolence towards the common man are the principles of your reign, and made of you the most beloved Korean king. You always aimed to provide a fair and equal society for all your people, and also to favor knowledge and technological discoveries. Your wisdom and intelligence imbued all the Korean society, and the scholars of the Jade Hall developed Korea's first written language, Hangul, sharing further literature and science to the people after centuries of darkness. = 
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Wise Sejong, will you gift your people with the radiance of harmony and knowledge to dispel the darkness once again? Will your new empire shine through the ages of history? = 
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Seoul = 
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Busan = 
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Jeonju = 
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Daegu = 
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Pyongyang = 
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Kaesong = 
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Suwon = 
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Gwangju = 
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Gangneung = 
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Hamhung = 
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Wonju = 
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Ulsan = 
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Changwon = 
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Andong = 
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Gongju = 
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Haeju = 
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Cheongju = 
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Mokpo = 
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Dongducheon = 
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Geoje = 
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Suncheon = 
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Jinju = 
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Sangju = 
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Rason = 
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Gyeongju = 
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Chungju = 
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Sacheon = 
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Gimje = 
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Anju = 
Korea = Corea

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Hiawatha = 
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You are a plague upon Mother Earth! Prepare for battle! = 
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You evil creature! My braves will slaughter you! = 
You have defeated us... but our spirits will never be vanquished! We shall return! = Vicisti nos... sed spiriti nostri numquam evincentur! Nos revertamur!
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Words alone cannot shake the roots of peace I have planted among my people. = 
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Greetings, stranger. I am Hiawatha, speaker for the Iroquois. We seek peace with all, but we do not shrink from war. = 
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Does this trade work for you, my friend? = 
The Great Warpath = Via Magna Bellica
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Greetings, noble Hiawatha, leader of the mighty Iroquois nations! Your people lived near the great and holy lake Ontario since the ancient ages, on a land that will be later known as New York city. Long ago, the five peoples of Seneca, Onondaga, Mohawks, Cayugas and Oneida became one nation, the Haudenosaunee, the Iroquois. Although not having a written language, the wise Iroquois created the Great Law of Peace, which can be considered the first established constitution. For decades, your people fought powerful enemies, such as the Huron, and then the French and English colonists. With less warriors and inferior weaponry, the Iroquois still survived and walk on the path of peace and harmony, until their way of living faded away under the crush of the newborn United States nation. = 
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Great Sachem Hiawatha, do you hear the complaints of your people? Can you light the path leading to the ancient Iroquois union? Will your new empire shine through the ages of history? = 
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Onondaga = 
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Osininka = 
Grand River = Flumen Magnum
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Akwesasme = 
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Buffalo Creek = 
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Brantford = 
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Montreal = 
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Genesse River = 
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Canandaigua Lake = 
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Lake Simcoe = 
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Salamanca = 
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Gowanda = 
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Cuba = 
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Akron = 
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Kanesatake = 
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Ganienkeh = 
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Cayuga Castle = 
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Chondote = 
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Canajoharie = 
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Nedrow = 
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Oneida Lake = 
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Kanonwalohale = 
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Green Bay = 
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Southwold = 
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Mohawk Valley = 
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Schoharie = 
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Bay of Quinte = 
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Kanawale = 
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Kanatsiokareke = 
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Tyendinaga = 
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Hahta = 
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Iroquois = 

Darius I = Darius I
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Your continue existence is an embarrassment to all leaders everywhere! You must be destroyed! = 
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Curse you! You are beneath me, son of a donkey driver! I will crush you! = 
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You mongrel! Cursed be you! The world will long lament your heinous crime! = 
Peace be on you! I am Darius, the great and outstanding king of kings of great Persia... but I suppose you knew that. = Pax tibi! Ego sum Darius rex regum magnus atque insignis magnæ Persiæ... sed censeo te scire.
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In my endless magnanimity, I am making you this offer. You agree, of course? = 
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Good day to you! = 
Ahh... you... = A... tu...
Achaemenid Legacy = Hereditas Achaemenidarum
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Great King Darius of Persia, the heaven casts its light upon you! Persian people are strong and wise, as their leader. In old ages, the great Persian king Cyrus fought back the mighty Median empire and finally destroyed the Medes in 550 BC. Cunning diplomacy and military achievements helped then to conquer the wealthy Lydia and the powerful Babylon, Cyrus' son conquering the eternal Egypt some years later. At the height of its power, the Persian Empire reached the shores of Macedonia, at the very door of the upstart Greek city-states. Persia would have prospered for centuries if Alexander of Macedon hadn't brutally destroyed the great empire in one violent strike. = 
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King Darius, the people of Persia await, longing for its past glory and power! Persia of the Immortals must reborn, to punish its foes and rebuild the gleaming Persepolis! Will your new empire shine through the ages of history? = 
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Persepolis = 
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Parsagadae = 
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Susa = 
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Ecbatana = 
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Tarsus = 
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Gordium = 
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Bactra = 
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Sardis = 
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Ergili = 
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Dariushkabir = 
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Ghulaman = 
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Zohak = 
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Istakhr = 
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Jinjan = 
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Borazjan = 
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Herat = 
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Dakyanus = 
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Bampur = 
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Turengtepe = 
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Rey = 
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Thuspa = 
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Hasanlu = 
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Gabae = 
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Merv = 
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Behistun = 
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Kandahar = 
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Altintepe = 
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Bunyan = 
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Charsadda = 
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Uratyube = 
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Dura Europos = 
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Aleppo = 
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Qatna = 
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Kabul = 
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Capisa = 
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Kyreskhata = 
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Marakanda = 
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Peshawar = 
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Van = 
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Pteira = 
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Arshada = 
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Artakaona = 
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Aspabota = 
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Autiyara = 
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Bagastana = 
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Baxtri = 
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Darmasa = 
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Daphnai = 
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Drapsaka = 
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Eion = 
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Gandutava = 
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Gaugamela = 
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Harmozeia = 
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Ekatompylos = 
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Izata = 
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Kampada = 
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Kapisa = 
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Karmana = 
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Kounaxa = 
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Kuganaka = 
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Nautaka = 
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Paishiyauvada = 
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Patigrbana = 
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Phrada = 
Persia = Persia

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Kamehameha I = 
The ancient fire flashing across the sky is what proclaimed that this day would come, though I had foolishly hoped for a different outcome. = Ignis antiquus trans cælum fulgens clamavit hunc diem venturum esse, etsi ego stulte sperabam effectum alium futurum esse.
It is obvious now that I misjudged you and your true intentions. = Manifestum jam est quod ego errato censui te et tuam intentionem.
The hard-shelled crab yields, and the lion lies down to sleep. Kanaloa comes for me now. = Cancer testaceus succumbit, et leo cubat ut dormiat. Kanaloa nunc ad me venit.
 # Requires translation!
The ocean's tide may rise and fall, but my resolve stands steady. = 
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Aloha! Greetings and blessings upon you, friend. I am Kamehameha, Great King of this strand of islands. = 
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Come, let our people feast together! = 
Welcome, friend! = Salve, amice!
Wayfinding = Inventio Viae
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Aloha to Kamehameha the Great, who the heavens allowed to unite your people! O great King, under your reign, the Big Island of Hawai'i became one in 1791 AD, and many other islands joined your vision of union in 1810. As the first King of Hawai'i, law and taxation systems were stabilized, and you promoted the Kanawai Mamalahoe, an edict to protect civilian people in times of war. Unification and sovereignty of all the islands continued thanks to your fair laws and deeds, even after you joined your ancestors in paradise in 1819. = 
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Wise and benevolent King, will you unite your people once again by wearing the bright mantle of the Lion of the Pacific? Will your new empire shine through the ages of history? = 
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Honolulu = 
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Samoa = 
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Tonga = 
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Nuku Hiva = 
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Raiatea = 
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Aotearoa = 
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Tahiti = 
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Hilo = 
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Te Wai Pounamu = 
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Rapa Nui = 
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Tuamotu = 
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Rarotonga = 
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Tuvalu = 
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Tubuai = 
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Mangareva = 
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Oahu = 
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Kiritimati = 
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Ontong Java = 
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Niue = 
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Rekohu = 
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Rakahanga = 
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Bora Bora = 
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Kailua = 
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Uvea = 
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Futuna = 
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Rotuma = 
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Tokelau = 
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Lahaina = 
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Bellona = 
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Mungava = 
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Tikopia = 
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Emae = 
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Kapingamarangi = 
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Takuu = 
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Nukuoro = 
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Sikaiana = 
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Anuta = 
 # Requires translation!
Nuguria = 
 # Requires translation!
Pileni = 
 # Requires translation!
Nukumanu = 
Polynesia = Polynesia

 # Requires translation!
Ramkhamhaeng = 
 # Requires translation!
You lowly, arrogant fool! I will make you regret of your insolence! = 
 # Requires translation!
You scoundrel! I shall prepare to fend you off! = 
 # Requires translation!
Although I lost, my honor shall endure. I wish you good luck. = 
 # Requires translation!
I, Pho Kun Ramkhamhaeng, King of Siam, consider it a great honor that you have walked to visit my country of Siam. = 
 # Requires translation!
Greetings. I believe this is a fair proposal for both parties. What do you think? = 
Welcome. = Salve.
Father Governs Children = Pater Praesidet Liberos
 # Requires translation!
O Great King Ramkhamhaeng, the Siamese people obey you with respect and fear! The beautiful and mysterious land of Siam is an ancient country in the heart of Southeast Asia, which was besieged by many foes, plagued by bloody war and great poverty, but eventually the smart and loyal Siamese people have endured and triumphed. Siam was a part of the Khmer Empire until the 13th century AD, before its brave people took arms and led a revolution to form the small Sukhothai kingdom. After many battles and diplomacy prowess, this tiny kingdom became a mighty empire, which would dominate South East Asia for more than a century. = 
 # Requires translation!
Wise and powerful King Ramkhamhaeng, your people want to revive these days of glory! Can you make a new dawn break on Siam? Will your new empire shine through the ages of history? = 
 # Requires translation!
Sukhothai = 
 # Requires translation!
Si Satchanalai = 
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Muang Saluang = 
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Lampang = 
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Phitsanulok = 
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Kamphaeng Pet = 
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Nakhom Chum = 
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Vientiane = 
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Nakhon Si Thammarat = 
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Martaban = 
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Nakhon Sawan = 
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Chainat = 
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Luang Prabang = 
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Uttaradit = 
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Chiang Thong = 
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Phrae = 
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Nan = 
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Tak = 
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Suphanburi = 
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Hongsawadee = 
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Thawaii = 
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Ayutthaya = 
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Taphan Hin = 
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Uthai Thani = 
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Lap Buri = 
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Ratchasima = 
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Ban Phai = 
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Loci = 
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Khon Kaen = 
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Surin = 
Siam = Siam

Isabella = Isabella
God will probably forgive you... but I shall not. Prepare for war. = Deus probabiliter ignoscet tibi... Sed ego non ignoscam. Ad bellum para.
 # Requires translation!
Repugnant spawn of the devil! You will pay! = 
 # Requires translation!
If my defeat is, without any doubt, the will of God, then I will accept it. = 
God blesses those who deserve it. I am Isabel of Spain. = Deus beat eos qui mereant. Isabella de Hispania sum.
 # Requires translation!
I hope this deal will receive your blessing. = 
Seven Cities of Gold = Septem Urbes Aureae
Holy Isabella, envoy of God, Great Queen of Castille and León, your people celebrate you! Spain is a beautiful and ancient country, a link between Europe and Africa, one shore on the Mediterranean and the other on the mighty Atlantic Ocean. The Spanish culture had taken the best of the Christian and Muslim worlds, and was ready to dominate the world for centuries. Powerful Spanish military fleets and brave explorers found and conquered much of the New World. Exploiting a whole new continent and its riches, Spain reached a state of power few could compete with for hundreds of years. = Isabella sancta, nuntia Dei, Regina magna Castellae et Legionis, populus tuus celebrat te! Hispania est terra pulchra atque antiqua, est nexus inter Europam et Africam, uno litore ad Mare Mediterraneum et uno ad potentem Oceanum Atlanticum. Cultura Hispanica ceperat optimas mundorum Christiani et Musulmani, paraverat ad dominationem mundi saeculorum. Classes potentes Hispanicae et indagatores fortes invenerunt et vicerunt multum mundi novi. Usurpaverat novam continentem omnem et copiam illius, Hispania attigit statum potentiae, ut pauci possent in saeculis concertare.
O splendid and virtuous Isabella! By the will of the heavens, will Spain reborn to achieve its holy destiny and become a new El Dorado? Will your new empire shine through the ages of history? = O Isabella splendida atque virtuosa! Per voluntatem caelorum renasceturne Hispania ut attingat fatum sanctum ejus et fiat novus El Dorado? Per aetates historiae lucebitne tuum novum imperium?
Madrid = Matritum
Barcelona = Barcino
Seville = Hispalis
Cordoba = Corduba
Toledo = Toletum
 # Requires translation!
Santiago = 
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Murcia = 
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Valencia = 
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Zaragoza = 
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Pamplona = 
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Vitoria = 
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Santander = 
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Oviedo = 
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Jaen = 
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Logroño = 
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Valladolid = 
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Palma = 
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Teruel = 
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Almeria = 
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Leon = 
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Zamora = 
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Mida = 
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Lugo = 
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Alicante = 
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Càdiz = 
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Eiche = 
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Alcorcon = 
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Burgos = 
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Vigo = 
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Badajoz = 
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La Coruña = 
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Guadalquivir = 
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Bilbao = 
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San Sebastian = 
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Granada = 
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Mérida = 
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Huelva = 
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Ibiza = 
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Las Palmas = 
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Tenerife = 
Spain = Hispania

 # Requires translation!
Askia = 
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You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = 
 # Requires translation!
Fool! You have doomed your people to fire and destruction! = 
 # Requires translation!
We have been consumed by the fires of hatred and rage. Enjoy your victory in this world - you shall pay a heavy price in the next! = 
 # Requires translation!
This insult shall cost you. = 
 # Requires translation!
I am Askia of the Songhai. We are a fair people - but those who cross us will find only destruction. You would do well to avoid repeating the mistakes others have made in the past. = 
 # Requires translation!
Can I interest you in this deal? = 
River Warlord = Dominus Bellicus Fluvialis
 # Requires translation!
Askia, leader of the Songhai people and greatest of all, may God watch your path towards glory! Songhai was under the rule of the mighty West African state of Mali until the middle of the 14th century. Great King Sunni Ali Ber fought for independance, and showed to all Songhai's power, by conquering territories and repelling many foes who sought to destroy the rising kingdom. Ultimately, conquest of the wealthy cities of Timbuktu and Jenne made Songhai an empire with enough economic power to survive for a century, until the empire bowed down before foes with advanced technology - muskets against spearmen. = 
 # Requires translation!
King Askia, your people know there's still hope, that the hour of revenge is coming. Give them wealth and power, give them mighty weapons of iron and fire, to destroy any foe, for Songhai to revive! Will your new empire shine through the ages of history? = 
 # Requires translation!
Gao = 
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Tombouctu = 
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Jenne = 
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Taghaza = 
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Tondibi = 
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Kumbi Saleh = 
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Kukia = 
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Walata = 
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Tegdaoust = 
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Argungu = 
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Gwandu = 
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Kebbi = 
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Boussa = 
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Motpi = 
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Bamako = 
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Wa = 
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Kayes = 
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Awdaghost = 
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Ouadane = 
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Dakar = 
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Tadmekket = 
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Tekedda = 
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Kano = 
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Agadez = 
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Niamey = 
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Torodi = 
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Ouatagouna = 
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Dori = 
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Bamba = 
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Segou = 
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Songhai = 

Genghis Khan = Cingis Chan
 # Requires translation!
You stand in the way of my armies. Let us solve this like warriors! = 
 # Requires translation!
No more words. Today, Mongolia charges toward your defeat. = 
 # Requires translation!
You have hobbled the Mongolian clans. My respect for you nearly matches the loathing. I am waiting for my execution. = 
 # Requires translation!
Your bravery must be commended. = 
 # Requires translation!
I am Temuujin, conqueror of cities and countries. Before me lie future Mongolian lands. Behind me is the only cavalry that matters. = 
 # Requires translation!
I am not always this generous, but we hope you take this rare opportunity we give you. = 
 # Requires translation!
So what now? = 
Mongol Terror = Terror Mongolicus
 # Requires translation!
O great Temuujin, immortal leader of the mighty Mongol Empire! Your name alone was enough to make cities crumble, and the sound of the mighty Mongol cavalry to make your enemies flee! O Great Khan! Once Northern Asia united into a mighty people, producing one of the greatest armies the world has ever known, your skillful mounted archers conquered in only a few years, most of China, Eastern Asia, and even reached the gates of Europe at the West. With cunning diplomacy and brilliant warfare, you swept your enemies one after another, creating the greatest empire ever seen, reducing Roman or Greek conquests to minor achievements. = 
 # Requires translation!
Divine Temuujin, battles and conquests run through the veins of the Mongols. Are you ready to shatter the will of your enemies? Will your cavalry ride in the steppes once again and strike as lightning and thunder? Will your new empire shine through the ages of history? = 
 # Requires translation!
Karakorum = 
 # Requires translation!
Beshbalik = 
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Turfan = 
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Hsia = 
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Old Sarai = 
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New Sarai = 
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Tabriz = 
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Tiflis = 
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Otrar = 
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Sanchu = 
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Kazan = 
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Almarikh = 
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Ulaanbaatar = 
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Hovd = 
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Darhan = 
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Dalandzadgad = 
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Mandalgovi = 
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Choybalsan = 
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Erdenet = 
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Tsetserieg = 
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Baruun-Urt = 
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Ereen = 
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Batshireet = 
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Choyr = 
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Ulaangom = 
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Tosontsengel = 
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Altay = 
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Uliastay = 
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Bayanhongor = 
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Har-Ayrag = 
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Nalayh = 
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Tes = 
 # Requires translation!
Mongolia = 

 # Requires translation!
Montezuma I = 
Xi-miqa-can! Xi-miqa-can! Xi-miqa-can! (Die, die, die!) = Xi-miqa-can! Xi-miqa-can! Xi-miqa-can! (Morere, morere, morere!)
Excellent! Let the blood flow in raging torrents! = Perbene! Cruor torrentibus saevis fluat!
Monster! Who are you to destroy my greatness? = Monstrum! Quis es, et rupisti magnitatem meam?
 # Requires translation!
What do I see before me? Another beating heart for my sacrificial fire. = 
 # Requires translation!
Accept this agreement or suffer the consequences. = 
 # Requires translation!
Welcome, friend. = 
Sacrificial Captives = Captus Sacrificus
 # Requires translation!
O divine Montezuma, your people welcome you! May your magnificence inspire all living things! The mighty Aztecs were nomads until the 12th century, when they choose to settle in the mesa central, which would later be called Mexico. Wars were frequent with other tribes to control the rich land surrounding the sacred lakes of Texcoco, Xaltocan and Zampango. In some 200 years, double-sided alliances and martial prowess made of the Aztecs the dominant power in the Central American basin, forming a mighty empire stretching from sea to sea. Alas, the empire fell under the assault of foreign devils - the Spaniards and many curses they brought with them! Wars between tribes and weaponry of doom used by the invaders made the great Aztec civilization crumble in only a few decades. = 
 # Requires translation!
O mighty King Montezuma, do you hear the call of your people seeking for revenge? Will you lead them to victory under the light of the Five Suns? Will your new empire shine through the ages of history? = 
 # Requires translation!
Tenochtitlan = 
 # Requires translation!
Teotihuacan = 
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Tlatelolco = 
 # Requires translation!
Texcoco = 
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Tlaxcala = 
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Calixtlahuaca = 
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Xochicalco = 
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Tlacopan = 
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Atzcapotzalco = 
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Tzintzuntzan = 
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Malinalco = 
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Tamuin = 
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Teayo = 
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Cempoala = 
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Chalco = 
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Tlalmanalco = 
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Ixtapaluca = 
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Huexotla = 
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Tepexpan = 
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Tepetlaoxtoc = 
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Chiconautla = 
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Zitlaltepec = 
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Coyotepec = 
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Tequixquiac = 
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Jilotzingo = 
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Tlapanaloya = 
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Tultitan = 
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Ecatepec = 
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Coatepec = 
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Chalchiuites = 
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Chiauhita = 
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Chapultepec = 
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Itzapalapa = 
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Ayotzinco = 
 # Requires translation!
Iztapam = 
Aztecs = Azteci

 # Requires translation!
Pachacuti = 
 # Requires translation!
Resistance is futile! You cannot hope to stand against the mighty Incan empire. If you will not surrender immediately, then prepare for war! = 
Declare war on me?!? You can't, because I declare war on you first! = Bellum contra me indicere?!? Tu non potes, quia ego primitus indico bellum contra te!
How did you darken the sun? I ruled with diligence and mercy—see that you do so as well. = Ut obscuravisti solem? Cum diligentia et clementia regebam—videam te ita facere.
How are you? You stand before Pachacuti Inca Yupanqui. = Ut vales? Statis ante Pachacuti Inca Yupanqui.
The Incan people offer this fair trade. = Populus Incarum offert hanc justam mercaturam.
How are you doing? = Ut vales?
What do you want now? = Quod vis jam?
Great Andean Road = Via Magna Andium
 # Requires translation!
King Pachacuti Sapa Inca, maker of the world and ruler of Tawantinsuyu and the Inca people, your loyal subjects greet you! In the beginning, the small state of Cusco already showed the Incans were promised for greatness. They won many wars against powerful enemies, relentlessly crushing any army that dared oppose them, and forged a mighty empire stretching from Ecuador to Chile, the greatest ever seen in pre-Columbian America. Not just undaunted soldiers, Inca people were accomplished builders and artists, their magnificient and unequalled culture still fascinating the world today. = 
 # Requires translation!
O Emperor Pachacuti, honor your name of 'Earth Shaker'! Will you once again summon the power of the earth to unite all Incan people under the protection of Sapa Inca, the Son of the Sun? Will your new empire shine through the ages of history? = 
 # Requires translation!
Cuzco = 
 # Requires translation!
Tiwanaku = 
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Machu = 
 # Requires translation!
Ollantaytambo = 
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Corihuayrachina = 
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Huamanga = 
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Rumicucho = 
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Vilcabamba = 
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Vitcos = 
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Andahuaylas = 
 # Requires translation!
Ica = 
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Arequipa = 
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Nasca = 
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Atico = 
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Juli = 
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Chuito = 
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Chuquiapo = 
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Huanuco Pampa = 
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Tamboccocha = 
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Huaras = 
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Riobamba = 
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Caxamalca = 
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Sausa = 
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Tambo Colorado = 
 # Requires translation!
Huaca = 
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Tumbes = 
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Chan Chan = 
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Sipan = 
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Pachacamac = 
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Llactapata = 
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Pisac = 
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Kuelap = 
 # Requires translation!
Pajaten = 
 # Requires translation!
Chucuito = 
 # Requires translation!
Choquequirao = 
Inca = Inca

 # Requires translation!
Harald Bluetooth = 
 # Requires translation!
If I am to be honest, I tire of those pointless charades. Why don't we settle our disputes on the field of battle, like true men? Perhaps the skalds will sing of your valor... or mine! = 
 # Requires translation!
Ahahah! You seem to show some skills of a true Viking! Too bad that I'll probably kill you! = 
 # Requires translation!
Loki must have stood by you, for a common man alone could not have defeated me... Oh well! I will join the einherjar in Valhalla and feast, while you toil away here. = 
 # Requires translation!
Our future battle will be glorious! = 
 # Requires translation!
Harald Bluetooth bids you welcome to his lands, a Viking unlike any the seas and lands have ever known! Hah, are you afraid? = 
 # Requires translation!
This is a fine deal! Even a drunk beggar would agree! = 
Hail to you. = Have.
 # Requires translation!
Viking Fury = 
 # Requires translation!
Skal, Harald Bluetooth Gormsson, son of King Gorm of the Old and Thyra Dannebod! After crushing the armies of Norway, you achieved great construction projects all across the land of mighty Denmark. Numerous Ring Fortresses were built under your reign to protect the people from foreign invasions, but also from local quarrels. In 983 AD, you successfully repelled several waves of German settlers trying to colonize your land, and then always kept your kingdom free from any foreign pressure. = 
 # Requires translation!
As a true Viking, who knows not fear, time has come to unleash mighty armies of Northsmen to bring despair upon your enemies! By the will of the Gods, it will be either a glorious triumph or a sumptuous feast in the Valhalla! Will your new empire shine through the ages of history? = 
Copenhagen = Hafnia
Aarhus = Arhusia
 # Requires translation!
Kaupang = 
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Ribe = 
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Viborg = 
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Tunsberg = 
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Roskilde = 
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Hedeby = 
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Oslo = 
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Jelling = 
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Truso = 
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Bergen = 
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Faeroerne = 
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Reykjavik = 
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Trondheim = 
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Godthab = 
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Helluland = 
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Lillehammer = 
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Markland = 
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Elsinore = 
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Sarpsborg = 
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Odense = 
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Aalborg = 
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Stavanger = 
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Vorbasse = 
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Schleswig = 
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Kristiansand = 
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Halogaland = 
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Randers = 
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Fredrikstad = 
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Kolding = 
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Horsens = 
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Tromsoe = 
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Vejle = 
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Koge = 
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Sandnes = 
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Holstebro = 
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Slagelse = 
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Drammen = 
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Hillerod = 
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Sonderborg = 
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Skien = 
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Svendborg = 
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Holbaek = 
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Hjorring = 
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Fladstrand = 
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Haderslev = 
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Ringsted = 
 # Requires translation!
Skrive = 
Denmark = Dania

 # Requires translation!
You leave us no choice. War it must be. = 
 # Requires translation!
Very well, this shall not be forgotten. = 
 # Requires translation!
I guess you weren't here for the sprouts after all... = 
Brussels = Bruxella

 # Requires translation!
Bucharest = 

 # Requires translation!
And so the flower of Florence falls to barbaric hands... = 
Florence = Florentia

 # Requires translation!
Geneva = 

 # Requires translation!
Unacceptable! = 

 # Requires translation!
We... defeated? No... we had so much work to do! = 
 # Requires translation!
Kathmandu = 

 # Requires translation!
Today, the Malay people obey you, but do not think this is over... = 
 # Requires translation!
Kuala Lumpur = 

 # Requires translation!
Perhaps now we will find peace in death... = 
 # Requires translation!
Lhasa = 

 # Requires translation!
You fiend! History shall remember this! = 
Milan = Mediolanum

 # Requires translation!
Monaco = 

 # Requires translation!
I have failed. May you, at least, know compassion towards our people. = 
Cape Town = Promuntoriopolis

 # Requires translation!
How barbaric. Those who live by the sword shall perish by the sword. = 
Genoa = Genua

 # Requires translation!
The day of judgement has come to us. But rest assured, the same will go for you! = 
 # Requires translation!
Helsinki = 

 # Requires translation!
Ah, Gods! Why have you forsaken us? = 
 # Requires translation!
Manila = 

 # Requires translation!
Congratulations, conqueror. This tribe serves you now. = 
 # Requires translation!
Mogadishu = 

 # Requires translation!
We were too weak to protect ourselves... = 
Quebec City = Quebecum

 # Requires translation!
Ragusa = 

 # Requires translation!
I have to do this, for the sake of progress if nothing else. You must be opposed! = 
 # Requires translation!
You can see how fruitless this will be for you... right? = 
 # Requires translation!
May God grant me these last wishes - peace and prosperity for Brazil. = 
 # Requires translation!
Rio de Janeiro = 

 # Requires translation!
Perhaps, in another world, we could have been friends... = 
Singapore = Singapura

 # Requires translation!
After thorough deliberation, Australia finds itself at a crossroads. Prepare yourself, for war is upon us. = 
 # Requires translation!
We will mobilize every means of resistance to stop this transgression against our nation! = 
 # Requires translation!
The principles for which we have fought will survive longer than any nation you could ever build. = 
 # Requires translation!
Sydney = 

 # Requires translation!
I will enjoy hearing your last breath as you witness the destruction of your realm! = 
 # Requires translation!
Why do we fight? Because Inanna demands it. Now, witness the power of the Sumerians! = 
 # Requires translation!
What treachery has struck us? No, what evil? = 
Ur = Ur

 # Requires translation!
In responding to the unstinting malignancy that has heretofore defined your relationship with Canada, we can have no recourse but war! = 
 # Requires translation!
As we can reach no peaceful resolution with you, Canada must turn, with reluctance, to war. = 
 # Requires translation!
I regret not defending my country to the last, although it was not of use. = 
 # Requires translation!
Vancouver = 

 # Requires translation!
You have revealed your purposes a bit too early, my friend... = 
 # Requires translation!
A wrong calculation, on my part. = 
Venice = Venetia

 # Requires translation!
They will write songs of this.... pray that they shall be in your favor. = 
Antwerp = Antverpia

 # Requires translation!
May the Heavens forgive you for inflicting this humiliation to our people. = 
 # Requires translation!
Zanzibar = 

 # Requires translation!
How could we fall to the likes of you?! = 
 # Requires translation!
Almaty = 

 # Requires translation!
Let's have a nice little War, shall we? = 
 # Requires translation!
If you need your nose bloodied, we'll happily serve. = 
 # Requires translation!
The serbian guerilla will never stop haunting you! = 
Belgrade = Belogradum

 # Requires translation!
Budapest = 

 # Requires translation!
War lingers in our hearts. Why carry on with a false peace? = 
 # Requires translation!
You gormless radger! You'll dine on your own teeth before you set foot in Ireland! = 
 # Requires translation!
A lonely wind blows through the highlands today. A dirge for Ireland. Can you hear it? = 
Dublin = Dublinum

 # Requires translation!
You shall stain this land no longer with your vileness! To arms, my countrymen - we ride to war! = 
 # Requires translation!
Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your head! = 
 # Requires translation!
Vile ruler, know that you 'won' this war in name only! = 
Edinburgh = Edinburgum

 # Requires translation!
So this is how it feels to die... = 
 # Requires translation!
Hanoi = 

 # Requires translation!
Do you really think you can walk over us so easily? I will not let it happen. Not to Kongo - not to my people! = 
 # Requires translation!
We are no strangers to war. You have strayed from the right path, and now we will correct it. = 
 # Requires translation!
You are nothing but a glorified barbarian. Cruel, and ruthless. = 
 # Requires translation!
M'Banza-Kongo = 

 # Requires translation!
What a fine battle! Sidon is willing to serve you! = 
Sidon = Sidon

 # Requires translation!
We never fully trusted you from the start. = 
Tyre = Tyrus

We don't like your face. To arms! = Faciem tuam non amamus. Ad arma!
 # Requires translation!
You will see you have just bitten off more than you can chew. = 
 # Requires translation!
This ship may sink, but our spirits will linger. = 
Valletta = Valetta


#################### Lines from Policies from Civ V - Vanilla ####################

Aristocracy = Aristocratia
Legalism = Legalismus
Oligarchy = Oligarchia
Landed Elite = Electissimi cum Agris
Monarchy = Monarchia
Tradition Complete = Completus Mos Maiorum
Tradition = Mos Maiorum

Collective Rule = Comitia
Citizenship = Civitas
Republic = Res Publica
Representation = Repraesentare
Meritocracy = Meritocratia
Liberty Complete = Libertas Completa
Liberty = Libertas

Warrior Code = Ius Bellatorum
Discipline = Obsequium
Military Tradition = Consuetudo Militaris
Military Caste = Ordo Militaris
Professional Army = Exercitus Professionalis
Honor Complete = Honor Completus
Honor = Honor

Organized Religion = Religio Descripta
Mandate Of Heaven = Mandatum de Cælo
Theocracy = Theocratia
Reformation = Reformatio
Free Religion = Religio Libera
Piety Complete = Pietas Completa
Piety = Pietas

Philantropy = Philantropia
Aesthetics = Aesthetica
Scholasticism = Scholastica
Cultural Diplomacy = Res Diplomatica de Eruditione
Educated Elite = Electissimi Eruditi
Patronage Complete = Paternitas Completa
Patronage = Paternitas

Naval Tradition = Consuetudo Maritima
Trade Unions = Consociationes Commerciales
Merchant Navy = Classis Mercans
Mercantilism = Mercantilismus
Protectionism = Protectionismus
Commerce Complete = Commercium Completum
Commerce = Commercium

Secularism = Saecularizatio
Humanism = Humanismus
Free Thought = Cogitatio Libera
Sovereignty = Majestas
Scientific Revolution = Revolutio Scientifica
Rationalism Complete = Rationalismus Completus
Rationalism = Rationalismus

Constitution = Constitutio
Universal Suffrage = Suffragium Universale
Civil Society = Societas Civilis
Free Speech = Loquela Libera
Democracy = Democratia
Freedom Complete = Pilleus Completus
Freedom = Pilleus

Populism = Populares
Militarism = Militarismus
Fascism = Fascismus
Police State = Status Vigilis
Total War = Bellum Totale
Autocracy Complete = Tyrannis Completa
Autocracy = Tyrannis

United Front = Frons Coalita
Planned Economy = Oeconomia Disposita
Nationalism = Nationalismus
Socialism = Socialismus
Communism = Communismus
Order Complete = Iussus Completus
Order = Iussus


#################### Lines from Quests from Civ V - Vanilla ####################

Route = Via
Build a road to connect your capital to our city. = Aedificetis viam quæ concatenet metropolim vestram cum urbe nostra.

Clear Barbarian Camp = Emoveas castra barbarorum
We feel threatened by a Barbarian Camp near our city. Please take care of it. = Sentimus quod minitati sumus castris barbarorum prope ab urbe nostra. Si vultis, ea curetis.

Connect Resource = Concatenes mercem
In order to make our civilizations stronger, connect [tileResource] to your trade network. = Ad faciendum potentiores civilizationes nostras, concatenes [tileResource](m/s/um/os) in tuum reticulum commerciale.

Construct Wonder = Construas miraculum
 # Requires translation!
We recommend you to start building [wonder] to show the whole world your civilization strength. = 

Acquire Great Person = Acquiras personam magnam
 # Requires translation!
Great People can change the course of a Civilization! You will be rewarded for acquiring a new [greatPerson]. = 

Conquer City State = Vincas civitatem urbis
 # Requires translation!
It's time to erase the City-State of [cityState] from the map. You will be greatly rewarded for conquering them! = 

Find Player = Investiges lusorem
You have yet to discover where [civName] set up their cities. You will be rewarded for finding their territories. = Vos non jam invenistis locum quo [civName] condidit urbes suas. Ob inveniendum eos remunereris.

Find Natural Wonder = Investiges miraculum naturale
Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [naturalWonder] yet. = Assignes exploratores optimos tuos ad quæsitum ad inveniendum miraculum naturale. Nullus scit ubi [naturalWonder] est.

Give Gold = Dones aurum
 # Requires translation!
We are suffering great poverty after being robbed by [civName], and unless we receive a sum of Gold, it's only a matter of time before we collapse. = 

Pledge to Protect = Spondeas protectionem
 # Requires translation!
We need your protection to stop the aggressions of [civName]. By signing a Pledge of Protection, you'll confirm the bond that ties us. = 

Contest Culture = Certamen de cultura
 # Requires translation!
The civilization with the largest Culture growth will gain a reward. = 

Contest Faith = Certamen de fide
 # Requires translation!
The civilization with the largest Faith growth will gain a reward. = 

Contest Technologies = Certamen de technologiis
 # Requires translation!
The civilization with the largest number of new Technologies researched will gain a reward. = 

Invest = Fænereris
 # Requires translation!
Our people are rejoicing thanks to a tourism boom. For a certain amount of time, any Gold donation will yield [50]% extra Influence. = 

 # Requires translation!
Bully City State = 
 # Requires translation!
We are tired of the pretensions of [cityState]. If someone were to put them in their place by Demanding Tribute from them, they would be rewarded. = 

Denounce Civilization = Civilizationem criminare
 # Requires translation!
We have been forced to pay tribute to [civName]! We need you to tell the world of their ill deeds. = 

 # Requires translation!
We have heard the tenets of [religionName] and are most curious. Will you send missionaries to teach us about your religion? = 


#################### Lines from Ruins from Civ V - Vanilla ####################

We have discovered cultural artifacts in the ruins! (+20 culture) = In parietinis invenimus reliquias artificiosas eruditionis! (+20 cultura)
discover cultural artifacts = invenire reliquias artificiosas eruditionis

 # Requires translation!
squatters willing to work for you = 

 # Requires translation!
squatters wishing to settle under your rule = 

 # Requires translation!
An ancient tribe trained us in their ways of combat! = 
 # Requires translation!
your exploring unit receives training = 

We have found survivors in the ruins! Population added to [cityName]. = In parietinis invenimus superviventes! Multitudo ad [cityName](m/um) additur.
survivors (adds population to a city) = superviventes (multitudinem urbi addere)

a stash of gold = aliquantum aurum

discover a lost technology = technologiam amissam invenire

Our unit finds advanced weaponry hidden in the ruins! = Centuria nostra invenit occulta arma progressûs in parietinis!
advanced weaponry for your explorer = arma progressûs tuo exploratori

You find evidence of Barbarian activity. Nearby Barbarian camps are revealed! = Invenis indicium de barbara actione. Castra propinqua barbarorum sunt patefacta!
reveal nearby Barbarian camps = patefacere castra propinqua barbarorum

find a crudely-drawn map = chartam infabre pictam invenire


#################### Lines from Specialists from Civ V - Vanilla ####################


#################### Lines from Speeds from Civ V - Vanilla ####################


#################### Lines from Techs from Civ V - Vanilla ####################

'Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization.' - Daniel Webster = 'Ubi cultio incipitur, ibi artes aliae sequuntur, cur agricultores sunt fundatores civilizationum humanarum.' - Daniel Webster
Agriculture = Agricultura

'Shall the clay say to him that fashioneth it, what makest thou?' - Bible Isaiah 45:9 = 'Numquid dicet lutum figulo suo: Quid facis, et opus tuum absque manibus est?' - Isaiæ 45:9
Pottery = Figulina
'Thou shalt not muzzle the ox when he treadeth out the corn.' - Bible Deuteronomy 25:4 = 'Non ligabis os bovis terentis in area fruges tuas.' - Deuteronomium 25:4
Animal Husbandry = Agricultio Bestiæ
 # Requires translation!
'The haft of the arrow has been feathered with one of the eagle's own plumes, we often give our enemies the means of our own destruction' - Aesop = 
Archery = Sagittatio
'The meek shall inherit the Earth, but not its mineral rights.' - J. Paul Getty = 'Mites possidebunt terram, sed non jus fodiendi ejus.' - J. Paul Getty
Mining = Fodinae

'He who commands the sea has command of everything.' - Themistocles = 'Qui mari potitur, eum rerum potlri.' - Themistocles
Sailing = Velificatio
'So teach us to number our days, so that we may apply our hearts unto wisdom.' - Bible Psalms 90:12 = 'Dexteram tuam sic notam fac, et eruditos corde in sapientia.' - Psalmi 89:12
Calendar = Calendarium
'He who destroys a good book kills reason itself.' - John Milton = 'Is qui perdit librum bonum interficit sapientiam ipsam.' - Ioannes Miltonus
Writing = Scriptura
'Even brute beasts and wandering birds do not fall into the same traps or nets twice.' - Saint Jerome = 'Bruta quoque animalia et vagae aves, in easdem pedicas retiaque non incidunt.' - Hieronymus
Trapping = Devinctio
'Wisdom and virtue are like the two wheels of a cart.' - Japanese proverb = 'Sapientia et virtus sunt similes duabus rotis currûs.' - Proverbium Iaponicum
The Wheel = Rota
'How happy are those whose walls already rise!' - Virgil = 'O fortunati, quorum iam moenia surgunt!' - Publius Vergilius Maro
Masonry = Structuræ
 # Requires translation!
'Here Hector entered, with a spear eleven cubits long in his hand; the bronze point gleamed in front of him, and was fastened to the shaft of the spear by a ring of gold.' - Homer = 
Bronze Working = Opus Aeris

'He made an instrument to know if the moon shine at full or no.' - Samuel Butler = 'Instrumentum fecerat, ut sciret num lunam esse plenam.' - Samuel Butler
Optics = Lenses
 # Requires translation!
'There is only one good, knowledge, and one evil, ignorance.' - Socrates = 
Philosophy = Philosophia
'A Horse! A Horse! My kingdom for a horse!' - Shakespeare (Richard III) = 'Equus! Equus! Regnum meum pro uno equo!' - Shakespearius (Richard III)
Horseback Riding = Equitatio
'Mathematics is the gate and key to the sciences.' - Roger Bacon = 'Mathematica est porta atque clavis ad scientiam.' - Rogerius Bacon
Mathematics = Mathematica
 # Requires translation!
'Three things are to be looked to in a building: that it stands on the right spot; that it be securely founded; that it be successfully executed.' - Johann Wolfgang von Goethe = 
Construction = Constructio
'Do not wait to strike til the iron is hot, but make it hot by striking.' - William Butler Yeats = 'Ne maneas donec ferrum calidum est, tum verberes, sed per verberandum facias id calidum.' - William Butler Yeats
Iron Working = Opus Ferri

'Three things are necessary for the salvation of man: to know what he ought to believe; to know what he ought to desire; and to know what he ought to do' - St. Thomas Aquinas = 'Tria sunt homini necessaria ad salutem: scilicit scientia credendorum, scientia desiderandorum, et scientia operandorum.' - Thomas Aquinas
Theology = Theologia
'The only thing that saves us from the bureaucracy is its inefficiency' - Eugene McCarthy = 'Sola res quae a grapheocratia servat nos est inefficacitas ejus.' - Eugene McCarthy
Civil Service = Officium Civile
 # Requires translation!
'Better is bread with a happy heart than wealth with vexation.' - Amenemope = 
Currency = Nummularia
 # Requires translation!
'Instrumental or mechanical science is the noblest and, above all others, the most useful.' - Leonardo da Vinci = 
Engineering = Ingeniaria
'When pieces of bronze or gold or iron break, the metal-smith welds them together again in the fire, and the bond is established.' - Sri Guru Granth Sahib = 'Quando partes æris vel auri vel ferri rumpuntur, faber metalli denuo in igne conjuncte conflat eas, et nexus conditur.' - Sri Guru Granth Sahib
Metal Casting = Conflatorium

 # Requires translation!
'I find the great thing in this world is not so much where we stand, as in what direction we are moving.' - Oliver Wendell Holmes = 
Compass = Acus Nautica
 # Requires translation!
'Education is the best provision for old age.' - Aristotle = 
Education = Disciplina
'Whoso pulleth out this sword of this stone and anvil, is rightwise king born of all England.' - Malory = 'Quicumque hunc gladium ex hoc lapide atque incude tractet, est rex justus ortus Angliae omnis.' - Malory
Chivalry = Equites
 # Requires translation!
'The press is the best instrument for enlightening the mind of man, and improving him as a rational, moral and social being.' - Thomas Jefferson = 
Machinery = Machinae
'Measure what is measurable, and make measurable what is not so.' - Galileo Galilei = 'Aestimare id quod aestimabile est et facere id aestimabile quod non ita est.' - Galilaeus Galilaei
Physics = Physica
'John Henry said to his Captain, / 'A man ain't nothin' but a man, / And before I'll let your steam drill beat me down, / I'll die with the hammer in my hand.'' - Anonymous: The Ballad of John Henry, the Steel-Drivin' Man = 'Johannes Henricus dexit Capitaneo suo: / Vir est nullus nisi homo, / et antequam permittam me vincere perforaculo vaporiario tuo, / cum malleo in manu peribo.' - Sine nomine: Carmen de Johanne Henrico, Viro Agente Adamantis
Steel = Chalybs

 # Requires translation!
'Joyfully to the breeze royal Odysseus spread his sail, and with his rudder skillfully he steered.' - Homer = 
Astronomy = Astronomia
 # Requires translation!
'Their rising all at once was as the sound of thunder heard remote' - Milton = 
Acoustics = Acustica
 # Requires translation!
'Happiness: a good bank account, a good cook and a good digestion' - Jean Jacques Rousseau = 
Banking = Argentariae
 # Requires translation!
'It is a newspaper's duty to print the news and raise hell.' - The Chicago Times = 
Printing Press = Prelum Typographicum
 # Requires translation!
'The day when two army corps can annihilate each other in one second, all civilized nations, it is to be hoped, will recoil from war and discharge their troops.' - Alfred Nobel = 
Gunpowder = Pulvis Pyrius

 # Requires translation!
'The winds and the waves are always on the side of the ablest navigators.' - Edward Gibbon = 
Navigation = Navigatio
 # Requires translation!
'Compound interest is the most powerful force in the universe.' - Albert Einstein = 
Economics = Oeconomia
 # Requires translation!
'Wherever we look, the work of the chemist has raised the level of our civilization and has increased the productive capacity of the nation.' - Calvin Coolidge = 
Chemistry = Chemia
 # Requires translation!
'There never was a good knife made of bad steel.' - Benjamin Franklin = 
Metallurgy = Metallurgia

'Those who cannot remember the past are condemned to repeat it.' - George Santayana = 'Ei qui non possunt praeteritum memorare, sunt damnati id repetere.' - George Santayana
Archaeology = Archaeologia
 # Requires translation!
'Every great advance in science has issued from a new audacity of imagination.' - John Dewey = 
Scientific Theory = Theoria Scientifica
'Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.' - George S. Patton = 'Belli possunt armis bellari, sed hominibus vincuntur. Qui fert victoriam, est spiritus virorum sequentium et viri ducentis.' - Georgius S. Patton
Military Science = Scientia Militaris
'The nation that destroys its soil destroys itself.' - Franklin Delano Roosevelt = 'Populus qui perdit humum suam, perdit se.' - Franklin Delano Roosevelt
Fertilizer = Laetamen
'It is well that war is so terrible, or we should grow too fond of it.' - Robert E. Lee = 'Bene est quod bellum est tam terribile, aut id nimis amantes fiamus.' - Robert E. Lee
Rifling = Sclopetum

'If the brain were so simple we could understand it, we would be so simple we couldn't.' - Lyall Watson = 'Si cerebrum sit tam simplex ut possimus id intellegere, nos simus tam simplices ut non ita possimus.' - Lyall Watson
Biology = Biologia
'The nations of the West hope that by means of steam communication all the world will become as one family.' - Townsend Harris = 'Populi occidentis sperant quod, per communicationem vaporis, omnis mundus fiet quasi una familia.' - Townsend Harris
Steam Power = Potentia Vaporaria
'As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy.' - Christopher Dawson = 'Quando homines decernunt aditus omnes esse licitos contra malitatem, quando bonitas sua fiat indiscreta quam malitas quam destruent.' - Christopher Dawson
Dynamite = Dynamites

 # Requires translation!
'Is it a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?' - Nathaniel Hawthorne = 
Electricity = Electricitas
 # Requires translation!
'Nothing is particularly hard if you divide it into small jobs.' - Henry Ford = 
Replaceable Parts = Partes Mutabiles
'The introduction of so powerful an agent as steam to a carriage on wheels will make a great change in the situation of man.' - Thomas Jefferson = 'Introductio agentis tam potentis quam vaporis ad vehiculum super rotas faciet mutationem magnam de statu hominum.' - Thomas Jefferson
Railroads = Viæ Ferreæ

 # Requires translation!
'And homeless near a thousand homes I stood, and near a thousand tables pined and wanted food.' - William Wordsworth = 
Refrigeration = Refrigeratio
'I once sent a dozen of my friends a telegram saying 'flee at once-all is discovered!' They all left town immediately.' - Mark Twain = 'Semel misi duodenariis de amiciis meis telegraphematem, quod dixit: Statim effuge—omne compertum est! Omnes de eis confestim exierunt urbe.' - Mark Twain
Telegraph = Telegraphia
 # Requires translation!
'The whole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants.' - Woody Allen = 
Radio = Radiophonia
'Aeronautics was neither an industry nor a science. It was a miracle.' - Igor Sikorsky = 'Aeronautica nec industria nec scientia erat. Miraculum erat.' - Igor Sikorsky
Flight = Aëronautica
'Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves.' - Albert Einstein = 'Quisquis vir tuto agit cum puellam pulchram basiat, simpliciter non dat illi basio curam quantam mereat.' - Albert Einstein
Combustion = Combustio

'In nothing do men more nearly approach the gods than in giving health to men.' - Cicero = 'Homines enim ad deos nulla re propius accedunt quam salutem hominibus dando.' - Marcus Tullius Cicero
Pharmaceuticals = Res Pharmaceuticæ
'Ben, I want to say one word to you, just one word: plastics.' - Buck Henry and Calder Willingham, The Graduate = 'Ben, unum verbum tibi dicere volo; solummodo unum: plastica.' - Buck Henry et Calder Willingham, The Graduate (Discipulus Graduans)
Plastics = Res Plasticæ
'There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.' - Trip Hawkins = 'Exsistit regula fundamentalis de electronicis emptorum: semper fit potentius atque vilius.' - Trip Hawkins
Electronics = Electronica
 # Requires translation!
'The speed of communications is wondrous to behold, it is also true that speed does multiply the distribution of information that we know to be untrue.' – Edward R. Murrow = 
Mass Media = Media Communicationis Multitudinis
'Vision is the art of seeing things invisible.' - Jonathan Swift = 'Visio est ars de aspectu rerum invisibilium' - Jonathan Swift
Radar = Radioelectricum Instrumentum Detectorium
 # Requires translation!
'The unleashed power of the atom has changed everything save our modes of thinking, and we thus drift toward unparalleled catastrophes.' - Albert Einstein = 
Atomic Theory = Theoria Atomica

 # Requires translation!
'Only within the moment of time represented by the present century has one species, man, acquired significant power to alter the nature of his world.' - Rachel Carson = 
Ecology = Oecologia
'Computers are like Old Testament gods: lots of rules and no mercy.' - Joseph Campbell = 'Computatra sunt similia deis Veteris Testamenti: regulae multae et nulla clementia.' - Joseph Campbell
Computers = Computatra
'A good rule for rocket experimenters to follow is this: always assume that it will explode.' - Astronautics Magazine, 1937 = 'Regula bona sequenda factore experimenti radii igniferi hæc est: semper exspectes eum iri displosum.' - Astronautics Magazine, MCMXXXVII
Rocketry = Radius Ignifer
'The night is far spent, the day is at hand: let us therefore cast off the works of darkness, and let us put on the armor of light.' - The Holy Bible: Romans, 13:12 = 'Nox præcessit, dies autem appropinquavit. Abjiciamus ergo opera tenebrarum, et induamur arma lucis.' - ad Romanos 13:12
Lasers = Laser
'I am become Death, the destroyer of worlds.' - J. Robert Oppenheimer = 'Ego sum factus Mors, perditor mundorum.' - J. Robert Oppenheimer
Nuclear Fission = Fissio Nuclearis

 # Requires translation!
'The new electronic interdependence recreates the world in the image of a global village.' - Marshall McLuhan = 
Globalization = Globalizatio
'1. A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2. A robot must obey any orders given to it by human beings, except when such orders would conflict with the First Law. 3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.' - Isaac Asimov = 'I. Roboto non licet hominem vulnerare sive, per socordiam, permittere homini ad noxiam. II. Robotum debet parere imperiis datis ei homine cumque nisi ista imperia cum Iure Primo confligat. III. Robotum debet se custodire quamdiu hæc custodia cum Iure Primo et Secundo non confligat.' - Isaac Asimov
Robotics = Robotum
'Now, somehow, in some new way, the sky seemed almost alien.' - Lyndon B. Johnson = 'Iam, quomodocumque, qua nova, caelum visum fere alienum est.' - Lyndon B. Johnson
Satellites = Satellites Artificiosi
'Be extremely subtle, even to the point of formlessness, be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate.' - Sun Tzu = 'Adprime fias subtilis, et ad sine forma esse, adprime fias mysterius, et ad sine sonu esse, quo possis ductorem fati de hoste tuo fieri.' - Sun Tzu
Stealth = Occultum
'Our scientific power has outrun our spiritual power, we have guided missiles and misguided men.' – Martin Luther King Jr. = 'Potentia nostra de scientia abundavit potentia spiritali nostra. Missilia derecta et homines circumductos habemus.' - Martinus Lutherus King minor
Advanced Ballistics = Ars Ballistaria Provecta

 # Requires translation!
'Every particle of matter is attracted by or gravitates to every other particle of matter with a force inversely proportional to the squares of their distances.' - Isaac Newton = 
Particle Physics = Physica de Particulis
 # Requires translation!
'The release of atomic energy has not created a new problem. It has readily made more urgent the necessity of solving an existing one.' - Albert Einstein = 
Nuclear Fusion = Fusio Nuclearis

 # Requires translation!
'The impact of nanotechnology is expected to exceed the impact that the electronics revolution has had on our lives.' - Richard Schwartz = 
Nanotechnology = Nanotechnologia

 # Requires translation!
'I think we agree, the past is over.' - George W. Bush = 
Future Tech = Technologia Futura
Who knows what the future holds? = Quis scit quod futura detinet?


#################### Lines from Terrains from Civ V - Vanilla ####################

Ocean = Oceanus

Coast = Littus

Grassland = Cæspes

Plains = Campi

Tundra = Tundra

Desert = Desertum

Lakes = Lacus
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Lacus præbent tegulis adjacentibus aquam dulcem, habilitent ibi agricolari ubi nullus alioquin possit agricolari (similes sunt fluviis et oasibus).
Oasis = Oasis
Farm = Ager

Mountain = Montes

Snow = Nix

Hill = Collis

Forest = Silva
A Camp can be built here without cutting it down = Castra possunt hic ædificari etsi ea interfecta non est

Jungle = Silva tropica

Marsh = Palus
Only Polders can be built here = Sola terra maricontracta potest hic ædificari

Fallout = Cineres toxici

Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Oases præbent tegulis adjacentibus aquam dulcem, habilitent ibi agricolari ubi nullus alioquin possit agricolari (similes sunt fluviis et lacubus).

Flood plains = Campi alluviales

Ice = Glacies

Atoll = Cautes

Rivers exist on tile edges, not as terrain feature per se. = Fluvii in marginibus tegularum sunt, non adjuncta humorum per se.
Tiles on both sides gain its benefits. These benefits do not stack. = Tegulæ in lateribus ambobus accipiunt benefacta ejus. Hæc benefacta non accumulentur.
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = Tegula cum accessione ad aquam dulcem sit, habilitet ibi agricolari ubi nullus alioquin possit agricolari (similes sunt oasibus et lacubus).
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = Motus trans fluvios sumat unius centuriae omnes reliquos calculos de movendo nisi ibi sit pons.
When attacking across a river, the attacker gets a -20% strength malus. = Quom trans fluvium oppugnat, oppugnator accipis -20% malitatem de potentia.
Road = Via
Amphibious = Amphibius

 # Requires translation!
Great Barrier Reef = 

Old Faithful = Fidus Vetus

 # Requires translation!
El Dorado = 

Fountain of Youth = Fons Iuventæ

 # Requires translation!
Grand Mesa = 

Mount Fuji = Mons Fuji

 # Requires translation!
Krakatoa = 

Rock of Gibraltar = Calpe

 # Requires translation!
Cerro de Potosi = 

Barringer Crater = Crater Barringerianus


#################### Lines from TileImprovements from Civ V - Vanilla ####################


Lumber mill = Mola serraria

Mine = Fodina

Trading post = Taberna

Camp = Castra

Oil well = Fons petroleifer

Offshore Platform = Planum extra Littora

Pasture = Pascuum

Plantation = Culta

Quarry = Columnar

Fishing Boats = Rates Piscatoriæ

Fort = Castellum

Reduces movement cost to ½ if the other tile also has a Road or Railroad = Minuit sumptum motus ad ½ si tegula alia quoque habet viam vel viam ferream.
Reduces movement cost to ⅓ with Machinery = Minuat sumptum motus ad ⅓ cum Machinis
Requires Engineering to bridge rivers = Requirit Ingeniariam ad contabulandum fluvios

Railroad = Via ferrea
Reduces movement cost to ⅒ if the other tile also has a Railroad = Minuit sumptum motus ad ⅒ si tegula alia quoque habet viam ferream
Provides a +25% [Production] bonus to cities connected to the capital by Railroads = Præbeat +25% additionem ad [Production](m/um) urbibus quæ per vias ferreas cum metropoli concatenatæ sunt

Remove Forest = Silvam summovere
Provides a one-time Production bonus depending on distance to the closest city once finished = Quando perficitur, semel præbeat additionem ad fabricationem quæ dependeat de distantia ab urbe proxima

Remove Jungle = Silvam tropicam summovere

Remove Fallout = Cineres toxicos summovere

Remove Marsh = Paludem summovere

Remove Road = Viam summovere

Remove Railroad = Viam ferream summovere

Cancel improvement order = Rescindo jussionem de melioratione

Repairs a pillaged Improvement or Route = Reparat direptam viam vel meliorationem

Academy = Academia

Landmark = Index humi

Manufactory = Domus fabricatoria

Customs house = Telonium

Holy site = Situs sanctus

Citadel = Arx

 # Requires translation!
Moai = 

Terrace farm = Ager aggeriformis

Ancient ruins = Parietinæ antiquæ

City ruins = Parietinæ urbis
 # Requires translation!
A bleak reminder of the destruction wreaked by War = 

City center = Centrum urbis
Marks the center of a city = Indicat centrum urbis
Appearance changes with the technological era of the owning civilization = Forma ætate technologicâ civilizationis possidentis mutatur

Barbarian encampment = Castra barbarorum
Home to uncivilized barbarians, will spawn a hostile unit from time to time = Patriæ barbarorum sunt. Centurias hostiles nonnumquam generant


#################### Lines from TileResources from Civ V - Vanilla ####################

Cattle = Pecora

Sheep = Oves

Deer = Cervæ

Bananas = Arieræ

Wheat = Tritica

Stone = Lapides

Fish = Pisces

Horses = Equi

Iron = Ferrum

Coal = Carbo

Oil = Petroleum

Aluminum = Aluminium

Uranium = Uranium

Furs = Renones

Cotton = Cynæ

Dyes = Fuci

Gems = Gemmæ

Gold Ore = Aurum

Silver = Argentum

Incense = Incensus

Ivory = Ebur

Silk = Sericum

Spices = Condimenta

Wine = Vinum

Sugar = Canna

Marble = Marmor

Whales = Balænæ

Pearls = Margaritæ

Jewelry = Ornamenta

Porcelain = Porcellana


#################### Lines from UnitPromotions from Civ V - Vanilla ####################

Sword = Gladius
Mounted = Equester
Siege = Machina Bellica
Ranged Gunpowder = Pulvis Pyrius Longinquitatis
Armored = Cataphracta
Melee Water = Marina Propinquitatis
Ranged Water = Marina Longinquitatis
Submarine = Navis Subaquanea
Heal Instantly = Statim Medeatur

Accuracy I = Accuratio I

Accuracy II = Accuratio II

Accuracy III = Accuratio III

Barrage I = Imber Telorum I

Barrage II = Imber Telorum II

Barrage III = Imber Telorum III

Volley = Grando Telorum

Extended Range = Ambitus Extentus

Indirect Fire = Circumjectio

Shock I = Impulsus I

Shock II = Impulsus II

Shock III = Impulsus III

Drill I = Decursio I

Drill II = Decursio II

Drill III = Decursio III

Charge = Impetus

Besiege = Obsessio

Formation I = Formatio I

Formation II = Formatio II

Blitz = Incursus

Woodsman = Lignator


Medic = Medicus

Medic II = Medicus II

Scouting I = Speculatorius I

Scouting II = Speculatorius II

Scouting III = Speculatorius III

Survivalism I = Vitalis I

Survivalism II = Vitalis II

Survivalism III = Vitalis III

Boarding Party I = Pars Transcensura I

Boarding Party II = Pars Transcensura II

Boarding Party III = Pars Transcensura III

Coastal Raider I = Aggressor Litoris I

Coastal Raider II = Aggressor Litoris II

Coastal Raider III = Aggressor Litoris III

Landing Party = Pars Applicatura

Targeting I = Destinatio I

Targeting II = Destinatio II

Targeting III = Destinatio III

Wolfpack I = Coetus Lupinus I

Wolfpack II = Coetus Lupinus II

Wolfpack III = Coetus Lupinus III

Aircraft Carrier = Aeroplanigera
Armor Plating I = Lorica Laminata I

Armor Plating II = Lorica Laminata II

Armor Plating III = Lorica Laminata III

Flight Deck I = Stega Volatica I

Flight Deck II = Stega Volatica II

Flight Deck III = Stega Volatica III

Supply = Supplementum

Bomber = Bomboplanum
Siege I = Obsidium I

Siege II = Obsidium II

Siege III = Obsidium III

Evasion = Evasio

Fighter = Aeroplanum Pugnans
Interception I = Interceptio I

Interception II = Interceptio II

Interception III = Interceptio III


Air Targeting I = Destinatio Aëria I

Air Targeting II = Destinatio Aëria II

 # Requires translation!
Sortie = 

Operational Range = Ambitus Operationis

Helicopter = Helicopterum
Air Repair = Refectio in Aëre

Mobility I = Mobilitas I

Mobility II = Mobilitas II

Anti-Armor I = Contra Cataphractam I

Anti-Armor II = Contra Cataphractam II

Cover I = Tectio I

Cover II = Tectio II

March = Cursus

Mobility = Mobilitas

Sentry = Custos

Logistics = Apparatio

Ambush I = Insidiæ I

Ambush II = Insidiæ II

Bombardment I = Pyrobolus I

Bombardment II = Pyrobolus II

Bombardment III = Pyrobolus III

 # Requires translation!
Morale = 

Great Generals I = Duces Magni I

Great Generals II = Duces Magni II

Quick Study = Cognitio Celeris

 # Requires translation!
Haka War Dance = 

Rejuvenation = Iuventa Renovata

Slinger Withdraw = Funditor Abscedit

Ignore terrain cost = Sumptum de forma humi neglegere

Pictish Courage = Virtus Pictus

Home Sweet Home = Patria Dulcis

[unit] ability = Facultas de [unit]


#################### Lines from UnitTypes from Civ V - Vanilla ####################


Siege units are extremely powerful against cities, but need to be Set Up before they can attack.\nOnce your siege unit is set up, it can attack from the current tile,\n  but once moved to another tile, it will need to be set up again. = Centuriae machinarum bellicarum adprime sunt potentes contra urbes, sed eis necesse est statui ut possint oppugnare.\nStatim quam centuria tua machinae bellicae statuta sit, ab hac tegula appugnare possit, sed quam in tegulam aliam mota sit, denuo statui necesse sit.

Civilian Water = Paganus Marinus


Aircraft = Vehiculum Aerium


Atomic Bomber = Bomboplanum Atomicum

Missile = Missile


Armor = Cataphracta

WaterCivilian = Paganus·Marinus

WaterMelee = Marina·Propinquitatis

WaterRanged = Marina·Longinquitatis

WaterSubmarine = Navis·Submarina

WaterAircraftCarrier = Navis·Aeroplanigera

AtomicBomber = Bomboplanum·Atomicum


#################### Lines from Units from Civ V - Vanilla ####################


 # Requires translation!
This is your basic, club-swinging fighter. = 

Maori Warrior = Maori Bellator

Jaguar = Miles Iaguarinus

Brute = Belua

Archer = Sagittarius

Bowman = Arcifer

Slinger = Funditor

Skirmisher = Ferentarius

Work Boats = Rates Operantes

Trireme = Triremis

Galley = Myoparo

Chariot Archer = Sagittarius Currilis

War Chariot = Currus Bellicus

War Elephant = Elephantus Bellicus


Hoplite = Hoplites

Persian Immortal = Immortalis Persicus

Marauder = Depopulator

Horseman = Caballarius

Companion Cavalry = Equitatus Contubernalis

Catapult = Fundibulum

Ballista = Ballista

Swordsman = Ensifer

Legion = Legio

Mohawk Warrior = Mohawk Bellator


 # Requires translation!
Landsknecht = 

Knight = Eques

Camel Archer = Sagittarius Camelarius

Conquistador = Conquistator

Naresuan's Elephant = Elephantus Naresuani

Mandekalu Cavalry = Mandekalu Equitatus

 # Requires translation!
Keshik = 

Crossbowman = Arcuballistarius

 # Requires translation!
Chu-Ko-Nu = 

Longbowman = Arcifer Longi

Trebuchet = Trebuchettum

 # Requires translation!
Hwach'a = 

Longswordsman = Ensifer Longi Gladii

 # Requires translation!
Samurai = 

 # Requires translation!
Berserker = 

 # Requires translation!
Caravel = 

Turtle Ship = Navis Testudinea


Musketeer = Mosquetarius

Janissary = Gianizarus

Minuteman = Vir Celer

 # Requires translation!
Tercio = 

Frigate = Fregata

Ship of the Line = Navis Aciei

Lancer = Lanceator

 # Requires translation!
Sipahi = 

Cannon = Bombarda


Norwegian Ski Infantry = Pedes Nartatorius Norvegicus

Cavalry = Equitatus

Cossack = Cosacus

Ironclad = Navis Loricata

Artillery = Artilleria


Foreign Legion = Legio Externa


Carrier = Gerula

Battleship = Navis Pugnans

Anti-Aircraft Gun = Pistolium contra Vehiculum Aerium

Destroyer = Navis Venatoria

Zero = Zerum


 # Requires translation!
B17 = 

Paratrooper = Miles Casurus de Aëre

Tank = Currus Loricatus

 # Requires translation!
Panzer = 

Anti-Tank Gun = Pistolium contra Currum Loricatum

Atomic Bomb = Pyrobolum Atomicum

Rocket Artillery = Artilleria Falaricarum

Mobile SAM = Missile Mobile a Campo ad Aëra

Guided Missile = Missile Derectum

Nuclear Missile = Missile Nucleare 	

Helicopter Gunship = Helicopterum Armatum

Nuclear Submarine = Navis Subaquanea Nuclearis

Mechanized Infantry = Pedes Machinarius

Missile Cruiser = Navis Circumvectans Missilium

Modern Armor = Cataphracta Moderna

Jet Fighter = Aeroplanum Pyraulocineticum Pugnans

Giant Death Robot = Machina Letifera Permagna

Stealth Bomber = Bomboplanum Occultum

Great Artist = Artifex Magnus

Great Scientist = Physicus Magnus

Great Merchant = Mercator Magnus

Great Engineer = Machinator Magnus

Great General = Dux Magnus

Khan = Chanus

SS Booster = AN Citatrum

SS Cockpit = AN Spatium Gubernationis

SS Engine = AN Motrum

SS Stasis Chamber = AN Cella Stasis


#################### Lines from VictoryTypes from Civ V - Vanilla ####################

Complete all the spaceship parts\nto win! = Perficias omnes partes astronavis\nut victoriam feras!
spaceship parts = partes astronavis
 # Requires translation!
You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! = 

Complete 5 policy branches and\nbuild the Utopia Project to win! = Compleas 5 ramos dictati\net aedifices Propositum Utopiae\nut victoriam feras!
 # Requires translation!
You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = 

Capture all enemy Capitals\nto win! = Omnes metropoles hostiles capias\nut victoriam feras!
 # Requires translation!
The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = 

Build the UN and be voted\nworld leader to win! = Aedifices UN et sufficiaris dux mundi\nut victoriam feras!
Anyone should build [buildingFilter] = Aliquis ædificet [buildingFilter](m/s/um/os)
Win diplomatic vote = In suffragatione diplomatica vincas
 # Requires translation!
You have triumphed over your foes through the art of diplomacy! Your cunning and wisdom have earned you great friends - and divided and sown confusion among your enemies! Forever will you be remembered as the leader who brought peace to this weary world! = 

Do things to win! = Res facias ut victoriam feras!
Have highest score after max turns = Habeas plurimos calculos indicis post maximum numerum gressuum


#################### Lines from Beliefs from Civ V - Gods & Kings ####################

Ancestor Worship = Cultus Progenitorum

Dance of the Aurora = Saltatio Auroræ Borealis

Desert Folklore = Fama de Deserto

Faith Healers = Medici Fidei

Fertility Rites = Ritus de Fertilitate

God of Craftsman = Deus Fabri

God of the Open Sky = Deus Cæli Aperti

God of the Sea = Deus Maris

God of War = Deus Belli

Goddess of Festivals = Dea Festorum

Goddess of Love = Dea Amoris

Goddess of Protection = Dea Protectionis

Goddess of the Hunt = Dea Venatus

Messenger of the Gods = Nuntius Deorum

Monument to the Gods = Monumentum Deis

One with Nature = Unitas cum Natura

Oral Tradition = Consuetudo Oralis

Religious Idols = Idola Religiosa

Religious Settlements = Sedes Religiosa

Sacred Path = Via Sancta

Sacred Waters = Aquæ Sanctæ

Stone Circles = Circuli Saxorum

Asceticism = Asceticitas

Cathedrals = Ecclesiæ Cathedrales

Choral Music = Musica Choralis

Divine inspiration = Inspiratio divina

Feed the World = Mundum Alere

Guruship = Magistralitas

Holy Warriors = Bellatores Sancti

Liturgical Drama = Drama Liturgicum

Monasteries = Monasteria

Mosques = Meschitæ

Pagodas = Pagodates

Peace Gardens = Horti Pacales

Religious Art = Ars Religiosa

Religious Center = Centrum Religiosum

Religious Community = Communitas Religiosa

Swords into Ploughshares = Gladii in Vomeres

Ceremonial Burial = Sepultura Cærimonialis

Church Property = Proprietas Ecclesiæ

Initiation Rites = Ritus Initiationis

Interfaith Dialogue = Dialogus inter Fides

Papal Primacy = Primatus Papalis

Peace Loving = Amor Pacis

Pilgrimage = Peregrinatio

Tithe = Decima

World Church = Ecclesia Mundi

Defender of the Faith = Defensor Fidei

Holy Order = Ordo Sancta

Itinerant Preachers = Prædicatores Itinerantes

Just War = Bellum Iustum

Messiah = Messias

Missionary Zeal = Calor Missionarius

Religious Texts = Scripta Religiosa

Religious Unity = Unitas Religiosa

Reliquary = Hierotheca


#################### Lines from Buildings from Civ V - Gods & Kings ####################


Stele = Stela


Shrine = Aedis

Pyramid = Pyramis


Terracotta Army = Legio Terrae Coctae
'Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu = 'Videas milites tuos quasi liberos tuos, et sequentur te, et ad valles altissimas; videas eos quasi filios tuos amandos, et coibunt tecum et ad mortem.' - Sun Tzu


Amphitheater = Amphitheatrum


Petra = Petra
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones = '... ［qui-］squis bibit aquam ruc［...］ ego dabo ei ［, inquit Dominus,］ habebit fontem ［int-］ra se surgentem vitae aeternae: ［...］ Sint hae mihi duces: ducant me ad ［tua-］m sacram montem in loco quem incolis: per ［desertum et montem ad］ Angustias Crescentis Lunae...' - Indiana Jones


Great Mosque of Djenne = Meschita Magna Gineae
 # Requires translation!
'With the magnificence of eternity before us, let time, with all its fluctuations, dwindle into its own littleness.' - Thomas Chalmers = 

Grand Temple = Templum Magnum


 # Requires translation!
Alhambra = 
'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison = 'Iustitia est castellum inexpugnale, aedificatum in apice montis qui non potest violentiâ torrentis affligi nec potest potentiâ copiarum deleri.' - Joseph Addison


 # Requires translation!
Ceilidh Hall = 


Constabulary = Vigiles


Leaning Tower of Pisa = Turris Inclinata Pisarum
'Don't clap too hard - it's a very old building.' - John Osbourne = 'Ne valde plaudatis - aedificium admodum antiquum est.' - John Osbourne


Coffee House = Domus Cafearia


Police Station = Statio Denuntiatorum


National Intelligence Agency = Ministerium Indiciorum Publicum


 # Requires translation!
Neuschwanstein = 
 # Requires translation!
'...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria = 


Recycling Center = Centrum de Regyratione


Great Firewall = Murus Magnus Incendiarius
'Distrust and caution are the parents of security.' - Benjamin Franklin = 'Diffidentia et cautio sunt parentes securitatis.' - Benjaminus Franklinius

CN Tower = Turris CN
'Nothing travels faster than light with the possible exception of bad news, which obeys its own special rules.' - Douglas Adams = 'Nullum velocius it quam lux nisi fortasse nuntium malum, quod paret regulis suis specialibus.' - Douglas Adams

Bomb Shelter = Suffugium a Pyrobolis

Hubble Space Telescope = Hubble Telescopium Spatii
'The wonder is, not that the field of stars is so vast, but that man has measured it.' - Anatole France = 'Miraculum non est quod campus stellarum tam immanis est, sed quod homo eam mensus est.' - Anatole France


Cathedral = Ecclesia Cathedralis


Mosque = Meschita

Pagoda = Pagoda


#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################


#################### Lines from Difficulties from Civ V - Gods & Kings ####################


#################### Lines from Eras from Civ V - Gods & Kings ####################


Marine = Marinus


#################### Lines from Events from Civ V - Gods & Kings ####################

 # Requires translation!
Tutorial Task: [Move unit] = 
Move a unit! = Move centuriam!
 # Requires translation!
Click on a unit → Click on a destination → Click the arrow popup. = 

Found a city! = Urbem condas!
 # Requires translation!
Select the Settler → Click on 'Found city'. = 

Enter the city screen! = Ingrediaris ostentum de urbe!
 # Requires translation!
Click the city button twice. = 

Pick a technology to research! = Elige technologiam inveniendam!
 # Requires translation!
Click on the tech button → Select technology → Click 'Research' (bottom right). = 

Pick a construction! = Elige constructionem!
 # Requires translation!
Enter city screen → Click on a unit or building → Click 'add to queue'. = 

Pass a turn! = Gressum perficias!
 # Requires translation!
Cycle through units with 'Next unit' → Click 'Next turn'. = 

Reassign worked tiles! = Muta tegulas operandas!
 # Requires translation!
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = 

Got it = Scio
 # Requires translation!
Meet another civilization! = 
 # Requires translation!
Explore the map until you encounter another civilization! = 

Open the options dialog! = Evoca dialogum optionum!
 # Requires translation!
Click the menu button (top left) → Click 'Options'. = 

Construct an improvement! = Construe meliorationem!
 # Requires translation!
Construct a Worker unit → Move it to a Plains or Grassland tile → Click 'Construct improvement' → Choose the farm → Leave the worker there until it's finished. = 

Create a trade route! = Viam commercii facias!
 # Requires translation!
Construct roads between your capital and another city. Or, automate your worker and let him get to that eventually. = 

Conquer a city! = Vincas urbem!
 # Requires translation!
Bring an enemy city down to low health → Enter the city with a melee unit. = 

Move an air unit! = Move centuriam aeriam!
 # Requires translation!
Select an air unit → Select another city within range → Move the unit to the other city. = 

 # Requires translation!
See your stats breakdown! = 
 # Requires translation!
Enter the Overview screen (top right corner) → Click on 'Stats'. = 


#################### Lines from Nations from Civ V - Gods & Kings ####################


 # Requires translation!
Rim-Sin II = 
 # Requires translation!
Smerdis = 
 # Requires translation!
Ilum-ma-ili = 
 # Requires translation!
Peshgaldaramesh = 
 # Requires translation!
Ur-zigurumaš = 
 # Requires translation!
Semiramis = 
 # Requires translation!
Em = 
 # Requires translation!
Ishtar = 
 # Requires translation!
Bilit Taauth = 
 # Requires translation!
Aruru = 
Islam = Islamus

 # Requires translation!
You'll regret this decision, fool. I swear it! = 
 # Requires translation!
Jason = 
 # Requires translation!
Helena = 
 # Requires translation!
Alexa = 
 # Requires translation!
Cletus = 
 # Requires translation!
Kassandra = 
 # Requires translation!
Andres = 
 # Requires translation!
Desdemona = 
 # Requires translation!
Anthea = 
 # Requires translation!
Aeneas = 
 # Requires translation!
Leander = 
Christianity = Christianismus

 # Requires translation!
Li = 
 # Requires translation!
Chen = 
 # Requires translation!
Zhang = 
 # Requires translation!
Liu = 
 # Requires translation!
Yang = 
 # Requires translation!
Huang = 
 # Requires translation!
Zhao = 
 # Requires translation!
Wu = 
 # Requires translation!
Zhou = 
 # Requires translation!
Sun = 
Taoism = Taoismus

 # Requires translation!
Refaat = 
 # Requires translation!
Heba = 
 # Requires translation!
Salah = 
 # Requires translation!
Ahmed = 
 # Requires translation!
Zakaria = 
 # Requires translation!
Bastet = 
 # Requires translation!
Ma'at = 
 # Requires translation!
Nebhet = 
 # Requires translation!
Tefenet = 
 # Requires translation!
Neuth = 

 # Requires translation!
Your reckless pride will destroy you if you're not careful. = 
James = Iacobus
 # Requires translation!
Scarlett = 
 # Requires translation!
Mycroft = 
Charlotte = Carola
 # Requires translation!
Gwendolyn = 
 # Requires translation!
Mr. Eks = 
 # Requires translation!
Dr. Grey = 
Andrew = Andreas
 # Requires translation!
Scott = 
Anne = Anna

 # Requires translation!
Jean-Paul = 
Martine = Martina
Lucien = Lucianus
François = Franciscus
Augustine = Augustina
 # Requires translation!
Monsieur X = 
 # Requires translation!
Dr. Dupont = 
 # Requires translation!
Vipère = 
 # Requires translation!
Yvette = 
 # Requires translation!
Renard = 

 # Requires translation!
So be it. You'll have only yourself to blame. = 
Alexei = Alexius
 # Requires translation!
Lena = 
Dmitry = Demetrius
 # Requires translation!
Anastasia = 
 # Requires translation!
Tatiana = 
 # Requires translation!
Boris = 
 # Requires translation!
Doktor Seriy = 
 # Requires translation!
Mikhail = 
 # Requires translation!
Natacha = 
 # Requires translation!
Zmeya = 

 # Requires translation!
I didn't believe you had this kind of backbone. = 
 # Requires translation!
Flavius = 
 # Requires translation!
Regula = 
 # Requires translation!
Servius = 
 # Requires translation!
Lucia = 
 # Requires translation!
Cornelius = 
 # Requires translation!
Licina = 
 # Requires translation!
Canus = 
 # Requires translation!
Serpens = 
 # Requires translation!
Agrippa = 
 # Requires translation!
Brutus = 

 # Requires translation!
Well done, my friend. Now I look forward to our next battle even more! = 
 # Requires translation!
Solhofaat = 
 # Requires translation!
Khenzeer = 
 # Requires translation!
Zarafah = 
 # Requires translation!
Temsaah = 
 # Requires translation!
Abyadh = 
 # Requires translation!
Mostafa = 
 # Requires translation!
Yusuf = 
 # Requires translation!
Waddah = 
 # Requires translation!
Sameera = 
 # Requires translation!
Gamal = 

 # Requires translation!
Cousin = 
Felix = Felix
Dennis = Dionysius
Edward = Edwardus
 # Requires translation!
Prof. Rex = 
 # Requires translation!
Eliza = 
Mary = Maria
 # Requires translation!
Virginia = 
Barbara = Barbara

 # Requires translation!
Alright then. I trust you've thought it through. = 
 # Requires translation!
Akaishi = 
 # Requires translation!
Oki = 
 # Requires translation!
Hattori = 
 # Requires translation!
Morozumi = 
 # Requires translation!
Momochi = 
 # Requires translation!
Kawashima = 
 # Requires translation!
Orin = 
 # Requires translation!
Sakanishi = 
 # Requires translation!
Kaede = 
 # Requires translation!
Mochizuki = 
Shinto = Sintoismus

 # Requires translation!
Interesting choice. = 
 # Requires translation!
Ashok = 
 # Requires translation!
Shanx = 
 # Requires translation!
Hormis = 
 # Requires translation!
Sanjeev = 
 # Requires translation!
Ananda = 
 # Requires translation!
Rani = 
 # Requires translation!
Parvati = 
 # Requires translation!
Mukta = 
 # Requires translation!
Karishma = 
 # Requires translation!
Jyotsna = 
Hinduism = Hinduismus

 # Requires translation!
That boldness is risky, especially if you lack the strength to back it up. = 
Johann = Johannes
Marlene = Marlena
Wilhelm = Gulielmus
Eva = Eva
 # Requires translation!
Heinz = 
 # Requires translation!
Horst = 
Carl = Carolus
 # Requires translation!
Viper = 
 # Requires translation!
Albrecht = 
Anton = Antonius

 # Requires translation!
Ibrahim = 
 # Requires translation!
Bayezid = 
 # Requires translation!
Sokollu = 
 # Requires translation!
Mahmut = 
 # Requires translation!
Uveys = 
 # Requires translation!
Roxelana = 
 # Requires translation!
Safiye = 
 # Requires translation!
Hafsa = 
 # Requires translation!
Kosem = 
 # Requires translation!
Nurbanu = 

 # Requires translation!
Such unpleasant conduct is typical of Yangpyeong, not someone like you. = 
 # Requires translation!
Kim = 
 # Requires translation!
Park = 
 # Requires translation!
Han = 
 # Requires translation!
Na = 
 # Requires translation!
Kong = 
 # Requires translation!
Yu = 
 # Requires translation!
Ahn = 
 # Requires translation!
Da = 
 # Requires translation!
Eun = 
Confucianism = Confucianismus

 # Requires translation!
Go back to the shadows, you fool. = 
 # Requires translation!
Onatah = 
 # Requires translation!
Oneida = 
 # Requires translation!
Oshadagea = 
 # Requires translation!
Otetiani = 
 # Requires translation!
Genesee = 
 # Requires translation!
Dadgayadoh = 
 # Requires translation!
Otwtiani = 
 # Requires translation!
Kateri = 
 # Requires translation!
Onondakai = 
 # Requires translation!
Honanyawus = 

 # Requires translation!
Azi = 
 # Requires translation!
Dabir = 
 # Requires translation!
Firuz = 
 # Requires translation!
Gaspar = 
 # Requires translation!
Shahzad = 
 # Requires translation!
Aga = 
 # Requires translation!
Marjane = 
 # Requires translation!
Peri = 
 # Requires translation!
Sartaj  = 
 # Requires translation!
Yasmin = 
Zoroastrianism = Zoroastrismus

 # Requires translation!
Friend, careful with your steps. = 
 # Requires translation!
Tiki = 
 # Requires translation!
Hotu Matua = 
 # Requires translation!
Rongo-ma-tane = 
 # Requires translation!
Kupe = 
 # Requires translation!
Haloti = 
 # Requires translation!
Degei = 
 # Requires translation!
Babamik = 
 # Requires translation!
Kulu Lau = 
 # Requires translation!
Nangananga = 
 # Requires translation!
Turua = 

 # Requires translation!
Aran = 
 # Requires translation!
Chanarong = 
 # Requires translation!
Kiet = 
 # Requires translation!
Niran = 
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Virote = 
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Kulap = 
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Mayuree = 
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Phueng = 
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Ratana = 
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Tola = 
Buddhism = Buddhismus

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Rodrigo = 
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Esmeralda = 
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Mathilda = 
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Ramona = 
Señor X = Senior X
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Topolino = 
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Serpiente = 
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Garcia = 
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El Lobo = 

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This insult shall cost you thousandfold. = 
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Ahmadou = 
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Ayub = 
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Badru = 
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Bokhari = 
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Guedado = 
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Adhiambo = 
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Chinaka = 
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Laila = 
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Mariama = 
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Oni = 

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Your courage must be commended. = 
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Asashōryū = 
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Tömöriin = 
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Zevegiin = 
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Jigjidiin = 
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Enkhbat = 
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Mönkhbayar = 
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Gündegmaa = 
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Ssima = 
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Batachikhan = 
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Chulunny = 
Tengriism = Tengriismus

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Metztli = 
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Xitllali = 
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Chimalli = 
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Quauhtli = 
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Teyacapan = 
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Yaotl = 
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Coatl = 
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Huitzilin = 
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Itzli = 
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Tepin = 

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Amaru = 
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Apichu = 
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Pariapichiu = 
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Puma = 
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Quenti = 
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Suyuntu = 
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Uturuncu = 
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Purutu = 
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Ozcollo = 

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I'm excited for our upcoming battle, my friend. = 
Jørgen = Georgius
Mette = Margarita
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Henrik = 
Niels = Nicolaus
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Helle = 
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Frederik = 
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Ida = 
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Thea = 
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Freja = 
Morten = Martinus

Attila the Hun = Attila
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I grow tired of this throne. I think I should like to have yours instead. = 
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Now what is this?! You ask me to add your riches to my great avails. The invitation is accepted. = 
My people will mourn me not with tears, but with human blood. = Populus meus maerebit me sine lacrimis, sed cum cruore hominum.
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Do you know who you're dealing with? = 
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You are in the presence of Attila, scourge of Rome. Do not let hubris be your downfall as well. = 
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This is better than you deserve, but let it not be said that I am an unfair man. = 
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Good day to you. = 
Scourge of God = Flagellum Dei
Great Attila, mighty warrior and leader of the Hunnic empire, your men bow down before you. During the 5th century, you and your brother Bleda have conquered many lands, forged a mighty empire and commanded the most powerful and frightening force of antiquity. You inspired fear to the Roman Emperors themselves, who called you 'Flagellum Dei', the 'Scourge of God', as you took kingdom after kingdom in the Balkans, invaded Eastern Roman Empire, into Gaul and Northern Italy, and planned to conquer Rome itself. Your empire didn't survive long after your death, but your name and your legend have, for millenia to come. = Attila magne, bellator potens ac ductor imperii Hunnisci, viri tui ante te flectunt. In quinto saeculo, tu et Bleda frater tuus vicistis terras multas, estis fabricati imperium potens et imperabatis classem potentissimam antiquitatis. Injecisti terrorem Imperatoribus Romanis ipsis, qui vocabant te 'Flagellum Dei', quia singillatim capiebas regna in Balcania, irrupisti Imperium Romanum Orientale, in Galliam et Italiam septentrionalem, et meditabaris vincere Romam ipsam. Imperium tuum non longinquo vixit post mortem tuam, sed tuum nomen et epos ita vivunt ad millennia.
Fearsome General, your mighty hordes are at your command, waiting to crush your foes once again and to conquer all the riches the world has to offer! Will your new empire shine through the ages of history? = Dux horrifice, copiae tuae potentes exspectant te imperare, manent denuo affligere hostes tuos et capere omnes divitias quas mundus offerat. Per aetates historiae lucebitne tuum novum imperium?
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Balamber = 
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Uldin = 
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Donatus = 
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Charato = 
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Octar = 
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Bleda = 
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Ellac = 
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Dengizik = 
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Hildico = 
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Gudrun = 
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Attila's Court = 
The Huns = Hunni

William of Orange = Gulielmus Auriacus
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As much as I despise war, I consider it a, hahaha, contribution to the common cause to erase your existence. = 
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You call yourself an exalted ruler, but I see nothing more than a smartly dressed barbarian! = 
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My God, be merciful to my soul. My God, feel pity for this... my poor people! = 
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I am William of Orange, stadtholder of The Netherlands. Did you need anything? I still have a lot to do. = 
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I believe I have something that may be of some importance to you. = 
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Once again, greetings. = 
Dutch East India Company = Societas Batava Indiae Orientalis
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Greetings to the wise and brave Prince William of Orange, who freed the Netherlands and gave strength to the Dutch people. In 1568, you led a rebellion against Spanish dominion, to gain freedom for your people, and therefore starting the Eighty Years' War. Your actions were all aimed to create one of Europe's first modern republics, the Seven United Provinces. The rebellion was the meaning of your very life and death, as it was also the cause of your assassination in 1584. But your death has given even more pride and courage to your people, to fight for liberty against any oppressors. Carved in history as the 'Father of the Fatherland', your name is a symbol of Dutch independence for eternity. = 
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Brave Prince, your people ask for your wisdom to gain its freedom once more, and to illuminate the world with progressive and modern ideas. Will your new empire shine through the ages of history? = 
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Joost = 
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Hendrika = 
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Marten = 
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Anke = 
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Guus = 
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Mr. X = 
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Dr. Grijs = 
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Willem = 
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Thijs = 
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Neef = 
Amsterdam = Amstelodamum
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Rotterdam = 
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Utrecht = 
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Groningen = 
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Breda = 
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Nijmegen = 
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The Hague = 
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Haarlem = 
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Arnhem = 
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Zutphen = 
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Maastricht = 
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Tilburg = 
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Eindhoven = 
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Dordrecht = 
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Leiden = 
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's Hertogenbosch = 
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Almere = 
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Alkmaar = 
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Brielle = 
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Vlissingen = 
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Apeldoorn = 
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Enschede = 
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Amersfoort = 
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Zwolle = 
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Venlo = 
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Uden = 
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Grave = 
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Delft = 
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Gouda = 
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Nieuwstadt = 
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Weesp = 
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Coevorden = 
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Kerkrade = 
The Netherlands = Batavia

Gustavus Adolphus = Gustavus Adolphus
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The Hakkapeliittas will ride again and your men will fall just at the sight of my cavalry! God with us! = 
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Ha ha ha, captain Gars will be very glad to head out to war again. = 
I am Sweden's king. You can take my lands, my people, my kingdom, but you will never reach the House of Vasa. = Ego sum rex Sueciæ. Tu possis auferre meam terram, meum populum, meum regnum, sed numquam attingas Domum de Vasa.
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You actually seem sharper than what I had originally thought. = 
Stranger, welcome to the Snow King's kingdom! I am Gustavus Adolphus, member of the esteemed House of Vasa = Hospes, bene venisti ad regnum Regis Nivis! Ego sum Gustavus Adolphus, familiaris honoratæ Domi de Vasa
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My friend, it is my belief that this settlement can benefit both our peoples. = 
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Oh, welcome! = 
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Oh, it is you. = 
Nobel Prize = Praemium Nobelianum
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All hail Great King Gustavus Adolphus, founder of the Swedish Empire, and one of the most famous military tacticians. In the early 17th century, Sweden emerged as a great power in Europe under your reign, thanks to your wisdom, both in diplomacy and warfare. As king, you decided to reform Swedish laws to bring economic stability and prosperity to your people. Your allies, and also your enemies, called you the 'Lion of the North', witnessing your modern vision of warfare, and the prowess of your armies on the battlefield. As you triumphed in the Thirty Years' War, your name will be forever remembered as one of history's greatest generals. = 
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O noble King, will you lend your leadership and brilliant ideas to Sweden once again, to conceive strategies never seen before? Will your new empire shine through the ages of history? = 
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Leif = 
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Ingegard = 
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Sören = 
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Ragnhild = 
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Lars = 
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Lina = 
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Herr Grå = 
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Magnus = 
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Vilma = 
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Kusin = 
Stockholm = Holmia
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Sigtuna = 
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Birka = 
Uppsala = Upsalia
Gothenburg = Gothoburgum
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Turku = 
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Malmö = 
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Linköping = 
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Kalmar = 
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Skara = 
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Västerås = 
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Jönköping = 
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Visby = 
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Falun = 
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Norrköping = 
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Gävle = 
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Halmstad = 
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Karlskrona = 
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Hudiksvall = 
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Örebro = 
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Umeå = 
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Karlstad = 
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Helsingborg = 
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Härnösand = 
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Vadstena = 
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Lund = 
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Västervik = 
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Enköping = 
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Skövde = 
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Eskilstuna = 
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Luleå = 
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Lidköping = 
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Södertälje = 
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Mariestad = 
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Östersund = 
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Borås = 
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Sundsvall = 
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Vimmerby = 
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Köping = 
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Mora = 
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Arboga = 
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Växjö = 
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Gränna = 
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Kiruna = 
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Borgholm = 
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Strängnäs = 
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Sveg = 
Sweden = Suecia

Maria Theresa = Maria Theresia
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Shame that it has come this far. But ye wished it so. Next time, be so good, choose your words more wisely. = 
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What a fool ye are! Ye will end swiftly and miserably. = 
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The world is pitiful! There's no beauty in it, no wisdom. I am almost glad to go. = 
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The archduchess of Austria welcomes your Eminence to... Oh let's get this over with! I have a luncheon at four o'clock. = 
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I see you admire my new damask. Nobody should say that I am an unjust woman. Let's reach an agreement! = 
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Oh, it's ye! = 
Diplomatic Marriage = Conubium Diplomaticum
Noble and pious Queen Maria Theresa, Holy Roman Empress and sovereign of Austria, the people revere your grace. After the death of your father King Charles VI, you inherited the throne of Austria during difficult economic and military times. But you used your wisdom and unflinching determination to fend off your foes and resolve any obstacles to stability and prosperity. With your husband Francis Stephen at your side as co-ruler, you assured your place as Empress of the Holy Roman Empire. During your reign, you reformed Austria in several domains, as you gifted it with a powerful army, a stable economic model, and an improved educational system. = Maria Theresia, Regina pia ac nobilis, Imperatrix Sacri Romani Imperii et majestatis Austriae, populus reveretur tuam gratiam. Postquam Rex, Carolus VI, pater tuus, erat mortuus, hereditavisti archiducatum Austriae in saeculo difficili de oeconomia et militia. Sed tuâ prudentiâ, destinatione interritâque usa es ad expugnationem hostium tuorum et solvisti obstacula cumque ad stabilitem prosperitemque. Cum Francisco Stephano, tuo marito ac pari rectore, tu confirmavisti statum tuum ut Imperatrix Sacri Romani Imperii eras. In dominatione tua, reformavisti Austriam de conspectibus nonnullis, ut donavisti ei legionem potentem, typum stabilem de oeconomia et systema melioratum de eruditione.
O Great Queen, proud and dignified, by the will of God and the Divine right, can you reach the height of prosperity and splendor the kingdom of Austria deserves? Will your new empire shine through the ages of history? = O Regina magna, superbiens ac dignificata, per voluntatem Dei et jus divinum, possisne attingere excelsitatem salutis et decoris quam regnum Austriae mereat? Per aetates historiae lucebitne tuum novum imperium?
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Ferdinand = 
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Johanna = 
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Franz-Josef = 
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Astrid = 
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Anna = 
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Hubert = 
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Alois = 
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Natter = 
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Georg = 
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Arnold = 
Vienna = Vienna
Salzburg = Salisburgum
Graz = Graecium
Linz = Lentia
Klagenfurt = Clagenfurtum
Bregenz = Brigantium
Innsbruck = Aenipontum
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Kitzbühel = 
St. Pölten = Cetium
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Eisenstadt = 
Villach = Santicum
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Zwettl = 
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Traun = 
Wels = Ovilava
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Dornbirn = 
Feldkirch = Campitemplum
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Amstetten = 
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Bad Ischl = 
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Wolfsberg = 
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Kufstein = 
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Leoben = 
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Klosterneuburg = 
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Leonding = 
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Kapfenberg = 
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Hallein = 
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Bischofshofen = 
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Waidhofen = 
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Saalbach = 
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Lienz = 
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Steyr = 
Austria = Austria

Dido = Dido
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Tell me, do you all know how numerous my armies, elephants and the gdadons are? No? Today, you shall find out! = 
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Fate is against you. You earned the animosity of Carthage in your exploration. Your days are numbered. = 
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The fates became to hate me. This is it? You wouldn't destroy us so without their help. = 
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You aren't meeting my expectations. You can do so much better. = 
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The Phoenicians welcome you to this most pleasant kingdom. I am Dido, the queen of Carthage and all that belongs to it. = 
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I just had the marvelous idea, and I think you'll appreciate it too. = 
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What is it now? = 
Phoenician Heritage = Hereditas Phoenicia
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Greetings to you, revered Queen Dido, ruler of the legendary kingdom of Carthage. The great poet Virgil related your great history, how your husband Acerbas was murdered by your own brother, King Pygmalion of Tyre, to steal the treasures of your family that were rightfully yours. But you endured his pressure until you and your compatriots decided to flee and sail for new lands. The gods led you to the shores of North Africa, and with cunning diplomacy, you expanded the territory of your new home, and laid the basis for the future kingdom of Carthage. = 
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Clever and proud Dido, the storm is coming and your people look for a shelter under your wise and powerful protection. Can you create a new and radiant Carthage able to cleave the darkness? Will your new empire shine through the ages of history? = 
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Hamilcar = 
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Mago = 
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Baalhaan = 
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Sophoniba = 
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Yzebel = 
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Similce = 
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Kandaulo = 
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Zinnridi = 
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Gisgo = 
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Fierelus = 
Carthage = Carthago
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Utique = 
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Hippo Regius = 
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Gades = 
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Saguntum = 
Carthago Nova = Carthago Nova
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Panormus = 
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Lilybaeum = 
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Hadrumetum = 
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Zama Regia = 
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Karalis = 
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Malaca = 
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Leptis Magna = 
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Hippo Diarrhytus = 
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Motya = 
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Sulci = 
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Leptis Parva = 
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Tharros = 
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Soluntum = 
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Lixus = 
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Oea = 
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Theveste = 
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Ibossim = 
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Thapsus = 
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Aleria = 
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Tingis = 
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Abyla = 
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Sabratha = 
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Rusadir = 
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Baecula = 
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Saldae = 

Theodora = Theodora
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It is always a shame to destroy a thing of beauty. Happily, you are not one. = 
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Now darling, tantrums are most unbecoming. I shall have to teach you a lesson. = 
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Like a child playing with toys you are. My people will never love you, nor suffer this indignation gracefully. = 
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My, isn't this a pleasant surprise - what may I call you, oh mysterious stranger? I am Theodora, beloved of Byzantium. = 
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I have heard that you adept at certain kinds of ... interactions. Show me. = 
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Hello again. = 
Patriarchate of Constantinople = Patriarchatus Constantinopolitanus
Magnificent Empress Theodora, beloved of Byzantium and of Rome, your people salute you! With your beauty and intelligence, you rose up from actress and courtesan to the rank of the most powerful woman in the Roman Empire, as wife of Justinian I. In the late 520's AD, you helped your husband engage in spiritual and legal reforms, promugalting numerous laws to improve women's status and treatment in the empire. You also made of Constantinople the jewel of the Eastern Roman Empire with the restoration and construction of many aqueducts, bridges, and churches, its beauty culminating with the creation of the Hagia Sophia, one of the most splendid pieces of architecture in the world. = Theodora, Imperatrix magna, amaris Byzantio et Roma. Populus tuus salutat te! Cum tua pulchritudine et intellegentia, ab actrice ac meretrice ad feminam potentissimam in Imperio Romano surrexisti, ut marita Iustiniani I eras. In fine DXXX annorum Domini, maritum tuum ad reformationes spiritales et justa adjuvisti, jura ad meliorationem status et curationis feminarum in imperio promulgavisti. Etiam fecisti Constantinopolim lapidem Imperii Romani Orientalis cum refectio constructioneque aquaeductuum, pontium, ecclesiarumque. Pulchritudo sua surrexit ad altissimam cum creatione Sanctae Sapientiae, quae est unum de aedificiis pulcherrimis in mundo.
Beautiful Empress,the Byzantine Empire's magnificence is intact in all memories, and ready to reborn as the new jewel of humankind. Will your new empire shine through the ages of history? = Imperatrix pulchra, magnificentia Imperii Byzantini est servata in memoriis omnibus, et est adornata ad renascendum ut fiat novus lapis hominum. Per aetates historiae lucebitne tuum novum imperium?
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Basil = 
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Nikophoros = 
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Demetrios = 
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Philippos = 
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Theophylaktos = 
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Simonis = 
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Zoe = 
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Ioanno = 
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Xene = 
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Euphrosyne = 
Constantinople = Constantinopolis
Adrianople = Adrianopolis
Nicaea = Nicaea
Antioch = Antiochia
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Varna = 
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Ohrid = 
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Nicomedia = 
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Trebizond = 
Cherson = Cherronesus
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Sardica = 
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Ani = 
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Dyrrachium = 
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Edessa = 
Chalcedon = Chalcedon
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Naissus = 
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Bari = 
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Iconium = 
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Prilep = 
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Samosata = 
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Kars = 
Theodosiopolis = Theodosiopolis
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Tyana = 
Gaza = Gaza
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Kerkyra = 
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Phoenice = 
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Selymbria = 
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Sillyon = 
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Chrysopolis = 
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Vodena = 
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Traianoupoli = 
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Constantia = 
Patra = Patrae
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Korinthos = 
Byzantium = Byzantium

Boudicca = Boudicca
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You shall stain this land no longer with your vileness! To arms, my countrymen. We ride to war! = 
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Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your balls! = 
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Vile ruler, know you have won this war in name alone. Your cities lie buried and your troops defeated. I have my own victory. = 
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Don't forget who you're dealing with. Arrogant moves can get you in danger. = 
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I am Boudicca, Queen of the Celts. Let no-one underestimate me! = 
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Let us join our forces together and reap the rewards. = 
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God has given good to you. = 
Druidic Lore = Fama Druidarum
May glory and honor always be upon you, Warrior Queen! In a time dominated by men, you successfully claimed the throne and the power, but also valiantly defied the mighty Roman Empire. Punished and humiliated by the hand of the Roman bloody invaders, you united your people and led a terrible revolt, to seek revenge. Many legions fell under your fierce attacks and you burned the city of London with your anger. While the Romans still kept ownership of your land after your final defeat, your actions nonetheless showed Rome that this land could never be fully conquered, making Nero himself consider to withdraw all troops and leaving Britain forever. = Semper sint tibi gloria et honor, Regina bellatrix! In saeculo quod viri dominantur, successit tibi solium et potentiam assumere, sed etiam fortiter lacessivisti potens Imperium Romanum. Punita atque humiliata manu invasorum atrocium Romanorum, conduxisti populum tuum et duxisti rebellationem terribilem, ut ulta sis. Multae legiones sub tuis oppugnationibus trucibus ceciderunt, et irâ tuâ ignivisti urbem Londinium. Etsi Romani jam retinebant dominium tuae terrae post postremam cladem tui, tuae actiones autem ostendrunt Romae hanc terram toto vinci non posse, fecerunt Neronem ipsum cogitari amovendum omnes copias et aeterno ex Britannia exeundum.
O raging lioness, will you lead the Celts again under the glory of your name, to spread the fires of liberty, and achieve a final victory? Will your new empire shine through the ages of history? = O lea furibunda, iterum sub gloria tui nominis ducesne Celtas ad sternendum ignes libertatis et ferendum victoriam postremam? Per aetates historiae lucebitne tuum novum imperium?
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Crìsdean = 
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Siobhán = 
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Seamus = 
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Ffion = 
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Pádraig = 
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Deirdre = 
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Mr. Quinn = 
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Éadaoin = 
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Alwyn = 
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Col Ceathar = 
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Cardiff = 
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Truro = 
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Douglas = 
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Glasgow = 
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Cork = 
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Aberystwyth = 
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Penzance = 
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Ramsey = 
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Inverness = 
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Limerick = 
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Swansea = 
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St. Ives = 
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Peel = 
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Aberdeen = 
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Belfast = 
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Caernarfon = 
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Newquay = 
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Saint-Nazaire = 
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Castletown = 
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Stirling = 
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Galway = 
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Conwy = 
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St. Austell = 
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Saint-Malo = 
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Onchan = 
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Dundee = 
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Londonderry = 
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Llanfairpwllgwyngyll = 
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Falmouth = 
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Lorient = 
Celts = Celtæ

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Haile Selassie = 
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I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = 
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It is silence that allows evil to triumph. We will not stand mute and allow you to continue on this mad quest unchecked. = 
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God and history will remember your actions this day. I hope you are ready for your impending judgment. = 
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What a waste of time. = 
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A thousand welcomes to our fair nation. I am Selassie, the Ras Tafari Makonnen and Emperor of Ethiopia, your humble servant. = 
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I request that you consider this offer between our two peoples. I believe it will do us both good. = 
Spirit of Adwa = Spiritus de Adwa
May God bless you, wise and righteous Emperor of Ethiopia, Haile Selassie. As one of Ethiopia's greatest rulers and a spiritual leader of the Rastafarian movement, your good influence on diplomacy and political cooperation are praised throughout the world. You created Ethiopia's first written constitution, and favorized democracy for years to come, your great wisdom making Ethiopia enter as a charter member in the United Nations. Always aiming to reform and modernize your nation, you changed Ethiopian destiny for the best. = Deus beet te, pie ac sapiens Imperator Aethiopiae, Haile Selassie. Es unus de rectoribus maximis Aethiopiae ac ductor spiritalis de motu Rastafari. Tua inflentia bona rebus diplomaticis et cooperationi politicae per mundum laudatur. Tu creavisti primam scriptam constitutionem Aethiopiae, et dilexisti democratiam in annis sequentibus. Tua sapientia fecit Aethiopiam unum de conditoribus Nationium Unitarum. Semper captabas reformare et facere tuam nationem modernam, optime mutavisti fatum Aethiopiae.
Revered King, your knowledge and intelligence are required once again to protect your people from many threats in the world. Will you secure peace and stability, with benevolence and authority, in the radiance of the Kebra Nagast? Will your new empire shine through the ages of history? = Rex venerande, tua scientia et intellegentia iterum requiruntur ad protegendum tuum populum a multis minitantibus in mundo. Cum benevolentia auctoritateque firmabisne pacem et stabilitatem in fulgore de Kebra Nagast? Per aetates historiae lucebitne tuum novum imperium?
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Mulu Ken = 
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Wendimu = 
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Li'ol = 
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Demeke = 
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Mulu Alem = 
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Abebech = 
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Zema = 
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Mihret = 
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Kebedech = 
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Alemnesh = 
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Addis Ababa = 
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Harar = 
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Adwa = 
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Lalibela = 
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Gondar = 
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Axum = 
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Dire Dawa = 
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Bahir Dar = 
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Adama = 
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Mek'ele = 
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Awasa = 
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Jimma = 
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Jijiga = 
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Dessie = 
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Debre Berhan = 
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Shashamane = 
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Debre Zeyit = 
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Sodo = 
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Hosaena = 
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Nekemte = 
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Asella = 
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Dila = 
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Adigrat = 
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Debre Markos = 
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Kombolcha = 
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Debre Tabor = 
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Sebeta = 
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Shire = 
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Ambo = 
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Negele Arsi = 
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Gambela = 
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Ziway = 
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Weldiya = 
Ethiopia = Æthiopia

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Pacal = 
A sacrifice unlike all others must be made! = Sacrificium dissimile omnium aliorum debet fieri!
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Muahahahahahaha! = 
Today comes a great searing pain. With you comes the path to the black storm. = Hodie venit magnus dolor fervens. Tecum venit via ad turbidinem atram.
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Greetings, wayward one. I am known as Pacal. = 
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Friend, I believe I may have found a way to save us all! Look, look and accept my offering! = 
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A fine day, it helps you. = 
The Long Count = Numeratio Longinqua
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Kneel before King Pacal the Great, son of the gods and protector of the Palenque domain! After your kingdom has been harassed for years by neighboring rivals, you struck back at the enemies of your people, defeating each of them and sacrificing their leaders as a retribution to the insults made to your ancestors. Your wisdom and hard will not only restored the glory of Palenque, but turned it into a magnificient city, as your people built the greatest monuments and architecture the world has ever known. = 
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Absolute King, your people need you to save the great Mayan culture and knowledge. Will you be able to read the movement of the stars, and find in the heavens the power to repel any foes? Will your new empire shine through the ages of history? = 
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Camazotz = 
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Coyopa = 
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Gukumatz = 
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Hunahpu = 
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Huracan = 
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Ixchel = 
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Ixtab = 
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Kukulkán = 
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Xbalanque = 
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Zipacna = 
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Palenque = 
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Tikal = 
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Uxmal = 
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Tulum = 
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Copan = 
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Coba = 
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El Mirador = 
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Calakmul = 
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Edzna = 
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Lamanai = 
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Izapa = 
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Uaxactun = 
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Comalcalco = 
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Piedras Negras = 
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Cancuen = 
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Yaxha = 
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Quirigua = 
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Q'umarkaj = 
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Nakbe = 
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Cerros = 
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Xunantunich = 
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Takalik Abaj = 
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Cival = 
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San Bartolo = 
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Altar de Sacrificios = 
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Seibal = 
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Caracol = 
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Naranjo = 
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Dos Pilas = 
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Mayapan = 
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Ixinche = 
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Zaculeu = 
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Kabah = 
The Maya = Mayenses


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Prague = 

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Yerevan = 


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Mombasa = 


We have wanted this for a LONG time. War it shall be. = LONGINQUE volebamus hoc. Bellum sit.
Very well, we will kick you back to the ancient era! = Perbene. Recalcitrabimus te ad ætatem antiquam!
This isn't how it is supposed to be! = Non ita est, ut sit!
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Cahokia = 

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Colombo = 


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Hong Kong = 


Zurich = Turicum


I didn't want to do this. We declare war. = Non volebam facere hoc. Bellum indicimus.
I will fear no evil. For god is with me! = Nullum malum formidabo. Quia deus cum me est!
Why have you forsaken us my lord? = Cur dimisisti nos mi domine?
Bratislava = Posonium


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By god's grace we will not allow these atrocities to occur any longer. We declare war! = 
May god have mercy on your evil soul. = Habeat deus clementiam tuo malo animo.
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I for one welcome our new conquer overlord! = 
Jerusalem = Jerusalem

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La Venta = 


Vatican City = Civitas Vaticana

Wittenberg = Viteberga


#################### Lines from Policies from Civ V - Gods & Kings ####################


#################### Lines from Quests from Civ V - Gods & Kings ####################


#################### Lines from Religions from Civ V - Gods & Kings ####################


Judaism = Religio Iudaica


Sikhism = Sichismus


#################### Lines from Ruins from Civ V - Gods & Kings ####################


We have found holy symbols in the ruins, giving us a deeper understanding of religion! (+[faithAmount] Faith) = In parietinis invenimus symbola sancta, quæ fecerunt nos melius cognoscere religiones! (+[faithAmount] Fides)
discover holy symbols = invenire symbola sancta

We have found an ancient prophecy in the ruins, greatly increasing our spiritual connection! (+[faithAmount] Faith) = In parietinis invenimus prophetiam antiquam, quæ magis auxit nostrum nexum spiritalem! (+[faithAmount] Fides)
an ancient prophecy = prophetia antiqua


#################### Lines from Specialists from Civ V - Gods & Kings ####################


#################### Lines from Speeds from Civ V - Gods & Kings ####################


#################### Lines from Techs from Civ V - Gods & Kings ####################


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'What is drama but life with the dull bits cut out.' - Alfred Hitchcock = 
Drama and Poetry = Drama et Poetica

'The merchants and the traders have come; their profits are pre-ordained...' - Sri Guru Granth Sahib = 'Mercatores et negotiatores venerunt; commoda eorum sunt præordinata...' - Sri Guru Granth Sahib
Guilds = Guildæ


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'Architecture begins where engineering ends.' - Walter Gropius = 
Architecture = Architectura

'Industrialization based on machinery, already referred to as a characteristic of our age, is but one aspect of the revolution that is being wrought by technology.' - Emily Greene Balch = 'Industrializatio super machinas fundata, jam dicta esse adjunctum ætatis nostræ, modo est unus de aspectibus revolutionis quam technologia facit.' - Emily Greene Balch
Industrialization = Industrializatio


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'Men, like bullets, go farthest when they are smoothest.' - Jean Paul = 
Ballistics = Ars Ballistaria

'The root of the evil is not the construction of new, more dreadful weapons. It is the spirit of conquest.' - Ludwig von Mises = 'Radix malitiæ non est ædificatio novorum telorum magis letalium. Spiritus vincendi est.' - Ludwig von Mises
Combined Arms = Arma Mixta


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'The more we elaborate our means of communication, the less we communicate.' - J.B. Priestly = 
Telecommunications = Res Telecommunicatoriae
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'All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.' - Sun Tzu = 
Mobile Tactics = Ars de Mobilitate


#################### Lines from Terrains from Civ V - Gods & Kings ####################


Mount Kailash = Mons Kailash

Mount Sinai = Mons Sinai

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Sri Pada = 

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Uluru = 


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Polder = Terra maricontracta


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Citrus = Citrea

Copper = Aeramen

Crab = Gammari

Salt = Sal

Truffles = Tubera


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Devout = Devotio


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Hussar = 


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Hakkapeliitta = 


Privateer = Cursarius


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#################### Lines from Units from Civ V - Gods & Kings ####################


Atlatlist = Iaculator


Quinquereme = Quinqueremis

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Dromon = 


Horse Archer = Caballarius Sagittarius


Battering Ram = Aries

Pictish Warrior = Bellator Pictus


African Forest Elephant = Elephantus Silvestris Africanus

Cataphract = Clibanarius


Composite Bowman = Arcifer Compositi


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Galleass = 


Sea Beggar = Rogator Marinus


Gatling Gun = Polybolum Gatlingianum


Carolean = Carolus

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Mehal Sefari = 


Great War Infantry = Pedes de Bello Magno


Triplane = Triplanum

Great War Bomber = Bomboplanum de Bello Magno


Machine Gun = Polybolum


Landship = Navis Terræ


Great Prophet = Propheta Magnus


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Great Admiral = 

Missionary = Missionarius

Inquisitor = Inquisitor


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Introduction = Introductio
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Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = 

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Welcome to Unciv! = 
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Because this is a complex game, there are some tutorials to help familiarize you with it. These can be disabled in the Options -> Display menu, but please hang on if you're new here! = 
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Your first mission is to found your capital city. This is actually an important task because your capital city will probably be your most prosperous. Many game bonuses apply only to your capital city, and it will be the center of your empire. = 
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How do you know a city location is appropriate? Luckily, the game has already chosen a good location for you. You can settle in this place, or maybe move a turn to found on a Hill (for Production and defence) or next to a Mountain (to gain access to the Observatory building later on). = 
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You'll likely want more cities later on. For these cities, you must go and find a good place. Looking for and founding on or near Luxury resources is a good rule of thumb. = 
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Luxury resources are tiles that have things like Gems, Cotton, or Silk (indicated by a yellow background of the resource icon). These resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as Iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to keep in mind! = 
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Cities will house Citizens, which can work tiles up to 3 tiles away from the city. This means you don’t have to settle cities right on or next to good tiles. Let’s say, for example, that you want access to some Iron – but the resource is in a desert area. You don’t have to settle your city in the desert. You can settle a few tiles away in more prosperous lands. Your city will grow and eventually gain access to the resource. You only need to settle right on top of resources if you need them immediately. = 
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The first thing coming out of your city depends on the strategy you want to follow, but the 'classic' build order is to build first two Scouts, then a Shrine, and three Settlers, and adopt Tradition, to explore the map quickly (Scouts ignore terrain cost), and to get an early Pantheon (if you're playing with religion enabled). = 
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But feel free to experiment with your own build orders! = 

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In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention. = 

Culture and Policies = Cultura et Dictata
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Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = 
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The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = 
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With each policy adopted, and with each city built,\n  the cost of adopting another policy rises - so choose wisely! = 

City Expansion = Expansio Urbis
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Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = 
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Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. = 
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Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. = 

Food is the resource fundamental to your Cities', and as a result Nation's, population and health. = Cibus est merx fundamentalis de  multitudine et salute urbium tuarum et cur populi tui.
Every Citizen in each City consumes Food per turn. Any left over is considered Growth and is stored in the City Center. Once enough accumulates, the City Grows and a new Citizen is added. = Civis omnis in omni urbe omni gressu consumit cibum. Si qui reliquus est, videatur "auctus" et servetur in centro urbis. Quando satis accumulentur, urbs augeatur, et nova multitudo addatur.
Initially your main source of Food is the City Center itself and working a surrounding tile with a Citizen. You can increase how much is generated by gaining more Citizens to work more tiles, improving the tiles so that they yield more Food, and eventually Buildings and Policies. = Fons cibi tuus principalis in principio est centrum urbis ipsum, et cive operare tegulam de circumcurrentibus. Potes quantitatem adicere per acquisitionem civium plurium ad operandum plures tegulas, per meliorandum tegulas, quo producant plus cibi, et postremo, per aedificia et dictata.
Since a city's number of Citizens, or Population, determines how many tiles a City can work, Food is often the most important Resource. = Quoniam urbis numerus civium, sive multitudo, decernit tegulas quantas urbs potest operare, cibus cotidie est merx gravissima.

Production is the resource that lets a City Center build new things. = Fabricatio est materia qua centrum urbis aedificat res novas.
This can be new Buildings that are added to the City Center, or new Units that can go out across the World Map to advance your Nation's goals. = Hae fortasse sint aedificia, quae ad centrum urbis addantur, aut centuriae novae, quae possint ire per tabulam mundi, ad destinatum populi tui.
Everything you can build has a Production Cost. Every turn each City generates a certain amount of Production and puts it towards whatever is at the top of the Build Queue. Once the total cost is collected, the Building or Unit is built! = Id quod cumque aedificare potes, habet sumptum de fabricatione. In omni gressu urbes singulae generant aliquantum fabricationis et ponunt id ad illud quod cumque in capite agminis est. Quando sumptus totus colligitur, illud aedificium sive centuria, erit aedificatum!
Any excess Production after something is built is overflowed to the next thing the City builds. Up to it's total Production Cost. = Quaecumque sit fabricatio superflua postquam aliquod sit aedificatum, superfluitur ad rem secundam quam haec urbs aedificet, usque ad totum sumptum fabricationis ejus.
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Since this determines how quickly you can build more stuff, your Nation's Production Capacity is crucial to it's advancement and survival. = 

⍾Science is the resource that unlocks new and exciting Technologies for your Nation. = ⍾Scientia est materia quae pro populo tuo disserat technologias novas atque excitantes.
Once you've Founded your Capital, you'll be prompted to Pick a Technology to Research. = Postquam condis metropolim tuam, admonearis technologiam inveniendam eligere.
Every Technology costs an amount of ⍾Science. Every turn the ⍾Science your Nation produces is paid towards Researching your chosen Technology. = Technologia omnis sumit aliquantum ⍾scientiae. In omni gressu ⍾scientia, quam populus tuus producat, impenditur ad inveniendum technologiam a te electam.
Once a Technology has it's cost fully paid, you unlock the benefits for your Nation! This could be new Units, Buildings, or other advantages. Any surplus will overflow into the next Technology you pick to Research. = Quando unius technologiae sumptus totus impenditur, benefacta populo tuo disseras! Ea possint esse centuriam novam vel aedificium novum, vel aliqua alia bona. Si qua superflua est, superfluit in technologiam posteriorem quam elegeris ad cognitionem.
Researching a Technology in the next Era will advance you into that Era and trigger a notification to other Nations about how amazing you are! = Assectatio technologiae in posteriore aetate faciet te ingressum in eam aetatem et faciet aliis populis nutium de quanto mirus es!
Since new Technologies tend to give access to better Units, Buildings, and even unlock powerful new Policies, staying ahead of the competition is one of the best ways to secure your Victory! = Quoniam nova technologia cottidie dat aditum ad meliores centurias, aedificia et quoque disserat nova dictata potentia, prae certamen consistere est unum de modis optimis ad firmandum tuam victoriam!

Ah Gold. The Universal Medium of Exchange. Everyone loves Gold! They say it can't buy Happiness, but nuclear submarines are almost as good. = A, aurum. Medium universale commercii. Quisque amat aurum! Aliqui dixerunt eo emere felicitatem non posse, sed naves subaquaneae nucleares fere tam bonae sunt!
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You can earn more Gold from Tiles, Resources, Improvements, and eventually Buildings, Specialists, and Trade Routes. Ancient Ruins, meeting new City-States, and Pillaging are also great sources of Gold. During a Golden Age every Tile that already yields Gold will yield an additional Gold! = 
Gold is how you pay for Building Maintenance, Transportation Upkeep, and Unit Upkeep. If you run out of Gold, first you'll receive penalties to your ⍾Science production, then eventually your Units will start Disbanding as you can't pay their upkeep. = Solidi sunt ei quibus tu pendis ad tuitionem aedificiorum, tuitionem vecturae, et tuitionem centuriarum. Si solidi tibi desunt, primitus accipias poenas ad effectum ⍾scientiae tibi, et tandem centuriae tuae incipiant dimitti, quia non possis pendere ad tuitionem earum.
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Gold can be used to Buy Buildings and Units, helping bring up a new City or quickly build an Army. It can also buy Tiles to add to your City. It's also used to Upgrade your units from their older, obsolete forms to new, stronger versions. And investing it into a Research Agreement is a great way to convert it into ⍾Science. = 
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Gold is also very valuable in Diplomacy. You can directly Gift Gold to City-States to gain their favor. Use it to balance a Trade Deal with other Nations. Or demand every last drop after a successful war and your enemy sues for peace. = 
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Ironically, some may consider Gold to be one of the less important Resources. But it's flexible nature and importance to keep your Nation running makes it a precious thing to pay attention to. After all, everyone loves Gold. = 
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Not to be confused with the Resource of the same name, Gold Ore = 
See also: Trade Route = Et videas: Viam Commercii
See also: Golden Age = Et videas: Saeculum Aureum
See also: Research Agreements = Et videas: Concordias de Scientia

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As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = 
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In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n  your armies will have a big penalty slapped on to their overall combat effectiveness. = 
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This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = 

Unhappiness = Ira
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It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. = 
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Unhappiness has two main causes: Population and cities.\n  Each city causes 3 unhappiness, and each population, 1 = 
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There are 2 main ways to combat unhappiness:\n  by building happiness buildings for your population\n  or by having improved luxury resources within your borders. = 

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You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n  of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n  and every tile already providing at least one gold will provide an extra gold. = 

Roads and Railroads = Viae et Viae Ferreae
Roads reduce the Movement Points required to move between two tiles connected by Roads. = Via minuit requirendos calculos de movendo ad motum trans duas tegulas concatenatas per vias.
Railroads improve this reduction even more! = Via ferrea jam majore meliorat hoc minuendum!
This greatly improves the speed you can get Units around the map. = Hoc multo meliorat celeritatem qua centurias circumvehentes tebulam habere possis.
Until you research the technology that removes it, Roads do not cross Rivers = Usque donec invenis technologiam quae emovet id, viae non trans fluvios transeunt.
Connecting your cities to the capital by Roads and/or Railroads will generate Gold via the Trade Route. = Urbes tuas per vias vel vias ferreas cum metropoli concatenare generet solidos per viam commercii.
However, since each Road and Railroad have a Maintenance Cost, it may be more economical to wait until the cities grow and only place where needed. = Autem, singulae viae et viae ferreae habent sumptum tuitionis, cur efficientius sit manere donec urbes augentur et modo ibi ponere ubi necessaria sit.

Trade Route = Via commercii
Connecting your cities to the capital by Roads and/or Railroads will generate Gold via the Trade Route. You earn more Gold the more Population the City and your Capital has. = Urbes tuas per vias vel vias ferreas cum metropoli concatenare generet solidos per viam commercii. Plus multitudinis tua urbs et metropolis habent, plures solidos mereas.
Note that each road costs 1 Gold Maintenance per turn, and each Railroad costs 2 Gold, so it may be more economical to wait until the cities grow! = Adnota singulas vias omni gressu sumere 1 solidum, et singulas vias sumere 2 solidos, cur efficientius sit manere donec urbes augentur!
Railroads connecting a city to the Capital also provide a 25% Production Boost to the City, but not the Capital. = Viae ferreae quae concatenant urbem cum metropoli etiam praebent urbi 25% additionem fabricationis, sed non metropoli.
Trade Routes are also connected over Water via certain buildings like the Harbor. As long as there is a chain that can reach the Capital, there's a Trade Route. Look for this symbol in Yellow below the City Name to mean you have an active Trade Route to your Capital. = Viae commercii etiam per aliqua aedificia portibus similia per aquam concatenatur. Via commercii ibi est, ubi catena potest metropolim attingere. Investiges symbolum flavum sub nomine urbis, quod indicat te habere actuosam viam commercii ad metropolim tuam.
Trade Routes can get broken either by Blockades or by Removing/Pillaging the connecting Road/Railroad chain. = Viae commercii possunt abrumpi per obsidionem vel per summovendum, aut diripiendum, catenam viarum aut viarum ferrearum.
See also City Blockade = Et videas Obsidionem Urbis

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Once you’ve settled 3-4 cities and build universities, you’re probably already 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win – if you haven’t already. = 
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There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Conquer the original capital of all other Major civs\n - Science Victory: Be the first to construct a Spaceship\n - Diplomatic Victory: Build the United Nations and win the vote = 
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So to sum it up, these are the basics of Unciv – Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = 

Enemy City = Urbs hostilis
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Urbes possunt capi per minuendum salutem earum ad 1 et imperandum centuriam propinquitatis ingredi in urbem.\nQuoniam urbes omni gressu medentur, optime est quod centuriae longinquitatis oppugnent cum centuriae propinquitatis defendant eas donec urbs sit victa!

Luxury Resource = Merx Luxuria
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = Merces luxuriae cum meliorationibus specialibus suis intra fines tuos sunt concatenatae in tuum reticulum commerciale.\nMerx unica tua omnis dat 5 felicitatem civilizationi tuae, sed merces addititiae generis aequi dat nullam, sic eis utaris ad commercium cum aliis civilizationibus!

Strategic Resource = Merx Strategematica
Strategic resources within your domain and with their specific improvement are connected to your trade network.\nStrategic resources allow you to train units and construct buildings that require those specific resources, for example the Horseman requires Horses. = Merces strategematicae cum meliorationibus specialibus suis intra fines tuos sunt concatenatae in tuum reticulum commerciale.\nMerces strategematicae habilitant te educare centurias, quae requirant has merces speciales, et aedificare aedificia, quae requirant eas, e. g., caballarius requirat equos.
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Unlike Luxury Resources, each Strategic Resource on the map provides more than one of that resource.\nThe top bar keeps count of how many unused strategic resources you own.\nA full drilldown of resources is available in the Resources tab in the Overview screen. = 

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The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = 

After Conquering = Post Captum
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Quando urbem capias, possis eligere sic urbem liberes aut affigas aut exscindas aut municipium facias.
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = \nUrbem liberare reddat eam eae possessori, det tibi additionem diplomaticam magnam cum eo!\n\nUrbem affigere det tibi omne imperium eae, sed etiam duplicet iram civium!\nHoc potest mitigari per aedificandum jus in urbe, quo ira civium reficiatur cottidiana.\n\nUrbem municipium facere indicet te sine imperio esse de productio de urbe.\nIsta urbs non augeat sumptum tuum technologiae vel dictati.\nMunicipium potest aliquando affigi, sed urbs affixa non potest refici municipium!\n\nUrbem exscindere omni gressu faciat eae multitudinem uno minorem donec exscissa sit!\nNon potes exscindere urbem quae est metropolis initialis alicujus civilizationis aut urbs sancta alicujus religionis.

You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n  civilian units go near them, and be careful of your scout! = Centuriam barbaram oppetivisti!\nBarbari indiscrete appugnant aliquem omnem,\nsic non permittas centuriis paganis tuis prope eos ire,\net cures exploratores tuos!

You have encountered another civilization!\nOther civilizations start out peaceful, and you can trade with them,\n  but they may choose to declare war on you later on = Civilizationem aliam oppetivisti!\nCivilizationes aliae pacate incipiunt, et potes cum eis mercari,\n sed fortasse posteriore eligant bellum contra te indicere.

Injured Units = Centuriae Plagatae
Injured units deal less damage, but recover after turns that they have been inactive.\nUnits heal 10 health per turn in enemy territory or neutral land,\n  20 inside your territory and 25 in your cities. = Centuriae plagatae dant minus damnum, sed medentur post gressûs quibus non agant.\nCenturiae medentur contra 10 damnum gressu quo cumque sit in terra hostili vel neutrali,\n  20 in terra tua et 25 in urbibus tuis.

Workers = Opifices
Workers are vital to your cities' growth, since only they can construct improvements on tiles.\nImprovements raise the yield of your tiles, allowing your city to produce more and grow faster while working the same amount of tiles! = Opfices sunt graves pro auctu urbis tuae, quia nonnisi ei possunt meliorationem in tegulis construere.\nMeliorationes augent productum de tegulis tuis, habilitant urbem tuam plures producere et celeriter augeri cum operentur tegulas quarum numerus aequus sit!

Embarking = Conscensio
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. = Postquam technologia certa sit inventa, centuriae tuae possint conscendere, sic habilitent eas trans tegulas aquae ire.\nAquam ingredi aut aqua egredi sumat gressum omnem.
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Centuriae sine defensione sint quom in navibus sint (non possit mutari), et habeant potentiam certam de defensione de aetate tua technologiarum, sic evigiles.\nCenturiae longinquitatis non possint appugnare. Centuriae propinquitatis cum poena de potentia sint. Etiam habeant visionem finitam.

Idle Units = Centuriae Otiosae
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Clicking 'Next unit' moves to the next idle unit in the queue (as listed in Overview -> Units). After issuing an order to an unit, if 'Auto Unit Cycle' in Options -> Gameplay is enabled, you will automatically select the next idle unit. = 
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If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Skip turn'. = 
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If you want to disable the 'Next unit' feature entirely, you can toggle it in Options -> Gameplay -> Check for idle units. = 
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If you'd rather 'Next unit' cycle the units and not mark them as Done, you can change it in the Options -> Gameplay menu. = 
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You can also cycle through the idle units using the left and right triangles on the Unit Table in the lower left of the screen. Or by default using the Cycle button next to the 'Next Unit' button. = 

Contact Me = Loqui ad Me
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Salve! Ut lusisti ad hoc, probabiliter videris hunc ludum incompletum esse.\n Unciv intenditur cum fonte praebito lîber esse, semper esse.\n Hoc indicat res praeconias, et alias, quae sine sententia sint, non exsistere.
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What motivates me to keep working on it, \n  besides the fact I think it's amazingly cool that I can,\n  is the support from the players - you guys are the best! = 
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Every rating and review that I get puts a smile on my face =)\n  So contact me! Send me an email, review, Github issue\n  or mail pigeon, and let's figure out how to make the game \n  even more awesome!\n(Contact info is in the Play Store) = 

Pillaging = Direptio
Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch.\nPillaging certain improvements will result in your units looting gold from the improvement. = Centuriae militares possunt meliorationes diripere, quo eae medeantur contra 25 damnum, et melioratio ruat.\nTegula etiam possit operari, sed bona de melioratione - statisticae addititiae et merces - amittantur.\nOpfices possunt has meliorationes reparare, quod sumat tempus pauciorius quam meliorationem a nihilo aedificare.\nDiripere aliquas meliorationes faciat quod centuriae tuae a melioratione auferant solidos.

Experience = Experientia
Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = Centuriae quae ingredintur proelium acquirunt experientiam, quae deinde potest sumi ad promotionem illius centuriae.\nCenturiae acquirunt plus experientiae ob proelium propinquum quam longinquum et plus ob oppugnationem quam defensionem.
Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = Centuriae non possunt plus experientiae quam 30 ob barbaros acquirere, id est, non plures quam 2 promotiones. Postea, barbari praebeant nullam experientiam.

Combat = Proelium
Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combat value, which can be improved by certain conditions, promotions and locations. = Centuriae et urbes interficuntur proelio, quod aliquantis variis aestimationibus afficitur.\nCenturia omnis habet aestimationem 'fundamentalem' certam proelii, quae potest aliqualibus condicionibus, promotionibus et locis meliorari.
Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = Cum faciunt propinquitatis oppugnationem et defensionem, centuriae utuntur aestimatione 'potentiae,' quae tum fiat aestimatio fundamentalis proelii.\nCum faciunt oppugnationem longinquitatis, utantur 'potentiâ oppugnationis longinquæ.'
Ranged attacks can be done from a distance, dependent on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = Oppugnationes longinquitatis possunt ex longinquo fieri, dependent de aestimatione 'ambitûs.'\nCum oppugnationes propinquitatis permittunt defensori retaliando damnare oppugnatorem, oppugnationes longinquitatis non permittunt.

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Embassies = 
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Establishing an embassy in other players' Capital city shows the location of their Capital, likewise other players who establish an embassy in your Capital can see location of your Capital. = 
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Embassies thus allow Spies to be placed in another players' Capital City if Espionage is enabled. = 
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Mutual embassies are required to allow trading open borders and to sign Research Agreement and Defensive Pact. = 
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Declaring war on another player or denouncing them will remove embassies from both players' Capitals. You will have to re-establish them to use their effect. = 
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Re-establishing an embasy after denounciation from either side becomes available next turn, while re-establishing them when at war requires peacy treaty. = 
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Be cautious when accepting embassy from other players because they can spy on your capital, or worse may start planning to attack you. = 
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Embassies are available using the Gods and Kings ruleset. = 

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Open Borders from other player and vice versa allow units to freely pass through their territory. = 
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They also let Missionaries to enter other players' territory without suffering attrition. = 
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Open Borders expire depending on game speed and are canceled upon Declaration of War, the closure however takes effect only after war ends and need to be traded again. = 
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You gain diplomatic boost with other AI player if you both have Open Borders to each other = 
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Be cautious when giving Open Borders because other player may settle a City near your lands in an area you are planning to use, they may also use your territory to attack your friends or City State allies. = 
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When playing with the Gods and Kings ruleset mutual embassies need to be established before Open Borders can be traded. = 
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See also: Embassies = 

Research Agreements = Concordiae de Scientia
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In Research Agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreement, you will both receive a 'lump sum' of ⍾Science, which will go towards one of your unresearched technologies. = 
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The amount of ⍾Science you receive at the end is dependent on the ⍾Science generated by your cities and the other civilization's cities during the agreement - the more, the better! = 
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Note that before you can invest in a research agreement, you must have a Declaraction of Friendship, both Nations need the required Technology, and both Nations need enough Gold on hand for the agreement. = 
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When playing with the Gods and Kings ruleset mutual embassies need to be established before Research Agreement can be signed. = 

Defensive Pacts = Foedera de Defensione
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Defensive pacts allow you and another civ to protect one another from aggressors.\nOnce the defensive pact is signed, you will be drawn into their future defensive wars, just as they will be drawn into your future defensive wars. Declaring war on any Civ will remove all of your defensive pacts. You will have to re-sign them to use their effect. = 
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Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. = 
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The AI is very careful and will not accept defensive pacts with less than 80 influence. = 
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When playing with the Gods and Kings ruleset mutual embassies need to be established before Defensive Pact can be signed. = 

Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = Ne omnes populi cum te pro victoria contendunt.\nCivitates urbium sunt populi qui non possunt ferre victoriam nec possunt commercari sed magis donant amicis praemia aliqualia.
Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Propinquitates diplomaticae cum civitatibus urbium magis cernuntur per influentiam - metrum de quantitate qua civitates urbium amant te.\nInfluentia potest adici per oppugnandum hostes eorum, liberandum urbis eorum, et dandum eis aliquantum solidorum.
Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Aliqualia praemia dentur quom sis super 30 influentiam.\nQuom habeas influentiam super 60 atque maximam cum eis, in civilizationibus omnibus, videaris socius eorum, et mereas ampliora praemia et accessionem mercium luxuriarum, et mercium strategematicae, in terris eorum.

While working the land is good, eventually your Citizens will want to Specialize. = Cum operari agrum est bonum, cives tui tandem volent fieri specialistae.
Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = Aliquanta aedificia etiam praebent spatia specialistarum. Haec spatia appeant sub "specialistis" in  "administratione civium" in "ostentu urbis." Spatium omne potest impleri cive, qui tum fiat specialista.
Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = Specialista omnis generet tantum producti, quantum indicatur in loco dextro spatiorum parabilium.
While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = Cum haec sunt modus bonus quo productum urbis fiat speciale extra producta tegularum circumcurrentium, specialistae habent aestimationem addititiam. Omnis etiam omni gressu generat calculos personarum magnarum. Satis cum eis, nova persona magna cum populo tuo coeat.
See also Great People = Et videas Personas Magnas

Great People = Personæ Magnæ
Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Aliquanta aedificia, et specialistae in urbibus, omni gressu generant calculos personarum magnarum.\nAliquanta sunt genera personarum magnarum, et calculi earum seorsum accumulantur.\nNumerus calculorum omnis gressûs et calculi accumulati possunt in ostentu breviarii videri.
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Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = 
Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Quando satis calculi sint accumulati, persona magna ejus generis creetur!\nPersona magna omnis potest construere aliqualem meliorationem magnam, quae paulatim det productum magnum, aut nunc confestim sumi ad praebendum praemium aliquale.
Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Meliorationes magnae etiam praebent mercem strategematicam quae cumque subest eis, sic tibi necesse non est sollicitari, num merces sub meliorationibus tuis patefaciantur!
See also Specialists = Et videas Specialistas

Removing Terrain Features = Summovere Adjuncta Humorum
Certain tiles have terrain features - like Flood plains or Forests -  on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Aliquantae tegulae habent adjuncta humorum - similia sunt campis alluvialibus vel silvis - super se. Aliquantum horum coriorum, e.g. silva tropica, palus et silva, possunt ab opificibus summovere.\nSummovere adjunctum humi non summoveat mercem quae cumque in ea tegula est, et vulgo requiritur ad addendum meliorationes quo hae merces usurpentur.

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Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, ⍾Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = 

Keyboard = Plectrologium
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If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = 
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On the world screen the hotkeys are as follows: = 
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Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital or open its City Screen if already centered = 
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F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = 
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Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game\nCtrl-U - Toggle UI (World Screen only) = 
All of these can be reassigned. = Omnia de his possunt denuo assignari.

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This is where you spend most of your time playing Unciv. See the world, control your units, access other screens from here. = 
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①: The menu button - civilopedia, save, load, options... = 
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②: The player/nation whose turn it is - click for diplomacy overview. = 
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③: The Technology Button - shows the tech tree which allows viewing or researching technologies. = 
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④: The Social Policies Button - shows enacted and selectable policies, and with enough culture points you can enact new ones. = 
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⑤: The Diplomacy Button - shows the diplomacy manager where you can talk to other civilizations. = 
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⑥: Unit Action Buttons - while a unit is selected its possible actions appear here. = 
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⑦: The unit/city info pane - shows information about a selected unit or city. = 
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⑧: The name (and unit icon) of the selected unit or city, with current health if wounded. Clicking a unit name or icon will open its civilopedia entry. = 
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⑨: The arrow buttons allow jumping to the next/previous idle unit. = 
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⑩: For a selected unit, its promotions appear here, and clicking leads to the promotions screen for that unit. = 
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⑪: Remaining/per turn movement points, strength and experience / XP needed for promotion. For cities, you get its combat strength. = 
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⑫: This button closes the selected unit/city info pane. = 
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⑬: This pane appears when you order a unit to attack an enemy. On top are attacker and defender with their respective base strengths. = 
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⑭: Below that are strength bonuses or penalties and health bars projecting before / after the attack. = 
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⑮: The Attack Button - let blood flow! = 
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⑯: The minimap shows an overview over the world, with known cities, terrain and fog of war. Clicking will position the main map. = 
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⑰: To the side of the minimap are display feature toggling buttons - tile yield, worked indicator, show/hide resources. These mirror setting on the options screen and are hidden if you deactivate the minimap. = 
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⑱: Tile information for the selected hex - current or potential yield, terrain, effects, present units, city located there and such. Where appropriate, clicking a line opens the corresponding civilopedia entry. = 
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⑲: Notifications - what happened during the last 'next turn' phase. Some are clickable to show a relevant place on the map, some even show several when you click repeatedly. = 
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⑳: The Next Turn Button - unless there are things to do, in which case the label changes to 'next unit', 'pick policy' and so on. = 
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㉑: The Multiplayer Button - Here you can easily check your active multiplayer games. = 
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ⓐ: The overview button leads to the empire overview screen with various tabs (the last one viewed is remembered) holding vital information about the state of your civilization in the world. = 
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ⓑ: The ♪Culture icon shows accumulated ♪Culture and ♪Culture needed for the next policy - in this case, the exclamation mark tells us a next policy can be enacted. Clicking is another way to the policies manager. = 
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ⓒ: Your known strategic resources are displayed here with the available (usage already deducted) number - click to go to the resources overview screen. = 
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ⓓ: Happiness/unhappiness balance and either golden age with turns left or accumulated happiness with amount needed for a golden age is shown next to the smiley. Clicking also leads to the resources overview screen as luxury resources are a way to improve happiness. = 
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ⓔ: The ⍾Science icon shows the number of ⍾Science points produced per turn. Clicking leads to the technology tree. = 
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ⓕ: Number of turns played with translation into calendar years. Click to see the victory overview. = 
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ⓖ: The number of gold coins in your treasury and income. Clicks lead to the Stats overview screen. = 
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ⓗ: The quantity of ☮Faith your citizens have generated, or 'off' if religion is disabled. Clicking it makes you go to the religion overview screen. = 
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ⓧ: In the center of all this - the world map! Here, the "X" marks a spot outside the map. Yes, unless the wrap option was used, Unciv worlds are flat. Don't worry, your ships won't fall off the edge. = 
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ⓨ: By the way, here's how an empire border looks like - it's in the national colours of the nation owning the territory. = 
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ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬. = 
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What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = 

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When at later stages of the game, you might have a lot of units but only a little to do. To help you we have implemented an AutoPlay feature that lets you use the AI to play part or all of your turn. = 
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To enable AutoPlay, go to options and open the AutoPlay tab and press "Show AutoPlay button". = 
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Clicking on the AutoPlay button opens a popup menue for choosing to AutoPlay parts or all of your turn. = 
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Clicking Start AutoPlay in the pop-up menue or long pressing the AutoPlay button begins the multi-turn AutoPlay. This will play your next turns as if you were an AI. = 
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To cancel multi-turn AutoPlay you can press the AutoPlay button, next turn button or open the options menue. = 
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Multi-turn AutoPlay is not advised on harder difficulty levels as your AI will not play better against an AI with modifiers. = 
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Multi-turn AutoPlay for multiplayer is not yet supported. = 

After building a shrine, your civilization will start generating ☮Faith. = Postquam aedem aedificas, civilizatio tua incipiet generare ☮fidem.
When enough ☮Faith has been generated, you will be able to found a pantheon. = Quando ☮fides satis generata sit, possis Pantheum fundare.
A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. = Pantheum praebeat civilizationi tuae praemium parvum, quod applicetur omnibus urbibus quibus illud est religio majoritatis.
Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = Nec ulla civilizatio potest opiniones Panthei plures quam unam eligere, nec ulla opinio Panthei potest aliquotiens pluribus quam semel eligi.
Generating more ☮Faith will allow you to found a religion. = Generare ☮fidem majorem habilitet te fundare religionem.

Keep generating ☮Faith, and eventually a great prophet will be born in one of your cities. = Adsidue generes ☮fidem, ut tandem propheta magnus in una de urbibus tuis oriatur.
This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = Hæc propheta magnus possit ad nonnullas adhiberi: ad constructionem sitûs sancti, ad fundationem religionis et ad stratum religionis tuae.
When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = Quando fundas religionem, potes duas opiniones alias eligere. Opinio institutoris modo applicetur vobis, autem opinio assectatorum applicetur omnibus urbibus quae sequuntur religionem tuam.
Additionally, the city where you used your great prophet will become the holy city of that religion. = Et urbs, qua (con-)sumas prophetam magnum tuam, fiat urbs sancta illius religionis.
Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = Postquam fundas religionem, prophetae magni nonnumquam oriantur, sed fides☮, quantam necesse est tibi retinere, sit major.
One of these great prophets can then be used to enhance your religion. = Unus de his prophetis magnis tum possit religionem tuam amplificare.
This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = Hoc permittat tibi eligere aliam opinionem assectatorum, et opinionem amplificatoris, quae modo applicetur tibi.
Do take care founding a religion soon, only about half the players in the game are able to found a religion! = Cures ut celeriter fundes religionem. Tantum ferme dimidii lusores in ludo possint religionem fundare!

Beliefs = Opiniones
There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = Quattuor sunt genera opinionum: opiniones Panthei, institutorum, assectatorum et amplificatorum.
Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = Opiniones Panthei et assectatorum applicentur singulis urbibus quae sequantur, cum opiniones institutorum et amplificatorum modo applicentur institutori religionis.

Religion inside cities = Religio intra urbes
When founding a city, it won't follow a religion immediately. = Cum urbs conditur, ea non statim sequetur unam religionem.
The religion a city follows depends on the total pressure each religion has within the city. = Religio quam urbs sequitur dependet de toto impulsu quem omnis religio in urbe habet.
Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the City Screen. = Assectatores disponuntur in proportionibus aequis cum his impulsibus, et hi assectatores possunt in ostentu urbis videri.
You are allowed to check religious followers and pressures in cities you do not own by selecting them. = Tibi licet per eligedum urbes quas non possides cernere assectatores et impulsûs religiosos in eis.
In both places, a tap/click on the icon of a religion will show detailed information with its effects. = In ambobus locis, attingere symbolum religionis ostendat indicia concisa de effectibus ejus.
Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = Per hoc fundamentum, possis sentire eas quae religiones in urbe habent impulsum magnum aedificatum, et eas quae fere habent nullum.
The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = Urbs sequitur unam religionem si majoritas multitudinis sequitur eam, et solummodo tum accipiet effectûs opinionum assectatorum et Panthei illius religionis.

Spreading Religion = Religionem Sternere
Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = Religionem sternere naturaliter evenit, sed potest properari per usum missionarii vel prophetae magni.
Missionaries can be bought in cities following a major religion, and will take the religion of that city. = Missionarii possunt emi in urbe quae sequitur religionem pleram, et asciscet religionem illius urbis.
So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = Sic cures locum ubi emis eos! Si qua alia civilizatio convertit unam de urbibus tuis ad religionem eorum, missionarius ibi emptus sequitur religionem eorum.
Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = Propheta magnus semper habet religionem tuam quom is apparet, etsi emitur in urbibus quae sequuntur religiones alias, sed prophetae magni capti vero retinent suam religionem originalem.
Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = Utrique prophetarum magnorum et missionariorum possunt sternere religionem ad urbes quom sunt intra fines earum etsi urbium civilizationum aliarum.
These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = Hae duae centuriae etiam possunt ingredi tegulas civilizationum, cum quibus non habes concordiam de apertione finium!
But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = Sed cures, missionarii amittant 250 potentiam religiosam gressu quo cumque in terris alienis sunt quom gressus perficitur.
This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = Hoc minuat efficaciam eorum quom sternunt religionem. Si potentia religiosa eorum quando attingit 0, amiserint fidem suam et disparebunt.
When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = Quando sternis religionem tuam, potentia religiosa centuriae addatur ut fiat impulsus pro ista religione.
Cities also passively add pressure of their majority religion to nearby cities. = Urbes quoque passive addunt urbibus propinquis impulsum suae religionis majoritatis.
Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = Omnis urbs omni gressu praebet +6 impulsum omnibus urbibus quae non pluribus quam 10 tegulis absunt, sed exacta quantitas impulsûs dependet de celeritate ludi.
This pressure can also be seen in the City Screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = Hic impulsus quoque potest in ostentu urbis videri, et det tibi imaginem de religionibus, quantae in tua urbe volvent si non agis quid.
Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = Urbes sanctae etiam praebent sibi +30 impulsum de religione ibi fundatâ, faciunt admodum difficile conversu urbis sanctae.
Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = Postremo, antequam fundas religionem, urbes a te conditae cum 200 impulsu pro Pantheo tuo incipient.
This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = Sic, omnes urbes tuae incipient sequi Pantheum tuum quamdiu non fundavisti religionem.

Inquisitors = Inquisitores
Inquisitors are the last religious unit, and their strength is removing other religions. = Inquisitores sunt centuriae religiosae postremae, et sua potentia est alias religiones emovere.
They can remove all other religions from one of your own cities, removing any pressures built up. = Ei possunt emovere alias religiones omnes ex una de urbibus tuis, emoveant impulsum qui cumque aedificatus est.
Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = Prophetae magni quoque habent hanc facultatem, et emovent alias religiones omnes ex urbe cum sternunt suam religionem.
Often this results in the city immediately converting to their religion = Hoc frequenter facit urbem statim conversam ad religionem eorum.
Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is unaffected. = Praeterea, quom inquisitor positus in sive immediato ad urbem est, centuriae religionum aliarum non possunt ibi sternere fidem suam, quamquam sternere naturale non est affectum.

The Mayan unique ability, 'The Long Count', comes with a side effect: = Facultas unica Mayensis, 'Numeratio Longinqua', est cum effectu secundo:
Once active, the game's year display will use mayan notation. = Quando vegeta sit, ostentus anni ludi utatur notis Mayensibus.
The Maya measured time in days from what we would call 11th of August, 3114 BCE. A day is called K'in, 20 days are a Winal, 18 Winals are a Tun, 20 Tuns are a K'atun, 20 K'atuns are a B'ak'tun, 20 B'ak'tuns a Piktun, and so on. = Mayenses metiebantur tempus in diebus ab eo quem vocemus undecimum Augusti, 3114 a.C.n. Dies vocatur K'in; 20 dies sunt 1 Winal; 18 Winal sunt 1 Tun; 20 Tun sunt 1 B'ak'tun; 20 B'ak'tun sunt 1 Piktun, et cetera.
Unciv only displays ය B'ak'tuns, ඹ K'atuns and ම Tuns (from left to right) since that is enough to approximate gregorian calendar years. The Maya numerals are pretty obvious to understand. Have fun deciphering them! = Unciv modo ostendit ය B'ak'tun, ඹ K'atun et ම Tun (a laeva ad dextram), quia satis sunt ad approximandum annos Calendarii Gregoriani. Notae numerorum Mayenses sunt bene manifestae ad intellegendum. Beeris cum interpreteris eas!

Your cities will periodically demand different luxury goods to satisfy their desire for new things in life. = Urbes tuae periodo poscent merces luxurias varias ut satisfaciant suum desiderium rerum novarum.
If you manage to acquire the demanded luxury by trade, expansion, or conquest, the city will celebrate We Love The King Day for 20 turns. = Si tibi mercando, expandendo aut vincendo succedit luxuriam quæsitam acquirere, urbs celebrabit Festum de Amore Regis Nostri in 20 gressibus sequentibus.
During the We Love The King Day, the city will grow 25% faster. = In Festo de Amore Regis Nostri, urbs 25% addititiâ celeritate augeatur.
This means exploration and trade is important to grow your cities! = Hoc indicat explorationem et mercatum esse graves ad auctum tuarum urbium!

Air Combat and Interception = Proelium Aerium et Interceptio Aeria
Air Combat is very similar to normal Combat, with a few wrinkles. Damage is still dealt using the same equations based on the relative Strength of the Attacking and Defending Unit. = Proelium aërium est maxime simile proelio cotidiano cum nonnullis differentiis. Damnum etiam detur per aequationem aequam cujus fundamentum sit potentia comparativa centuriae appugnantis et defendentis.
However, before the Attacker and Defender fight, there is an added combat phase called Interception. If there is any unit with Interception Range that covers the target attacked tile, then it will attempt to Intercept the Attacking Air Unit. If multiple units can Intercept, the one with higher Intercept chance does it. = Autem, antequam oppugnator et defensor pugnent, spatium, dicitur interceptio, intra proelium addatur. Si qua centuria est cum ambitu interceptionis, intra quem est tegula intenta appugnanda, ea tentet intercipere centuriam aëriam appugnantem. Si centuriae plurales possunt intercipere, ibi quae cum probabilitate majore faciat, faciet.
Generally Land/Naval Units have an Intercept Range of 2 Tiles, and Air Units have an Intercept Range of their Attack Range. = Centuriae marinae/terrae generaliter habent ambitum interceptionis qui est 2 tegulae, et aëriae habent ambitûs interceptionis aequos ambituum oppugnationis suorum.
Ground and Naval Units don't require movement points to Intercept, just Attacks. Air Units cannot have moved nor attacked in the preceding turn. = Centuriae marinae et terrae non requirant calculos de movendo ad interceptionem, sed ad oppugnationem. Centuriae aëriae nec appugnare nec moveri potuerint in gressu priore.
The Intercepting Unit rolls to see if it hits. Whether it hits or not costs an Attack, and most units (without Promotions) can only Attack Once per Nation's Turn. It does NOT cost Movement Points, but Air Units that have used their Movement cannot Intercept between turns. = Centuria intercipiens volvat, ut contactusne cernatur. Sive contingat sive non contingat, una oppugnatio consumatur, et plurimae centuriae (sine promotione) modo possunt in omni gressu omnis populi semel appugnare. Ea NON sumat calculos de movendo, sed centuriae aëriae, quarum momentum sit in gressu priore sumptum, non possint inter gressûs intercipere.
If the Intercepting Unit Hits, it deals damage according to the Combat Strength calculation to the Attacking Air Unit, potentially with any Strength Bonuses that apply to Interception. It does not receive damage from the Attacking Air Unit. = Si centuria intercipiens contingit, dat centuriae aëriae appugnanti damnum ob calculum potentiae de proelio cum praemio potentiae quod cumque applicetur interceptioni. Ea non accipiet damnum de centuria aëria appugnante.
After Interception resolves, the Attacking Air Unit and the Defending Unit in the targeted tile do Combat as normal, with damage dealt to both sides. = Postquam interceptio sit certa, centuria aëria appugnans et centuria defendens in tegula intenta faciant proelium acsi cotidianum sit, ut damnum duabus detur.
To help deal with Interceptions, see Air Sweeps. = Ut adjuveris contra interceptiones, Aëra Verrere videas.

Air Sweeps = Aëra Verrere
Fighter units are able to perform Air Sweeps over a tile helping clear out potential enemy Air, Sea, or Land Interceptions that can reach that tile. = Centuriae quae sunt aëroplana pugnantia possunt aëra super tegulam verrere, adjuvent emovere interceptiones quae fortasse possint illam tegulam contingere sive a terra aut aqua, sive de aëre.
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. = Cum haec actio sumat unam oppugnationem, emolumentum sit quod exceptio interceptionis adjuvet defendere tuas alias centurias, in primis, bomboplana.
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. = Centuria tua semper adducat unam interceptionem si qua potest tegulam intentam contingere, etsi centuria intercipiens cum probabilitate ad defectum sit.
If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Si Interceptor non est centuria aëria (e.g. sive marina sive terrae), Interceptor et centuria, quae verrit aëra, accipiunt nullum damnum!
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Si Interceptor est centuria aëria, duae centuriae sine praemio interceptionis dabunt damnum utri in pugna directa. Et nonnisi centuria, quae verrit aëra, accipiat ullum praemium potentiae de verrendo aëra.

Fortify, Guard, Withdraw = Fortificare, Custodire et Abscedere
Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = Centuriae plurimae terrae habent facultatem ad fortificandum. Quando sumunt tempus ne moveant, lente mereant praemium fortificationis suae potentiae proelii, quod repraesentat defodiendum et parandum contra oppugnationem.
Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = Aliquantae centuriae habent facultatem ad abscedendum antequam una oppugnatio propinquitatis attingit. Sed fortasse velis eas sistere in sua humo ut progetant unam tegulam certam. Si ita vis, des eis jussionem custodiae, et tum manebunt ut fixae fiant donec mortuae sint sive des eis jussionem novam.
This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = Hoc NON est aequum quam fortificare sed eae etiam mereant praemium fortificationis. Eae simpliciter non utantur facultate suâ ad abscedendum. Centuriae fortificantes cum facultate abscessionis tentent abscedere cum appugnantur.

City Tile Blockade = Obsidio Tegularum Urbis
One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Una de tegulis tuis obsidetur hoste: quom centuria hostilis sistit in tegula a te possessa, ea tegula non producat res et non possit urbe operari in hoc gressu. Urbs per automataria denuo assignet multitudinem a tegula quae obsidetur.
Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Centuriae militares hostiles terrae obsident tegulas quibus sistunt. Centuriae marinae militares hostiles additis obsident tegulas adjacentes aquae. Ut protegas tegulas tuas ab obsidione, ponas centuriam amicam militarem in illam vel expellas incurrentes.

City Blockade = Obsidio Urbis
One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. = Una de urbibus tuis est in marina obsidione! Quom omnes adjacentes tegulae aquae urbis littoralis obsidentur, urbs amittat catenationem portus cum urbibus aliis et metropoli. Cures emovere obsidionem per ponendum centurias marinas militares amicas ad expellendum incurrentes.

Spies! = Curiosi!
The first time a civ reaches the Renaissance era each nation gets one spy. Every time a civ reaches an era afterwards they get one more spy. = Quando primitus aliqua civilizatio attingit aetatem renascentiae, populus omnis mereat unum emissarium. Quandocumque aliqua civilizatio attingit aetatem post eam, omnis pluribus mereat emissarium.
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Spies can be sent out to foreign cities to steal technology, rigging elections or stage coups. Place them in your own cities to do counter-intelligence work. = 
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Only one spy per civ is allowed in each city. Spies that are not in any city are on vacation in your spy hideout. = 
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Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. = 
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Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = 
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A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. = 
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Spies that are set up in your own cities will be conducting counter-intelligence. They reduce the success chance of other spies trying to steal your technology. = 
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Spies at a higher rank have a higher chance of success. The max rank a spy can reach is rank 3. After a spy is killed it will revive after a certain amount of turns back at rank 1. = 
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Building buildings like the constabulary and police station will reduce the technology steal rate of spies in that city. = 
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Espionage is available using the Gods and Kings ruleset. To enable it in a new game click advanced settings, then click on the Enable Espionage option. = 

Keyboard Bindings = Compages Plectrologii
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Limitations = 
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This is a work in progress. = 
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For technical reasons, only direct keys or Ctrl-Letter combinations can be used. = 
Using the Keys page = Usus paginae plectrorum
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Each binding has a button with an image looking like this: = 
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While hovering the mouse over the key button, you can press a desired key directly to assign it. = 
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Double-click the image to reset the binding to default. = 
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Bindings mapped to their default keys are displayed in gray, those reassigned by you in white. = 
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Conflicting assignments are marked red. Conflicts can exist across categories, like World Screen / Unit Actions. Note that at the moment, the game does not prevent saving conflicting assignments, though the result may be unexpected. = 
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For discussion about missing entries, see the linked github issue. = 

Welcome to the Civilopedia! = Bene venisti ad Civilopædiam!
Here you can find information - general help, rules, and what makes up the game world. = Hic potes investigare indicia - adjumentum commune, regulas et id quo mundus ludi consistit.
How to find information = Ut investiges indicia
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Select categories with the buttons on top of the screen. Also up there is the button to leave Civilopedia and go back to where you were before. = 
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Each category has a list of entries on the left of the screen, sorted alphabetically (with few exceptions). Clicking an entry will update the center pane were you are currently reading this. = 
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Lines can link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. = 
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The current category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. = 
What information can I find = Quod indicium investigare possim
The data shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. = Indicia data non dependent de tui ludi præsente statu, e. g., sive additio de populo, quem ludis, sive coefficiens de asperitate non afficiet numeros.
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However, it will reflect the mods you are playing! The combination of base ruleset and extension mods you select define the rules of a game, what objects exist and how they interact, and the Civilopedia mirrors these rules. = 
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If you opened the Civilopedia from the main menu, the "Ruleset" will be that of the last game you started. = 
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Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = 
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The arrow keys allow navigation as well - left/right for categories, up/down for entries. = 

UI Tips = Ars de Re inter Facies
World screen = Ostentus mundi
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Skip all units to end a turn quickly = 
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Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. = 
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Toggle notification list display = 
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On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. = 
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The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. = 
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Entering a City Screen quickly = 
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You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = 
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Upgrade multiple units of the same type = 
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On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. = 
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In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = 
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Additional controls for the construction queue = 
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Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = 
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The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". = 
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Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. = 
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Show Great Person Points breakdown = 
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In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. = 
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Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. = 
Tech screen = Ostentus technologiarum
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Queue multiple technologies in different branches = 
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On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. = 
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Right-click or long press multiple techs to append them to the research queue, whatever their branch is. = 
Overview screens = Ostentus breviarii
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Reveal known resources on world screen = 
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In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. = 
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Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. = 
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If more than one tile is available, click repeatedly on the notification to cycle through all of them. = 
Show diagram line colors = Ostendere colores linearum diagrammatis
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In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. = 
Miscellaneous = Res miscellaneae
External links = Nexus externi
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External links support right-click or long press to copy the link to the clipboard instead of launching the browser. = 
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Example: The 'Open Github page' button on the Mod management screen. = 

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Differences from Civilization V = 
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Production Focus\nIn Civilization V, the Food yield in a city is calculated first, then population grows by consuming stored food (growth), then production is calculated, and so on one by one the other stats are calculated. Thus, citizens can produce yields in the same turn as they are born. The city focus is set to Production to assign the newborn citizen to a hill so they'll contribute Production, and then manually reassigned to a growth tile on the next turn. Alternatively, you can set city focus to Gold (e.g. with Cerro de Potosi), Faith (e.g. with Mount Sinai) or whatever gains the most yields. In Unciv, citizens only start producing yields on the next turn, so you can ignore this whole concept. = 
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Science Queueing\nIn Civilization V, Science yield is calculated after production, so if you finish an item and have Science (or Gold) queued as a perpetual construction, the Production overflow from item will be converted into Science (or Gold), but the Production is not consumed, as this will only happen again on the next turn. By immediately swapping out your perpetual construction for an item on the next turn, you'll get this Science (or Gold) for free. This doesn't apply to Unciv, so don't bother. = 
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Double Aqueducts\nIn Civilization V, the game sells existing copies of the building for you before providing a free copy of the building. So, if you build an aqueduct in a city, and then in the turn of adopting Tradition Complete you sell a cheap building (e.g a shrine) beforehand, the game is unable to sell more than 1 building per turn, and thus you'll keep your aqueduct, together with the new free aqueduct. Not applicable to Unciv. = 
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Legalism Oxford\nIn Civilization V, national wonders such as Oxford University are considered culture buildings, so you can get them for free with Legalism. Not applicable to Unciv. = 
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Roads and Forts\nIn Civilization V, you can't use roads and forts in enemy territory. In Unciv, you can use them, so instead of mindlessly constructing them everywhere when at war, you need to decide if and when they'll benefit you more than your opponents. = 
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Citizen Conversion\nIn Civilization V, a citizen is born religious if the parent city is already converted. This is not the case in Unciv, which can lead to temporary deconversion of a city when it grows. = 
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Unassigned Citizens\nIn Civilization V, unassigned citizens are considered specialists, and subject to the same type of bonuses (e.g. Korea's ability). It can be worthwhile to leave citizens unassigned, instead of being assigned to a tile. Not applicable to Unciv. = 
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Settler Construction\nIn Civilization V, cities can't starve when constructing settlers, so you can assign all citizens to production tiles and none to food tiles. In Unciv, citizens keep consuming two food per turn. = 
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Water Melee Attack\nAs result of a Discord poll, Water Melee units can attack military land units on the shore, unlike in Civilization V. = 
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Tile improvements\nIn Civilzation V, workers start working on an improvement-under-construction at the beginning of movement. Unciv changes this, to allow players to assign workers to tiles, and then reconsider and change improvement or move them elsewhere. = 
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Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile outside visibility range. In Civilization V, this is the behaviour of hills and mountains, but not of forests and jungles, yet jungle and forest can block hills, and hill + forest can block mountain, indicating they're on the same elevation. This is considered to be a bug in the otherwise well-structured visibility logic in Civilization V. = 
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City razing\nIn Civilization V, the player can never raze any of the cities he/she founded. Not applicable to Unciv. = 

Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Urbem condere\nColonus est centuria quae potest novam urbem condere. Potes in urbe cum multitudine non pauciore quam 2 aedificare colonum, et tum movere eum ad locum bonum ad condendum novam urbem. Hoc vulgo sit modus tuus principalis de acquirendo plures urbes.
Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Versio a cibo ad fabricationem\nQuom colonus construitur, urbs non augeatur. Autem primus, secundus et quartus cibus ("auctus") superfluus, et quartus de quaternis usque dehinc, in fabricationem vertantur, cum eo quod alius cibus amittatur.

